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Hieronymous Alloy posted:Did they ever add regiments of renown for the beastmen or the other early DLC factions? Any plans to been announced/ no and no, nothing for brettonia either
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# ? Jun 19, 2017 04:54 |
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# ? May 31, 2024 03:37 |
Tardcore posted:no and no, nothing for brettonia either I . . am . . .betrayed
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# ? Jun 19, 2017 05:06 |
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Hieronymous Alloy posted:I . . am . . .betrayed Yea, the beastmen could really use them too
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# ? Jun 19, 2017 05:07 |
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Honestly, I think RoRs provide a weird game play mechanic that doesn't really make sense. I can instantly summon a stack of 12 elite units including demigryphs and a luminark of hysh in any settlement, including resettled ruins? I think they should be recruited like normal units and require a build time, it puts the haves at a severe advantage over the havenots.
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# ? Jun 19, 2017 05:25 |
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The stand-alone expansequel comes out in like three months I don't think we'll see any DLC for Total Warhammer.
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# ? Jun 19, 2017 05:42 |
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jokes posted:Honestly, I think RoRs provide a weird game play mechanic that doesn't really make sense. I can instantly summon a stack of 12 elite units including demigryphs and a luminark of hysh in any settlement, including resettled ruins? I think they should be recruited like normal units and require a build time, it puts the haves at a severe advantage over the havenots. Or an upgrade upon the first unit to hit some vetrancy quota.
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# ? Jun 19, 2017 05:44 |
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Its expensive as poo poo to buy all 12 units at once and if you can afford to do so you're probably not actually in trouble. I do like the mod that makes them summoned with no xp though so you have to level them up like a normal unit.
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# ? Jun 19, 2017 05:53 |
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Arglebargle III posted:The stand-alone expansequel comes out in like three months I don't think we'll see any DLC for Total Warhammer. didnt they say they're working on dlc for attilla
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# ? Jun 19, 2017 06:58 |
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Arglebargle III posted:The stand-alone expansequel comes out in like three months I don't think we'll see any DLC for Total Warhammer.
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# ? Jun 19, 2017 08:13 |
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Arglebargle III posted:The stand-alone expansequel comes out in like three months I don't think we'll see any DLC for Total Warhammer. You have not been paying attention. There's another race pack for Warhammer hitting soon.
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# ? Jun 19, 2017 11:03 |
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More specifically:quote:NEW CONTENT TEAM https://www.totalwar.com/blog/what-the-teams-are-working-on-07-06-17/
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# ? Jun 19, 2017 11:56 |
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I kind of like how RoR are currently one advantage the 'vanilla' races have against the fancier new races, but if I had to make a list of 'things that I think could be improved' they would be near the top of the last. I like the idea, but I really don't like the current implementation. I think at the minimum there should be a 3-5 turn or so cooldown on recruiting RoRs that have just been defeated or dismissed. Top of the complaint list would probably be how public order revolts can currently be a great way to get money, experience, and magic items. Public order in general needs a revamp, both in mechanics and how the AI deals with it (it currently gets a large bonus depending on the difficulty setting and effectively doesn't have to deal with it, making any agents that reduce public order kind of pointless).
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# ? Jun 19, 2017 12:18 |
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KPC_Mammon posted:Alright, "Thoppa, Thwoppa" should be fixed. I also changed it to reduce reload time since it is impossible to give a % increase to splash damage. Technology should reduce reload times now as well, although the bugged range increase from vanilla is still in. Can confirm that Thwoppa, Thwoppa is working fine now, well done! Thanks for your great work!
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# ? Jun 19, 2017 12:28 |
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drat Dirty Ape posted:I kind of like how RoR are currently one advantage the 'vanilla' races have against the fancier new races, but if I had to make a list of 'things that I think could be improved' they would be near the top of the last. I like the idea, but I really don't like the current implementation. I think at the minimum there should be a 3-5 turn or so cooldown on recruiting RoRs that have just been defeated or dismissed. Corruption should have replaced Public Order rather than trying to live alongside it making both boring and useless.
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# ? Jun 19, 2017 13:04 |
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sassassin posted:Corruption should have replaced Public Order rather than trying to live alongside it making both boring and useless. This would make it largely a non-issue for dwarfs, greenskins, or wood elves though. Which might work if it was balanced properly, greenskins are always in a riot state, and dwarfs and wood elves are both totally not the types to riot, ever.
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# ? Jun 19, 2017 14:48 |
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The mechanic for provincial order is pretty boring as it is and can largely be ignored.
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# ? Jun 19, 2017 14:53 |
drat Dirty Ape posted:Top of the complaint list would probably be how public order revolts can currently be a great way to get money, experience, and magic items. The reasonable option would be to give all Order factions a broader "stability" like Brettonia's Chivalry that is drained while raiding lands of your own faction. The comedy option for Dwarfs would be assigning a grudge to kill your own general for raiding Dwarf lands.
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# ? Jun 19, 2017 15:10 |
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I never could make myself raid my lands. It just seemed too gamey for that kind of experience I am aiming for. I'd totally do it in a competitive multi player game though, hah.
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# ? Jun 19, 2017 15:18 |
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Self-raiding is really weird because of how incredibly rewarding it is despite being completely counter-intuitive; you generally make more money by raiding a province and smashing the rebels/releasing captives every turn than you would by leaving the province safe and stable, with the obvious cost being that you're tying down an army. Maybe making subsequent rebel armies spawning from the same province start off stronger and stronger would fix it, with a "cool off" timer that resets the intensity.
