|
In that case we can look forward to 5 games per every 9 year cycle
|
# ? Jun 20, 2017 20:08 |
|
|
# ? May 16, 2024 19:08 |
|
All typhon mods all the time every day. Psychoshock is incredible and Mimic lets you explore places you can't otherwise easily get to and use magic powers without the enemies attacking you. Nothing more satisfying then being an operator and strolling about killing everything with your mind as they search fruitlessly for where the death is coming from.
|
# ? Jun 20, 2017 20:18 |
|
I do wonder what this means for Arkane. Bethesda probably has too much invested in them to shutdown at this point. Assuming they're not allowed to work on another uncertain project, I could see them transitioning to bigger worlds, working on the sort of sure bet things Bethesda itself does. Theoretically, there's a common underlying design ethos between games like Prey and New Vegas. I love Arkane's meticulously crafted and dense level work, but I can't deny being excited at the prospect of an Arkane lead Fallout, or Skyrim with a kick action.
|
# ? Jun 20, 2017 20:33 |
|
I'd rather not have Arkane's talent being watered down by Bethesda's garbage.
|
# ? Jun 20, 2017 20:38 |
|
Jack Trades posted:I'd rather not have Arkane's talent being watered down by Bethesda's garbage. IPs are just a medium for expressing creativity. I'd prefer for them to stick to their own stuff, but that talent should shine wherever it's applied.
|
# ? Jun 20, 2017 20:41 |
|
Rinkles posted:IPs are just a medium for expressing creativity. I'd prefer for them to stick to their own stuff, but that talent should shine wherever it's applied. Tell that to Valve, whose adoption of that philosophy caused their flagship series to die immediately
|
# ? Jun 20, 2017 20:46 |
|
CJacobs posted:Tell that to Valve, whose adoption of that philosophy caused their flagship series to die immediately What do you mean? They just straight up stopped releasing games.
|
# ? Jun 20, 2017 20:47 |
|
Rinkles posted:IPs are just a medium for expressing creativity. I'd prefer for them to stick to their own stuff, but that talent should shine wherever it's applied. I don't care about IPs but my personal opinion is that Arkane makes really good games while Bethesda makes mediocre games and if it was up to me then I'd rather not give Bethesda any excuses to boss around Arkane's creative process.
|
# ? Jun 20, 2017 21:03 |
|
HenryEx posted:There's only one Neuromods Lab map. The room where you wake up at the start of the game is the exact same room you wake up in after the failed exam. That's weird as hell and really neat.
|
# ? Jun 20, 2017 21:44 |
|
Jack Trades posted:I don't care about IPs but my personal opinion is that Arkane makes really good games while Bethesda makes mediocre games and if it was up to me then I'd rather not give Bethesda any excuses to boss around Arkane's creative process. More than anything it would probably depend on what they would be working on for those IPs. Them handling a spin-off/sidequel to Fallout/TES a la New Vegas would be fantastic, but working on a main entry would probably see them being micromanaged by Bethesda/Zenimax to hell.
|
# ? Jun 21, 2017 00:10 |
|
Rinkles posted:I do wonder what this means for Arkane. Bethesda probably has too much invested in them to shutdown at this point. Assuming they're not allowed to work on another uncertain project, I could see them transitioning to bigger worlds, working on the sort of sure bet things Bethesda itself does. Theoretically, there's a common underlying design ethos between games like Prey and New Vegas. I love Arkane's meticulously crafted and dense level work, but I can't deny being excited at the prospect of an Arkane lead Fallout, or Skyrim with a kick action. Dishonored (especially the sequel) was already walking the line between "Superhero action game" and "immersive sim." My guess is they'll just be quietly pushed over the edge to where they're exclusively making superpowered FPS games. Probably with literal superheroes, since it seems like Marvel/DC money is one of the few sources left for securing a AAA budget.
|
# ? Jun 21, 2017 01:34 |
|
Dishonored 2 - an awesome game with almost no testing that launched horribly broken, sullying its name and tanking sales Deus Ex: MD - a medium-to-good game released without any optimization and launched buggy and laggy and jaggy and with basically no important story beats in a game series that is utterly defined by its story. Studio execs decide to lock storylines and boss fights up in DLC that is never released, and the game series is shelved due to disappointing numbers Prey- a great game launched with virtually no fanfare and somehow despite being mechanically sound and smooth to play, the sum of its marketing buzz was "COFFEE CUP!" and now the game will be reviewed as a commercial failure because no one knows what it is or why they would like it. It's ALMOST as if a failure to support a game is a damning indictment of the publisher and not the dev team and canning a series that someone else made because you don't know how to sell it is KILLING my favorite series...
|
# ? Jun 21, 2017 01:51 |
|
Dishonored 2 had "almost no testing?" The performance was horrible but it was incredibly bug-free on release. I can think of 1 bug and 1 crash in the entire thing that I knew about when I played through it, before it had any patches. Prey was also extremely well-tested, although the one big problem it did have (the save corruption) was serious. But with how often games are released either unfinished or practically broken these days, I'd say whichever company did the QA for these games (arkane or bethesda) did a really good job.
