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In a local Facebook Warmahorde group, some Cryx player typed out a bitch fit about how Mk.3 is dead. Highlights from the original post and comments include: Random and nonsensical use of the word literally. OP Claiming the game is so bad it's damaging his personal life. OP's implied statement that Games Workshop and Warhammer 40k is the reason he doesn't trust new edition of games anymore. OP declaring he's not selling any of his poo poo in case someone wants to play Mk.2. Multiple "Try _____ instead!" comments.
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# ? Jun 23, 2017 07:34 |
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# ? Jun 1, 2024 05:42 |
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Forzelt posted:Steamroller this weekend and I cannot decide on a pairing. So let's have the magic of SA democracy decide among: 1, for Dragon.
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# ? Jun 23, 2017 08:50 |
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TheInvisiblePooka posted:Multiple "Try _____ instead!" comments. You can just say guild ball, unless this exact farce is playing out in multiple Facebook groups
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# ? Jun 23, 2017 13:01 |
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Forzelt posted:Steamroller this weekend and I cannot decide on a pairing. So let's have the magic of SA democracy decide among: The answer is Harkevich, because I'm not playing in this tournament and it's the one I want to play against the least.
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# ? Jun 23, 2017 14:15 |
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Possibly going to a team event this weekend, and trying to see if I'm making a horrible mistake ahead of time. My pairing looks to be Xerxis1 w/ a modified fist + Zaal2 w/ the standard load out of immortals and souls recycling. Do you guys a) see a big hole in the coverage between the two list ideas, and b) think the fist is good enough to be worth playing in MK3? I figure I'm going to be Mr. grenade jumper since I'm not very good, but I'd rather learn some on how to play versus just get my rear end beat and drink like a fish all day.
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# ? Jun 23, 2017 15:39 |
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SHY NUDIST GRRL posted:You can just say guild ball, unless this exact farce is playing out in multiple Facebook groups No idea if it's playing out in multiple groups, but I think we are talking about the same dude-bro. I'm guessing that since dude-bro was a Mk.2 Cryx player, he's upset he lost the auto-win Denny button (which he lost at the end of Mk.2 anyway). There are issues I have with the game, but none of those issues are so overwhelming that they made me consider quitting the game. Warmahordes is seriously one of the best games out there right now. I've adapted to every errata and update they've dropped with great success (success being measured in fun).
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# ? Jun 23, 2017 16:37 |
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I can't be the only one who thinks guild ball is loving boring
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# ? Jun 23, 2017 17:50 |
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There are statistically more than 0 other people that like timed turns too.
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# ? Jun 23, 2017 18:01 |
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SHY NUDIST GRRL posted:There are statistically more than 0 other people that like timed turns too. sorry you can't handle the breakneck pace
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# ? Jun 23, 2017 18:24 |
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Guildball was hot for like 2 months around here. (to be fair, it was hot with like, 10-12 people maybe.) Now it's completely died out. I'm not against the game in theory. But if I'm going to get into a minis game, I have to be into the aesthetics. And none of the teams interested me enough in that way.
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# ? Jun 23, 2017 18:27 |
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Fyrbrand posted:Guildball was hot for like 2 months around here. (to be fair, it was hot with like, 10-12 people maybe.) Now it's completely died out. I'm not against the game in theory. But if I'm going to get into a minis game, I have to be into the aesthetics. And none of the teams interested me enough in that way. I bought two teams with part of the money I got for selling my 'hams so I could try it out and whatnot, but I never actually did anything beyond priming them. Of course part of that is because I was unemployed and ran out of Adderall. I can't wait to get on my new job's insurance so I can paint again
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# ? Jun 23, 2017 18:30 |
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S.J. posted:sorry you can't handle the breakneck pace Sorry I'm too busy keeping up with the lightspeed pace of alternating activations I'm just ragging on you. I think Mark 3's biggest problem was that it released incomplete. Our gators player lost interest by the time the theme came out. One of our cryx players quit. I'm surprised our skorne player stuck through it. Every week the battle engines rules aren't in war room is another that too few people might be playing wm at the store.
