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Even with 50% accuracy penalty it'd still be an outlier in the skills because it's the only one that directly increases the amount of stuff you can do in one turn instead of just giving you more flexibility or new actions. Also, forcing a sprint and shoot isn't exactly a penalty - a sprint has no built-in distance requirement. You can just sprint 1 hex and shoot while getting evasive - that's exactly what makes it too good in the first place. Maybe turn it into a pilot skill that doubles your distance-moved defense passively instead of a 50% dodge on top of everything. That means you actually need to move to be dodgy and naturally gives more of a benfit to mechs that are fast (regardless of weight or size). Bonus is that it makes sprinting evasive mover pilots incredibly survivable (assuming they use their sprinting distance that is) - but they still don't get to shoot doing it. On another note, I wonder how Battltech would play if it took the speed-based always-on defense bonus from Alpha Strike instead or on top of the distance moved one. DatonKallandor fucked around with this message at 21:44 on Jun 14, 2017 |
# ? Jun 14, 2017 21:39 |
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# ? May 28, 2024 15:29 |
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It might be an outlier but thats not necessarily a bad thing. It would directly nerf its usefulness on heavier mechs since it would cut their damage output significantly seeing as they typically carry more guns. Lights would remain less affected seeing as they rarely have much more than a brace of medium lasers anyway. It also offers tactical versatility which is more fun and engaging as a player. Do you play more defensively and provide intel for your other mechs or do you take the risk of having half your mech blown apart but cause more damage?
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# ? Jun 14, 2017 22:37 |
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Here is last nights Q&A - I haven't watched it yet so I don't have details. https://www.youtube.com/watch?v=mFa27-2pmgk Phrosphor fucked around with this message at 00:48 on Jun 15, 2017 |
# ? Jun 15, 2017 00:30 |
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Cyrano4747 posted:The issue with nerds is that they think consumption of media and being a big enough fan gives them some degree of ownership. You see this all the time with pretty much any property that has a following. You can't throw a rock on the internet without hitting some butt-hurt hyper Star Wars or Star Trek nerd absolutely incensed about how this that or the other thing is ruining his space opera. Never really understood this mentality. I'm a big pretty much any big sci-fi property nerd. I really disliked the Yuzahn Vong or whatever the hell they were called that Star Wars EU introduced, so I just didn't buy those books. Problem solved. I can't fathom the kind of person that would literally buy every single one of those books and angrily work through each page, veins bulging in their forheads, spittle flying from their lips as they hiss the words "Lightsabers can cut through ANYTHING. ANYTHING!" These are the kind of people that use multiple exclamation points in every day posting. And they are crazy.
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# ? Jun 15, 2017 03:14 |
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There was a Q&A yesterday and HBS confirmed a patch (not multiplayer) would be coming in the next week or so. So back up whatever mods you've created. Specifically changes in the manifest file.
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# ? Jun 15, 2017 23:00 |
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So I tuned the "Knockdown, Headshot" team down to a 15mil drop that can still salvage 3/4 of the standard Heavy Assault Lance. The COM-2D and TBT-9N provide unsteady and knockdowns, then the UM-R60 and HBK-4G followup with called shots to the head. If they miss the head, hey it's still a ton of damage to the enemy team that really out guns you. I was going in just trying to live and shoot for CT kills, but it really is faster and safer to just shoot for the head and see if you get lucky. Compared to the 25mil team, the enemy and I took far more damage and thus less expected salvage, but I could have outright bought new Hunchbacks and Trebuchets with the money saved. Amechwarrior fucked around with this message at 09:34 on Jun 16, 2017 |
# ? Jun 16, 2017 09:30 |
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HBS did say that in the full release piloting skill will influence how fast a Mechs becomes unsteady so even if they don't tweak the numbers it will change.
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# ? Jun 16, 2017 11:49 |
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It seems to me that 'unsteady' should be less of a 'warning - you can be knocked over!' state and more of a debuff in itself that reduces accuracy and has the additional risk of terrible critical falling over.
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# ? Jun 16, 2017 12:17 |
Alchenar posted:It seems to me that 'unsteady' should be less of a 'warning - you can be knocked over!' state and more of a debuff in itself that reduces accuracy and has the additional risk of terrible critical falling over. I mean, technically it makes you unable to sprint as well, so there's that I guess
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# ? Jun 16, 2017 13:15 |
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ChickenWing posted:I mean, technically it makes you unable to sprint as well, so there's that I guess Also means you lose and can't get evasion, even with the pilot ability.
