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The 1.6.2 patch is 'current' for the game itself, the 1.7 version was using new multiplayer networking code that wasn't working as well as hoped and has been put back into beta. The change just reverts the game back to the old network code but all the updated features, mechanics and bug fixes are still there.
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# ? Jun 17, 2017 04:50 |
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# ? May 8, 2024 06:37 |
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Syrnn posted:That IS damnably odd. Your incredibly handsome race seems to have a 48% attraction cap on Spiritualists, so the actual number of them can't be that far behind, while pacifism caps at 7% but they make up half of your politically active pops. It's pretty much 1:1 pacifist where you SHOULD have Spiritualists. Honestly if you didn't make an Ethics shift at any point in that game, I'd chalk it up as a bug. I mean, it's possible that if your governing Ethics includes (Fanatic) Pacifism, that all your +Governing Ethics Attraction is just RNGing towards them like mad, but that seems incredibly wrong. Like I said in my monster post above, I'm fairly new to Stellaris, so I really can't say for sure, but I've never seen anything of the like. I hope someone who knows better can answer or that it works out for you in the long run. There are a few requirements before certain factions can form beyond just having the ethic present in the population. A simple one is that say for the Xenophile faction, you need to have met another alien race. For spiritualist, you also need to have met another race (I'm not sure why) AND have one of the following: -Robotic Workers Technology -Surveyed a Gaia or Tomb world -Subdermal Stimulation Technology -Ascension Perk Flesh is Weak You'll notice that none of those are very "spritualist" except for the Gaia/Tomb world one, so if you haven't found one of them yet, you might not see the faction appear for a while. I think the main rationale is that as a conservative faction, they form in OPPOSITION to those developments (except for the surveying one). Also, although in this case he didn't have any slaves, I also want to point out that it's not enough to just have 5 pops with the ethic present in your empire for a faction to form; they have to also be eligible to join a faction (so slaves don't count, nor do nerve stapled pops). So you might have 100 egalitarian slaves but there's less than 5 egalitarian non-slave pops in your empire, the faction won't appear.
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# ? Jun 17, 2017 05:34 |
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The Cheshire Cat posted:There are a few requirements before certain factions can form beyond just having the ethic present in the population. A simple one is that say for the Xenophile faction, you need to have met another alien race. For spiritualist, you also need to have met another race (I'm not sure why) AND have one of the following: I appreciate the insight into this, since I haven't had to struggle to make a governing ethic faction appear. I do think it's a bit odd that spiritualism forms in opposition to something, since at the very least it would be something concerned with death (not to get too simplistic about religion and culture). As far as the slaves thing, I think both Hryme and I already made note that slaves can't participate in politics, so they can't form factions. It is a bit curious why some things are explained in raw arithmetic while things like whether a faction's Issues are able to go green/red or not are left entirely under the hood, but in general it's a game that's pretty transparent about what things do, even if some of the interactions between them aren't as obvious.
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# ? Jun 17, 2017 06:07 |
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The Cheshire Cat posted:There are a few requirements before certain factions can form beyond just having the ethic present in the population. A simple one is that say for the Xenophile faction, you need to have met another alien race. For spiritualist, you also need to have met another race (I'm not sure why) AND have one of the following: Aha this expains it. I never did any of these things. No Gaia or Tomb worlds nearby and I never researched the Robotic Workers technology. I guess I should have read the wiki.
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# ? Jun 17, 2017 07:17 |
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Does anyone have any idea what the blue brain in this recent Stellaris dev LP indicates? Maybe we're getting another hive mind government?
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# ? Jun 17, 2017 07:55 |
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Anticheese posted:Does anyone have any idea what the blue brain in this recent Stellaris dev LP indicates? Maybe we're getting another hive mind government? Probably some sort of Borg-equivalent.
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# ? Jun 17, 2017 08:25 |
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Unlocks starting as just a giant planet-sized organic brain.
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# ? Jun 17, 2017 13:36 |
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GunnerJ posted:Unlocks starting as just a giant planet-sized organic brain. This should have been an option at release, to be honest.
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# ? Jun 17, 2017 13:54 |
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Nosfereefer posted:This should have been an option at release, to be honest.
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# ? Jun 17, 2017 14:03 |
Yo the OP is outdated, what mods are good? I've got the extra rooms and flags for flavor and variance, but it's hard to tell beyond that because it's all Stargate and weird poo poo Steam users care about.
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# ? Jun 17, 2017 14:18 |
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Black Griffon posted:Yo the OP is outdated, what mods are good? I've got the extra rooms and flags for flavor and variance, but it's hard to tell beyond that because it's all Stargate and weird poo poo Steam users care about. I like the auto auto explore mod, because gently caress waiting until midgame to automate a dumb chore (surveying systems.) I'm also a fan of the 1080p UI overhaul mod, it's great.
