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What is this game? Stellaris is a sci-fi 4X "grand strategy" game by Paradox whom is popular for similar game series Crusader Kings, Europa Universalis, and Hearts of Iron which are of course in different settings and themes. The player controls an interstellar empire to colonize and conquer other worlds and interact with other interstellar empires either through war or diplomacy. What is the format of this LP? This LP will be done in the format of a video LP. I have recruited a couple of co-commentators: CirclMastr and HerrTog; who will also be acting as my political advisors helping me make some of the important decisions. I will be screen-sharing with them so they will be able to provide their live commentary. They are not familiar with the intricacies of the game, though, so it will likely be mostly under my control. But there will be opportunities for audience participation deciding some of our major political decisions as well as helping name any of the many things in the game that can be renamed. What MODs are being used? I am not playing with any MODs, but I am playing with all the available DLCs: Leviathans Story Pack, Utopia Expansion, and Plantoids Species Portraits. Otherwise, the game is the vanilla version. This game looks amazing! If my LP has compelled any of you to try this game out for yourselves, it is currently as of writing this post (June 23, 2017) part of the Steam Summer Sale, and the Digital Anniversary Bundle which includes the base game and all DLC I mentioned is available for less than $45. What's this about audience participation? I am inviting the viewers to participate in a few ways. I already mentioned that they can propose certain political actions between videos. Such proposals could be something like "go to war with this Empire", "colonize this Planet", "set these policies", "follow this tradition tree and choose this ascension", etc. Also, my first videos are just to introduce and teach some of the important details of the game, and once the LP properly starts, I will be playing an empire the audience chooses. More details on that below. Also, viewers will be able to offer names, their own or something else, to name things such as Leaders, Planets, Sectors, Systems and Stars, Ships, Ship classes, or anything else I can find that I can rename. Anyone that does offer a name, please include what you want the name to be applied to. If any Leaders are given name and they die, I may rename something else to honor them. Introduction and Tutorial Videos For now, here are the videos from the session where I introduce to my co-commentators and the audience Stellaris.
LP Stellaris 0-2: Now the game has started, and I demonstrate how a player should probably start and general empire management. LP Stellaris 0-3: Finally we create our first off-world colony and have some other close encounters of various kinds. LP Stellaris 1-1: Proper LP has begun with the winning empire. LP Stellaris 1-2: We first discover spaceborne aliens and plan our first colony. LP Stellaris 2-1: LP Continues and we begin naming planets in our home system. Empire Proposal Before the LP properly starts, I invite the audience to suggest what kind of empire we will be playing. Anyone may propose an empire of their design. I have in the first video highlighted each of the racial and government traits and details, so viewers should be able to pause and look through each of them to choose. Alternatively, you may refer to either the Stellaris Wiki or the traits listed below. The following is the format I would prefer empires to be proposed in, anything in square brackets [] is a placeholder for an entry: [Empire Name] [Phenotype] [Species Portrait] [General Description] (This is how I know which portrait to use including where the portrait is placed in the grid. Format this as something like "Mammalian (6,2) Flying Monkeys" or "Fungoid (2,2) Mushroom".) [Species Name] [Species Plural] [Species Adjective] [Name List] [Racial Trait 1], [Racial Trait 2], [Racial Trait 3], ... [Ruler Name] [Gender] [Ruler Title Male] [Ruler