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Merton Blask posted:Have done something similar, only with a warrior blob blasted down to 3 models and then coming back to 12 the next turn. Yeah uhh sure enough they are fearless. Huh.
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# ? Jun 21, 2017 18:41 |
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# ? May 15, 2024 00:39 |
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Artum posted:That's the first squad largely done, I'm humming and hawing over whether I'm gonna do squad identifiers and such on them so haven't varnished and fully committed yet but I'm pretty happy with them. Decided to use the nominal sergeant as a normal dude for a bit more visual variety in the squad and while i really wasn't sold on inceptors when they were announced I'm a lot more partial to them without the armour colour on their respirators so they dont look like they have big dumb mouths. You've done well fellow Ultrabro. Having not touched brush to model in almost a month, I'm nearly biting my nails in anticipation of getting back on the wagon this weekend.
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# ? Jun 21, 2017 18:49 |
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The Sisko posted:While not quite done just yet, these bad boys are are table top ready stage for me. Now that admech is much simplified I look forward to playing and not going cross eyed. These are very cool. Bone coloured House Malinax style mechanicum always look great.
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# ? Jun 21, 2017 18:49 |
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Uroboros posted:You've done well fellow Ultrabro. I just packed up my painting stuff last night in preparation for the move next week, I'm in the same boat. I should start my Stormraven but I'm really itching to work on some Primaris bros once I'm all unpacked.
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# ? Jun 21, 2017 19:00 |
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SRM posted:I just packed up my painting stuff last night in preparation for the move next week, I'm in the same boat. I should start my Stormraven but I'm really itching to work on some Primaris bros once I'm all unpacked. Primaris seem like they'd be right at home in a templars force given that one of their main things is being better at punching faces.
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# ? Jun 21, 2017 19:08 |
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Artum posted:That's the first squad largely done, I'm humming and hawing over whether I'm gonna do squad identifiers and such on them so haven't varnished and fully committed yet but I'm pretty happy with them. Decided to use the nominal sergeant as a normal dude for a bit more visual variety in the squad and while i really wasn't sold on inceptors when they were announced I'm a lot more partial to them without the armour colour on their respirators so they dont look like they have big dumb mouths. These look killer. An inspiration to start mine tomorrow night.
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# ? Jun 21, 2017 19:18 |
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Putting my terminators on hold for a bit, I have to start on my AoS starter force for a painted escalation league next month. But once I'm done with them, do you think I should try and get my tac marines and HQs done or try working on a predator or razorback?
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# ? Jun 21, 2017 19:21 |
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My Primaris should be arriving tomorrow, hype to get started on them.
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# ? Jun 21, 2017 19:22 |
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Termagants are equally good at shooting as Crisis suits. Even better if there's more than 20 in the unit.
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# ? Jun 21, 2017 19:29 |
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TheChirurgeon posted:It can mean breaking and fleeing, blipping out of existence, phasing out, succumbing to additional wounds, being eaten by your comrades, etc. I seriously prefer this method of resolving morale. It abstracts an individual's momentary lack of discipline or hesitation that gets them cut down, which is much more plausible than the entire unit fleeing as a group. It's that scene where the guy takes off his helmet to look at the dent just before getting shot a second time.
