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Gwyneth Palpate posted:oh god, me too It also fuced up my nuclear, since i use circuit to control the inserters that feeds the reactors. Rip game.
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# ? Jun 21, 2017 19:51 |
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# ? May 19, 2024 16:25 |
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Picer posted:It also fuced up my nuclear, since i use circuit to control the inserters that feeds the reactors. You can use decider combinators to replicate the old functionality: https://forums.factorio.com/viewtopic.php?f=208&t=47556&p=290769#p290769
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# ? Jun 21, 2017 20:59 |
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Don't keep the repair packs on your character when driving, and especially when expecting combat. Put them in the inventory of the vehicle and only take them out when you're ready. Also put spare ammo in the inventory, the vehicle will automatically reload, unlike fuel.
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# ? Jun 21, 2017 21:08 |
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REDjackeT posted:
If you were using this or something like this for loading/unloading, you can reverse the loader (which uses a math combiner) to have it unload and set the arms to ">= 1" (or I guess "> 0") and it seems to work just fine with the new inserter behavior. Here's a BP https://pastebin.com/CkyhU3b1 REDjackeT fucked around with this message at 00:45 on Jun 22, 2017 |
# ? Jun 22, 2017 00:40 |
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Man this game loving rules. I'm also glad I've read this thread pretty extensively before I started playing. You guys have come up with a lot of really good designs and a lot of them fit well with my lazy, slack-rear end, sub-optimal style of playing these kinds of games. So far I've basically been building primarily to feed the tech tree. I got a good red science pack chain going until I had all the red-only techs researched, now I'm knocking out all the red/green-only techs. After that I think I'm gonna tear down my entire factory except the power plant and optimize everything for red/green/blue and work in refineries and poo poo. I also keep a little side operation of assemblers to manually configure and feed to produce whatever small odds and ends that I need that isn't involved with feeding the labs. I also really like that things like basic belts/inserters are required for green science so when I need either of those I just rob those belts a little for them. Honky Dong Country fucked around with this message at 03:06 on Jun 22, 2017 |
# ? Jun 22, 2017 03:03 |
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Don't tear down. Build in a new spot. You will want your original factory to keep producing until it's replaced.
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# ? Jun 22, 2017 03:07 |
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necrotic posted:Don't tear down. Build in a new spot. You will want your original factory to keep producing until it's replaced. Well, I may not tear down completely. I know I'm gonna have to reconfigure my smelting operation to accommodate the larger electric furnaces, so that's a definite project there. Also my green science isn't keeping up very well. In truth I needed another assembler pumping out green but didn't have the room so I want to adjust that area some too. Trouble is the area that those green science pack assemblers are in is packed pretty much nut-to-butt, so rearranging that area isn't gonna be possible with a couple tweaks here and there. I plan on starting with the smelting operations and then seeing what I can do about the green pack assemblers. I'm pretty sure I'm gonna have to tear out a lot to correct the shortfall in green science packs though. If that's the case it will more or less be a total tear-down. We'll see though. Either way I'm enjoying the hell out of this poo poo. Even if I do end up doing an extensive tear-down and rebuild that doesn't bother me. At least in this game doing that isn't really all that bad. It's way worse in something like Dwarf Fortress or Rimworld to reconfigure an entire production chain. Compared to that, even ripping up what I've got so far and rebuilding will be a total breeze. Besides, I've got a whole bunch of other things like medium/large power poles that will really help clean up my layout.
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# ? Jun 22, 2017 03:13 |
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REDjackeT posted:
Yeah, I was trying this earlier, seems like it works. Although, I went with >-1, because I think that only disables them when they drop below the average chest load? It seems to me like >0 might make them all freeze up if all the chests had the exact same contents, I dunno, I might be wrong about that
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# ? Jun 22, 2017 03:22 |
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Honky Dong Country posted:Well, I may not tear down completely. I know I'm gonna have to reconfigure my smelting operation to accommodate the larger electric furnaces, so that's a definite project there. Or just build a brand new smelter outpost somewhere and train ore to it, then disassemble your current smelter and import the plates instead. Easier to scale the next time and you get to play with trains. edit: the solution to everything is "build a specialized outpost and haul the products where you need them"
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# ? Jun 22, 2017 07:28 |
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Elos posted:Or just build a brand new smelter outpost somewhere and train ore to it, then disassemble your current smelter and import the plates instead. Easier to scale the next time and you get to play with trains. B-b-b-but I still got a ton of iron/copper right near my site and switching to electric will cut back the pollution and (more importantly) reduce my need for coal to get belted all over the place. My starting area has everything right nearby in abundance except oil and I haven't used that stuff up yet. That's why I wanna convert existing facilities to newer stuff and be able to eliminate things like the coal consumption of those smelters so that the nearby coal field can serve the boilers almost exclusively. Once the nearby iron and copper is depleted you bet your sweet rear end I'm gonna move that stuff to new deposits and gently caress with trains. Trains are gonna be awesome to play with.