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# ? Jun 23, 2017 19:44 |
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I think the only reason Skorne players stuck through it is that they were promised a faction overhaul relatively early into Mk3, and from what I can tell it was delivered solidly. On a note that is, I swear, not THE SKY IS FALLING AND IM QUITTING THE GAME, would anyone be interested buying a pile of Legion? Not really digging them in Mk3, and trimming down from 5 factions to 4 certainly wouldn't kill me. I'll post a list if anyone is interested, I think the lot is like $450 MSRP and I'd be happy to sell it for like 40% of retail. Honestly, I should probably trim down to 3 factions if not 2, but I'm pretty fond of my angry robots, angry catholics, angry elves, and angry smurfs and I don't know which I'd sell. Probably elves or smurfs, but the hootch hauler has me real interested in my Trolls again, and I will always have a very, very soft spot for Rahn.
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# ? Jun 23, 2017 20:15 |
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I'm getting kromac2 soon so I can actually play the Storm Raptor properly. I feel dirty D:
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# ? Jun 23, 2017 20:33 |
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SHY NUDIST GRRL posted:Sorry I'm too busy keeping up with the lightspeed pace of alternating activations I know, I'm just giving you poo poo. You're right about the launch though.
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# ? Jun 23, 2017 20:40 |
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SHY NUDIST GRRL posted:I think Mark 3's biggest problem was that it released incomplete. Agreed. I feel that PP rushed themselves because of a self-imposed deadline. You can clearly tell that some parts were half assed on launch. Mind you, they set their own deadline, and nobody but themselves could hold them to it. With so many people already happy with Mk.2, there was no real rush for Mk.3 to hit the shelves. The game was not in some dire situation that required an 8th edition 40k level rebalancing. Thankfully, CID is doing... "better" than PP was doing on their own. I think the CID is fantastic overall, and has definitely corrected issues. However, I'm also a Cygnar player, and have gotten the best poo poo out of CID since Skorne re-dropped.
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# ? Jun 23, 2017 22:14 |
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TheInvisiblePooka posted:Agreed. I feel that PP rushed themselves because of a self-imposed deadline. You can clearly tell that some parts were half assed on launch. Mind you, they set their own deadline, and nobody but themselves could hold them to it. With so many people already happy with Mk.2, there was no real rush for Mk.3 to hit the shelves. The game was not in some dire situation that required an 8th edition 40k level rebalancing. The theme forces were pretty dire
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# ? Jun 23, 2017 22:24 |
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Theme forces is a complete boondoggle until there's a ton of them
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# ? Jun 23, 2017 22:28 |
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Theme forces are a bad idea in general because they've just turned them into a way to get free points. The new themes are agressively uninteresting(free solo for every 20 points and.*rolls dice* 2 inches of deployment) and I wish they would have skipped over them to a more in depth subfaction system.
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# ? Jun 23, 2017 23:05 |
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I remember before Mk3 was announced that people were starting to rumble about how the release schedule wasn't updating. Maybe it was a combination of not having enough releases to buffer a few months and wanting to launch at LnL? Though I also do remember hearing a rumor that a disgruntled individual was threatening to leak Mk3 details and forcing their hand early - although again, rumors.
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# ? Jun 23, 2017 23:38 |
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counterspin posted:Theme forces are a bad idea in general because they've just turned them into a way to get free points. The new themes are agressively uninteresting(free solo for every 20 points and.*rolls dice* 2 inches of deployment) and I wish they would have skipped over them to a more in depth subfaction system. Themes are needed for tournament play because they limit the number of top-end lists, which is important knowledge for choosing one's own lists, etc. Themes are fairly stupid for casual play, though.
