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I think a lot of the point of tanks is that their HP buffer allows them to go in first and initiate. Reinhardt, Winston and D-Va can all charge into the enemy team and start dealing damage, Zarya can bubble up a DPS hero or go in with high energy and Roadhog can land a pick with his hook. Orisa can't really do anything like that, she's extremely passive.
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# ? Jun 15, 2017 19:32 |
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# ? May 12, 2024 00:54 |
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I think they made Orisa as a reinhardt replacement for people who can't stand using melee attacks in fps games (like me). From that lens shield increase makes some sense.
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# ? Jun 15, 2017 19:32 |
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it seems like the concept is supposed to be that tanks are meant to soak damage but offense heroes are the ones to deal it, except most of the tanks are relatively decent at doing damage in the first place and all the offense heroes have lower health pools so it's kind of all screwed up. see: them loving with roadhog's hook and cook next patch
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# ? Jun 15, 2017 19:35 |
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I've tried playing orisa again a couple times recently and here's my hot take: orisa isn't so bad. she's better on defense or payload attack because of lack of mobility and she benefits nicely from shooting into tight chokes the red team is going to move through, she can put sustained pressure on red barriers, and using halt to grab someone trying to disengage around a corner to secure the kill is useful and handy. plus just halting people in general is fun to do and irritates them so give orisa a whirl and halt them all and shoot at their heads there's my orisa-pinions good day
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# ? Jun 15, 2017 19:37 |
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Cowcaster posted:it seems like the concept is supposed to be that tanks are meant to soak damage but offense heroes are the ones to deal it, except most of the tanks are relatively decent at doing damage in the first place and all the offense heroes have lower health pools so it's kind of all screwed up. see: them loving with roadhog's hook and cook next patch Tanks in Overwatch are largely about applying pressure, especially when people wind up out of position. They don't really draw aggro in an MMO sense, you can't force anyone to focus on you (ask anyone whose team refuses to shoot Reinhardt's shield), so if tanks had high health pools but did really weak damage they'd be fairly easy to ignore. So instead they have hard-hitting weapons and abilities which generally come with more tradeoffs and conditions than something straightforward like an assault rifle or rocket launcher...they tend to all be closer range like D.Va's shotguns or have hoops to jump through like Zarya's charge, Winston does low single-target damage but his attacks cleave, Roadhog is infamous for his hook combo but it's on an 8 second cooldown, etc. phthalocyanine posted:I've tried playing orisa again a couple times recently and here's my hot take: orisa isn't so bad. she's better on defense or payload attack because of lack of mobility and she benefits nicely from shooting into tight chokes the red team is going to move through, she can put sustained pressure on red barriers, and using halt to grab someone trying to disengage around a corner to secure the kill is useful and handy. plus just halting people in general is fun to do and irritates them so give orisa a whirl and halt them all and shoot at their heads there's my orisa-pinions good day We had a game yesterday where someone on our team switched to Orisa on Gibraltar defense and it worked super well, but part of that was the enemy team was running 0 flankers as I recall. Their entire strategy revolved around attempting to just brute-force their way through the shield and that didn't work for them and they didn't make any real changes to try and get around that. As soon as anybody on the enemy team starts playing Tracer or Genji Orisa's usefulness starts taking a sharp nosedive because her gun is awful at tracking small, quick-moving targets, it's easy for mobile characters to get behind her and drill through her still quite sizable and easy to hit head, and she has no mobility whatsoever. Even Reinhardt can desperately attempt to charge away or back away with his shield up or something.
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# ? Jun 15, 2017 19:55 |
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yeah both the good orisa games I had involved the red team not running any flankers, and the latter one we ended up losing because someone went pharah to take advantage of our lack of hitscan Still, playing her a little more convinced me she's not necessarily bad at all times and is also kind of fun to play
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# ? Jun 15, 2017 20:07 |
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One nice thing about Orisa vs other tanks, is that she can leave her shield up protecting the front while turning to deal with a flanker. You can use Halt like a mcree grenade and line up headshots while they are rubberbanding over.
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# ? Jun 15, 2017 20:18 |
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I mean it's physically possible to do that yes but in practical terms her gun is pretty bad at actually threatening mobile flankers while they in return get to shoot at a big and, thanks to how her gun works, slow-moving target with comparatively little health for a tank.
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# ? Jun 15, 2017 20:22 |
Personal experience here, but I find her gun to still be pretty powerful. I can't mow down Tracers before they recall back or whatever, nor while I have quite as much murder as the relatively comparable Soldier but I have a shield to hide behind and basically infinite ammo, as well as a fairly low recharge "GOT ARMOR NOW" button. She doesn't melt people like Reinhart, but she also does it at range and can do it while shielding, as well as while having a miniature Zarya ult. She's good imo. I like her more then Rein certainly, but soldier is also my offensive character of choice.
