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Mr. Fowl posted:How do you get renaissance in the Americas before the colonizers come--do you just keep developing a province or is there something else to it? Yeah, for non-Europeans it's often a good idea to develop the poo poo out of a province to seed the institution there. Renaissance, Printing Press both are slow to spread to non-Euros and it's often a good idea to "buy" them with development.
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# ? Jun 18, 2017 22:34 |
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# ? May 17, 2024 07:56 |
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Printing Press is especially annoying for a FCFS run because by the time it fires you're gonna have 2000+ development anyway. Even once you've seeded it in one province it takes forever to embrace because your states are so widely distributed.
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# ? Jun 18, 2017 22:44 |
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Mr. Fowl posted:How do you get renaissance in the Americas before the colonizers come--do you just keep developing a province or is there something else to it? You don't. You cannot get Rennaisance until you reform your government, and this can't be done until any country with Feudalism borders you.
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# ? Jun 18, 2017 22:47 |
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Koramei posted:^that's probably a good idea. It's generally higher dev too I think, so with the age bonus you'll end up getting some pretty decent states to have as the core of your nation. Fighting around the Amazon wasteland is also a colossal pain in the rear end. I put extra movement speed into my ideas which helps a bit though. I just tried it out quickly and I do think starting in NA is better than starting in the Panama area. Starting in Panama, your early Siberian Frontier expansion is a bit restricted by geography and especially if you're going for Ideas Guy (only one 3-dev starting province) your expansion through the isthmus is incredibly slow. Also, most of your provinces will be expensive to develop in which means seeding the Renaissance is quite expensive. Starting on the East Coast of NA, you can expand much more rapidly as there's simply more room for Frontiers. It's also much cheaper to develop provinces. Panama does get provinces on two continents instantly meaning a faster unlock of +1 all dev for completed colonies, but I think in the long term it's better to have explosive early game growth and cheaper institution spread than a couple decades of extra development. Note: there are a couple temperate grassland provinces in Peru which probably work too skasion posted:Printing Press is especially annoying for a FCFS run because by the time it fires you're gonna have 2000+ development anyway. Even once you've seeded it in one province it takes forever to embrace because your states are so widely distributed. Yeah, again, I think an advantage toward starting in Eastern NA. You can focus your states and development there much more cheaply. e: you could totally do the Gulf Coast or there are a couple farmland provinces in the Midwest too Pellisworth fucked around with this message at 22:52 on Jun 18, 2017 |
# ? Jun 18, 2017 22:48 |
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dang this was where i was at in the 1540s but i went whole hog with my start which is a non-ideas guy start obviously but bornholm ideas guy is the most fun anyway
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# ? Jun 18, 2017 22:54 |
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I'm gonna try an east coast start as soon as I get the achievement on this run (only a couple provinces in BC/Alaska to go, plus tedious hellwars with Castile, Portugal, and France for their various lovely islands) but I feel like the disadvantage from not having the Two Continents bonus from the start would be really harsh. It's a gigantic help to rushing 800 splendor, the age bonus for better colonies adds an absolutely enormous amount of development and while I'm sure you could figure out a way to get the splendor otherwise I wouldn't want it to have taken twenty or even ten years longer to get.
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# ? Jun 18, 2017 22:58 |
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skasion posted:I'm gonna try an east coast start as soon as I get the achievement on this run (only a couple provinces in BC/Alaska to go, plus tedious hellwars with Castile, Portugal, and France for their various lovely islands) but I feel like the disadvantage from not having the Two Continents bonus from the start would be really harsh. It's a gigantic help to rushing 800 splendor, the age bonus for better colonies adds an absolutely enormous amount of development and while I'm sure you could figure out a way to get the splendor otherwise I wouldn't want it to have taken twenty or even ten years longer to get. I just checked and it's possible to place your capital as far north as South Carolina and still be in range to place a second province in South America, which would give you the two continent bonus on day one (if you're not going for one of the achievements that require a single-province start) - the two provinces that worked for me were Waccamaw and Guajira but anything closer together would also work. With those split provinces it'd also be possible to do the "flip your capital back and forth between continents" strategy that someone mentioned earlier, but I don't know how practical it'd be to drain admin points like that
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# ? Jun 18, 2017 23:41 |
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Baconomics posted:I just checked and it's possible to place your capital as far north as South Carolina and still be in range to place a second province in South America, which would give you the two continent bonus on day one (if you're not going for one of the achievements that require a single-province start) - the two provinces that worked for me were Waccamaw and Guajira but anything closer together would also work. you want to tunnel through the Aztecs and Mayans ASAP so you can connect the continents and spam Siberian Frontiers everywhere also, the new Russian stuff is cool and all but Ming having tributaries up to the Urals makes the mid-game really stupid and boring
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# ? Jun 18, 2017 23:49 |
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oddium posted:dang this was where i was at in the 1540s
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# ? Jun 19, 2017 00:55 |
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Well that's no excuse It sounds like you got unlucky with your starts, maybe try again with your capital in the US and your second province down in South America like people were saying.