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# ? Jun 16, 2017 15:15 |
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Which is super relevant, since sprinting to gain both distance and evasion is the best way to get a mech out of trouble. Getting knocked unsteady in a bad spot can turn sour real quick.'it forces to to brace instead, which leaves you open to both getting shot and to melee.
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# ? Jun 16, 2017 15:25 |
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It's worth mentioning, with the Master Tactician skill you shed the "Unsteady" state when you Reserve.
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# ? Jun 16, 2017 15:46 |
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Q_res posted:It's worth mentioning, with the Master Tactician skill you shed the "Unsteady" state when you Reserve. Which is lowkey fantastic. It just sheds stab damage when you reserve which gives you multiple opportunities per turn to drop stab damage compared to other Pilots' one.
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# ? Jun 16, 2017 15:50 |
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Honestly, even if you can only make use of that once a turn it's still pretty good. I feel like that skill is really undervalued by some people.
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# ? Jun 16, 2017 15:57 |
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It's good, just not quite so essential as stuff like ev. move and sensor lock. It'll make a great second pick though.
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# ? Jun 16, 2017 16:00 |
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I love having Hunchbacks or Orions moving a phase ahead personally. I take Arclight a lot for that reason
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# ? Jun 16, 2017 16:17 |
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Rygar201 posted:I love having Hunchbacks or Orions moving a phase ahead personally. I take Arclight a lot for that reason Try it with a Kintaro. Speedy SRM bomber medium moving with the lights is pretty sweet.
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# ? Jun 16, 2017 18:08 |
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Cyrano4747 posted:Try it with a Kintaro. Speedy SRM bomber medium moving with the lights is pretty sweet. The fact that the Kintaro is a Good Mech (maybe even a Great Mech) in this game is really messing up the part of me that remembers playing MWO. Shoot, when I see an Orion it actually worries me because that thing is no joke now.
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# ? Jun 16, 2017 18:32 |
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Sky Shadowing posted:HBS did say that in the full release piloting skill will influence how fast a Mechs becomes unsteady so even if they don't tweak the numbers it will change. I expect this setup to not work on release. However, if the basics of the knockdown mechanic and called shots to the head don't change significantly, the method can work with Mech1: Melee to unsteady, Mech 2: Melee to knockdown, Mech 3: Melee to Knockdown if needed/called shots 1, Mech 4: Awesome 3x PPC Called shots to Head. That or whatever becomes the cheese-knocker meta. I don't think the strategy will be as lethal and safe as it is now (killing a fresh mech from the front in 1 focused round) but it some form it will be the way to salvage stuff in the campaign. In the 25mil kit, my Trebs are only firing 1/2 the LRMs at a time so if knockdowns are toned down and piloting factored in, I can easily double the knockdown power by firing both LRMs. On protracted single player missions, this might have to be saved for big enemies, but in skirmish/multiplayer it would be worth it to immediately kill 1/2 the team and then use the Trebs as distraction punchers. Rygar201 posted:I love having Hunchbacks or Orions moving a phase ahead personally. I take Arclight a lot for that reason I setup the enemy with a 2x HBK-4G and 2x AWS-8Q and gave my single assault, the Atlas, the Master Tactician. This is just unfair to the Awesomes. You rarely get to have one Assault used called shots on another without reserving your lighter units in some way. The Atlas moving in the heavy phase let me cripple/kill the Awesomes before they could get back on their feet. I love how the Kintaro/Hunchies become light hunters and Orion to medium hunting with Master Tac.
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# ? Jun 16, 2017 18:53 |
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Q_res posted:Honestly, even if you can only make use of that once a turn it's still pretty good. I feel like that skill is really undervalued by some people. I definitely undervalued it before really playing more games and getting used to the initiative system for sure.
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# ? Jun 16, 2017 19:51 |
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Good luck knocking down those Shreks is all I can say to people expecting to cheese the campaign with knockdown strats.
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# ? Jun 16, 2017 22:04 |
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DatonKallandor posted:Good luck knocking down those Shreks is all I can say to people expecting to cheese the campaign with knockdown strats. I was more concerned with knockdown strats aimed at the player, honestly. The AI is pretty good at milking their trebuchet indirect fire for all it's worth even when it's not causing knockdowns "Okay, I brought a catapult-oh I got hit three times by an out of sight Treb, there goes one of my launchers"
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# ? Jun 16, 2017 22:12 |
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I'm glad all you nerds exist to min/max the game before launch, so I don't have to.