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# ? Jun 22, 2017 08:46 |
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You designed everything for a laughably small scale your first time around. Don't stumble into progress. Take cargo train sized leaps.
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# ? Jun 22, 2017 09:07 |
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Eh I just generated a world and this is what I got. Plopped down like a dozen furnaces for iron and a handful for copper and went from there. Got enough built up to keep eight labs full of red science and almost always full of green (I occasionally see a lab or two go all-red when I've got alt on). I've seen designs ITT feeding about that many labs. I just haven't hit blue yet.
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# ? Jun 22, 2017 09:39 |
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Actually I think changing from steel fruncases to electric when you're still using coal in your power plant is more wasteful since boilers are only 50% efficient. So you end up using more coal and maybe even polluting more. I recommend going for the blue science and getting construction robots before doing any big remodels of the factory, blueprints and bots make it so much easier and faster. Copy-pasting a whole 48 smelter block right next to it when you need some more plates takes only like 4 clicks instead of the two hundred or so if you do it by hand.
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# ? Jun 22, 2017 11:18 |
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Twinsen posted that the inserter arm circuit behavior will be reverted to how it was and that we're all just rats in a maze.Elos posted:Actually I think changing from steel fruncases to electric when you're still using coal in your power plant is more wasteful since boilers are only 50% efficient. So you end up using more coal and maybe even polluting more. Slam in two efficiency 1's and it's all good. I basically shove those in everything that isn't getting prods. It really helps with keeping down the power draw and pollution. e; I made 3.7k of them apparently... surely it was all worth it. REDjackeT fucked around with this message at 13:21 on Jun 22, 2017 |
# ? Jun 22, 2017 13:19 |
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I believe the pollution output for electric smelters and steel smelters are identical if you're using the same fuel and no modules, etc. One you have modules then the math starts to get fun.
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# ? Jun 22, 2017 13:26 |
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why would you give a crap about pollution and power use
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# ? Jun 22, 2017 13:27 |
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Gwyneth Palpate posted:why would you give a crap about pollution and power use
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# ? Jun 22, 2017 13:28 |
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Gwyneth Palpate posted:why would you give a crap about pollution and power use I'm more fond of not having to shove coal in my furnaces anymore than I am anything to do with pollution and power use.
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# ? Jun 22, 2017 15:55 |
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Don't go electric furnaces until you go nuclear imo.
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# ? Jun 22, 2017 16:43 |
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meowmeowmeowmeow posted:Don't go electric furnaces until you go nuclear imo. pretty much solar works too i guess but solar is for weak minds
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# ? Jun 22, 2017 16:55 |
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I only build solar panels for my satellites and that's only because you can't roll coal in space
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# ? Jun 22, 2017 17:01 |
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rtg powered satellites when
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# ? Jun 22, 2017 17:10 |
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Honky Dong Country posted:I'm more fond of not having to shove coal in my furnaces anymore than I am anything to do with pollution and power use. More coal into the power plants means less for Coal Liqification and having to actually set up on coal instead of more iron for the iron throne. More power wasted means paying more attention to power gen and less on more chips for the chip gods. More pollution means more bullets into biters which means less steel for the science beakers. I just wanted to limit how much coal power I'd have taking up space before nuclear got going. And yes, space is unlimited, but I'm playing on v.big/v.freq water and i wanted to keep myself on my starter land mass as much as possible. I'm happy that my current setup can handle ~30min rockets with no issue and no real expansion done for it. I'll need more greenies to go faster though, maybe reds too.
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# ? Jun 22, 2017 18:25 |
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am i seriously loving up coal liquefaction or is it really like 20 refineries to like 9 heavy/light cracking
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# ? Jun 22, 2017 18:39 |
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Gwyneth Palpate posted:am i seriously loving up coal liquefaction or is it really like 20 refineries to like 9 heavy/light cracking That seems to be right? 3 heavy and 6 light for just the coal processing itself. Then another 3 light to cover the heavy to light from the cracking itself? 20 refineries would be 40 heavy/s and 60 light/s, and 3 heavy cracking gives 30 light/s. 40 h/s is ~3 plants (13.333 h/s) and 90 l/s is 9 plants (10 l/s).
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# ? Jun 22, 2017 19:14 |
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pfff what is this liquefaction nonsense. wells only, and if you don't have enough oil or your plastic/poison set up isn't sucking up all the coal then you haven't gone big enough.
