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Its not silent hill without a modicum of ever shifting blur imo.
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# ? Jun 15, 2017 20:51 |
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# ? Jun 8, 2024 07:45 |
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discworld is all I read posted:I don't know if it's really an option, but personally neither of those options look great. I thought that comparatively the PC version just looked better:
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# ? Jun 15, 2017 23:21 |
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PMush Perfect posted:Is the one on the left a JJ Abrams joke or is that literally how the game looks
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# ? Jun 15, 2017 23:45 |
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Is anyone else having trouble with lpix.org? I'm getting an NET::ERR_CERT_DATE_INVALID error when I try to load it.
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# ? Jun 16, 2017 02:29 |
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TooMuchAbstraction posted:Is anyone else having trouble with lpix.org? I'm getting an NET::ERR_CERT_DATE_INVALID error when I try to load it. Security certificate seems to have expired.
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# ? Jun 16, 2017 02:31 |
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Should be fixed now. Sorry about that, I had a calendar event in to renew the certs back at the start of the month but it didn't have an actual popup set so I completely forgot.
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# ? Jun 16, 2017 08:58 |
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Alright, so here's an idea I've been kicking around for a while.quote:
And second, would anybody else be interested if I were to try posting this as part of a "Let's Break" megathread? There are a lot of games that could be abused in amusing ways, even if they aren't worthy of a full playthrough. Things like the Navarro run in Fallout 2, or sequence breaking in GTA Vice City, or anything like the anti-playthroughs on this page. Except the Morrowind one. That one being so terrible is part of what inspired me to do this.
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# ? Jun 17, 2017 20:18 |
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I would love a "Let's Break" megathread. Also Breaking Morrowind sounds fun and something I can follow along with (since my lovely computer can play Morrowind) so I can't wait to see more.
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# ? Jun 18, 2017 00:19 |
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The Wu-Tang Secret posted:Alright, so here's an idea I've been kicking around for a while. I liked the video. Good casual tone and I love the concept, would definitely be interested in seeing someone break Morrowind in half. You might consider dropping the game volume just a touch, it's occasionally hard to hear you over it (for example, the item noises around 17:40). Apart from that though it looks good to me.
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# ? Jun 18, 2017 03:32 |
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I've been thinking of doing a screenshot LP of Final Fantasy Tactics A2: Grimoire of the Rift, since it isn't on the archive yet despite a few attempts. Intro post: https://lpix.org/sslptest/index.php?id=147725 First update: https://lpix.org/sslptest/index.php?id=147726 Example update: https://lpix.org/sslptest/index.php?id=147938 There's a few moments in the game that won't translate to screenshots all that well, and I'd like to use webms for those instead. For example, this moment from the first update: https://zippy.gfycat.com/LiquidGiftedLamprey.webm (The SSLP test poster doesn't embed them. I'm hoping it'll flow a little better in the actual updates.) I prefer webms over gifs because they're usually smaller files and don't autoplay in most browsers. Since these moments are usually only a few seconds long, videos aren't worth the effort. Edit: Shoot, looks like webms do autoplay? I know there's some videos you can embed that don't, e.g.: https://forums.somethingawful.com/showthread.php?threadid=3814221&userid=0&perpage=40&pagenumber=5#post470636935 Maybe it's a hosting thing. Solumin fucked around with this message at 04:45 on Jun 18, 2017 |
# ? Jun 18, 2017 04:41 |
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As long as the webms aren't that long, autoplaying is no big deal. I assume you checked if the webms can be hosted on lpix? I don't know what gfycat's retention rules are, but they're probably not as good as lpix's are. Your first update looks good; I didn't bother to check the example update. My only critique is that, having personally done a lengthy RPG LP where all of my commentary was in italics, in retrospect I don't think it's really necessary -- all of the non-LPer text will be prefaced by a portrait, after all. So I'd say ditch the italics. Good luck with the LP! Remember to announce it in the New LPs thread when it launches.
