|
Any good or goon-certified maps that have some sort of "Japanese summer" feel to them? Think Seto Inland Sea. Carribean-themed might work as well. Bright and pretty, with some options for bridges? A lot of Japan-themed maps on the workshop seem... Pretty bad, low-effort or are too mountainous to do much with. Although I'd still take mountainous if it's pretty and varied enough.
|
# ? Jun 11, 2017 10:14 |
|
|
# ? May 26, 2024 06:16 |
|
I've downloaded this one but not successfully started a city on it - I think I hooked my city up to a connection that meets the highway too far away to work on the starting tile. Also I tried left-hand drive which may have done bad things to it: http://steamcommunity.com/sharedfiles/filedetails/?id=940364357 quote:Welcome to the Archipelago Omishima island !
|
# ? Jun 11, 2017 19:50 |
|
That's infuriating that the MOM mod owner just ghosted the entire community. The whole Steam Workshop system is fine for assets but is really poorly suited for large multi-contributor mods.
|
# ? Jun 11, 2017 20:21 |
|
Baronjutter posted:That's infuriating that the MOM mod owner just ghosted the entire community. The whole Steam Workshop system is fine for assets but is really poorly suited for large multi-contributor mods.
|
# ? Jun 12, 2017 04:44 |
|
Ofaloaf posted:I'm not actually sure what "ghosted" means in this case. The author hasn't been active recently? BP was saying absolutely no one has been able to track down or get any sort of reply from the owner of the MOM mod and it's associated assets shortly after it was released
|
# ? Jun 12, 2017 05:33 |
|
Albino Squirrel posted:I've downloaded this one but not successfully started a city on it - I think I hooked my city up to a connection that meets the highway too far away to work on the starting tile. Also I tried left-hand drive which may have done bad things to it: That looks great. too bad I don't have Mass Transit lol. I did find two good ones (Sakura islands and Delta) so I'll see if I can whip up something cool there.
|
# ? Jun 12, 2017 09:02 |
|
More of the same poo poo: Here's a "map" of how it looks now I love this stadium, it's actually to scale and makes the tiny stadium CO made look ridiculously tiny. It's sunken too which is cool. I've put it at the edge of a huge park in the suburbs. There's also some actual towers on the horizon now. Next to the stadium is a sort of lovely entertainment district. It's where idiot sports fans get drunk or carry on the party after a big event at the stadium. More single family homes at the edge of the city. They nicely transition into larger buildings as they get closer to the city. Very much under construction, but some ex-industrial land turned into condos and a single ridiculously big and ugly office tower. Still not sure about this whole area. Hillside low-density "skyline" This area turned out really nice, probably my favourite area in the city. Park on the hillside, just a regular boring neighbourhood.
|
# ? Jun 12, 2017 17:42 |
|
which map are you playing on?
|
# ? Jun 12, 2017 17:45 |
|
Baronjutter posted:This area turned out really nice, probably my favourite area in the city. I like this a lot, looks very real and pretty!
|
# ? Jun 12, 2017 17:49 |
|
Doorknob Slobber posted:which map are you playing on? I always whip something simple up before a new city then terraform it more as I play.
|
# ? Jun 12, 2017 17:50 |
|
CLAM DOWN posted:I like this a lot, looks very real and pretty! Although not a true round-about in real life, it's "inspired" by the actual version what with the tram stop and all. God how I wish we could just zone and have street-walls of buildings like those automatically fit and conform to the edges... it can't be that hard to do.
|
# ? Jun 12, 2017 17:52 |
|
I honestly like your version better, the way the tram line waves through and that little market square there is fantastic.
|
# ? Jun 12, 2017 17:55 |
|
Keep fiddling away at this city. I keep thinking I've lost steam but I keep finding fun things to do. I really want to cover the rest of the islands with farms, that will be a big job. Instead of spamming them all here I'll just dump a gallery of new pictures. http://imgur.com/gallery/hFvNk
|
# ? Jun 13, 2017 18:03 |
|
Not skyline but got the "build a city itch", and decided to start a new SC4 region. Growth Bonus shots:
|
# ? Jun 13, 2017 20:11 |
|
with the ploppable RICO mod are ploppables supposed to have an affect on the RCI indicator? I dropped a massive costco complex that is supposed to be commercial, but my commercial demand didn't seem to go down.
