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homullus
Mar 27, 2009

jivjov posted:

Curses aren't good for gardens, because even if the Curse is card #10 to get you an extra VP, that's offset by the Curse's own -1

Most people use more than one Gardens.

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Scyther
Dec 29, 2010

Brain Curry posted:

Depends on how many gardens, right? If I have 4 gardens that get pushed up in value by a curse I come out 3 ahead. Why not use a copper though?

Copper isn't gonna help you 3-pile

Impermanent
Apr 1, 2010
The guy just said he doesn't want to get spoiled on strats, cmon. Take it to the Dominion thread.

Selecta84
Jan 29, 2015

Jedit posted:

That's pretty much the opposite of our experience. I played three player on Wednesday, one newbie and two of us who had played before. The game ended on turn 10 when I built my eighth hut, having built two prestige buildings on the turns when I didn't build a hut. The other experienced player went in hard on specialists with the one that lets you take an extra culture token from anywhere, also collecting one every turn, while the newbie went for a more balanced strategy. Final score was 43-39-33 to me, with the newbie in last place, and the game took just over an hour.

Good for you but it was just not our cup of tea. I played rather fast but my two buddies took their time.
Still not really tempted to play it again.

FirstAidKite
Nov 8, 2009
As someone who has enjoyed playing cards against humanity online with others, what's the issue with it? Isn't it just a dumb silly quick filler comedy game?

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"

FirstAidKite posted:

Isn't it just a dumb silly
Yes.

quote:

quick filler
Maybe?

quote:

comedy game?
Is it?

The real question is, why play CaH over Apples to Apples? Or any other game?

FirstAidKite
Nov 8, 2009

Yes.


Yes.


Yes.

Some Numbers posted:

The real question is, why play CaH over Apples to Apples? Or any other game?

I dunno, why play any game over any other similar game? I haven't played Apples to Apples but I've played Cards Against Humanity online with buddies while we talk poo poo over a call and we have fun with it :shrug:

T-Bone
Sep 14, 2004

jakes did this?
when you finally play an 18xx and don't wanna play anything but 18xxs

actually I kinda want to play Triumph & Tragedy again too.

Scyther
Dec 29, 2010

Impermanent posted:

The guy just said he doesn't want to get spoiled on strats, cmon. Take it to the Dominion thread.

The game came out in 2008, if someone really wants to avoid "strategy spoilers" the onus is on them to avoid any place where they might encounter them. Plus I don't think he was suggesting everyone should stop talking about Dominion, so much as he's not going to go out of his way to look up strategies.

I think it's a fine idea to take it to the Dominion thread, since that's what the Dominion thread is for, it's just that this particular reason isn't a very good one.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

I wouldn't call big black dicks and the holocaust silly, but I'd agree it is dumb.


In my experience CAH is anything but quick. I've been to parties where it has gone on for hours.


How it is better comedy than just joking around with friends?

The mistake you are making, and it is a common mistake, is thinking that all because you can have fun playing a game with people you have fun hanging out with regardless that the game itself is fun or good. If you are going to have fun with these people anyway why spend time and money on a lovely game? The quality of your friendships isn't a good metric to rate games. It is a pretty drat terrible one.

I mean, I'm glad you have people in your life whose company you enjoy, that is really cool. But you've also previously mentioned that money is really tight. Don't waste money on bad games when you could literally just hang out.

Frush
Jun 26, 2008
Played more Gloomhaven this morning. Really looking forward to the game coming, but I think I'll miss the tidy nature of tabletop simulator.

One question remains though. Not really a spoiler at all since it's on a character sheet, but I'll tag it anyway. I can't figure it out for the life of me, so maybe one of you knows. For the Cragheart Why does he have wind element cards to add to his deck as a perk? Attack modifier cards don't charge the element track, so no one else can use them. He has maybe 2 attacks that can even use wind, one of which is just gets a bonus to range while the track is active, so you couldn't even plan around getting wind or you might be out or range. It just seems like a colossal waste of a perk.

Ojetor
Aug 4, 2010

Return of the Sensei

FirstAidKite posted:

As someone who has enjoyed playing cards against humanity online with others, what's the issue with it? Isn't it just a dumb silly quick filler comedy game?

https://www.youtube.com/watch?v=n9NVc9AUbhE

Gumdrop Larry
Jul 30, 2006

Beyond criticisms of the humor, another really simple thing with CAH in terms of this thread is that there's not a whole lot to discuss. It's not meant to be a snobby, but it's an icebreaker/filler type of thing that doesn't really warrant comparison to actual games. That's not inherently bad, but you don't really sit down with it when you actually want to play a game; You do it almost purely for the sake of interpersonal interaction, and like others have said at that point you may as well just have a nice conversation with your friends or something.