Title Female] [Heir Title Male] [Heir Title Female] (if applicable) [Phenotype] [Hairstyle] [Color Variant] [Clothes] [Room] [Homeworld Name] [Star Name] [Starting Star System] (Sol, Deneb, or Random) [Homeworld Type] [City Appearance] [Ethic 1], [Ethic 2], [Ethic 3] [Authority] [Civic 1], [Civic 2] [Empire Name] [Empire Adjective] [Emblem Group] [Emblem Design] [General Description] (much like with Species Portrait, this will be listed as a group then coordinate and a description) [Primary Color] [Secondary Color] (These can also be listed as a coordinate on the grid as well as the color name) [Flag Pattern] (Again with a coordinate and description) [Starting Weapons] [FTL Method] [Ship Appearance] As an example, here's an empire I made some time ago. Jhabbanid Swarm Arthropoid (6,2) Spider Jhabbanid Jhabbanid Jhabbanan Mammalian 3 Sedentary, Non-Adaptave, Rapid Breeders, Very Strong, Resilient Kul-Sarw Female King Queen Crown Prince Crown Princess 1 1 1 1 6 Athull Jor Athull Random Savanna Arthropoid City Fanatic Authoritarian, Militarist Imperial Nationalistic Zeal, Warrior Culture Jhabbanid Swarm Jhabbanan Pointy (4,3) Boney Wings (5,3) Blue (3,2) Red (3,3) Separating Lines Projectile Weapons Hyperspace Arthropoid Ships It would also be appreciated if you provide a screenshot of your summary screen if you generated your empire in the Stellaris game like such: Traits and Mechanics in Detail Racial Traits
Agrarian: +15% Food, -2 Points Thrifty: +15% Energy Credits, -2 Points Industrious: +15% Minerals, -2 Points Intelligent: +10% all research, -2 Points Natural Engineers: +15% Engineering, -1 Point Natural Physicists: +15% Physics, -1 Point Natural Sociologists: +15% Society, -1 Point Extremely Adaptive: +20% Habitability, -4 Points Adaptive: +10% Habitability, -2 Points Non-adaptive: -10% Habitability, +2 Points Rapid Breeders: +15% Growth Speed, -1 Point Slow Breeders: -15% Growth Speed, +1 Point Talented: +1 Leader Level, -1 Point Quick Learners: +25% Leader Experience Gain, -1 Point Slow Learners: -25% Leader Experience Gain, +1 Point Very Strong: +40% Army Damage, +10% Minerals, -3 Points Strong: +20% Army Damage, +5% Minerals, -1 Point Weak: -20% Army Damage, -5% Minerals, +1 Point Nomadic: +50% Migration Speed, -25% Resettlement Cost, -1 Point Sedentary: -50% Migration Speed, +25% Resettlement Cost, +1 Point Communal: +5% Happiness, -1 Point Solitary: -5% Happiness, +1 Point Charismatic: +25 Ruler Opinion Impact, -1 Point Repugnant: -25 Ruler Opinion Impact, +1 Point Conformists: +25% Governing Ethics Attraction, -2 Points Deviants: -15% Governing Ethics Attraction, +1 Point Venerable: +75 Years Leader Lifespan, -4 Points Enduring: +15 Years Leader Lifespan, -1 Point Fleeting: -10 Years Leader Lifespan, +1 Point Decadent: -10% Happiness without Slaves, +1 Point Resilient: +100% Garrison Health, +50% Fortifications Defensive Bonus, -1 Point Conservationists: -10% Consumer Goods Cost, -1 Point Wasteful: +10% Consumer Goods Cost, +1 Point Government Ethics An empire can have 3 Ethics Points which can either be distributed as 3 normal Ethics, a Fanatic Ethic and a normal one, or a Hive-minded.
Fanatic Militarist: same except +20% Army Damage, +20% Fire Rate Pacifist: Cannot use Unrestricted Wars Policy, +20% Monthly Unity, +2 Core Sector Systems Fanatic Pacifist: Must use Defensive Wars Policy, +40% Monthly Unity, +4 Core Sector Systems Xenophobe: Can Purge and Displace aliens, Can Enslave aliens, Decreased Opinion for other species, Cannot give aliens Full Citizenship, Cannot allow aliens Full Military Service, Cannot use Refugees Welcome species Policy, +15% Rivalry Influence Gain, +15% Border Range Fanatic Xenophobe: same except +30% Rivalry Influence Gain, +15% Border Range Xenophile: Increased Opinion for other species, Cannot use Full Native Interference Policy, Cannot use No Refugees species Policy, +25% Trust Growth, -25% Diplomatic Influence Cost Fanatic Xenophobe: same except Must give aliens Full Citizenship, +50% Trust Growth, -50% Diplomatic Influence Cost Egalitarian: Cannot use Autocratic Government Forms, Allows Utopian Living