|
# ? Jun 21, 2017 02:06 |
|
Digirat posted:Dishonored 2 had "almost no testing?" The performance was horrible but it was incredibly bug-free on release. Doesn't really matter if it's technically bug free when you can't even play it. Running as poorly as it did on a range of really common computer builds would seem to indicate that either their testing was shoddy or that they knew about the problems but where unable to fix them in time for release for whatever reason. Doesn't help that the first level was one of the worst offenders in terms of terrible performance, so people started a new game and immediately knew it was a busted port.
|
# ? Jun 21, 2017 02:23 |
|
NoEyedSquareGuy posted:Doesn't really matter if it's technically bug free when you can't even play it. Running as poorly as it did on a range of really common computer builds would seem to indicate that either their testing was shoddy or that they knew about the problems but where unable to fix them in time for release for whatever reason. Doesn't help that the first level was one of the worst offenders in terms of terrible performance, so people started a new game and immediately knew it was a busted port. It ran pretty well on consoles.
|
# ? Jun 21, 2017 02:35 |
|
Yeah I never had a problem with the performance of DH2 on PS4. It chugged a bit during one or two of the scenes where Billie is driving the boat into a harbor but there's no action during those so whatever. Also had no performance problems with Prey, but I finished the game before they hosed the performance on it. Which btw, they finally acknowledged that they're aware of and working on a fix for...
|
# ? Jun 21, 2017 03:06 |
|
You could make a million reasons why these games don't sell as well as they should. Dishonored 2 also came out during the holiday season unlike the first which came out around August 2012. That probably hurt its sales a bit. I'd be happy to be proven wrong but I also think these games are a bit too esoteric for the AAA mass market. They'll never get a crazy amount of sales, just like how Platinum games are quite good and well reviewed for the most part but way too Japanese in tone for the average consumer.
|
# ? Jun 21, 2017 03:25 |
|
did they fix the ps4 fov inventory bug yet?
|
# ? Jun 21, 2017 03:35 |
|
I know its been mentioned already that Dishonored 2 outperformed Prey, but I was still surprised by how abysmal sales were on Steam for a major title: Prey http://steamspy.com/app/480490 Dishonored 2 http://steamspy.com/app/403640 Hopefully sales of Prey don't drop off completely and it's able to keep on selling.
|
# ? Jun 21, 2017 08:54 |
|
Do games ever become sleeper hits or is that only a tv/movie thing
|
# ? Jun 21, 2017 09:18 |
|
Wafflecopper posted:Do games ever become sleeper hits or is that only a tv/movie thing Sure, but not usually on a AAA scale depending on what you mean. Indie game gets release > popular youtube picks it up and plays it > interested people pick it up > good word of mouth > game is popular Not something you generally want to rely on as a business though and it's not something you can really do with big budget titles. The biggest example of a sleeper hit in recent years I can think of was Demon's Souls, which was released in Japan and Asia and had a full (but janky) English localisation, but it got picked up by interested parties and word of mouth until there was an official English localisation in Europe and USA and that led to the Dark Souls series as it stands today. Sony regretted not promoting DeS as a first-party title, and so they tried to recapture that with Bloodborne. Also I guess there's Dangan Ronpa which literally has a western and PC release because of a SomethingAwful Let's Play, but that's a relatively cheap title.
|
# ? Jun 21, 2017 09:51 |
|
I don't think sleeper hits are possible for AAA+ games. It's all about the proportion of how many sales would they have to suddenly get in comparison to how big the budget was and in the triple A case that's unrealistic. It's definitely a thing for cheaper titles though.
|
# ? Jun 21, 2017 10:00 |
|
GUI posted:You could make a million reasons why these games don't sell as well as they should. Dishonored 2 also came out during the holiday season unlike the first which came out around August 2012. That probably hurt its sales a bit. Watch a typical LP of any im-sim and you'll see the player beelining for every objective using the most obvious route and have their minds blown by discoveries like "EMP grenades disable electrical devices". These games are so few and far-between that the average gamer is conditioned to overlook their appeal.
|
# ? Jun 21, 2017 13:12 |
|
Karpaw posted:Watch a typical LP of any im-sim and you'll see the player beelining for every objective using the most obvious route and have their minds blown by discoveries like "EMP grenades disable electrical devices". These games are so few and far-between that the average gamer is conditioned to overlook their appeal. Is that really the players' fault? The reason that is a mind blowing thing is, as you say, because 99% of video games with the option don't do it, so why would they think to try it? I like Prey because it doesn't force you to be creative if you don't want to be, but if you do decide to try new things it branches out in a million different ways. Allowing the player to beeline for objectives may be necessary for the dreaded Dum-Dum Gamer Market, but it can be just as fun if that's the kind of game you want to play. CJacobs fucked around with this message at 13:45 on Jun 21, 2017 |
# ? Jun 21, 2017 13:42 |
|
Wafflecopper posted:Do games ever become sleeper hits or is that only a tv/movie thing
|
# ? Jun 21, 2017 16:08 |
|
Karpaw posted:Watch a typical LP of any im-sim and you'll see the player beelining for every objective using the most obvious route and have their minds blown by discoveries like "EMP grenades disable electrical devices". These games are so few and far-between that the average gamer is conditioned to overlook their appeal. I've been watching a blind playthrough of it by a guy I'm subscribed to and he's pretty much the opposite. If anything he ends up being painstakingly thorough in most areas. https://www.youtube.com/watch?v=2Z1HMEpfaRY CJacobs posted:Is that really the players' fault? The reason that is a mind blowing thing is, as you say, because 99% of video games with the option don't do it, so why would they think to try it? In the case of Arkane's recent offerings I would say yes, since they straight up give you a tutorial early on telling you that you can "play your way."