Bottom Liner
Feb 15, 2006


a specific vein of lasagna
I maintain that Superfight is the best of those match white cards and black cards games, because it requires actual creativity and creates fun stories and is generally pretty solid, and the expansion decks let you custom tailor it to your group (anime, nerdy, kid friendly, scenarios besides fights, etc). It also has multiple variants built in and they're all solid. The humor also doesn't get old, since it's not based on shock value but the player's imagination. Like I said before, everyone that has tried it has agreed that it's more fun than CaH in my experience.

Ojetor
Aug 4, 2010

Return of the Sensei

Frush posted:

Played more Gloomhaven this morning. Really looking forward to the game coming, but I think I'll miss the tidy nature of tabletop simulator.

One question remains though. Not really a spoiler at all since it's on a character sheet, but I'll tag it anyway. I can't figure it out for the life of me, so maybe one of you knows. For the Cragheart Why does he have wind element cards to add to his deck as a perk? Attack modifier cards don't charge the element track, so no one else can use them. He has maybe 2 attacks that can even use wind, one of which is just gets a bonus to range while the track is active, so you couldn't even plan around getting wind or you might be out or range. It just seems like a colossal waste of a perk.

Where did you get the idea that attack modifiers can't charge the element? That's exactly what they do. They work exactly like any other source of elemental infusion, they increase the element to the strong column at the end of your turn.

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum
Yeah, CaH is fine as "a thing to do with friends" (especially once you've built up some in-jokes and the like), but it's terrible as a game

Frush
Jun 26, 2008

Ojetor posted:

Where did you get the idea that attack modifiers can't charge the element? That's exactly what they do. They work exactly like any other source of elemental infusion, they increase the element to the strong column at the end of your turn.

On pg 10 of the rulebook when it describes how the modifiers work, the example says 'Add "PUSH 2" and the earth element effects to your attack..." which I've always read as 'does it right now' because of the push part, since it doesn't make sense to push next turn. It does make more sense to have it charge at the end of your turn I guess. Just another way to charge the element. Alright then. Still doesn't make much sense for the Cragheart to have wind aside from helping out others though.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

I'm always on the prowl for tiny fun games I can toss in a pocket and bring to the lake or whatever - usually this means the games are a little sub-par in exchange for portability. Well, I saw Gem from the Pack o' Games series at a FLGS checkout and grabbed it on a whim, it's a really great lil 20 minute micro auction game with just enough strategy to be interesting. I also wanna check out Taj, Hue, Box, Bus, and a few others. Seriously, for like $5, it was a steal. Not going to light up the BGG charts or anything but I figured I'd bring it up here anyway.

Bottom Liner
Feb 15, 2006


a specific vein of lasagna

food court bailiff posted:

I'm always on the prowl for tiny fun games I can toss in a pocket and bring to the lake or whatever - usually this means the games are a little sub-par in exchange for portability. Well, I saw Gem from the Pack o' Games series at a FLGS checkout and grabbed it on a whim, it's a really great lil 20 minute micro auction game with just enough strategy to be interesting. I also wanna check out Taj, Hue, Box, Bus, and a few others. Seriously, for like $5, it was a steal. Not going to light up the BGG charts or anything but I figured I'd bring it up here anyway.

What else do you like in this category? I'm always on the lookout for small form games as well. Have you tried Mint Works? We've been loving it and it's in my bag on a road trip right now.

FirstAidKite
Nov 8, 2009

KPC_Mammon posted:

I wouldn't call big black dicks and the holocaust silly, but I'd agree it is dumb.

It's dumb edgy dark humor, humor's subjective so it's not for everyone.

KPC_Mammon posted:

In my experience CAH is anything but quick. I've been to parties where it has gone on for hours.

Idk what's going on then cause any game I've been in has lasted like 20 minutes at most

KPC_Mammon posted:

How it is better comedy than just joking around with friends?

I feel like this argument could be made about pretty much any game, though.

KPC_Mammon posted:

The mistake you are making, and it is a common mistake, is thinking that all because you can have fun playing a game with people you have fun hanging out with regardless that the game itself is fun or good. If you are going to have fun with these people anyway why spend time and money on a lovely game? The quality of your friendships isn't a good metric to rate games. It is a pretty drat terrible one.