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# ? Jun 24, 2017 00:20 |
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counterspin posted:Theme forces are a bad idea in general because they've just turned them into a way to get free points. The new themes are agressively uninteresting(free solo for every 20 points and.*rolls dice* 2 inches of deployment) and I wish they would have skipped over them to a more in depth subfaction system. This is pretty much my opinion to a T. Free points have basically cut the variety of lists I've been seeing in half.
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# ? Jun 24, 2017 00:26 |
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The problem is that the game seems balanced around theme lists, solos and infantry seem over costed until they're giving or are free points. But there isn't enough lists for this to be balanced, and also there are themes where warjacks give free points.
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# ? Jun 24, 2017 01:29 |
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Jimmy Hats posted:Themes are needed for tournament play because they limit the number of top-end lists, which is important knowledge for choosing one's own lists, etc. Themes are fairly stupid for casual play, though. Why? I'd figure that forcing people into novel situations would be a better test of skill than that you understand the 30 or whatever competitive lists. The most interesting games I play are the ones that are about novel interactions and how you use your army as a toolbox to solve a problem you haven't already anticipated. Themes as they currently exist are just awful, since you effectively force armies into 1-3 different straightjackets or play 10%+ down. I think the reason I enjoy Skorne so much right now is that they can effectively ignore the theme game, but I expect that the number of "playable" lists will go down dramatically as soon as the forces book comes out and things like the Zaal2 Immortals lists either gets 10-15 free points it didn't need or is forced to compete for play time against lists that have 2-3 free solos wandering around. I'd prefer if they just released another wave of 4-5 more themes per faction immediately, so that we could at least get the variance that could be had with themes back in MK2.
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# ? Jun 24, 2017 01:37 |
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rkajdi posted:Why? I'd figure that forcing people into novel situations would be a better test of skill than that you understand the 30 or whatever competitive lists. The most interesting games I play are the ones that are about novel interactions and how you use your army as a toolbox to solve a problem you haven't already anticipated. It's not about being interesting, or fun, it's a competitive exercise. The idea is that you have a reasonable idea of what to expect so you can pick your two lists to cover as many bases as possible, so you don't end up playing unwinnable games.
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# ? Jun 24, 2017 01:44 |
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On one hand, I feel themes are too good to not play. On the other, my best list is a Stryker2 list that is not in theme. Stryker2 *Squire *Lancer *Ol'Rowdy Duke Runewood Captain Finn Journeyman *Firefly Major Gibbs Laddermore Max Storm Lances Max Trencher Commandos I think theme lists need to be more restrictive on what people can take. This is especially true in the warjack/beast department. For example, Heavy Metal being the only theme list you can bring colossals in; or only being allowed to bring non-colossal electricity immune jacks in Storm Division. Themes as they are today reward skewed play with more ability to skew. To not play a theme is to play down 10 or 15 points from your opponent, who may also get bonus abilities at set up.
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# ? Jun 24, 2017 01:53 |
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Themes are clearly how Privateer wants the game to work (I mean, they've said so) but I guess I disagree with them. The 'free points' themes are basically too good to pass up, and even a lot of the time if you're out for casual game night you almost have to be in theme so you don't end up in a game where you're playing down a bunch of points, which isn't great. Then again when PP has tried more creative theme bonuses it's been a rough road (people melting down about losing AD, shield guarding with the War Carriage) as well so v0v.
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# ? Jun 24, 2017 02:16 |
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The free points plus +1 to go first seems to be the only thing people will accept as theme bonuses. As mentioned above the meltdowns over loss of AD just sets people off. I think being a bit more restrictive in what heavies/lights could take could work. Its hard to say until people make lists, an there is ever always the crowd that will try to take one jack an spam, sloan an nine hunters come to mind right at release, which they adjusted for at release. Sometimes I wonder if they at PP actually do undetstand how their community plays the game. CiD seems to be their attempt at it. I like it. Fake edit: fat fingers
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# ? Jun 24, 2017 03:13 |
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evenworse username posted:The 'free points' themes are basically too good to pass up, and even a lot of the time if you're out for casual game night you almost have to be in theme so you don't end up in a game where you're playing down a bunch of points, which isn't great. Yeah the local rule of thumb is that if one guy doesn't want to play in theme than neither of you should be in theme.