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# ? Jun 19, 2017 01:15 |
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God drat I somehow reverted to a primitive again, despite managing to embrace renaissance this time. There's something going on here.
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# ? Jun 19, 2017 01:37 |
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I'm growing increasingly unhappy with the EU4 DLC model. What is everyone talking about this patch? Goofy exploits with New World custom nations using the Siberian Frontiers idea. Meanwhile, most of what the DLC affects (Muscovy/Russia) gets extremely dumb mid/late game because Ming tributaries are still unbalanced and reach to the Urals. e: basically they haven't bothered to balance and tweak their last DLC release which has directly caused Third Rome to only be interesting because of exploits. Actually playing Russia is poo poo beyond the early game. Pellisworth fucked around with this message at 01:52 on Jun 19, 2017 |
# ? Jun 19, 2017 01:47 |
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reignonyourparade posted:God drat I somehow reverted to a primitive again, despite managing to embrace renaissance this time. There's something going on here. Can you take some screenshots? It's hard to try and diagnose what's going on otherwise
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# ? Jun 19, 2017 02:25 |
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skasion posted:I'm gonna try an east coast start as soon as I get the achievement on this run (only a couple provinces in BC/Alaska to go, plus tedious hellwars with Castile, Portugal, and France for their various lovely islands) but I feel like the disadvantage from not having the Two Continents bonus from the start would be really harsh. It's a gigantic help to rushing 800 splendor, the age bonus for better colonies adds an absolutely enormous amount of development and while I'm sure you could figure out a way to get the splendor otherwise I wouldn't want it to have taken twenty or even ten years longer to get. That's my concern as well; having to wait an extra couple of decades (?) for the +3 dev colonial bonus could be a significant (10%?) drop in overall development across your empire, since most of your provinces come from low-dev colonies. Your only fast day-1 alternative is to humiliate a rival, which you should be doing anyway. Being able to gobble up more low-dev provinces in the early game doesn't sound like it'll help your late game nearly as much as getting the consistent +3 development earlier on
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# ? Jun 19, 2017 02:30 |
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QuarkJets posted:Can you take some screenshots? It's hard to try and diagnose what's going on otherwise Think that shows that yes, I previously was not primitive, but now somehow am primitive, dunno what else would even help to figure out HOW that happened.
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# ? Jun 19, 2017 02:44 |
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QuarkJets posted:That's my concern as well; having to wait an extra couple of decades (?) for the +3 dev colonial bonus could be a significant (10%?) drop in overall development across your empire, since most of your provinces come from low-dev colonies. Your only fast day-1 alternative is to humiliate a rival, which you should be doing anyway. Does your late game need help if you own all of NA by the early 1500s?
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# ? Jun 19, 2017 02:45 |
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Senor Dog posted:Does your late game need help if you own all of NA by the early 1500s? I don't think that's relevant, we're just min/max theorizing here
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# ? Jun 19, 2017 04:36 |
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QuarkJets posted:I don't think that's relevant, we're just min/max theorizing here It's relevant if it lets you get the achievement quicker
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# ? Jun 19, 2017 05:25 |
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Senor Dog posted:It's relevant if it lets you get the achievement quicker I mean yeah, if you literally just want to get as much area as possible as fast as possible then faster expansion earlier is better, sure. That wasn't the condition of the discussion though QuarkJets fucked around with this message at 06:29 on Jun 19, 2017 |
# ? Jun 19, 2017 05:58 |
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So if banners are a bit funky, why is Manchu the recommended culture for abusing Siberian Frontiers in a First Come, First Served run?
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# ? Jun 19, 2017 08:05 |
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Wafflecopper posted:So if banners are a bit funky, why is Manchu the recommended culture for abusing Siberian Frontiers in a First Come, First Served run? I don't think anyone was saying they're funky, someone was just wondering why they always got only cavalry (the answer is that you get whatever proportion of units gets you as close to your cavalry ratio as possible, which is probably 50% while you're probably only running like 5-20% normally). In the worst case you can get free, strictly-better cavalry that don't cost manpower to build or reinforce.
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# ? Jun 19, 2017 08:15 |
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Russia is a loving monster in the new DLC btw. It's 1530, I'm already bordering Hungary, I'm the 1st Great Power in the world, and I don't think this country has seen an entire year of peace ever. If Ming wants tributaries in the Caucasus, [edit] Now I've touched Outer Mongolia. [edit2] It's not even 1540. I'm gonna loving get exploration as my 3rd idea and colonize the Americas as well. Nosfereefer fucked around with this message at 11:35 on Jun 19, 2017 |
# ? Jun 19, 2017 11:16 |
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I just now realized the full scope of how hilariously broken New World Siberian Frontiers is. The first image is the custom nation setup, the second image is four years into the game: 1. Snake your initial provinces through Mesoamerica, saving the trouble of having to conquer through it. 2. Place chains of starting provinces separated from each other by single empty provinces as far as you can in every direction. Colonizing the empty province gives it a land connection to your capital, allowing you to immediately use it to make more colonies which then connect even more provinces. Rinse and repeat until everything's connected, then expand exponentially in every direction.
