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bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:
Plus also tend to have much more health and staying power

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ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Cuntellectual posted:

Three questions:

If you have an autoblaster and crit, the other person rolls an evade, do they cancel the autoblaster crit completely? IE, crits are bad for autoblasters?

Where's a good place to start looking for squad lists? Preferably a scum one with an aggressor. :v:

Is there any real advantage to large ships? I assumed they'd get more shots or something, but they seemed capped out at 3 like everything else.

There are pros and cons to large ships. Pros is that they're fast (especially with engine upgrade) and tend to have high firepower.

Cons are that they're easier to block, bleed MoV in tournaments due to the rule that the opponent gets half points if the ship gets to half health, and cost a lot more than small ships (usually).

hoiyes
May 17, 2007
If you're going to fly an aggressor, fly two.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Today is (probably) my last day to practice before store champs this weekend. I hope I get to fly Kylo/Whisper against something meta-ish. I've done well against Fenn Rau + Stuff a couple of times, but I'd like to get another practice game in.

But I have a feeling that the only meta list that will show up tonight is Kanan Biggs. And really, just gently caress that list. It's so not fun at all to fly against.

IronSaber
Feb 24, 2009

:roboluv: oh yes oh god yes form the head FORM THE HEAD unghhhh...:fap:
Kanan Biggs? I thought the list was Kanan Biggs Jess.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





IronSaber posted:

Kanan Biggs? I thought the list was Kanan Biggs Jess.

Kanan/Biggs technically has a third ship, a docked phantom (usually Zeb).

Kanan (in the ghost) typically has twin laser turret, tactical jammer, and some combo of

accuracy corrector or fire control system
Jan Ors, Rey, Recon Specialist

The ghost flies around, shooting its TLT twice a turn (thanks to docked phantom), twice each time. It reduces incoming attacks by 1 at range 2-3. This keeps Biggs alive. Biggs stays on the opposite side of the ghost, soaking (reduced) damage with his 3+ green dice (thanks to tac jammer).

It's a boring list to fly and a boring list to fly against. You can play the thing by flowchart.

IronSaber
Feb 24, 2009

:roboluv: oh yes oh god yes form the head FORM THE HEAD unghhhh...:fap:

ConfusedUs posted:

Kanan/Biggs technically has a third ship, a docked phantom (usually Zeb).

Kanan (in the ghost) typically has twin laser turret, tactical jammer, and some combo of

accuracy corrector or fire control system
Jan Ors, Rey, Recon Specialist

The ghost flies around, shooting its TLT twice a turn (thanks to docked phantom), twice each time. It reduces incoming attacks by 1 at range 2-3. This keeps Biggs alive. Biggs stays on the opposite side of the ghost, soaking (reduced) damage with his 3+ green dice (thanks to tac jammer).

It's a boring list to fly and a boring list to fly against. You can play the thing by flowchart.

Hm. It does sound dull as dishwater, but effective...

Alas I do not have a K-wing, and thusly lack TLT's so my strategy would have to be going with Autoblaster turret and Accuracy corrector, with a third party taking shots for range 2-3, like a Y-wing with Ion Cannon turret.

enigmahfc
Oct 10, 2003

EFF TEE DUB!!
EFF TEE DUB!!
I've flown against builds like that. I tend to have at least a ship on either side of Kanan, that way at least 1 will get unobstructed shots at Biggs. If you get a range 1 of Kanan, he can't use TLT, and since he is on the leash of Bigs, figuring out where Kanan is going to be is pretty easy. I've flown against much more annoying lists than that one. I find the Autoblaster version much harder to deal with.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





enigmahfc posted:

I've flown against builds like that. I tend to have at least a ship on either side of Kanan, that way at least 1 will get unobstructed shots at Biggs. If you get a range 1 of Kanan, he can't use TLT, and since he is on the leash of Bigs, figuring out where Kanan is going to be is pretty easy. I've flown against much more annoying lists than that one. I find the Autoblaster version much harder to deal with.