|
# ? Jun 15, 2017 20:22 |
|
Doorknob Slobber posted:with the ploppable RICO mod are ploppables supposed to have an affect on the RCI indicator? I dropped a massive costco complex that is supposed to be commercial, but my commercial demand didn't seem to go down. The commercial demand bar is weird. The game thinks you need WAY more commercial than you actually do, so even if you zone or place a lot of it, the bar will tend to stay about in the middle. It is safe to ignore that slider completely. You need very little commercial zoning, if any. For commercial, I just plop or zone whatever looks cool and don't worry about the slider.
|
# ? Jun 15, 2017 20:35 |
|
Yeah, RCI is hosed in skylines, just look at your unemployment and always chase R.
|
# ? Jun 15, 2017 20:49 |
|
Hi I've been in Los Angeles for the past week with a rental car and Cities Skylines has ruined it for me. I've been screaming at two-lane on-ramps that merge into a single lane and *then* merge into the highway.
|
# ? Jun 17, 2017 05:46 |
|
quote:Field '.PathUnit.m_vehicleTypes' not found. [System.MissingFieldException] I can't play because of this error box, and when I say ok it just pops up again and again and again. Anyone have any idea what mod this is? This pops up when the game loads, if it helps. quote:A Mod caused an error [System.Exception]
|
# ? Jun 17, 2017 13:23 |
|
Grand Fromage posted:I can't play because of this error box, and when I say ok it just pops up again and again and again. Anyone have any idea what mod this is? Are you using an old version of IPT or other traffic mods?
|
# ? Jun 17, 2017 15:38 |
|
I disabled Traffic++ V2 and it seems like that was the problem.
|
# ? Jun 17, 2017 16:05 |
|
Grand Fromage posted:I disabled Traffic++ V2 and it seems like that was the problem. Traffic++ hasn't really been supported for a while now, I think that it's mostly been absorbed into TM:PE.
|
# ? Jun 17, 2017 16:07 |
|
Ofaloaf posted:Hi I've been in Los Angeles for the past week with a rental car and Cities Skylines has ruined it for me. Yeah there's a lot of decisions like that in Southern CA that because of this game I now curse at whoever designed them. I get that irl you have to work around a lot of conditions that don't exist in the game but why in the blue gently caress would you put a traffic light on a freeway interchange (where the 78 meets the I5)??? Also this intersection: gently caress this intersection. There's a set of lights on either side of the tracks and they aren't synchronized whatsoever. If you're trying to turn left at that bottom left set of lights, it only lets 2-3 cars go at a time because it is on a timer and there is invariably a long long line of cars waiting (and thus creating traffic out to the next 3-4 intersections behind them) because it is a super busy intersection along two major roads. Also there's a big bus hub right there because lol. COMRADES fucked around with this message at 18:49 on Jun 17, 2017 |
# ? Jun 17, 2017 18:43 |
|
I don't believe that's not in Boston.
|
# ? Jun 18, 2017 04:10 |
|
If I wanted to start playing Skylines with the aim of being a super detail nutcase like all the youtubers, is there a list of 'must have' mods?
|
# ? Jun 18, 2017 12:26 |
|
Game won't start for me now. Won't get past the Paradox logo at startup. Any handy way to remove all mods/assets from outside the game proper?
|
# ? Jun 20, 2017 21:43 |
|
BigglesSWE posted:Game won't start for me now. Won't get past the Paradox logo at startup. Any handy way to remove all mods/assets from outside the game proper? I'd try deleting the game's workshop folder, launching it and pausing the workshop download to see if you can hit the in game unsubscribe button. The only way I know of how to do it otherwise is using a chrome script to unsubscribe to your assets one page at a time.