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# ? Jun 16, 2017 22:43 |
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DatonKallandor posted:Good luck knocking down those Shreks is all I can say to people expecting to cheese the campaign with knockdown strats. That's what off-board artillery is for! With cash saved from salvaging mechs, I can pay other people to deal with tanks.
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# ? Jun 17, 2017 00:47 |
Is local multiplayer in the beta already or is it being worked alongside the online multiplayer?
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# ? Jun 17, 2017 06:38 |
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Local multiplayer meaning hotseat? I don't know if that's a feature they're planning for. E: If you mean LAN I don't think the Beta has any multiplayer yet, to clarify.
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# ? Jun 17, 2017 18:14 |
Speculative question : any word on an 'eject' button? I dunno about other folks but I can see situations when I'd want to do so, particularly if a pilot was getting hammered.
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# ? Jun 17, 2017 21:54 |
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vorebane posted:Is local multiplayer in the beta already or is it being worked alongside the online multiplayer? If I recall correctly LAN Multiplayer is being worked on.
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# ? Jun 17, 2017 21:55 |
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Innerguard posted:Speculative question : any word on an 'eject' button? I dunno about other folks but I can see situations when I'd want to do so, particularly if a pilot was getting hammered. It's a hotly requested feature on the official forums and one of the devs gave a really long explanation as to why not on this post here on this page. (warning, official forums) Basically, if they give you that power, they have to explain it, explain what situations you should use it in, animate it, balance around it. Pretty much 'no'.
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# ? Jun 17, 2017 22:02 |
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Sky Shadowing posted:It's a hotly requested feature on the official forums and one of the devs gave a really long explanation as to why not on this post here on this page. (warning, official forums) An eject button would not protect you from "Whoops. headshot kill" anyways.
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# ? Jun 18, 2017 00:34 |
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Section Z posted:An eject button would not protect you from "Whoops. headshot kill" anyways. All the other games just abstracted it with "mech destroyed, show punch out animation unless it's a headshot kill." Whether it shows an eject or not the game play won't be that different.
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# ? Jun 18, 2017 01:16 |
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I'm hopeless, I only just figured out how to hit and run with light's using the reserve button. They really need to show you how to do it in a future tutorial in the single player campaign, for the dumbs like me. Also, is there a height difference penalty for mechs shooting other mechs that are on hills? I felt that moving my light up onto a hill was suicide, but that was before I figured out how to use phases properly.
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# ? Jun 18, 2017 01:27 |
Ah I had thought hot seat was on the docket I guess. Punching out before that large laser melts your iced coffee, porn stash and also you could be a pilot skill, albeit a campaign focussed one.
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# ? Jun 18, 2017 01:30 |
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I found the rules for manipulating the Initiative turn order. This will apply to single and multiplayer equally. https://community.battletechgame.com/forums/threads/8711/comments/160726
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# ? Jun 22, 2017 21:09 |
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Amechwarrior posted:I found the rules for manipulating the Initiative turn order. This will apply to single and multiplayer equally. So, it boils to alternating activations within and between phases? Seems pretty straightforward.
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# ? Jun 22, 2017 21:11 |
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Yep. The game wants to take alternating turns and you can screw with it to your advantage as long as you have a unit that isn't taking its Turn in Phase 1.
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# ? Jun 22, 2017 21:28 |
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Steam's telling me there's a patch for the beta Cyrano4747 fucked around with this message at 00:04 on Jun 23, 2017 |
# ? Jun 22, 2017 23:57 |
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Cyrano4747 posted:
Yep!
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# ? Jun 22, 2017 23:59 |
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Found the patch notes. Mostly technical poo poo, although fewer LRMs should be hitting heads now.quote:Greatly reduced the amount of RAM used by individual game levels.
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# ? Jun 23, 2017 00:05 |
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# ? May 28, 2024 15:29 |
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The Kickstarter update also confirms that: a) Multiplayer is really hard you guys (netcode is the devil) and b) because it's taking so long, they've got time to add in some balance changes and a massive AI update (it'll reserve, call shots, etc.). And they make it clear again that it's not an early access title, there's not going to be any ongoing balance updates or anything for the beta.
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# ? Jun 23, 2017 00:09 |