Kanos fucked around with this message at 16:34 on Jun 19, 2017 |
# ? Jun 19, 2017 16:32 |
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Should have more influence on growth. Your murdering your own peasants after all.
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# ? Jun 19, 2017 16:35 |
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Has anyone figured out what units Dwarf Rangers can actually fight well in melee, outside of other archers and zombies/peasants? Like, are they able to trade decently with shieldless spearmen?
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# ? Jun 19, 2017 16:37 |
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So in Steel Faith are you supposed to get Chaos spawning every turn? Because, uh, that's a bit loving nuts. I'm getting the Doom Tide event every turn.
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# ? Jun 19, 2017 16:42 |
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I think that's a bug, it's been awhile since I played it but while I would get those messages no extra chaos would show up
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# ? Jun 19, 2017 16:54 |
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Archonex posted:So in Steel Faith are you supposed to get Chaos spawning every turn? That's a bug but a kind of dope bug if you ask me. Chaos in SFO is pretty meh compared to fighting VCs and greenskins. So long as you get an effective counter to chaos artillery, I'd L U V fighting a fuckton of armored northmen and demons all the time.
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# ? Jun 19, 2017 17:00 |
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SFO making Grail Guardians basically the Six Horsemen of the Apocalypse in concentrated power is hilarious. It makes heals very effective on them and their small unit size makes it easier for them to punch through thinner lines, squeeze between defenders, and just generally be badasses all around. Joining allies in war with Mousillion gave me the privilege of having their hordes of skellymans attack me, but with such hugely boosted Winds of Magic I just kept using Awakening of the Wood to slow them down, in conjunction with Pox Arrows and the Holy Water Tebuchet which devastated their approach.
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# ? Jun 19, 2017 17:13 |
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Rygar201 posted:I never could make myself raid my lands. It just seemed too gamey for that kind of experience I am aiming for. I'd totally do it in a competitive multi player game though, hah. I'd do it as Greenskins without a second thought, but it felt way too gamey for the rest.
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# ? Jun 19, 2017 17:18 |
genericnick posted:Should have more influence on growth. Your murdering your own peasants after all. ask me about trying to farm rebellions in shogun 2
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# ? Jun 19, 2017 17:27 |
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Dandywalken posted:I'd do it as Greenskins without a second thought, but it felt way too gamey for the rest. It'd be cool if greenskin rebellions could also pop up as dwarfs trying to retake their hold.
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# ? Jun 19, 2017 19:44 |
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I've been out of the loop for a while, does the fact that Warhammer II is a sequel and not a Fall of the Samurai-type DLC mean that you won't be able to say play High Elves vs Empire in Custom Battles or anything like that?
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# ? Jun 19, 2017 22:11 |
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Azran posted:I've been out of the loop for a while, does the fact that Warhammer II is a sequel and not a Fall of the Samurai-type DLC mean that you won't be able to say play High Elves vs Empire in Custom Battles or anything like that? You will, thankfully. It's going to be a bit til the combined mega grand campaign that has both maps though.
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# ? Jun 19, 2017 22:12 |
Dandywalken posted:You will, thankfully. It's going to be a bit til the combined mega grand campaign that has both maps though. Speaking of, one of the developers offered a clarification on how the mega-campaign provinces would work. We knew that in the mega campaign that the capitals would get extra building slots, but it looks like it'll be on a couple different levels: CA posted:Just a correction as I see this pop up everywhere lately. So the reason for the delay is that they're going to try and make it a genuinely separate campaign rather than just smushing the Old World and New World together. Plus, there's going to be a preview of the New World map on Wednesday
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# ? Jun 19, 2017 22:30 |
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The popemobile is a lot of fun to use.
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# ? Jun 19, 2017 22:56 |
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lemme just say that boris todbringer after being confederated and being an absolute boss by humiliating a triple chaos stack all by itself got the "likes chaos" trait what the gently caress is this poo poo, game (how can I remove such idiotic traits btw?)
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# ? Jun 20, 2017 05:09 |
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You can't
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# ? Jun 20, 2017 05:12 |
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Lunethex posted:You can't lel (I mean brute force save editing for real, after grombrindal got likes greenskins that poo poo can't fly no more)
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# ? Jun 20, 2017 05:37 |
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dead comedy forums posted:lemme just say that boris todbringer after being confederated and being an absolute boss by humiliating a triple chaos stack all by itself got the "likes chaos" trait There's a better traits mod that replaces all that stuff with other things. e:here:http://steamcommunity.com/sharedfiles/filedetails/?id=935365491 wiegieman fucked around with this message at 06:00 on Jun 20, 2017 |
# ? Jun 20, 2017 05:43 |
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how does the likes/hates thing work in the base game? I still can't understand how whupping the undead and killing all my captives can give a general "likes vampires" or whatever. "Fears vampires" after losing too many battles against them? Now that'd be fine.
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# ? Jun 20, 2017 05:47 |
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Yeah, the bad traits thing has always been poo poo in Total War. Didn't move your general this turn? gently caress you, he has syphilis now. Better march them up and down for no reason if you want to avoid that!
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# ? Jun 20, 2017 08:11 |
I wouldn't even want kislev as a faction unless they did a huge overhaul on them. They start off so strong it would be easy to go beat down all the Norse and empire.
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# ? Jun 20, 2017 08:35 |
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# ? May 31, 2024 03:37 |
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It's not a bad trait, but I do love it when Grimgor gets the Farmer trait, just a real salt of the earth type of guy.
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# ? Jun 20, 2017 08:53 |