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# ? Jun 22, 2017 19:26 |
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I found coal liquefaction a good supplement to advanced oil processing just to make sure I had enough heavy oil for lube. A holding tank with wires to hold a bit of heavy oil in reserve to keep the process running while the rest gets pumped away.
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# ? Jun 22, 2017 19:40 |
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rockopete posted:pfff what is this liquefaction nonsense. wells only, and if you don't have enough oil or your plastic/poison set up isn't sucking up all the coal then you haven't gone big enough. Oil pools were in the wrong direction from the iron but there was plenty of coal, so why not? I seem to have just enough to keep up right now and there are some pools outside of my new wall set, so that will be next. BrainMeats posted:I found coal liquefaction a good supplement to advanced oil processing just to make sure I had enough heavy oil for lube. A holding tank with wires to hold a bit of heavy oil in reserve to keep the process running while the rest gets pumped away. I normally try to keep a decent stock (~3-4 tanks) of each just in case demand goes crazy while I'm doing other things and yeah, use wires to keep it even.
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# ? Jun 22, 2017 19:47 |
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I was joking, you do you! But personally I do like to keep coal and oil separate if I can, though I'm glad they put in coal liquefaction as an option and I'm sure I'll need it at some point if I'm playing a more constrained run.
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# ? Jun 22, 2017 20:24 |
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I had the fun of my power getting siphoned off by yellow factories when replacing all my blue, which killed my coal miners and dropped power production until everything stopped. Had to put my coal miners on dedicated power to avoid that in the future. also it was night so i couldn't see poo poo
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# ? Jun 22, 2017 20:47 |
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crabrock posted:I had the fun of my power getting siphoned off by yellow factories when replacing all my blue, which killed my coal miners and dropped power production until everything stopped. Had to put my coal miners on dedicated power to avoid that in the future. also it was night so i couldn't see poo poo i always use burner inserters for my boilers to prevent exactly this scenario
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# ? Jun 22, 2017 20:52 |
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How do you keep the burner inserters fed if there's a power loss? I don't think I've used a burner inserter since my first game, so I'm not too familiar with loading approaches.
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# ? Jun 22, 2017 21:02 |
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necrotic posted:How do you keep the burner inserters fed if there's a power loss? I don't think I've used a burner inserter since my first game, so I'm not too familiar with loading approaches. They don't use any electricity at all. They load themselves with any fuel that they can reach. That makes them perfect for feeding boilers -- they pick up some coal from the belt and stuff it into themselves first, then they use the power generated by that to feed the boiler. They're really slow, and inefficient, but they're great for mitigating the cascading failure scenario caused by insufficient power.
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# ? Jun 22, 2017 21:08 |
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Except my coal mines were electric so that's where the problem started. Wasn't producing enough coal.
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# ? Jun 22, 2017 21:15 |
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I have a couple of separate steam generators that only feed the coal miners. So even if the rest of the factory browns out the coal feed isn't affected.
Collateral Damage fucked around with this message at 21:54 on Jun 22, 2017 |
# ? Jun 22, 2017 21:19 |
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Gwyneth Palpate posted:They don't use any electricity at all. They load themselves with any fuel that they can reach. That makes them perfect for feeding boilers -- they pick up some coal from the belt and stuff it into themselves first, then they use the power generated by that to feed the boiler. Oh, they load themselves?! I thought you had to have something else feeding them, or manually refuel over time. That makes them way more useful than I thought (at least for boilers).
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# ? Jun 22, 2017 21:47 |
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Collateral Damage posted:I have a couple of separate steam generators that only feed the coal miners. So even if the rest of the factory browns out the coal fees isn't affected. I just have a couple burner miners feeding the steam boilers, but this sounds better.
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# ? Jun 22, 2017 21:52 |
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rockopete posted:I was joking, you do you! But personally I do like to keep coal and oil separate if I can, though I'm glad they put in coal liquefaction as an option and I'm sure I'll need it at some point if I'm playing a more constrained run. Yeah, that's all I mean. It's nice that I didn't have to hop around in the wrong direction and waste time just for a small bit of oil. For the coal supply you could also warehouse the coal in to a set of buffer chests that are loaded/unloaded by burner inserters and wire up a speaker to warn you if things are getting low. I'm really glad I started figuring out the circuit stuff.
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# ? Jun 22, 2017 23:34 |
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I keep coal and oil separate by using a dedicated coal liquefaction plant that I bootstrapped with a single barrel of heavy oil. Coal and water go in, solid fuel, steam, and plastic come out. This powers all my outposts. Phssthpok fucked around with this message at 05:07 on Jun 23, 2017 |
# ? Jun 23, 2017 05:04 |
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# ? May 19, 2024 16:25 |
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Here are my lovely pics from the party. http://imgur.com/a/BGNU3
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# ? Jun 23, 2017 10:17 |