I find the autoblaster variant trivial to deal with. Every move just needs to be guaranteed to either keep you out of range 1 or bump.

TLT variant also has primaries front and rear, so you're really only safe at range one in the wedges on either side.

It's not unbeatable--it's never won a major tourney--but it's a lot like quad TLTs in that you have to have a plan and execute it perfectly to win against someone who knows what they're doing.

Admiral Joeslop
Jul 8, 2010




That Kanan Biggs list is the reason I haven't played in almost a month. It was very demoralizing to have my list lose basically before we even placed ships, on a day when I wasn't in a great mood anyway. The guy playing is super cool and apologized afterwards for playing it at league but I just needed a break from the game.

banned from Starbucks
Jul 18, 2004




Im glad my area has a bunch of stores to play at. My current store has reached peak "I have to play meta lists during every casual league game because tournament season is 365 now" type poo poo with the added bonus of one guy asking for a game, seeing exactly what youre flying then rebuilding his list to counter it. Oh well guess ill bite the bullet and add an extra 30min to my drive every week

Raged
Jul 21, 2003

A revolution of beats

banned from Starbucks posted:

Im glad my area has a bunch of stores to play at. My current store has reached peak "I have to play meta lists during every casual league game because tournament season is 365 now" type poo poo with the added bonus of one guy asking for a game, seeing exactly what youre flying then rebuilding his list to counter it. Oh well guess ill bite the bullet and add an extra 30min to my drive every week

People who look at your list then change theirs in casual play are assholes. Have one guy who does it constantly at my flgs. I don't "fly casual" with him anymore.



In other news I had a game on vassal flying BBYZZ against Fenn,Guri & Talonbane mindlink with all the upcoming upgrades. It was a humbling experience to say the least. That soft 1 barrel-roll ain't no joke.

Raged fucked around with this message at 00:26 on Jun 23, 2017

lazerus06
May 19, 2004
The ghost is one of my favorite ships to fly.
I have tried the Kanan/Biggs combo and hated it with a passion. Super boring to fly. You are basically flying one ship because Biggs is just doing what Kanan is doing.
I will never fly it again. There are lots of other fun builds that Ghost can fit in with (Dash, Norra, Miranda, Rey, etc...)

Devlan Mud
Apr 10, 2006




I'll hear your stories when we come back, alright?

lazerus06 posted:

The ghost is one of my favorite ships to fly.
I have tried the Kanan/Biggs combo and hated it with a passion. Super boring to fly. You are basically flying one ship because Biggs is just doing what Kanan is doing.
I will never fly it again. There are lots of other fun builds that Ghost can fit in with (Dash, Norra, Miranda, Rey, etc...)

Heragator and Ahsoka is far more interesting to fly than Kanan Biggs, but it's a really bad play experience for your opponent if they don't have anything PS8+ (or 7 with initiative).

EnjoiThePureTrip
Apr 16, 2011

Devlan Mud posted:

Heragator and Ahsoka is far more interesting to fly than Kanan Biggs, but it's a really bad play experience for your opponent if they don't have anything PS8+ (or 7 with initiative).

What's this list?

Devlan Mud
Apr 10, 2006




I'll hear your stories when we come back, alright?

EnjoiThePureTrip posted:

What's this list?

http://xwing-builder.co.uk/view/709227/heragator-type-2

I ended up settling on this, but prior I was running a sabine, cluster bombs, scavenger crane Ahsoka, which you can fit if you drop Hera down to autoblaster. You basically get to choose either any turn, or any bank or straight maneuver on Hera, then determine the specific speed and bearing after you reveal your dial, boost if necessary (via Ahsoka if needed) and control engagement distance - aiming to stay at range 3 to trigger C-3P0 with this particular build.

VikingPenguin
Nov 6, 2005

EnjoiThePureTrip posted:

What's this list?

Hera in the ghost with TLT, accuracy corrector, engine, and navigator. Ahsoka in the Tie, giving a combat phase boost. I think c-3po on the ghost is even a thing, because you are so often able to get range 3 or obstructed to the only ship in range. Docked Zeb gets 4 shots with that turret.

