|
https://wiki.crygaia.org/view/Kiss_Of_The_Revenant
|
# ? Jun 17, 2017 15:52 |
|
|
# ? May 8, 2024 05:01 |
|
quote:The SWL Beta will be coming to a close on Sunday, June 18th @ 0900 EDT / 1300 UTC. If you've never played TSW before, then play this until you finish the story. Spend no money on the game, don't get sucked into the endgame or any of the grind. Just play the story and be done. If you want this to be the TSW revitalization with new content so you can get back to doing TSW endgame and make it your main MMO.... never going to happen. The relaunch is a horrible Frankenstein gutted of most of the charm with a huge grind strapped on to it that makes most Korean games look sane. If there is a season 2, it will be next year and will probably suck because it was made by the three interns and one UI guy left. The Good
The Bad
The Monetization
Adding to OP. I will probably play it a little on launch day to see if they actually changed any of the above. If not, it's definitely an uninstall and never touch again. Saltpowered fucked around with this message at 01:18 on Jun 18, 2017 |
# ? Jun 17, 2017 20:22 |
|
Man that sounds awful, but I will undoubtedly sink hundreds of hours into the game regardless.
|
# ? Jun 17, 2017 20:36 |
|
I didn't get into the beta but I'll check it out on release to see how it is.
|
# ? Jun 17, 2017 21:38 |
|
One good thing about the weapon grind, I guess, is that it will give people reasons to start new chars and see the story and quests from other secret societies. I may finally see what all the fuss over Kristen Geary is about.
|
# ? Jun 17, 2017 21:56 |
|
I'd be interested to see how it goes for nongoons. 12 dungeon keys a day is pretty hefty for people who don't plan on grinding dungeons. Even in base TSW I'd rarely do more then 1-2 per day. Weapons depend on how egregious it is to get another 1-2 weapons for nongoons, as well as how many skills actually matter. Even in TSW base I gravitated to about 3ish core weapons and a 4th weapon I was mainly just loving around with. Also in TSW base I skipped 90% of the actives/'passives for each weapon type. If I can get roughly 60% of the actives for 3 weapons, and a solid enough chunk of the passives that do what I care about buildwise for those 3 weapons, I'm probably not going to be that bothered about the weapon unlocking system solely because I just won't use other weapons. Roughly how much would it cost to unlock 1 additional weapon for a nongoon using real money? Roughly how much MoF would it cost through doing dailies? How about 2 weapons. It looks like the two biggest bulletpoints new players would get stuck up on are the forced two starter weapons rather then getting to choose ( especially with how expensive it is to get other weapons ), plus one character only. I wonder how this plays out. I get the feeling reading this thread a lot of goons/old TSW players appreciated the do anything approach to the original TSW, so the idea of not unlocking every single weapon/skill seems a bit heretical. Mixed with having to restart and levels and it's probably going to be a tough sell getting the old TSW playerbase back in. But for new players, or people who just heard it's got a good atmosphere, they'll probably be more accepting of a 2-3 weapons ever system, and likely won't care of the levels. The question is though, what is anybody buying in this game. If they weren't making enough off selling Issues/Cosmetics before, is this really going to fix it?
|
# ? Jun 18, 2017 00:16 |
|
Lawlicaust posted:New battleground named Shambala was added. I hear it's pretty fun but the queue was broken all beta. All other battlegrounds were removed.