Standards, Cannot use Migration Controls for Full Citizenship species, +15% Faction Influence Gain, -10% Consumer Goods Cost Fanatic Egalitarian: Must use Democratic Government Form, Allows Utopian Living Standards, Cannot use Impoverished Living Standards for Full Citizenship Species, Cannot use Migration Controls for Full Citizenship species, +30% Faction Influence Gain, -20% Consumer Goods Cost Authoritarian: Allows Caste System species Policy, Cannot use Democratic Government Forms, Can Displace Species, -25% Resettlement Cost, -10% Slave Unrest Fanatic Authoritarian: same except Must have Autocratic Government Forms, -50% Resettlement Cost, -20% Slave Unrest Materialist: Can use Full AI Rights Policy, -10% Robot Maintenance Cost, +5% Research Speed Fanatic Materialist: same except -20% Robot Maintenance Cost, +10% Research Speed Spiritualist: Can Research Psionic Technologies, Can Build Temple Buildings, Must have AI Outlawed Policy, -10 Unrest, +15% Governing Ethics Attraction Fanatic Spiritualist: same except -20 Unrest, +30% Governing Ethics Attraction Hive-minded: Must use Hive Mind Authority, Can use Full Orbital Bombardment Policy, Hive Mind Rulers are Immortal, Hive-minded Pops are unaffected by Happiness and will not join Factions, Hive-minded Pops cannot survive in non-Hive Mind Empires, non-Hive-minded Pops cannot survive in Hive Mind Empires, Must have AI Outlawed Policy, Cannot follow Psionic or Synthetic Ascension Paths, Can genetically modify species to become Hive-minded if Biological Ascension Path is completed, +1 Monthly Influence, +20% Monthly Unity, +10% Habitability, +25% Growth Speed (Hive-minded costs all 3 Ethics Points.) Authority
Oligarchic: Requires not Fanatic Authoritarian, Fanatic Egalitarian, or Hive-minded, Holds election every 40 to 50 years, each Ruler has an Agenda which grants a bonus of some sort Dictatorial: Requires non-Egalitarian or Hive-minded Ethics, Holds election after Ruler's death, Rulers has an Agenda Imperial: Requires non-Egalitarian or Hive-minded Ethics, Ruler's death passes succession to Heir Hive Mind: Requires Hive-minded Ethic Civics
Beacon of Liberty: Requires Egalitarian and non-Xenophobe Ethics and Democratic Authority, +15% Monthly Unity Exalted Priesthood: Requires Spiritualist Ethic and Oligarchic Authority, +20% Governing Ethics Attraction Philosopher King: Requires Dictatorial or Imperial Authority, +2 Ruler Skill Levels Meritocracy: Requires Democratic or Oligarchic Authority, +1 Leader Skill Level, +1 Leader Pool Size Citizen Service: Requires Militarist and not Fanatic Xenophile Ethics and Democratic or Oligarchic Authority, +15% Naval Capacity Technocracy: Requires Materialist Ethic, +1 Research Alternative Police State: Requires not Fanatic Egalitarian, -20 Unrest Idealistic Foundation: Requires Egalitarian Ethic, +5% Citizen Pop Happiness Environmentalist: -20% Consumer Goods Cost Slaver Guilds: Requires Authoritarian Ethic, +10% Slave Food Output, +10% Slave Mineral Output Inward Perfection: Requires Xenophobe and Pacifist Ethics, +30% Monthly Unity Warrior Culture: Requires Militarist Ethic, +20% Army Damage, -20% Army Upkeep Distinguished Admiralty: Requires Militarist Ethic, +8% Fire Rate Free Haven: Requires Xenophile Ethic, +50% Migration Attraction Cutthroat Politics: +1 Monthly Influence Corporate Dominion: Requires Oligarchic Authority and not Xenophobe, +10% Energy Generation Agrarian Idyll: Requires Pacifist and not Authoritarian Ethics, Farms produce 1 Unity Shadow Council: Requires Democratic, Oligarchic, or Dictatorial Authority, -50% Election Influence Cost Mining Guilds: +10% Minerals Production Parliamentary System: Requires Democratic Authority, +50% Faction Influence Gain Efficient Bureaucracy: +2 Core Sector Systems Nationalistic Zeal: Requires Militarist Ethic, +10% Border Range, +1 Maximum Rivalry Functional Architecture: -15% Building Cost Aristocratic Elite: Requires Oligarchic or Imperial Authority, -50% Governor Recruitment Cost, +4 Leader Capacity (The Three below are Civics that you cannot change once the game starts and are essentially mutually exclusive.)