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# ? Jun 18, 2017 05:16 |
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Last year I tried my hand at a LP that used webms exclusively instead of the standard gifs. Don't follow in my footsteps in that regard. While webms are much smaller and nicer, the fact that they autoplay and the fact that they're straight up embedded MP4 files means that having more than a couple on a page is gonna start crashing browsers. There's a long explanation for why, but the takeaway is people aren't going to read a thread that crashes browsers. So I would either use them sparingly, directly link to them like this, or just use gifs instead.
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# ? Jun 18, 2017 13:13 |
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The way SA embeds MP4s is weird since it was a temp hackjob that probably won't be fixed until we move to Xenforo. It'll autoplay anything that comes from Imgur or Gfycat, but anywhere else that hosts MP4s will not autoplay. My advice is to avoid using those sites and use other MP4 hosts (the two I use regularly are Nya.is and Mixtape.moe) so that your MP4s won't autoplay. Hopefully after the forums move and we get proper MP4 support we'll have better solutions. Also, it's not worth using WebM since it's just a less compatible form of MP4 anyway.
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# ? Jun 18, 2017 14:07 |
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Mega64 posted:The way SA embeds MP4s is weird since it was a temp hackjob that probably won't be fixed until we move to Xenforo. That's disappointing. I forgot about longevity, so I might as well just use GIFs and host them on LPix. Thank you all! Now I just have to make sure I can actually commit to doing the LP.
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# ? Jun 18, 2017 23:39 |
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The Wu-Tang Secret posted:Alright, so here's an idea I've been kicking around for a while. Just wanted to chime in and say that the video was good, and the idea for a Morrowind breaking LP would be very welcome!
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# ? Jun 22, 2017 15:18 |
Edit: this is not the place, my apologies.
BoldFrankensteinMir fucked around with this message at 00:11 on Jun 24, 2017 |
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# ? Jun 23, 2017 22:50 |
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BoldFrankensteinMir posted:Hello friends. I'm a terrible no-good deadbeat OP right now because I'm on the middle of moving and trying reeeeal hard to squeeze out another goblin thread update on my lovely spare computer set up on a desk made of a door and some crates. It's not going well and I feel super guilty about it. wrong thread
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# ? Jun 23, 2017 22:53 |
The Ayshkerbundy posted:wrong thread Is it? My bad, sorry. Actual relevance: I also think that broken Morrowind LP sounds awesome
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# ? Jun 23, 2017 22:58 |
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did the LP Zone burn out and die yet
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# ? Jun 24, 2017 22:34 |
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I have a new LP ready to go, with plenty of backlog to keep updates timely. Problem is it starts a little slow as my co-commentator and I work out some logistical issues involving stream lag. By the second session we've resolved the issues, but because of the nature of the LP (Blind + Live Commentary) redoing the beginning isn't really an option. Do I just make the thread with the first episode and hope for the best, or should I start with three episodes so people can see what the rest of the LP will be like from the start?
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# ? Jun 25, 2017 00:36 |
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The Wu-Tang Secret posted:Alright, so here's an idea I've been kicking around for a while. The only thing I notice is that you don't reduce the game audio when you're talking making it hard to hear you at points. You might want to edit some of the excess save and load out as well. Looks good though, I'm excited for it.
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# ? Jun 25, 2017 00:58 |
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SystemLogoff posted:The only thing I notice is that you don't reduce the game audio when you're talking making it hard to hear you at points. Edit: But the new drive is a hybrid, so that should make saving and loading faster! The Wu-Tang Secret fucked around with this message at 07:55 on Jun 25, 2017 |
# ? Jun 25, 2017 05:39 |
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ZiegeDame posted:I have a new LP ready to go, with plenty of backlog to keep updates timely. Problem is it starts a little slow as my co-commentator and I work out some logistical issues involving stream lag. By the second session we've resolved the issues, but because of the nature of the LP (Blind + Live Commentary) redoing the beginning isn't really an option. Do I just make the thread with the first episode and hope for the best, or should I start with three episodes so people can see what the rest of the LP will be like from the start? Without further info, I suggest you add the occassional line of post-commentary or subtitling to explain to the viewer what's going on and till what time in the video they can skip if they don't want to see you fiddling around with settings. Alternatively, you could just do a bit of editing, cutting the boring parts out entirely.