|
# ? Jun 18, 2017 00:31 |
|
Pilchenstein posted:Shambala's been in the original TSW for ages now. It's by far the best PVP map - 10v10 deathmatch with environmental hazards, where you only get 1 life and the arena keeps shrinking. They kept it because it was the only cross-faction battleground and all the others were generally dominated by a single faction, depending on server populations/time of day. Good to know. So no new PvP content! Rookersh posted:I'd be interested to see how it goes for nongoons. Every boss you loot takes a key. So you use them all in 2 dungeons. Rookersh posted:Weapons depend on how egregious it is to get another 1-2 weapons for nongoons, as well as how many skills actually matter. Even in TSW base I gravitated to about 3ish core weapons and a 4th weapon I was mainly just loving around with. Also in TSW base I skipped 90% of the actives/'passives for each weapon type. If I can get roughly 60% of the actives for 3 weapons, and a solid enough chunk of the passives that do what I care about buildwise for those 3 weapons, I'm probably not going to be that bothered about the weapon unlocking system solely because I just won't use other weapons. Roughly how much would it cost to unlock 1 additional weapon for a nongoon using real money? Roughly how much MoF would it cost through doing dailies? How about 2 weapons. Actives and passives are 20k each for the first new weapon so 40k or 4 days. 60k for the next set so 6 days. The MoF cost isn't bad at all and makes sense. The issue is how long it takes to get the AP/SP for the third weapon. Playing casually, you are looking at months. Unless you only get one or two lines of actives and passives on your first/second weapon. At that point you could have three weapons with only a few skills apiece. But you'd really have to know exactly which skills you want. And some of the skills that synergize the most are in different skill lines. It might work for healing/tank weapons where you could ignore the healing/tank skill line. Either way, it's pretty rough. Rookersh posted:It looks like the two biggest bulletpoints new players would get stuck up on are the forced two starter weapons rather then getting to choose ( especially with how expensive it is to get other weapons ), plus one character only. The biggest issue with the system for new people is that it is going to penalize exploration or non-optimal skill builds because every wasted point is a significant amount of play time. If you decide you hate a weapon at 50, your options are rerolling your character, spend a bunch of cash on AP/SP, or grind for weeks/months. This is probably the deal breaker for me. I don't mind the marks of fate or dungeon keys or anything else. The huge AP/SP grind just kills it though. Rookersh posted:The question is though, what is anybody buying in this game. If they weren't making enough off selling Issues/Cosmetics before, is this really going to fix it? They are basically taking the mobile game route by making progression a slog and having people buy their way around it. It will probably make them some money in the short term but as more people hit 50 and really how bad the grind is going to be without spending money, they are going to lose players. I actually think the steam launch being a month off is much worse now. They will have a month of bad press/complaints going into the Steam Launch and it will be dead in the water. Saltpowered fucked around with this message at 01:35 on Jun 18, 2017 |
# ? Jun 18, 2017 01:18 |
|
I liked the original secret world a lot, even though I only made it to Egypt. I'll probably try the reboot out though, just because I never bought any of the issues and it'd feel kinda stupid to buy them now when they're free in the rerelease.
|
# ? Jun 18, 2017 01:37 |
|
Cool, so it's going to be like Neverwinter and I can stockpile loot boxes I never intend to open.
|
# ? Jun 18, 2017 01:52 |
|
Lawlicaust posted:
You know you told me the same loving thing last time around and I walked in there like a goddam champion that I am. Any problems that may arise we can just pour goons on it. It will only be a matter of time until I find dynamite or filth rain to totally gently caress the game up with.
|
# ? Jun 18, 2017 03:59 |
|
I haven't looked into what the real world costs are, but I honestly don't mind paying a little real money to skip grinding, as long as it's not exorbitant. I pay for character level boosts and XP boosts in other games. Funcom has been surprisingly responsive (i.e. slightly responsive where they were expected to be not at all) to correcting some of the terrible things in the beta, so I think it will just need a little time to tweak. I'll create my character at launch and then play super casually while the kinks are worked, then dive in when it's better. Like I did with SWTOR, which turned out fine.
|
# ? Jun 18, 2017 05:22 |
|
Lawlicaust posted:If you've never played TSW before, then play this until you finish the story. Spend no money on the game, don't get sucked into the endgame or any of the grind. Just play the story and be done. Which class seems to be the best suited for just doing this?
|
# ? Jun 18, 2017 06:50 |
|
I bought this back in January during some Christmas sales and got up to... whatever the second area was with the Hell Hotel and amusement park. If I don't really care about end game stuff and just want to see the story, would I be better off playing TSW?