??? because it's relatively easy to set up and teach and the online version I've played is free and simple to use so I can just get people into a call and be like "hey let's play some of this" and we shoot the poo poo while pickin cards and having some laughs at what comes up?

KPC_Mammon posted:

I mean, I'm glad you have people in your life whose company you enjoy, that is really cool. But you've also previously mentioned that money is really tight. Don't waste money on bad games when you could literally just hang out.

:| I didn't waste any money on anything, I don't have money in the first place and I didn't pay for anything, there wasn't anything to pay for, and this is just people online. I also feel like saying "why bother with that when you could just hang out" isn't a good counter because I feel like you can say that to more or less any activity.

e:


I dunno, I feel like this vid is acting kinda snobby about it. Admittedly, the stuff I'd play would generally have like 5 other people playing and it featured custom decks in addition to regular decks so there was a lot of variety in poo poo and we'd have people legit trying to go for the most offensive answer, or people just trying to pick the least bad answer, or people like me who would play by going for the most legitimate answer that makes some tiny bit of sense.

I'm not saying it is a game for everybody, I just wanted to know why it seemed to rile people up as much as it does.

FirstAidKite fucked around with this message at 21:02 on Jun 18, 2017

cenotaph
Mar 2, 2013



T-Bone posted:

when you finally play an 18xx and don't wanna play anything but 18xxs

Man, I've been there.

Gilgameshback
May 18, 2010

I haven't seen much here, or anywhere, about The Great War, which is the World War I entry in the Command and Colors series. I played a few scenarios yesterday and wanted to give my impressions.

BAD:
- The miniatures. PSC marketed the game as a fantastic collection of World War I minis that also had a game system attached to it, but the miniatures are the worst part of the package. They are brittle, so most people break them when cutting them off their sprues. They are also very tiny and come in many different poses, so it is initially very hard to tell different unit types apart. Worse still they are not much fun to move around the board - the German machine gun, especially, has a hard time staying upright, and it is never quick or elegant to scoop up four tiny riflemen and reposition them. All the figures are nicely detailed and well sculpted and would be great for a WWI diorama, or for a miniatures game where they would be fixed to bases, but for a Command and Colors game they are not great. I replaced them with wooden blocks from Columbia.
- Rules initially seem overwhelming and unnecessarily complex.
- The game had one expansion, which is very hard to find, and looks like it's now unsupported.

GOOD:
- Everything else - the game is fantastic, one of the best in the C&C series, which is high praise indeed.
- Rules harmony. Everything in the game works together, and all the rules serve both theme and gameplay. After a few rounds what seems like a cumbersome rule system fades into the background and you begin thinking only of tactics. It's very impressive. I would say the complexity is right about the level of C&C Napoleonics - there are more subsystems, but the interactions are clearer and play seems a tiny bit smoother.

Two features especially make the game interesting and deeply World War I-themed: the trenches, and command points. Trenches provide very strong defense for units in them (they can ignore a certain number of hits in combat - this is brilliant because it means you don't adjust the combat roll, you just interpret the results). Command points let you call in artillery and activate some very powerful combat bonus cards (ranging from "Over the top, lads!" to lice and trenchfoot). So the rules establish a very tense rhythm - you want to spend some time probing the enemy and building up command points, then attack when you can commit overwhelming force. Of course your enemy is doing the same thing, and you will rarely be able to get off a perfect attack.

Overall really good, especially for fans of the Command and Colors series.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Firstaidkite I've played that online implementation and it's marginally better that CaH because at least you get blank cards and can be creative. But people are arguing against the actual card implementation, not playing online. I think there are better, more creative and interesting games than CaH out there: dixit, mysterium, snake oil, funemployed, 1000 blank white cards, telestrations etc etc. CaH is lazy both in its implementation and in its humour since it aims for the easy targets and tends to aim downwards. The creators are also morally bankrupt because when push comes to shove they have folded when pressure came to remove some cards, which although I'm glad they did, it kind of defies their "no safe targets" ethos that many praise in the 2edgy4u humour.

In the end, if you have fun playing it and enjoy it, no one should say otherwise. But people do have issues with it, which in the end is what you've asked.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Also I'm gonna pre-empt lovely "it helps people that struggle with creativity" because the only way hat you get better at creative is practicing it, not skirting around the edges. I became better at being creative by playing dixit and especially snake oil.