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# ? Jun 19, 2017 11:56 |
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Baconomics posted:I just now realized the full scope of how hilariously broken New World Siberian Frontiers is. Jesus Christ lol. This game
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# ? Jun 19, 2017 12:03 |
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Pellisworth posted:I'm growing increasingly unhappy with the EU4 DLC model.
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# ? Jun 19, 2017 13:09 |
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Too Poetic posted:
I just really loving hope they fix Ming.
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# ? Jun 19, 2017 13:24 |
reignonyourparade posted:
This is the same thing that happened to me. It's a bummer.
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# ? Jun 19, 2017 13:58 |
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Jester Mcgee posted:This is the same thing that happened to me. It's a bummer.
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# ? Jun 19, 2017 14:01 |
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Have you guys been releasing primitive nations as vassals? Apparently that causes it
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# ? Jun 19, 2017 14:47 |
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What are the conditions for a collection of colonial provinces becoming their own nation, and do I want to avoid that or work towards it?
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# ? Jun 19, 2017 14:47 |
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If you don't want to start in Panama, you can start in a province next to Trinidad and Tonago. It is considered connected by land due to the strait, and is considered part of North America. I did my First Come, First Served as a Polynesian. I'd really like to see a Immersion Pack for them. All the cultures are lumped into a blanket Polynesian which is part of the Malaysian group (alongside a broken "madagascaran"). All of those islands are basically worthless and boring. At least spindle some OPMS like Hawaii, Samoa, and Maori. This is the time period when Kamehameha united the Hawaiian islands, so there is potential for events.
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# ? Jun 19, 2017 14:48 |
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Koramei posted:Have you guys been releasing primitive nations as vassals? Apparently that causes it Shaman Ooglaboogla posted:I did my First Come, First Served as a Polynesian. I'd really like to see a Immersion Pack for them. All the cultures are lumped into a blanket Polynesian which is part of the Malaysian group (alongside a broken "madagascaran"). All of those islands are basically worthless and boring. At least spindle some OPMS like Hawaii, Samoa, and Maori. This is the time period when Kamehameha united the Hawaiian islands, so there is potential for events.
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# ? Jun 19, 2017 14:53 |
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AAAAA! Real Muenster posted:I think all of those countries are on too small a scale to matter in EU4. None of them ever projected power anywhere else, built armies on the scale of even the smallest powers on the continents and never had ships bigger than catamarans. there was an entire mini-DLC dedicated to reviving a state that was doomed from the very start of EU4's time period
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# ? Jun 19, 2017 15:01 |
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Shaman Ooglaboogla posted:If you don't want to start in Panama, you can start in a province next to Trinidad and Tonago. It is considered connected by land due to the strait, and is considered part of North America. The thing that kind of damns that idea is that it's really tedious to deal with small islands in EU4 to the point where I usually just avoid ever taking them, and in order to change that you'd probably have to completely rework how the basics of combat work.
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# ? Jun 19, 2017 15:02 |
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AAAAA! Real Muenster posted:
Too Poetic fucked around with this message at 15:08 on Jun 19, 2017 |
# ? Jun 19, 2017 15:05 |
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Jeb Bush 2012 posted:there was an entire mini-DLC dedicated to reviving a state that was doomed from the very start of EU4's time period Too Poetic posted:I am too but is the amount of content in Third Rome really worth 10 dollars
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# ? Jun 19, 2017 15:12 |
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AAAAA! Real Muenster posted:Fair but that state is in every game at the start, has thousand upon thousand of fanboys, has a ton of history behind it, is fun to revive in the game, and actually fielded armies in the game's scale and whatnot. What did tidore and ternate do to project their power
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# ? Jun 19, 2017 15:15 |
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apparently they didn't flag the new achievements to require No Custom Nations. so for the greek one you can give yourself all the provinces and form greece, or for the dithmarschen one you can custom nation denmark out of the game and free Holland too
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# ? Jun 19, 2017 15:27 |
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Senor Dog posted:What did tidore and ternate do to project their power edit: AAAAA! Real Muenster fucked around with this message at 15:32 on Jun 19, 2017 |
# ? Jun 19, 2017 15:30 |
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# ? May 17, 2024 07:56 |
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Peas and Rice posted:What are the conditions for a collection of colonial provinces becoming their own nation, and do I want to avoid that or work towards it? If you have at least five core (full or territorial) provinces in a single colonial region, and your capital is in the Old World, they will form a colonial nation. The only way to effectively avoid this is to move your capital to the New World, but you can only do that if your current capital is your only stated province in the Old World. It's generally not worth avoiding because colonial nations give you a lot of good advantages - most importantly, an extra merchant for each CN with at least 10 provinces.
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# ? Jun 19, 2017 15:34 |