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# ? Jun 15, 2017 22:42 |
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she doesn't melt anything at all, period. orisa's damage is low enough that people can easily escape her and she's completely incapable of chasing a kill so there's not a lot she can do about it. she also has no burst damage to speak of and her weapon fires projectiles, making it hard to land hits on any of the smaller heroes, especially at range (which is where you want to be as orisa). it's hard to actually confirm a kill with orisa unless you're abusing her alt fire to pull people off a cliff. she's also squishy and can't defend herself from any flankers, ranged heroes, pharah, other tanks... hell, lucio can take orisa in a fight a lot of the timeKerrrrrrr posted:not true anymore, damage to barriers is a separate stat now it is true on live but you're right that it will change once the ptr patch hits
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# ? Jun 15, 2017 23:14 |
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holeh moleh i just had a comp game, im 3700 and just got the tar beaten out of me by a 4400 rank 109 player why was i even in that match
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# ? Jun 16, 2017 00:06 |
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probably because you had someone on your team who was also 4400, or sr decayed with true MMR of 4400, or because your team average was 3900 and thus they had a lot of 3500-3700s to make up for the 4400 I played against 4 pros + 2 masters the other day and we stomped them because the masters were so hilariously bad; a couple high ranks on the other team is never the whole story!
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# ? Jun 16, 2017 00:09 |
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because there are maybe 200 actual top 500 players (alts are everywhere up there) per region and it's really hard to actually get a full game with even just grandmasters together I'm surprised you've not seen that happen more often at master tbh. hell, even diamond players will get sucked into top 500 games every now and then
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# ? Jun 16, 2017 00:11 |
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i was the bad master in this situation every time i stepped out of cover to get a few shots in id get melted in 2 seconds after which the enemy team would do a merry jig on my flopping corpse oh well learning opportunity as they say
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# ? Jun 16, 2017 00:30 |
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re: Orisa is a bad character: A while back I posted a guide on Orisa in the Tryhard thread. I've collectively put in close to 100 hours on the goofy robo-cow-cop (and you can tell she's a cow and not a horse because she has horns) so I like to think I at least know half the poo poo I'm saying, even if I'm just a lowly Diamond. tl;dr, though, the most attractive parts about Orisa is that, while her weapon isn't as strong as Soldier's, her shield isn't as strong as Reinhardt's, and her HP isn't as large as D.Va's, she's one of the only characters that has the flexibility to do all of their jobs, even if she's not as good as having the real thing. No, her shield isn't as good as Reinhardt's, but it's not supposed to be, and if it were, there would be no reason to pick Reinhardt. No, Halt isn't as good as Graviton Surge, but it's an ability with an eight-second cooldown and Graviton Surge is a once-per-push Ultimate. You shouldn't judge Orisa on her individual parts against other characters because they aren't supposed to stack up; you should be judging her as a whole. I'm not trying to convince Orisa is the best character in the game, far from it, and she gets absolutely buttblasted by Tracer and Genji. I'm just trying to convince people that she's not useless.
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# ? Jun 16, 2017 03:26 |
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both times i played her was because i was filling for comps that lacked a shield tank and a lot of long range damage and i had good results with her doing fill in that role im sold on cow horse cop, halt the world
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# ? Jun 16, 2017 03:39 |
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a good buff for orisa would be to change her into a robo dog
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# ? Jun 16, 2017 03:42 |
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I mean anyone can do good with any character so I don't think Orisa is USELESS but in a game where you can freely pick your lineup having Orisa be a Jack of all trades but master of none doesn't strike me as a solid foundation for a character. Sombra is a bad character but she at least has some kind of attempt at identity as a "support DPS" even if the execution is lacking. Orisa to me really does feel like a character slapped together from everyone else's leftovers and not in a good way. I'd like for them to find a stronger identity to mold her kit around, though the ship may have sailed on that, because right now it feels like the primary reason people pick Orisa is "we need a Rein but nobody wants to play Rein." From a purely personal perspective I find her clunky and unsatisfying to use. Her gun looks cool but it feels sludgy to shoot, Halt feels kind of finicky, and Fortify is all right but it doesn't have the dramatic impact that a Zarya bubble does both in terms of mechanical impact or visual pop. On the other hand you being diamond places you higher than most folks who post here so idk maybe you're an early adopter of what's gonna wind up being the new hotness.
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# ? Jun 16, 2017 03:56 |
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Was going to do a post on the robot Only thing I would disagree with is Genji as he is never really a problem, it's freaking Sombras that cause me the most pain.
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# ? Jun 16, 2017 04:18 |
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Doesn't the robo horse have a whole lot of horse- related emotes Efi will not be happy about this.
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# ? Jun 16, 2017 04:23 |
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orisa is a moose
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# ? Jun 16, 2017 04:25 |
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Orisa is a majestic snuggle-bug. The snuggle is halt and a face full of laser machinegun. Megasoma = best skin.