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# ? Jun 25, 2017 06:31 |
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Carbon dioxide posted:Without further info, I suggest you add the occassional line of post-commentary or subtitling to explain to the viewer what's going on and till what time in the video they can skip if they don't want to see you fiddling around with settings. Alternatively, you could just do a bit of editing, cutting the boring parts out entirely. Oh it's nothing as bad as fiddling with setting on camera. Mostly just too much meta-commentary about the stream delay compared to actually commentary on the game. Probably I'm just being too much of a perfectionist. (I tend to do that.) https://www.youtube.com/watch?v=hqYe0h5J4gg&t=2100s Like here where my partner is mostly silent and I'm flying solo because of stream delay. Probably I'm overthinking this and should
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# ? Jun 25, 2017 07:49 |
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ZiegeDame posted:Oh it's nothing as bad as fiddling with setting on camera. Mostly just too much meta-commentary about the stream delay compared to actually commentary on the game. Probably I'm just being too much of a perfectionist. (I tend to do that.) At the very least you might want to enable embedding of your videos. I had to click through to youtube and then to your timestamp manually because you turned off embeds.
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# ? Jun 25, 2017 08:07 |
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I've been thinking about this idea for a while now and I'd like to know if I can do this. I was thinking about making a thread that warns people when threads in the LP forums are going to be archived. There could be any number of reasons to prevent a thread from getting archived, such as someone needing a little reminder that they were working on something (especially when the OP locks the thread and because they don't have platinum they can't receive PMs to remind them). Here is an example of how the thread would work: -------------------------------------------------- Friday, June 30
-------------------------------------------------- What this means is that the next day, July 1st, is the day these threads are archived, so the last day for someone to post in any of those threads is June 30. And the warning thread will be updated with each post a different day up to at least a week, 2 weeks tops. I think that's enough time to warn people in advance. Also, I wasn't sure if I should include the name of the OP with each thread as there could be multiple contributors. What do you think?
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# ? Jul 1, 2017 01:47 |
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As a thread creator, that sounds like it would fall somewhere between pointless and actively annoying. Obviously I can't speak for everyone, but I can't think of a single instance where a thread of mine would fall into archives and I hadn't already abandoned it for one reason or another. I certainly wouldn't want people bumping a thread I had no intention of continuing, and if you regularly go 2 months without updating, then maybe you're not really in a position to be doing LPs right now?
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# ? Jul 1, 2017 05:02 |
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It also sounds like an attempt to subvert the forum system and encourage bumping. The archive cutoff is not that strict; any remotely active thread will have no trouble staying out of the archives.
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# ? Jul 1, 2017 05:18 |
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Yeah, I don't think it's really necessary. If it's been 2 months, it'll likely be bumped by the OP already if they really intend to continue it. And if they forget about a thread for that long, they probably had no intention of continuing it anyway.
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# ? Jul 1, 2017 05:38 |
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The onus should be on the OP of the thread to keep bumping it if they have additional content planned. For example, I've had to bump the Ace Combat 04 LP thread twice now since I've "finished" with it because I'm going to be coming back to it and finally doing the bonus video update for it once I get done with AC5. We already have 7 stickied threads between the Sandcastle, Tech Support, the Request List, and the rest--8 if Fedule and/or Mega64 ever get around to posting the updated Subforum Rules thread. I think 9 is well past belaboring the point.