Syncretic Evolution: Requires not Mechanist or Fanatic Purifiers Civic, Start with 4 Pops replaced with another subservient species Fanatic Purifiers: Requires Fanatic Xenophobe and Spiritualist or Militarist Ethics and not Syncretic Evolution Civic, Cannot engage in Diplomacy with other species, Can only use Cede Planet and Cleanse Planet War Demands, Xeno Pops will always be Purged and have no effect on Tradition Cost, Gain Unity from Purging Xeno Pops, May use Armageddon Bombardment Stance, +33% Fire Rate, +33% Army Damage, -100% Tradition Cost form Xeno Slaves (The following are Civics exclusive to Hive Mind Empires which are unable to choose any of the Civics above.)
Natural Neural Network: +1 Research Alternative Ascetic: -20% Consumer Goods Cost One Mind: +15% Monthly Unity Divided Attention: +2 Core Sector Systems Strengthened Legions: +20% Army Damage, -20% Army Upkeep Subsumed Will: +1 Monthly Influence Pooled Knowledge: +1 Leader Levels, +1 Leader Pool Size Devouring Swarm: Cannot engage in Diplomacy with other species, Xeno Pops will always be Eaten and have no effect on Tradition Cost, Gain Society Research from Eating Xeno Pops, +10% Ship Hull Points, +0.5% Monthly Ship Hull Regeneration, +40% Army Damage, +20% Research Speed (Biology), -100% Tradition Cost form Xeno Slaves Starting Weapons
Energy Weapons: Medium to Short range, Good against Hulls, Worse against Energy Shields Missile Weapons: Long Range, Near-perfect Accuracy, Can be countered and targeted by Point-Defense systems and Strike Craft FTL Method
Hyperspace Travel: Short Range limited to network of Hyperlanes, Fast FTL travel and now cool-down time Wormhole Travel: Long Range but travel must be to or from a Wormhole Station, Wormholes take time to form but FTL travel is near-instantaneous Those are all the mechanical details to consider when creating an empire. I look forward to viewers submitting their empire ideas. After about a week (or sooner if there is enough before then), I will hold a poll vote on which empire to use. After the vote, I will start a game with the winning empire while the rest will be forced to spawn in the galaxy for our empire to rival against for domination. I will also accept name to be used in the game as well, and I would appreciate if the name is also provided with what should have that name. ShichiNoBushi fucked around with this message at 00:22 on Jul 28, 2017 |
# ? Jun 24, 2017 02:10 |
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# ? May 2, 2024 07:06 |
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((reserved slot))
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# ? Jun 24, 2017 02:13 |
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I mean you said SERVICE GUARANTEES CITIZENSHIP so uhh... you know what that means right?
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# ? Jun 24, 2017 03:21 |
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[Empire Name] The Goon Mind [Phenotype] [Species Portrait] [General Description] "Fungoid (2,2) Mushroom". Alternatively Humanoid (3) The pale guy untouched by the sun. [Species Name] [Species Plural] [Species Adjective] The Goon. Goons, Awful [Name List] Humanoid List 1 since this isn't possible ( Posters from this thread and a random LP thread.) [Racial Traits] Intelligent, Slow Breeder, Sendentary, Deviants, Industrious [Ruler Name] [Gender] Author ShichiNoBushi [Ruler Title Male] [Ruler Title Female] I ain't assuming poo poo. [Heir Title Male] [Heir Title Female] All on you. [Phenotype] [Hairstyle] [Color Variant] [Clothes] Red and Armor with tubes. [Room] 8 seems to let the least light into our room. [Homeworld Name] Let's play [Star Name] Games [Starting Star System] Sol [Homeworld Type] Continental [City Appearance] Reptillian City. HIVE MIND. [Authority] Also Hive Mind [Civic 1], [Civic 2] Divided attention and Natural neural network. [Empire Name] The Goonish Guard [Empire Adjective] The Rancid [Emblem Group] [Emblem Design] [General Description] Pirate Cthulhu Head. [Primary Color] [Secondary Color] [Flag Pattern] Black and Green. Plain pattern if that means Green cthulhu on a black background. [Starting Weapons] Energy Weapons [FTL Method] Goonholes (Wormholes) [Ship Appearance] Mammalian Godna fucked around with this message at 04:48 on Jun 24, 2017 |
# ? Jun 24, 2017 03:32 |
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Viva Miriya posted:I mean you said SERVICE GUARANTEES CITIZENSHIP so uhh... you know what that means right? The thread title was CirclMastr's suggestion. He credited it to Starship Troopers, and I'm not aware if there are any other implications to it.