|
# ? Jun 20, 2017 22:04 |
|
Ofaloaf posted:Hi I've been in Los Angeles for the past week with a rental car and Cities Skylines has ruined it for me. This is often implemented poorly but in principle is actually ok, you need two lanes to "hold" all the cars that are going at slow street speed and as they get to highway speed they merge together into the one lane.
|
# ? Jun 21, 2017 02:26 |
|
LA is just brutal to drive around in if you're not used to it and the other drivers don't help the situation at all. The hell is that there's no good public transport so you pretty much have to drive.
|
# ? Jun 21, 2017 02:51 |
|
are roundabouts not the best way to do major intersections? every time I use one all the cars get stuck on the outside lane and traffic grinds to a standstill
|
# ? Jun 21, 2017 04:36 |
|
Doorknob Slobber posted:are roundabouts not the best way to do major intersections? every time I use one all the cars get stuck on the outside lane and traffic grinds to a standstill Use 1-lane one-ways or highways, the AI gets fucky and doesn't take advantage of multiple lanes. Also this happens in real life, roundabouts aren't magic traffic bullets. They are good until they are not good, at which point you need some sort of grade separated solution. Also make sure not to just place the joining roads connecting onto the roundabout at a 90 degree angle, use highway ramps and have little Y shaped connections so the cars don't have to slow down and turn 90 degrees to get on or off, this helps flow a lot.
|
# ? Jun 21, 2017 04:39 |
|
Baronjutter posted:Use 1-lane one-ways or highways, the AI gets fucky and doesn't take advantage of multiple lanes. Also this happens in real life, roundabouts aren't magic traffic bullets. They are good until they are not good, at which point you need some sort of grade separated solution. thanks this is great, do you have any in-game pictures of this I can try to copy?
|
# ? Jun 21, 2017 04:41 |
|
Literally just )O( with the O being the roundabout and the outside brackets being ways on/off. Can also do above below but i'm to lazy to find a keyboard symbol that looks like that.
|
# ? Jun 21, 2017 10:32 |
|
Doorknob Slobber posted:thanks this is great, do you have any in-game pictures of this I can try to copy? Some variations on a the theme:
|
# ? Jun 21, 2017 11:20 |
|
The best intersection is a four level roundabout that segregates traffic by direction and destination.
|
# ? Jun 21, 2017 13:07 |
|
Arglebargle III posted:The best intersection is a four level roundabout that segregates traffic by direction and destination. Your Traffic Toilet was a good one.
|
# ? Jun 21, 2017 13:16 |
|
Only three, and inefficiently designed, but definitely a toilet…
|
# ? Jun 21, 2017 14:11 |
|
I want to do that but have it extend underground. I'm wondering how feasible it'd be.
|
# ? Jun 21, 2017 14:43 |
|
Tippis posted:Some variations on a the theme: Thanks, how do you keep the roundabouts nice looking circles? When I do this it seems to automatically turn my circles into lopsided hideous malformed ones.
|
# ? Jun 21, 2017 16:35 |
|
|
# ? May 26, 2024 06:16 |
|
Doorknob Slobber posted:Thanks, how do you keep the roundabouts nice looking circles? When I do this it seems to automatically turn my circles into lopsided hideous malformed ones. Without mods, there are two ways of doing it: one is to get a feel for how the game will react to different branching angles — it will try to apply a “sensible” curvature to how you attach a new road, and that sensibility is unlikely to match yours. The other is to constrain how those interpolations are allowed to happen by adding in forced break points in the curves. Essentially, you're adding in spokes in your circular road, which restricts how the game can draw curves between the points where those spokes connect with the circle. You can do this either by drawing the circle first and then adding in roads in the middle, or by building the spokes first and then drawing curves between them — which is better depends a bit on how large a roundabout you're making, and how comfortable you are with using the free-form curve tool. The main limitation is that if you make the actual circle too small, you run into the limit of how short a curve segment can be, and the road will refuse to attach to anywhere except your spoke connection points. You want a balance where you have a spoke, say, every 45°, but still enough space between them to allow another road connection without forcibly snapping to those pre-existing intersections. Once you're done, you should be able to remove the shape-supporting roads without the whole thing going wonky.
|
# ? Jun 21, 2017 16:50 |