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# ? Jun 21, 2017 19:32 |
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moths posted:I seriously prefer this method of resolving morale. It abstracts an individual's momentary lack of discipline or hesitation that gets them cut down, which is much more plausible than the entire unit fleeing as a group. I like it because it's faster and easier to resolve and doesn't create dumb situations where I have a unit fleeing off the board, either because I kept rolling too high or because they were deployed too close to the table edge
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# ? Jun 21, 2017 19:36 |
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Gonna play a 100 PL game against Orks tomorrow, gonna bring this I think: Battalion Detachment HQ Trazyn the Infinite Cryptek Troops 10 Immortals 20 Warriors 10 Warriors Fast Attack 3 Wraiths w/ Transdimensional Beamers Heavy Support Annihilation Barge Monolith Flyers Doom Scythe Night Scythe Dedicated Transport Ghost Ark Should be pretty fun, I'm excited to see how 8th edition goes. panascope fucked around with this message at 19:40 on Jun 21, 2017 |
# ? Jun 21, 2017 19:37 |
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Tiger Millionaire posted:Any of our resident Ork players want to give me some advice? I am trying to draft a 1.5k list now indexes are out. Nobody has played enough games to know if a unit is terrible or not. At best you can question how likely it is that something can be effective, but the hidden synergies and effects that this game can produce are likely going to require several months of effort. I wouldn't expect anything concrete to really be established until we see how a major tournament like NOVA works out. That said I have my own opinions on Orks and can share them. As I see it Orks work really well when you overwhelm your opponent and don't give them enough time to damage you. They're extremely deadly but very fragile. I've had a lot of success (okay, two games, but they were two successful games) with slugga boyz in Battlewagons. The units are large enough to do serious damage, the vehicles can move fast enough to reliably get a 2nd turn assault, and it's fun to overwhelm your opponent. I've also been fairly happy with Dakkajets, who seem to over a nice combination of high damage (18 S6 shots with -1 AP) and maneuverability. I'm not sure how well your approach of tying up units with the bikers will work, as your opponent can always fall back (and shoot you with something else) and the boyz on foot will likely take an extra turn or two. One thing you can do that's pretty scary is use a Weirdboy to dump a squad of 30 shootas on your opponent's doorstep; with some lucky rolls you can get a first turn charge. You have a roughly 50% chance of getting the 9" with a regular reroll, and I haven't done the math yet but with a command point optionally letting you reroll one die if you get a high number it should be a bit higher. As other have said the benefits of Deffkoptas is that they're fairly tough, have scouting abilities, and can deliver mortal wounds via Big Bomms. Personally I think Dakkajets are a better choice to fill that niche. The problem with regular Warbikers is that they're expensive at 27 points each. Now you get a lot for that 27 points, including improved speed, +1T, +1W, a half-range big shoota, and a 4+ save, but it's still the price of four sluggz boyz. Nobs on warbikes, on the other hand, are definitely interesting. While expensive at 42 points each their ability to carry large weapons like power klaws or big choppas makes them a significant threat to the type of high toughness, high wound targets that are normally a challenge for Orks. Whether or not they're superior to other options (like regular Nobz riding a truck or Battlewagon) remains to be seen. Here's the latest iteration that I'm thinking of for my 1500 list: HQ: Warboss on Bike w/ Shoota, Power Klaw, Attack Squig HQ: Warboss on Bike w/ Shoota, Power Klaw, Attack Squig HQ: Big Mek on Bike w/ KFF T: 20 Boyz w/ Sluggas, Nob w/ PK T: 20 Boyz w/ Sluggas, Nob w/ PK T: 30 Boyz w/ Shootas, 3 Big Shootas, Nob w/ PK & Kustom Shoota HS: Battlewagon w/ 'Ard Case, Deff Rolla HS: Battlewagon w/ 'Ard Case, Deff Rolla FL: Dakkajet w/ 6 Supa Shootas FL: Dakkajet w/ 6 Supa Shootas Tiger Millionaire posted:Thanks for the ork advice everyone! A Big Choppa is -1 AP, a Power Klaw is -3 AP. Huge difference.
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# ? Jun 21, 2017 19:53 |
So did anyone else notice that Slaanesh got shafted in the rulebook? Every other God got a 2 page spread showing the respective army, but Slaanesh just got a small picture of a few Noise Marines to represent the Emperors Children. Also, there is a badass picture that has a panel for each god, with Abbadon in the center. Each gods panel shows the army being badass, except Slaanesh, which is just a picture of a renegade Knight.
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# ? Jun 21, 2017 19:57 |
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jadebullet posted:So did anyone else notice that Slaanesh got shafted in the rulebook? Every other God got a 2 page spread showing the respective army, but Slaanesh just got a small picture of a few Noise Marines to represent the Emperors Children. Its not for nothing that they introduced the thing thats sole purpose is killing slaanesh into events with gathering storm.