|
# ? Jun 21, 2017 16:17 |
|
Basic Chunnel posted:Bethesda is not in the cult classic business. All the great non-Bio/Bethesda RPGs are cult classics, aka failures that nerds loved anyway Like Witcher 3?
|
# ? Jun 21, 2017 18:37 |
|
Speaking of "do it your own way", I feel like there was probably some really easy way to start towards the Hardware Labs towards the beginning of the game, but I couldn't find it so I climbed onto that hanging decorative thing in the middle of the lobby and made a glue ladder on a nearby wall to climb up to the door.
|
# ? Jun 21, 2017 19:24 |
|
In, I think, Life Support there's a dead crew member that used GLOO to clog up and stop a ventilation fan. Is there any significance to this?
|
# ? Jun 21, 2017 19:42 |
|
To subtly let you know that you can stop fans with gloo
|
# ? Jun 21, 2017 19:46 |
|
It looked intentional, but it could have been the result of frantically trying to zero in on a mimic.
|
# ? Jun 21, 2017 19:50 |
|
I like that you occasionally find trails of panic-goo someone splattered everywhere like a fleeing octopus which usually lead you back to the culprit. It's a very accurate representation of me whenever I try to use the drat thing in combat- that being, firing wildly in every direction trying to hit a phantom who keeps fuckin' teleporting everywhere and oh great now I'm dead again fine I'll just shoot the drat thing
|
# ? Jun 21, 2017 19:54 |
|
The fact you can't gloo mimics that are transformed bugs me slightly.
|
# ? Jun 22, 2017 00:40 |
|
BobKnob posted:The fact you can't gloo mimics that are transformed bugs me slightly. Does work within some of the lore about what happens when they transform though, can't glue what's not there.
|
# ? Jun 22, 2017 00:46 |
|
sean10mm posted:Like Witcher 3? I said "great"
|
# ? Jun 22, 2017 02:26 |
|
ragzilla posted:Does work within some of the lore about what happens when they transform though, can't glue what's not there. You can shoot them though. Sometimes(not usually for me) you can even throw things at them and hit them.
|
# ? Jun 22, 2017 08:29 |
|
I don't think it's been said yet, but I love how the exterior of the station matches the interior. Maybe they cheated and made it a tiny bit smaller on the outside, not sure, but it looks close to the same proportions.
|
# ? Jun 22, 2017 11:33 |
|
Have been avoiding the thread while playing the game, just beat it, and wow. I'm honestly not sure how the two in-progress licensed System Shock games are going to top this. The ending was disappointing, but really I have very few complaints about it other than that. Just about any time I thought to myself, "I wonder if I can..." the answer was almost always "Yes!" The gameplay was good, the level design was absolutely top-notch, most of the writing was solid, the art design was interesting enough to be remarkable but also very well executed. I have nitpicks here and there, but overall, just... this game has been a delight from start to almost-finish. Catching up on the last few pages of the thread makes me quite sad to see that this didn't sell especially well- while I think the story wrapped up well enough that I don't need a Prey 2 (3?) I absolutely want to see more games like this from Arkane, regardless of the IP. Between this and Dishonored, I'm hard-pressed to think of studios I like more right now. e: and related to the game's poor sales, I agree that they very much dropped the ball on the marketing. I saw the name of it at e3 2016 and ignored it because they didn't make me care, and then heard nothing else until it came out and a guy I watch on youtube sometimes played it and it was amazing. I talked to a lot of my friends who are interested in immsims and none of them had even heard of it at all either. aniviron fucked around with this message at 22:36 on Jun 23, 2017 |
# ? Jun 23, 2017 22:34 |
|
in the age of franchise reboots and remakes, ss1 will be the first time people that didn't game in the 486/pentium1 era will be able to enjoy one of the most powerful titles in pc gaming history ss3 better deliver harder than bioshock and its sequels or I'll be pissed
|
# ? Jun 23, 2017 22:47 |
|
|
# ? May 16, 2024 19:08 |
|
From the Dishonored thread:freebooter posted:If you never played Dishonored 1, it's $2.50 on Steam right now, which is insanely good value for one of the best games of the past 10 years.
|
# ? Jun 24, 2017 00:46 |