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# ? Jun 24, 2017 04:02 |
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I think themes work pretty well for mercs and minions. But it's probably because there isn't much space more themes. But they feel correctly restrictive. I expect themes to be completely reworked down the line
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# ? Jun 24, 2017 04:21 |
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Don't allow more than one free thing in a theme list
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# ? Jun 24, 2017 05:20 |
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Don't allow any free things in a theme, because it defeats the entire point of the costing system.
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# ? Jun 24, 2017 05:43 |
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also that giving out special abilities is fine, I wish they'd gone harder down that route
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# ? Jun 24, 2017 05:49 |
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If we are always supposed to be playing in theme then what the gently caress am I supposed to do with all these models that don't fit in any themes? Like okay if it was the good models that were out of theme and the suboptimal ones that were elevated by a theme, cool, but deliverers and zealots don't fit in any theme and i can't imagine a theme for them that would be broad enough so I guess they just stay shelved since they don't get 15+ free points...
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# ? Jun 24, 2017 06:12 |
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I guarantee you everything will be getting a theme that it can go into.
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# ? Jun 24, 2017 06:16 |
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S.J. posted:I guarantee you everything will be getting a theme that it can go into. I'd believe this but Long Gunners...
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# ? Jun 24, 2017 06:19 |
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Pyrolocutus posted:I remember before Mk3 was announced that people were starting to rumble about how the release schedule wasn't updating. Maybe it was a combination of not having enough releases to buffer a few months and wanting to launch at LnL? Though I also do remember hearing a rumor that a disgruntled individual was threatening to leak Mk3 details and forcing their hand early - although again, rumors. There were multiple models with mk2 rules that never got released in mk2, like the Desert Hydra. They took the time to mockup cards to disguise the mk3 announcement, which is weird. Jimmy Hats posted:It's not about being interesting, or fun, it's a competitive exercise. The idea is that you have a reasonable idea of what to expect so you can pick your two lists to cover as many bases as possible, so you don't end up playing unwinnable games. This is dumb. You'll naturally get tiered lists on any competitive meta, all with tech choices and player flair. That's a side effect of any competitive game, from M:tg to DotA. Structuring it with tiers makes the devs seem controlling and forcing specific metas instead of letting them evolve. It's almost like they're scared of players using non-doctrined lists.
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# ? Jun 24, 2017 07:37 |
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Friend of mine came up with the FA 1 Theme list. You can take anything in your faction but it is restricted to FA 1. Give free solos and CA at every 25 points and +1 to the starting roll. It's as generic as you can get and yet gives you a lot of flexibility.
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# ? Jun 24, 2017 12:20 |
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Jimmy Hats posted:It's not about being interesting, or fun, it's a competitive exercise. The idea is that you have a reasonable idea of what to expect so you can pick your two lists to cover as many bases as possible, so you don't end up playing unwinnable games. Hunh? Competitive gaming is supposed to be interesting and fun. It's not supposed to be a the limited kind of contest you're talking about. If you are dumb and bring something that someone can Rube Goldberg a counter to, you should lose. The theme limitations make it much harder to do so, which means you get to play sloppier since you know the answers. Seriously, this is like getting angry that the other team in football discovered the a new play, or a baseball team uses the shift. Getting out-thought by people is a good thing in gaming, not a bad one. It might also move people back away from stilted lists, which could also be a positive.
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# ? Jun 24, 2017 12:27 |
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# ? Jun 1, 2024 05:42 |
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S.J. posted:also that The problem there is that it would be hard to not give it to specific units and then the themes become laser focused. It's okay in minions because they already have a small bench.
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# ? Jun 24, 2017 12:46 |