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# ? Jun 21, 2017 20:02 |
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TheChirurgeon posted:I like it because it's faster and easier to resolve and doesn't create dumb situations where I have a unit fleeing off the board, either because I kept rolling too high or because they were deployed too close to the table edge Yeah, it's both more brutal at actually getting rid of the fag-end of units which have taken heavy casualties, and also less likely to screw you over when someone drops a couple of guys from an expensive unit on turn 1. I was dubious about it but I'm in favour now. jadebullet posted:So did anyone else notice that Slaanesh got shafted in the rulebook? Every other God got a 2 page spread showing the respective army, but Slaanesh just got a small picture of a few Noise Marines to represent the Emperors Children. New GW seems to be struggling with what to do with Slaanesh. They're shying away from "here are boob daemonettes with lovingly sculpted nipples" but they don't seem to know how to take it in another direction. There's plenty of space there with stuff like Sigvald in old fantasy and noise marines, but whether they'll do anything with it is a different question.
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# ? Jun 21, 2017 20:02 |
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Also man power levels are a lot cooler than points
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# ? Jun 21, 2017 20:03 |
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jadebullet posted:So did anyone else notice that Slaanesh got shafted in the rulebook? Every other God got a 2 page spread showing the respective army, but Slaanesh just got a small picture of a few Noise Marines to represent the Emperors Children. Every other faction has gotten new models and rules in the last year and a half, so that's probably why. panascope posted:Also man power levels are a lot cooler than points This guy gets it
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# ? Jun 21, 2017 20:05 |
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TheChirurgeon posted:Every other faction has gotten new models and rules in the last year and a half, so that's probably why. Its dumb that they dropped intercessors from 120pts to 100pts but kept them at 6 power. Similarly inceptors got increased from 159 to 180 pts but they're still 8 power.
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# ? Jun 21, 2017 20:08 |
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Otoh noise marines are still really good though.
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# ? Jun 21, 2017 20:16 |
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panascope posted:Also man power levels are a lot cooler than points Power levels rule. Being able to just say "gently caress it, all these dudes are WYSIWYG, deal with it" owns.
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# ? Jun 21, 2017 20:21 |
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panascope posted:Also man power levels are a lot cooler than points I agree. My friends still want to play with points (and points definitely have some advantages, like sometimes I want to take a heavy bolter devastator squad instead of a lascannon one and shouldn't have to pay the lascannon price) but it's way easier to just put on whatever the gently caress I want for wargear and roll with it. I think it could definitely be expanded on with more +PL options. Like how a techmarine's servo harness adds +1 PL. Having an anti tank devastator squad be at 7 and an anti infantry one be at 6 could work. But it would get messy and I understand why they wouldn't do it, there's just some things (Like bolter or shotgun scouts) which will never see the light of day with PL. chutche2 fucked around with this message at 20:29 on Jun 21, 2017 |
# ? Jun 21, 2017 20:24 |
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If anyone wants to trade for my nurgle stuff in the US PM me.
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# ? Jun 21, 2017 20:33 |
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There's a couple cases where the PL seems inflated as hell. Made a Grey Knights list that barely broke 1900pts but was 203pl. Trying to figure out where the defect was coming from short of giving every model a daemonhammer.
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# ? Jun 21, 2017 20:37 |
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So speaking of nurgle stuff. Once my AoS list is done, how out of place would putrid blightkings be as counts-as nurgle terminators?
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# ? Jun 21, 2017 20:41 |
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chutche2 posted:So speaking of nurgle stuff. I mean, I'd allow it. It's a cool idea.
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# ? Jun 21, 2017 20:42 |
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chutche2 posted:I agree. My friends still want to play with points (and points definitely have some advantages, like sometimes I want to take a heavy bolter devastator squad instead of a lascannon one and shouldn't have to pay the lascannon price) but it's way easier to just put on whatever the gently caress I want for wargear and roll with it. I don't like it because it requires that I max out units that I don't want to max out. For example with PL a Battlewagon costs the same if it has nothing or if it has a Deff Rolla, 4 Rokkit Launchas, Grabbin' Klaw, Wrecking Ball, Zzap Gun, and a Killkannon. For most units that's not a big deal, but the lack of granularity on some of the more expensive options is frustrating.