FirstAidKite
Nov 8, 2009
Yeah that's all I wanted to know. I haven't played it in a year and I know I wouldn't drop money on the game, it was just a fun thing to play (except the 1 time where I was adding random custom decks to the game and I added one not realizing that it was a my little pony deck so that game was boring as sin cause it was just a bunch of references to poo poo I didn't understand) while chatting with friends, and yeah there are dozens of games for that so I just wanted to know why CAH in particular would get singled out for that is all.

Quiplash does it better imo but Quiplash also costs more money than I am willing to spend, but when I get to join in someone else's game, well, it's fun :P

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


FirstAidKite posted:

Yeah that's all I wanted to know. I haven't played it in a year and I know I wouldn't drop money on the game, it was just a fun thing to play (except the 1 time where I was adding random custom decks to the game and I added one not realizing that it was a my little pony deck so that game was boring as sin cause it was just a bunch of references to poo poo I didn't understand) while chatting with friends, and yeah there are dozens of games for that so I just wanted to know why CAH in particular would get singled out for that is all.

Quiplash does it better imo but Quiplash also costs more money than I am willing to spend, but when I get to join in someone else's game, well, it's fun :P
I've got all of the jackbox titles, I really like them. And yeah, quiplash I like because although it has edgy humour at times, at least you are being creative about it.

T-Bone
Sep 14, 2004

jakes did this?

cenotaph posted:

Man, I've been there.

Just a bunch of 1846 so far. I've got 1830 and 1844/54, so probably 1830 after a few more plays of 1846 and then who knows.

taser rates
Mar 30, 2010
Yea, I'm lucky in that there is a decent number of long time and new 18xx players around Delaware/Philadelphia

cenotaph
Mar 2, 2013



T-Bone posted:

Just a bunch of 1846 so far. I've got 1830 and 1844/54, so probably 1830 after a few more plays of 1846 and then who knows.

Those plus 1860 is my entire collection and I haven't even played 44/54 yet so it's not like I'm rolling in 18XX plays over here. I have the desire but things haven't been lining up lately.

silvergoose
Mar 18, 2006

IT IS SAID THE TEARS OF THE BWEENIX CAN HEAL ALL WOUNDS




Just okayed Jaipur for the first time and yup it's good. Better than the other two player game with trading and resources starting with J, imo.

T-Bone
Sep 14, 2004

jakes did this?

cenotaph posted:

Those plus 1860 is my entire collection and I haven't even played 44/54 yet so it's not like I'm rolling in 18XX plays over here. I have the desire but things haven't been lining up lately.

I'd like to try something like 1817 or 1822 but yeah I could see playing 46 for a long long time.

cenotaph
Mar 2, 2013



T-Bone posted:

I'd like to try something like 1817 or 1822 but yeah I could see playing 46 for a long long time.

Just for pure gimmick factor (and I don't mean that in a bad way) 17 and 41 are the most interesting to me but, as always with the heaviest of the heavy, the challenge would be finding a playgroup able to engage with them in a meaningful way. The continuous auctions in 22 also sound appealing.

apophenium
Apr 14, 2009

Cry 'Mayhem!' and let slip the dogs of Wardlow.
Could I get some recommendations for games to play with my wife? My collection was kind of catered to 3-4+ players but now my group has dissolved so I typically only play 2 player games with her. We play stuff like Carcassonne and 7 Wonders Duels with the occasional game of Eldritch Horror or Twilight Struggle. She's less interested in the Euros I have like Castles of Burgundy, Caylus, or Trajan. She doesn't enjoy Dominion (largely due to lack of theme, I think) or games with a lot of direct confrontation.

I'm thinking about piggybacking on our mutual enjoyment of Eldritch Horror and picking up another medium weight co-op game, hopefully one with more replay value. Hell any co-op game that wouldn't feel like a slog after a few plays would be good.

Other than that, lighter, less conflict game recommendations would be appreciated. I'm considering picking up Ticket to Ride Europe but am not sure how it fares with just 2 players.

silvergoose
Mar 18, 2006

IT IS SAID THE TEARS OF THE BWEENIX CAN HEAL ALL WOUNDS




Jaipur as I just noted! :)

James The 1st
Feb 23, 2013
Anyone played Lorenzo il Magnifico? It's made by the guys who did Tzolkin, Marco Polo and Grand Austria Hotel. I like those so I expect Lorenzo il Magnifico to be good.