That leaves enough points for Rey on the tie, to guarantee the focus to action. There might be something else, but that is all the core bits.

lazerus06
May 19, 2004

VikingPenguin posted:

Hera in the ghost with TLT, accuracy corrector, engine, and navigator. Ahsoka in the Tie, giving a combat phase boost. I think c-3po on the ghost is even a thing, because you are so often able to get range 3 or obstructed to the only ship in range. Docked Zeb gets 4 shots with that turret.

That leaves enough points for Rey on the tie, to guarantee the focus to action. There might be something else, but that is all the core bits.

Intelligence Agent on Ahsoka is great to see where a particular ship is going before you do your Herra/Navigator shenanigans.

Raged
Jul 21, 2003

A revolution of beats

lazerus06 posted:

The ghost is one of my favorite ships to fly.
I have tried the Kanan/Biggs combo and hated it with a passion. Super boring to fly. You are basically flying one ship because Biggs is just doing what Kanan is doing.
I will never fly it again. There are lots of other fun builds that Ghost can fit in with (Dash, Norra, Miranda, Rey, etc...)

I have a good record against Kanan/Biggs when I fly 2 large ships+Fenn. With most players if you cause ghost to bump then you are going to cause biggs to bump too.

Devlan Mud posted:

Heragator and Ahsoka is far more interesting to fly than Kanan Biggs, but it's a really bad play experience for your opponent if they don't have anything PS8+ (or 7 with initiative).

I with and against this list and it works really well. However if you double stress ghost the whole list collapses. No action and free action from Ashoka and ghost is dead meat.

Also it is miserable list to fly against and should only be flown with friends to see how it works. I consider it worse than 4 tlt y-wings.


Really am trying to get a friend of mine that using meta lists for tournaments is not a bad idea. He just refuses to use them, but doesn't begrudge me for doing it. Would not be bad if the lists he was building were half decent. Let me give you and example of what he wants to take to a tournament.

Lothal Rebel (35)

Lothal Rebel (35)

Jan Ors (25)
Autoblaster Turret (2)
Moldy Crow (3)

Total: 100

He is a really good pilot and taught me a lot about the game when I started. Honestly he probably flies better than me.

banned from Starbucks
Jul 18, 2004




lazerus06 posted:

The ghost is one of my favorite ships to fly.
I have tried the Kanan/Biggs combo and hated it with a passion. Super boring to fly. You are basically flying one ship because Biggs is just doing what Kanan is doing.
I will never fly it again. There are lots of other fun builds that Ghost can fit in with (Dash, Norra, Miranda, Rey, etc...)

Fly a super Lothal with literally any other 30ish* point ship you want to replace Biggs and its much more fun. Anything you take thats at least as survivable as a garbo x-wign and can actually shoot back makes up for not having biggs. I really dont get why people dont experiment more with the Super Ghost+[ship] combo.






(*Kanan isn't need with biggs gone and you can ditch the expensive recon spec crew to pad your other ship)

canyonero
Aug 3, 2006
Chopper and Braylen make for a fun super Ghost list.

Braylen Stramm (25)
Gunner (5)
R3-A2 (2)
Alliance Overhaul (0)

"Chopper" (37)
Fire-Control System (2)
Ion Cannon Turret (5)
"Leebo" (2)
Han Solo (2)
Anti-Pursuit Lasers (2)
Ghost (0)

"Zeb" Orrelios (18)
Phantom (0)

Total: 100

View in Yet Another Squad Builder

lazerus06
May 19, 2004
Here is a double Ghost build I want to try:

Lothal Rebel (50)
-Engine Upgrade
-Fire control system
-Twin Laser Turret
-Hera
-Rey

Lothal Rebel (49)
-Engine Upgrade
-Accuracy Corrector
-Autoblaster Turret
-Hotshot Copilot
-Intelligent Agent

My idea is to get the autoblaster Ghost into range 1 using engine upgrade and intelligent. This ship fires first. At range 1, I can get 2 hits and they still have to spend focus b/c of HSC. The TLT Ghost stays range 2 or 3 through engine upgrade and intel agent and first the TLT after the autoblaster Ghost.