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# ? Jun 21, 2017 20:45 |
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Beer4TheBeerGod posted:I don't like it because it requires that I max out units that I don't want to max out. For example with PL a Battlewagon costs the same if it has nothing or if it has a Deff Rolla, 4 Rokkit Launchas, Grabbin' Klaw, Wrecking Ball, Zzap Gun, and a Killkannon. For most units that's not a big deal, but the lack of granularity on some of the more expensive options is frustrating. Yeah ork example is the deff kopter. I don't really need or want the bombs or the killsaw but welp gotta go big. It's interesting how the beefed up the runtherds, meks and docs. The certainly don't match the spindly models. I'm gonna guess they and the kommandoes are next in line for release.
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# ? Jun 21, 2017 20:48 |
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Stormboyz are literally manned anti-aircraft rockets now. This timeline is getting better
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# ? Jun 21, 2017 20:56 |
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This era of Flying units all over the place had really opened things up for IG. Hydras got wild.
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# ? Jun 21, 2017 21:00 |
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Anyone have any NIB/NOS Imperial Guard Heavy Weapons teams and Tanks for sale/trade (I dont have any warhams for trade, but I do have an mtg Atraxia Precon)
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# ? Jun 21, 2017 21:15 |
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Der Waffle Mous posted:...short of giving every model a daemonhammer. Every dude with a hammer is pretty good
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# ? Jun 21, 2017 21:20 |
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Der Waffle Mous posted:There's a couple cases where the PL seems inflated as hell. Everything with a demon hammer killed a knight in a single squad activation so its a solid plan.
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# ? Jun 21, 2017 21:22 |
Lord_Hambrose posted:This era of Flying units all over the place had really opened things up for IG. Hydras got wild. Yeah with 72" range they can cover the whole board if they have LOS. Strike from the sky bro-*BRRRRRRT*
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# ? Jun 21, 2017 21:23 |
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Agentdark posted:Anyone have any NIB/NOS Imperial Guard Heavy Weapons teams and Tanks for sale/trade (I dont have any warhams for trade, but I do have an mtg Atraxia Precon) I have some NIB and NOS HWTs; I'm just missing one base. Hit me up at herpderpspamcatcher AT gmail DOT com..
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# ? Jun 21, 2017 21:24 |
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Beer4TheBeerGod posted:I don't like it because it requires that I max out units that I don't want to max out. For example with PL a Battlewagon costs the same if it has nothing or if it has a Deff Rolla, 4 Rokkit Launchas, Grabbin' Klaw, Wrecking Ball, Zzap Gun, and a Killkannon. For most units that's not a big deal, but the lack of granularity on some of the more expensive options is frustrating. Power seems to make sense for new players and that's about it. I won't be playing like that and I've already written points values in and around the unit entries in my indices to make list building easier.
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# ? Jun 21, 2017 21:25 |
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Lord_Hambrose posted:This era of Flying units all over the place had really opened things up for IG. Hydras got wild. I used one the other day against Beer4theBeerGod. 8 shots, hitting on 4's with S7 and -1 AP vs. a T6 4+ translated to 2 wounds. Largely ineffective, especially for 123 points. Though, its heavy bolter may have stripped a wound off of a battlewagon, which is kinda cool.
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# ? Jun 21, 2017 21:31 |
The Sex Cannon posted:I used one the other day against Beer4theBeerGod. 8 shots, hitting on 4's with S7 and -1 AP vs. a T6 4+ translated to 2 wounds. Largely ineffective, especially for 123 points. Though, its heavy bolter may have stripped a wound off of a battlewagon, which is kinda cool. When would you be hitting on 4+ with a hydra?
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# ? Jun 21, 2017 21:34 |
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The PL system isn't for people who want to squeeze the most out of their list. If you say "now I have to max this unit out to get the most bang per PL" you should be using points. PL is for "lets play some warhammer and drink some beers and have fun and not sweat the list building details too much" type of dudes. And for players who just aren't that good at warhammer, whose play isn't squeezing out the most per turn, or who like to charge their world eaters across the acid slime because that's what they would do in real life...PL seems fine.
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# ? Jun 21, 2017 21:38 |
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# ? May 15, 2024 00:39 |
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my kinda ape posted:When would you be hitting on 4+ with a hydra? You hit on a 4+ against flyers if the hydra moves, or shooting a hard to hit flyer. A hydra will shoot jump infantry on a 3+, but against actual planes it'd still hit on 4s. chutche2 fucked around with this message at 21:46 on Jun 21, 2017 |
# ? Jun 21, 2017 21:43 |