|
# ? Jun 18, 2017 14:54 |
|
As someone who played a bit back when it first released and then maybe two months worth of gameplay early with year as a girlfriend duo game, I'm excited for new content and a few tweaks but disenchanted with the tone of the revamp. I get what they're trying to do, but I don't know how much staying power this game will have. I'm actually surprised that so many people kept playing after finishing the story, since pvp was not novel in any way and pve was very shallow. This is a story driven experience that works best as a "drop in, play new content, drop out for a few months" kind of thing. If they could package it like gw2 with its living story, I think there would be a lot of people lining up every time content is released. I'll definitely be there on launch day with the gf and we'll both be subscribed and probably dropping a bit of cash here and there for gadgets and gizmos and maybe even some in game boosts. As long as the game is able to attract a steady stream of players and retain a few of then, it'll probably live a good 4-5 more years. If there's a revamping expansion, who knows. The cash shop will definitely work in their favor and bring in some decent revenue. I know swtor still gets me spending a few hundred a year just on dumbass boxes. See you goons on Friday.
|
# ? Jun 18, 2017 15:06 |
|
Avalerion posted:Which class seems to be the best suited for just doing this? Literally any of the dps classes will be fine. Everyone has a base self heal and some survivability talents so you'll be able to clear through story content with minimal trouble. Even playing a tank of heal class will get you there, since they all deal dmg at a reasonable level. Just pick whatever weapon pair looks fun to you. It does kind of suck that they took out the training area where you could test every weapon and decide what you want.
|
# ? Jun 18, 2017 15:08 |
|
Avalerion posted:Which class seems to be the best suited for just doing this? I disagree with the above advice. Blood isn't in a particularly good place especially later on. It can do a lot of damage but it's pretty easy to kill yourself while doing it. The mechanics don't work that great with soloing Champs or large groups either. Neither is AR. AR is a bit weak on the damage (probably half your damage or more is tied to High Explosive Grenade every 20 seconds) and while it can self-heal you gimp a lot of damage to do it. Most of the other weapons are pretty good. Blade and Shotgun are the two standouts in my mind. Blade has a fun mechanic after the revamp and can be played as a stand alone weapon. Shotgun also has one of the better mechanics and can do good AoE and single target damage. It's slightly weaker on the heals than Blade but still good with healing shells. Celebrity Ghost posted:I bought this back in January during some Christmas sales and got up to... whatever the second area was with the Hell Hotel and amusement park. If I don't really care about end game stuff and just want to see the story, would I be better off playing TSW? Maybe. SWL does have a simpler and better experience for new players. But there's much less optional content and your experience is very much on rails. It will take you more time to see all the story but might be a better experience. Saltpowered fucked around with this message at 15:39 on Jun 18, 2017 |
# ? Jun 18, 2017 15:24 |
|
http://www.mmorpg.com/puzzle.cfm Low-effort tie-in ARG but with in-game rewards, give it a shot I guess. It's ongoing apparently, I was only able to solve the first two.
|
# ? Jun 18, 2017 22:15 |
|
Capntastic posted:http://www.mmorpg.com/puzzle.cfm Only two available currently. The others are added as players "collect souls." The link at the top of this page has the solutions.
|
# ? Jun 18, 2017 22:55 |
|
Lawlicaust posted:Only two available currently. The others are added as players "collect souls." The link at the top of this page has the solutions. Oh whoops, didn't see that, heeheehee.
|
# ? Jun 18, 2017 23:04 |
|
Capntastic posted:http://www.mmorpg.com/puzzle.cfm I literally have no idea what the gently caress is going on. I could hardly understand the man who I can only assume is the ghost of David Carradine.
|
# ? Jun 18, 2017 23:22 |
|
Breidr posted:I literally have no idea what the gently caress is going on. I could hardly understand the man who I can only assume is the ghost of David Carradine. I had to skip it because the video was just hanging there before it completed
|
# ? Jun 18, 2017 23:25 |
|
1) Do I get rewards for other people doing it? Like just for overall community progress? 2) If not, how do I get all the rewards without actually doing all the work that comes with lovely ARGs?