The list may be total poo poo but sounds fun in my head.

Baron Fuzzlewhack
Sep 22, 2010

ALIVE ENOUGH TO DIE
Double Ghost lists are really fun. I like to throw plasma torpedoes on them since it always catches people off-guard when they get behind you.

That rear auxiliary torpedo arc is criminally underutilized.

KongGeorgeVII
Feb 17, 2009

Flow like a
harpoon
daily and nightly.
Okay goons, help me decide on a list to fly at a store champs tomorrow.

Either:

X-Wing: Rookie Pilot (21)
· M9-G8 (3)
Integrated Astromech (0)
X-Wing: Rookie Pilot (21)
Seismic Torpedo (2)
· R4-D6 (1)
Integrated Astromech (0)
Y-Wing: Gold Squadron Pilot (18)
Twin Laser Turret (6)
· R3-A2 (2)
BTL-A4 Y-Wing (0)
Z-95 Headhunter: Bandit Squadron Pilot (12)
XX-23 S-Thread Tracers (1)
Guidance Chips (0)
Z-95 Headhunter: Bandit Squadron Pilot (12)
XX-23 S-Thread Tracers (1)
Guidance Chips (0)
-- TOTAL ------- 100p. --

Or

TIE Avanced Prototype: · The Inquisitor (25)
Push The Limit (3)
Autothrusters (2)
TIE/v1 (1)
TIE/fo Fighter: · "Omega Leader" (21)
Juke (2)
Comm Relay (3)
VT-49 Decimator: Patrol Leader (40)
· Darth Vader (3)
-- TOTAL ------- 100p. --

I have had more practice in the last few weeks with the first list and it generally serves me pretty well. I also like the idea of actually flying some xwings. On the other hand I generally fly more imperials and I have flown the ships in the second list a lot, I've just never flown that particular list. The inquisitor won me a store championship last year. The decimator is also a huge gently caress you to anyone flying Fenn and that makes me warm inside.

I am expecting Fenn and fat turret ships tomorrow. Maybe some torp boats, probably a bunch of Miranda.

What should I fly?

hoiyes
May 17, 2007
Top list is pretty cool, saw it in action on the PTL league videos. It should have an easier time with Miranda. Fenn and DengarTel are headaches I'd imagine.

Second list has to be very careful of the Dash Miranda match up, but will probably do well against most other things.

I always bet on the list with the most practice, at the end of the day.

canyoneer
Sep 13, 2005


I only have canyoneyes for you
A guy barely missed top 8 with this list in a nearby store champs.

In one round, he ended up in a final salvo against a Dengar/Tel list. Rolled 12 dice vs his 5 :v:

X-Wing: · "Hobbie" Klivian (25)
Targeting Astromech (2)
Integrated Astromech (0)
X-Wing: · Biggs Darklighter (25)
· R4-D6 (1)
Integrated Astromech (0)
X-Wing: · Tarn Mison (23)
R7 Astromech (2)
Integrated Astromech (0)
X-Wing: Rookie Pilot (21)
R2 Astromech (1)
Integrated Astromech (0)
-- TOTAL ------- 100p. --

Thundercracker
Jun 25, 2004

Proudly serving the Ruinous Powers since as a veteran of the long war.
College Slice

Baron Fuzzlewhack posted:

Double Ghost lists are really fun. I like to throw plasma torpedoes on them since it always catches people off-guard when they get behind you.

That rear auxiliary torpedo arc is criminally underutilized.

I thought auxiliary arcs couldn't be used for secondary weapons

Devlan Mud
Apr 10, 2006




I'll hear your stories when we come back, alright?

Thundercracker posted:

I thought auxiliary arcs couldn't be used for secondary weapons

As printed the Ghost's rear arc is a "special" arc and can only be used for torpedoes unless the Ghost title is equipped!