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# ? Jul 1, 2017 05:56 |
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I'm thinking of making a Dragon Quest Monsters: Joker SSLP and have already made the first update - could people give any feedback? Are the images too big, for example? https://lpix.org/sslptest/index.php?id=148122
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# ? Jul 1, 2017 13:05 |
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Epicmissingno posted:I'm thinking of making a Dragon Quest Monsters: Joker SSLP and have already made the first update - could people give any feedback? Are the images too big, for example? Ohh! I've been waiting for an SSLP of this! I had it on the Request List for like, a year, before I let it fall off. Anyway, screen size looks fine to me, but things look a little fuzzy. I don't know how to remedy that, but I'm sure someone here can tell you.
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# ? Jul 1, 2017 15:52 |
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My thread fell into archives because I forgot LP had a shorter time window before archiving. Maybe we should all post about "2 months" more so people will learn through osmosis.
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# ? Jul 1, 2017 15:54 |
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I will never forget. Once I tried to record Project Zero, but the girl I tried to photograph went straight through my camera, into my living room and wiped my data! 5 minutes later I got a phone call saying "2 Months..." Then two months later, my thread died. The entire OP was replaced with just 6 characters:
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# ? Jul 1, 2017 16:22 |
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I went ahead and added it to the Q&A in the OP.JordanKai posted:: How long can a thread go without posts before it falls into the forum archives? Let me know if you think it needs tweaking or whatever.
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# ? Jul 1, 2017 17:07 |
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Epicmissingno posted:I'm thinking of making a Dragon Quest Monsters: Joker SSLP and have already made the first update - could people give any feedback? Are the images too big, for example? I do think your dialogue portraits are a bit large, though. I'd go with 75 x 75, or even 50 x 50. Also, the NPC portraits could use an indication of who we're talking to; "asterisk" must be the most prolific character in that game. What I'd suggest, and what I'm planning to do in an LP of Dragon Quest IX I have upcoming, is to grab sprite sheets from other DQ games (especially the DS remakes) for NPC characters and use NPC sprites for the character portraits for generic NPCs.
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# ? Jul 1, 2017 17:58 |
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yeah outside of the * character portrait (either screenshot the npc or just type in the *) it looks fine to me
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# ? Jul 1, 2017 20:38 |
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Asterisk is fine with me. I've done LPs where I did portraits for every single NPC and it ate up so much time and drove me crazy enough that I almost abandoned the two LPs I put all that effort in. You may want to come up with a better-looking generic portrait, but I do think it's a better time and sanity investment to just have a giant catch-all for general minor NPCs than to make portraits for every single NPC you encounter.
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# ? Jul 1, 2017 21:03 |
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Commander Keene posted:The images are fine in size. They're clear and not too pixelated. Unfortunately there are no equivalent sprites for some of the character models in this game, most notably the blue-haired scouts. I will take the portrait size into account, though! The Ayshkerbundy posted:yeah outside of the * character portrait (either screenshot the npc or just type in the *) it looks fine to me I'm thinking that using the in-game model should be reserved for uniquely named characters who share their model with generic NPCs, like Black Jacques. It just feels wrong to me to have a unique character with the same portrait as a generic NPC. Also it might just be me but typing "*" for generic NPCs while having character portraits in the same conversation feels like it's harder to read since the indentation is different. Thanks for the feedback, anyway. I'll probably try to find a better generic NPC portrait.
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# ? Jul 2, 2017 01:10 |
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# ? Jun 8, 2024 07:45 |
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Epicmissingno posted:I'm thinking of making a Dragon Quest Monsters: Joker SSLP and have already made the first update - could people give any feedback? Are the images too big, for example? Images are blurry and weigh like a ton. Try resizing your raw images to 200% (or maybe 300%) using nearest neighbour instead of whatever you're doing now. I'm not sure if png will work if you do it properly, but right now they're 500kb each and should most definitely be jpgs instead.
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# ? Jul 2, 2017 05:57 |