James The 1st fucked around with this message at 21:59 on Jun 18, 2017

FutureFriend
Dec 28, 2011

apophenium posted:

Could I get some recommendations for games to play with my wife? My collection was kind of catered to 3-4+ players but now my group has dissolved so I typically only play 2 player games with her. We play stuff like Carcassonne and 7 Wonders Duels with the occasional game of Eldritch Horror or Twilight Struggle. She's less interested in the Euros I have like Castles of Burgundy, Caylus, or Trajan. She doesn't enjoy Dominion (largely due to lack of theme, I think) or games with a lot of direct confrontation.

I'm thinking about piggybacking on our mutual enjoyment of Eldritch Horror and picking up another medium weight co-op game, hopefully one with more replay value. Hell any co-op game that wouldn't feel like a slog after a few plays would be good.

Other than that, lighter, less conflict game recommendations would be appreciated. I'm considering picking up Ticket to Ride Europe but am not sure how it fares with just 2 players.

If you and your wife enjoy Eldritch Horror and want a game that's suited for 2 players, try out Arkham Horror The Card Game, its super thematic and works best with 2 players. Although it is campaign-based so there's not gonna be a ton of replayability of the same scenario if that's a breaking point.

FutureFriend
Dec 28, 2011

James The 1st posted:

Anyone played Lorenzo il Magnifico? It's made by the guys who did Tzolkin, Marco Polo and Grand Austria Hotel. I like those so expect Lorenzo il Magnifico is good.

was able to play it at the local club this friday. admittedly haven't played any worker placement games before it so i spend half the game kinda trying to grasp it, but once i got it down i had the time of my life.

one thing i would recommend it though, is for the first game to not use the leader cards. their requirements can kinda gently caress you over if you don't know what resources are harder or easier to get.

Paradoxish
Dec 19, 2003

Will you stop going crazy in there?

Bottom Liner posted:

I maintain that Superfight is the best of those match white cards and black cards games, because it requires actual creativity and creates fun stories and is generally pretty solid, and the expansion decks let you custom tailor it to your group (anime, nerdy, kid friendly, scenarios besides fights, etc). It also has multiple variants built in and they're all solid. The humor also doesn't get old, since it's not based on shock value but the player's imagination. Like I said before, everyone that has tried it has agreed that it's more fun than CaH in my experience.

I really hate CaH and never want to play it again so don't take this as a ringing endorsement or anything, but I think the lack of creativity is actually part of its appeal as a party game. CaH (and Apples to Apples and similar games) are about as low pressure as it's possible for a game to be. If nobody likes the cards that you're playing then you always have the excuse that you drew a lovely hand, and you're just as likely to luck into something that's "hilarious" as anyone else.

SilverMike
Sep 17, 2007

TBD


Frush posted:

On pg 10 of the rulebook when it describes how the modifiers work, the example says 'Add "PUSH 2" and the earth element effects to your attack..." which I've always read as 'does it right now' because of the push part, since it doesn't make sense to push next turn. It does make more sense to have it charge at the end of your turn I guess. Just another way to charge the element. Alright then. Still doesn't make much sense for the Cragheart to have wind aside from helping out others though.

Spoiler from the Kickstarter mini-campaign: There was a sword given out as loot which had "eat Wind for +2 melee damage", so there are potentially selfish reasons to want to set non-Nature elements for a Cragheart.

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Bombadilillo
Feb 28, 2009

The dock really fucks a case or nerfing it.

CaH chat, this usually gets pulled out when everyone is drunk and nobody wants to learn a new game.

As for its 'dark and edgy' ... I just dont get it. People laugh the first time a card says Micheal Jordan hosed a dead holocaust baby. So dark and edgy. Next time I'm forced to play it me and the wife decided we will demand that the game go 2 maybe 3 times around the table, then it ends and whoever has the most cards win. Game goes way to long and even the people who love it are board and hoping the person with 6 cards wins it by the end. I think I could put up with a hot 15 minutes of oh so dark and edgy 'humor'.

Paradoxish posted:

I really hate CaH and never want to play it again so don't take this as a ringing endorsement or anything, but I think the lack of creativity is actually part of its appeal as a party game. CaH (and Apples to Apples and similar games) are about as low pressure as it's possible for a game to be. If nobody likes the cards that you're playing then you always have the excuse that you drew a lovely hand, and you're just as likely to luck into something that's "hilarious" as anyone else.

Theres something to that because Ive told owners of CaH about Say Anything. and they arent interested.

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