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# ? Jun 17, 2017 14:19 |
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Send this guy 30 clams and he'll make you the mod of your dreams: https://steamcommunity.com/sharedfiles/filedetails/?id=933055903
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# ? Jun 17, 2017 14:20 |
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GunnerJ posted:Unlocks starting as just a giant planet-sized organic brain. "Pathetic human race: arranging their knowledge by category just made it easier to absorb! Dewey, you fool, your decimal system has played right into my hands! Hahahaha!"
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# ? Jun 17, 2017 14:22 |
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This should also include a romance option with the Infinity Sphere.
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# ? Jun 17, 2017 14:26 |
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Romance option with the Unbidden that's like that Futurama episode where everyone marries another universe.
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# ? Jun 17, 2017 14:35 |
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I was curious about the Prethoryn so I used the console to summon them. Their fleets seem to expand exponentially. I'm not sure how the mechanic works. Do they infest a planet and then the planet disappears and turns into fleets?
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# ? Jun 17, 2017 14:45 |
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No, not quite. They will infest a planet to take territory (and ruin the planet) and that will allow them to spawn more fleets at that location, but so long as they hold any planets fleets will continue to spawn; more planets just equals more fleets. They do not need to take over a new planet to spawn a new fleet though.
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# ? Jun 17, 2017 14:53 |
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Why do their planets disappear, then? They take over territory for a while, then the planets and territory color vanish and it's just empty systems full of military stations.
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# ? Jun 17, 2017 15:20 |
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I would assume because they ate everything.
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# ? Jun 17, 2017 15:47 |
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Do the planets disappear? It's been a while since I last saw them. I know they will 'occupy' the planet while they purge all the pops then it turns into one of those goo/pus covered planets. If you bombard it clean then it switches to barren and I don't think you can terraform it back. There's also a lot of glitchy poo poo that goes on with them though.
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# ? Jun 17, 2017 16:00 |
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darthbob88 posted:This also immensely annoyed me in a previous game; I was using hyperlanes, and had a system which was completely cut off because all the outgoing hyperlanes passed through a hostile empire, but I could still make full use of the minerals and whatnot that planet was producing. I can understand why the research was getting out, and arguably the energy credits, but how was I able to use those minerals to build ships in other systems? Smuggling!
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# ? Jun 17, 2017 16:57 |
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GunnerJ posted:Unlocks starting as just a giant planet-sized organic brain. Isn't that one of the civic-options for normal hiveminds?
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# ? Jun 17, 2017 16:59 |
WampaLord posted:I like the auto auto explore mod, because gently caress waiting until midgame to automate a dumb chore (surveying systems.). Yeah, at first I was like "ah this is interesting" and then in my third game after that change I realized it loving sucked.
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# ? Jun 17, 2017 18:31 |
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Egh, the auto-explore mod is kind of eh I used it once and found it to be annoying, as it ends up exploring areas I don't care about. In the beginning I like to map things myself anyway and self direct the science vessels to where I want to survey, it really isn't until it starts showing up as a researchable tech that it even matters to have them auto explore and by that point I'd rather actually have it as a researched tech than a modcheat.
Syfe fucked around with this message at 18:44 on Jun 17, 2017 |
# ? Jun 17, 2017 18:40 |
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I use an auto explore mod, but I always manuallyexplore the surrounding systems before sending my guys out to auto explore everything.
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# ? Jun 17, 2017 18:46 |
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I think a mod adding an auto explore button to military ships would be way more useful. Queuing up those early corvette scouts are the true horror.
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# ? Jun 17, 2017 21:32 |
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MilkmanLuke posted:I think a mod adding an auto explore button to military ships would be way more useful. Queuing up those early corvette scouts are the true horror. Since my construction ship doesn't do much in the beginning has no leader and very little cost associated with it, I usually send it scouting, that way if it runs into the old guard or something in some inescapable way I don't lose my whole fleet and fresh faced leader in a scouting mission. By the time that the science ships are done surveying it can come back home and make stations.
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# ? Jun 17, 2017 21:35 |
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Syfe posted:Since my construction ship doesn't do much in the beginning has no leader and very little cost associated with it, I usually send it scouting, that way if it runs into the old guard or something in some inescapable way I don't lose my whole fleet and fresh faced leader in a scouting mission. By the time that the science ships are done surveying it can come back home and make stations. You don't have to send the whole fleet, you can split it into three fleets and unassign the admiral.
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# ? Jun 17, 2017 21:42 |
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OwlFancier posted:You don't have to send the whole fleet, you can split it into three fleets and unassign the admiral. Yeah, I'm aware. So little happens early game that I think for me that would be overkill anyway, the only plus to sending military out to me is to get my fleet admiral the scouting trait. But beyond that I don't need to explore in more than a quick circular pattern or two around my home world. But it's nice to see how everybody handles this in different ways.
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# ? Jun 17, 2017 21:47 |
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Let's face it whether you need to rebuild a single corvette or a single construction ship the cost is pretty minimal.
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# ? Jun 17, 2017 23:32 |
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Rougey posted:So Reddit yielded a funny this morning: Hah, that's pretty great.