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# ? Jun 16, 2017 06:02 |
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World Famous W posted:Was going to do a post on the robot the difference between a good and bad genji is bigger than pretty much any other hero in overwatch idk what a sombra could do to frustrate orisa tho. the hack will always be annoying for anyone but that's one damage race she can actually win
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# ? Jun 16, 2017 06:10 |
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Mostly I get annoyed by her emp. It will eat the shield that is up (and shut down the ult if out to) and shut down all the utility skills. A skilled Sombra will infuriate me to no end.
World Famous W fucked around with this message at 06:27 on Jun 16, 2017 |
# ? Jun 16, 2017 06:25 |
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I like playing as Orisa when my team actually pushes with me. It's really easy to constantly break down the enemy shield and just move up every 8 seconds. I usually play healers in comp tho so I haven't tried doing that in a non-QP setting
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# ? Jun 16, 2017 06:28 |
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I think Orisa is fine at the level most people play at. She's dodgy if you have a high-skill offense character on the opposing team, of course, but a lot of folks love to go over meta trends and tier list stuff that many only matters at a pro level, and then only mostly so. That's not to say people's concerns aren't legit, but people sure love to jump from "character that has competitive weaknesses" into "OMG trash fire never pick".
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# ? Jun 16, 2017 08:43 |
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Alien Rope Burn posted:I think Orisa is fine at the level most people play at. She's dodgy if you have a high-skill offense character on the opposing team, of course, but a lot of folks love to go over meta trends and tier list stuff that many only matters at a pro level, and then only mostly so. Even in the gold leagues Orisa's pretty questionable in a lot of cases, is the problem. Sometimes a character can be bad (or suboptimal or undertuned, pick whichever adjective you want to avoid a derail about the subjectivity of "bad" and "good" because someone's a top 500 Orisa main) without it being reliant on the other team having some kind of insane DPS hard carry going on. Orisa's an extremely generous target...all the tanks are, really...with a fairly small health pool for the role and a clunky weapon that slows her down when firing. Even a mediocre Soldier can farm high ground headshots off of her and even if she yanks him down to ground level it's a fight she still might not come out of on top of. Like I said earlier, just the other day we had one of our team switch to Orisa and it worked out super well, it was the right call and it contributed to us winning the game, and I don't want to take anything away from our tank player who certainly wasn't just asleep at the wheel but a large part of why it worked and why it was the right call was because the other team didn't really do anything to challenge it. If they'd started bringing flankers to bear backed up by a Pharah, if they adopted any sort of approach that wasn't simply "bash our heads against the barrier and hope we can brute-force our way through this chokepoint"...and bear in mind this was the second point of Gibraltar, the hangar with tons of vertical space and multiple catwalks and cubbyholes for high mobility characters to play with...then I don't think it would have worked out nearly so well.
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# ? Jun 16, 2017 09:01 |
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I play one game of comp. First three rounds I play zenyatta, we are down 1-2 and largely because their monkey is bit of a problem. I switch to Lucio and we win 3-2. Masteroverwatch gives 1-0 to Zen and 0-1 to Lucio. Que?
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# ? Jun 16, 2017 15:38 |
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Ignore master overwatch
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# ? Jun 16, 2017 15:44 |
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Armacham posted:Ignore master overwatch Well ok, whatever, looks exactly the same on Overbuff.
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# ? Jun 16, 2017 15:46 |
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Ignore 3rd party sites
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# ? Jun 16, 2017 15:50 |
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Bolivar posted:I play one game of comp. First three rounds I play zenyatta, we are down 1-2 and largely because their monkey is bit of a problem. I switch to Lucio and we win 3-2. It uses your public stats so it'll look like that directly in Overwatch too. Their stats API needs changes, beyond those coming in the PTR patch I mean.
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# ? Jun 16, 2017 16:06 |
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6v6 elim lockout is amazing
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# ? Jun 16, 2017 22:14 |
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Better Fred Than Dead posted:6v6 elim lockout is amazing lol I came here to post this exact thing, this should be comp mode IMO
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# ? Jun 16, 2017 23:31 |
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Lockout is a really good rubberbanding mechanic. I wonder if you could adapt the game mode into something long enough to be a competitive match.
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# ? Jun 17, 2017 02:55 |
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Manatee Cannon posted:hell, lucio can take orisa in a fight a lot of the time My personal experience verifies this, but my personal experience also says that, to be perfectly fair, since they buffed his damage Lucio can take quite a lot of people in a fight.
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# ? Jun 17, 2017 03:34 |
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you're right but orisa has 400 health, half of which is armor, and can give herself 50% damage reduction. it's not like tracer where you can oneshot her with a full burst of headshots
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# ? Jun 17, 2017 04:04 |
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Better Fred Than Dead posted:6v6 elim lockout is amazing easily my favorite mode
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# ? Jun 17, 2017 04:07 |
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This thread desperately needs a title change.
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# ? Jun 17, 2017 14:07 |
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# ? May 12, 2024 00:54 |
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RCarr posted:This thread desperately needs a title change. We're still waiting for the Internet to freak out about another Overwatch thing.
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# ? Jun 17, 2017 14:23 |