Thundercracker
Jun 25, 2004

Proudly serving the Ruinous Powers since as a veteran of the long war.
College Slice
Oh weird. I guess I totally glanced over that on the VCX reference card.

lazerus06
May 19, 2004

Devlan Mud posted:

As printed the Ghost's rear arc is a "special" arc and can only be used for torpedoes unless the Ghost title is equipped!

You have to have an attack shuttle equipped with its title as well to use the rear arc for shooting a primary. You can't just have the Ghost title with no attack shuttle and attack out the back with a primary.

You can fire torpedoes out the back with or without the shuttle/titles.

bunnyofdoom
Mar 29, 2008

I've been here the whole time, and you're not my real Dad! :emo:

lazerus06 posted:

You have to have an attack shuttle equipped with its title as well to use the rear arc for shooting a primary. You can't just have the Ghost title with no attack shuttle and attack out the back with a primary.

You can fire torpedoes out the back with or without the shuttle/titles.

...That's what he said tho?

lazerus06
May 19, 2004

bunnyofdoom posted:

...That's what he said tho?

Not quite, forgot the attack shuttle portion.

canyoneer
Sep 13, 2005


I only have canyoneyes for you
Local store says July 13 is the wave XI release date
Yippee!

IronSaber
Feb 24, 2009

:roboluv: oh yes oh god yes form the head FORM THE HEAD unghhhh...:fap:

canyoneer posted:

A guy barely missed top 8 with this list in a nearby store champs.

In one round, he ended up in a final salvo against a Dengar/Tel list. Rolled 12 dice vs his 5 :v:

X-Wing: · "Hobbie" Klivian (25)
Targeting Astromech (2)
Integrated Astromech (0)
X-Wing: · Biggs Darklighter (25)
· R4-D6 (1)
Integrated Astromech (0)
X-Wing: · Tarn Mison (23)
R7 Astromech (2)
Integrated Astromech (0)
X-Wing: Rookie Pilot (21)
R2 Astromech (1)
Integrated Astromech (0)
-- TOTAL ------- 100p. --

A full classic X-wing list? I salute this person. :patriot:

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





canyoneer posted:

A guy barely missed top 8 with this list in a nearby store champs.

In one round, he ended up in a final salvo against a Dengar/Tel list. Rolled 12 dice vs his 5 :v:

X-Wing: · "Hobbie" Klivian (25)
Targeting Astromech (2)
Integrated Astromech (0)
X-Wing: · Biggs Darklighter (25)
· R4-D6 (1)
Integrated Astromech (0)
X-Wing: · Tarn Mison (23)
R7 Astromech (2)
Integrated Astromech (0)
X-Wing: Rookie Pilot (21)
R2 Astromech (1)
Integrated Astromech (0)
-- TOTAL ------- 100p. --

I have no idea what I'd change to make it fit, but Tarn with M9-G8 is a real PITA to focus fire down. Unlike R7 it's not limited to once per turn.

Slandible
Apr 30, 2008


I've thought about running the same list to get back in the game, but Jax over Inq. Just sounds fun and a way to handle some of the current meta.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

canyoneer posted:

Local store says July 13 is the wave XI release date
Yippee!

Dafuq its not even on the boat yet.

The crazy-early estimates have begun.

VikingPenguin
Nov 6, 2005

thespaceinvader posted:

Dafuq its not even on the boat yet.

The crazy-early estimates have begun.

I still think early Gencon release, but part of me is wondering if the Last Jedi stuff that are almost certainly at the printer already is throwing off their upcoming page.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

VikingPenguin posted:

I still think early Gencon release, but part of me is wondering if the Last Jedi stuff that are almost certainly at the printer already is throwing off their upcoming page.

Nah, and TLJ stuff won't be out until December so I very much doubt it's even finished playtesting yet. Why would they print it 6 months early and pay for warehousing?

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Poopy Palpy
Jun 10, 2000

Im da fwiggin Poopy Palpy XD
If the TLJ ships aren't finalized yet (I won't say done playtesting because FFG doesn't do playtesting) they won't be out in December.

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