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# ? Jun 17, 2017 23:40 |
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I've got a fairly extensive mod collection that's all compatible with each other (and there's a surprising amount of mods that are not compatible), if anyone wants to give it a try. http://steamcommunity.com/sharedfiles/filedetails/?id=931238053 Doesn't include any outright cheating mods. Someone was asking about automating station construction, the autobuild mod has that option. One of the few things I use it for (the other is autobuilding robot pops), since the added mod buildings aren't taken into account by its scripting. E: Some of the mods will complain about versions, but they all work fine for at least the last official update (haven't tested with 1.7 yet, but it should work too). Private Speech fucked around with this message at 01:43 on Jun 18, 2017 |
# ? Jun 18, 2017 01:30 |
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Rougey posted:So Reddit yielded a funny this morning: I wanna hear what filk about Stellaris would be like now.
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# ? Jun 18, 2017 10:55 |
Private Speech posted:I've got a fairly extensive mod collection that's all compatible with each other (and there's a surprising amount of mods that are not compatible), if anyone wants to give it a try. http://steamcommunity.com/sharedfiles/filedetails/?id=931238053 Doesn't include any outright cheating mods. Question for you and everyone else; what trait mods are definitely balanced? I've got my eye on these three but looking at some of the traits I get the feeling I might get more than I should from them. http://steamcommunity.com/sharedfiles/filedetails/?id=683175110 http://steamcommunity.com/sharedfiles/filedetails/?id=681576508 http://steamcommunity.com/sharedfiles/filedetails/?id=850721710
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# ? Jun 18, 2017 15:10 |
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Are migration treaties still broken? Cause I'm getting gently caress all from the empires I've signed them with.
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# ? Jun 18, 2017 21:06 |
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I was getting people in one of my games a little bit ago. It was really nice because I was getting someone's proles, so I was able to slap them on mineral deposits and get those extra bonuses. Are you getting them with people who have similar habitability? People won't migrate to low habitability planets.
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# ? Jun 18, 2017 21:08 |
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Yeah, I've used droids to populate their planet preferences. Could it be an effect of playing a xenophobe empire? I'd been running pacifist/xenophobe for the unity cheese, but got enough rep with two empires to sign the treaties with.
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# ? Jun 18, 2017 21:09 |
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Black Griffon posted:Question for you and everyone else; what trait mods are definitely balanced? I've got my eye on these three but looking at some of the traits I get the feeling I might get more than I should from them. In terms of balance it goes Svafa > United > Additional, though none of them are really that overpowered. The Additional Traits in particular are a little bit unbalanced compared to the vanilla ones, yeah. You can use them together but they won't fit all in your modify species menu. Probably the only issue I haven't been able to get around, but you can still select most of them which is enough for me.
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# ? Jun 18, 2017 21:49 |
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So today my wife and I learned that there is no such thing as a Federation victory with AI allies. We had been cultivating a very nice game over a few days not where we had been largely sticking to playing nice as a duo of egalitarian materialist empires. We were the two top-dogs outside of Fallen Empires and all our buddies were top of the Relative Power list beneath us, so we were well on our way to a nice galactic unification. Then the Fanatic Spiritualist Fallen Empire awakened. They blew up the Materialst FE and quickly started picking poo poo with smaller empires. One of those was a member of our Federation, so immediately outside of our terms: War. We each had fleets of roughly 40K+ with the Federation fleet rivalling our personal fleets by a good factor. All together, we easily had the firepower to deal with the Fallen Empire's 250K deathball... if our allies would show up at all, that is. My wife pointed out quickly to use the "take point" button, which I hadn't honestly ever known was a thing until today, but even under its auspices the AI only undocked the Federation Fleet to go bombard a planet of mine that was occupied, waiting for us to go liberate it. As fast as you could say "Planet Liberated", they were halfway across the galaxy with over half our firepower going to dock uselessly in the safety of their capital while the FE pumped out more and more fleets to bolster their numbers; this left us to fight a 300K fleet with little more than harsh language and rude gestures. Needless to say, there is simply no winning a war like that. We honestly didn't want to wait around and try to draw things out for a white peace because we knew that from this point forward the rest of the game was going to be this exact struggle of any battle that we could not take with just the two of us being a futile effort as the AI mismanaged fleets and failed to give a poo poo about any offensive we tried to mount. Playing nice in Stellaris simply doesn't work. I'm sad, as this is a bit limiting on how much I'd ever want to play a Pacifist empire in the future, but we've basically had to realize that insofar as our games without other players, a Federation is only big enough for two. Syrnn fucked around with this message at 12:58 on Jun 19, 2017 |
# ? Jun 19, 2017 12:43 |
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# ? May 8, 2024 06:37 |
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So I'm pretty new to the game and all, but I take it that this isn't generally meant to happen right? That's right, we've burnt a quarter of the galaxy fighting these fuckers and they vote one in as leader. The worst part is that it made my personal hive fleet useless because it wouldn't grow without its leader and it can't be reassigned in any way.
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# ? Jun 19, 2017 14:25 |