|
# ? Jun 19, 2017 03:02 |
|
I don't think we know how it works yet. It seems to keep your progress with a cookie, so I'm assuming that once everything is unlocked you just go through all the phases and get a key to enter. It suggests that you get all nine weapons, which is cool.
|
# ? Jun 19, 2017 03:22 |
|
Richard M Nixon posted:I don't think we know how it works yet. It seems to keep your progress with a cookie, so I'm assuming that once everything is unlocked you just go through all the phases and get a key to enter. It suggests that you get all nine weapons, which is cool. Not to us it's not....
|
# ? Jun 19, 2017 05:01 |
|
Dark_Swordmaster posted:Not to us it's not.... What? It's not cool getting free poo poo or...
|
# ? Jun 19, 2017 18:01 |
|
As players of the original game we already get that.
|
# ? Jun 19, 2017 19:19 |
|
I'm still in the 'not sure' phase on the revamp. I'll likely still play around with SWL, but if I'm still able to play around TSW with my old characters while transferring some version of them over to SWL, I might just end up playing around with both casually.
|
# ? Jun 19, 2017 19:46 |
|
Yeah I love an ARG but I'm not excited enough about this to deal with Funcom's bullshit.
|
# ? Jun 19, 2017 19:51 |
|
Dark_Swordmaster posted:As players of the original game we already get that. They meant the reward item from the ARG puzzles, which is either one special weapon or nine weapons (the page is unclear)
|
# ? Jun 19, 2017 19:53 |
|
Not sure if I'm doing something wrong since this is kinda new to me, but trying to log into the beta after the last wipe and it's not letting me back in and saying my login credentials are incorrect. Did things get wiped to where I have to make a new beta account or am I screwing up somewhere?
|
# ? Jun 19, 2017 20:07 |
|
Beta's officially over, that's why you can't log in.
|
# ? Jun 19, 2017 20:55 |
|
Beta ended yesterday, so that would probably be why. e;fb
|
# ? Jun 19, 2017 20:55 |
|
Ah, okay. It just threw me off that it did a patch update and everything as if it was still loginable.
|
# ? Jun 19, 2017 21:07 |
|
So here's a dumb question, as someone who only played a little bit of the original (and is kind of excited for the relaunch): The "weapon grind" past the first two starting weapons makes it sound like they'd rather you just roll a new character to experience a new class? If the game had launched from scratch using the new systems, wouldn't it just be a standard class-based MMO, with a (very difficult) opportunity to cross-class via a grind? Is there any reason not to just roll a new character in order to play a new class rather than force yourself through that grind? I get (and agree) that this is a completely lovely change compared to what it once was, but as someone who barely played the old version, I'm not sure I understand how this is any different from a standard MMO where you can't cross-class spec.
|
# ? Jun 19, 2017 21:19 |
|
Steam copy started updating. So basically when I log in again the old game is gone?
|
# ? Jun 19, 2017 21:26 |
|
The original game is not going anywhere.
|
# ? Jun 19, 2017 21:40 |
|
Schubalts posted:The original game is not going anywhere. This. "Secret World Legends" and "The Secret World" are going to have their own separate clients.
|
# ? Jun 19, 2017 21:51 |
|
Sounds like he's saying that if steam manages the install, it's nuking the old version and installing some other client. If you're on steam, can you grab the client from the tsw account page?
|
# ? Jun 19, 2017 22:32 |
|
|
# ? May 8, 2024 05:01 |
|
Pryce posted:So here's a dumb question, as someone who only played a little bit of the original (and is kind of excited for the relaunch): 2 reason: 1) Each weapon has passives and a capstone in the active tree you unlock that have Stat boosts. A character with multiple weapons maxed will be significantly stronger. 2) You get 1 character slot. Every additional slot costs money.
|
# ? Jun 19, 2017 22:58 |