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# ? Jun 24, 2017 03:34 |
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Is that suitable? edit: I don't actually own the game or I'd have done it all up with a picture and everything Godna fucked around with this message at 04:05 on Jun 24, 2017 |
# ? Jun 24, 2017 03:47 |
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Godna posted:[Empire Name] The Goon Mind You'll have to pick one of the name lists provided by the game. There is no way I know of to create custom name lists. Otherwise, I'll have to arbitrarily choose one manually name EVERYTHING. You're also left over with 1 extra Racial Trait point, so the Goons could afford to lose one of the negative Traits. I could argue against it being optimal, but I'm fine with role-play instead of optimization. Godna posted:[Ruler Name] [Gender] Author ShichiNoBushi I'll need at least some choices for the Ruler's appearance and Room. The mushrooms have no options for Phenotype, Hairstyle, or Clothes, but the Color Variants are Red (1), Pink (2), Purple (3), and Blue (4). Alternatively, the Humanoid has no options for Phenotype or Hair Color either, and its Color Variants are Pale (1), Blue (2), Purple (3), or Teal with Black around Eyes (4). The clothing options are Fancy Robes (1), Les Fancy Robes (2), Bulky Armor (3), Armor with Tubes (4), or Less Bulky Armor (5). Godna posted:[Homeworld Name] Let's play "As Earthy as possible" would likely be Continental. Godna posted:HIVE MIND. I have neglected to list all the Hive Mind exclusive Civics. I will edit the earlier post to include them. Godna posted:[Starting Weapons] Energy Weapons Otherwise, that seems alright.
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# ? Jun 24, 2017 04:24 |
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added a few updates already. Will continue to update Already knew about the extra trait point ,but I couldn't help it. edit: Now waiting for hive mind civics Godna fucked around with this message at 04:34 on Jun 24, 2017 |
# ? Jun 24, 2017 04:27 |
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Hive Mind Civics are posted. If you wanted something mechanically similar to the Civics you suggested, it would be Subspace Ephapse (+15% Naval Capacity) and Natural Neural Network (+1 Research Alternative). I also need what flag pattern you prefer.
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# ? Jun 24, 2017 04:42 |
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I was originally thinking of Space Ghandi with nuclear missiles, but ended up somewhere more interesting. Wessari Interstellar Nation Mammalian, (7,2) Platapus Wessari, Wessari, Wessarian Mammalian 1 Decadent, Intelligent, Weak, Natural Sociologists, Conservationist J'Ghor Sakir, Male King, Queen Crown Prince, Crown Princess 1, 1 2, 3 13 Hiffnus Hiff Random Ocean Mammalian Authoritarian, Pacifist, Xenophobe Imperial Syncretic Evolution, Inward Perfection Wessari Interstellar Nation Wessarian Ornate (5,3) Ringed Planet on (Scepter?) (2,4) (1,3) (1,4) 3 triangles Missile Hyperspace Mammalian
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# ? Jun 24, 2017 04:44 |
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This is what I have so far for The Goonish Guard:
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# ? Jun 24, 2017 04:46 |
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Actually I like that flag better. Gonna go with the more core systems civic because that seems better. edit: Alas we are not deviants but I suppose that is the price of progress. I am sure when we have time we will be the deviant fungoilords that we are.
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# ? Jun 24, 2017 04:49 |
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The Deviant Trait was removed from the Goons because it effected Ethics Attraction which will have no effect on a Hive Mind (and perhaps something to exploit for an extra point if you want to make one), and the game seemed to be complaining to me that I had that extra unspent point. Will change the Civics now. What do you want it to replace?
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# ? Jun 24, 2017 04:54 |
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All seems well. edit: replace the naval one with the systems one. and the research one remains
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# ? Jun 24, 2017 05:06 |
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Is it alright if I just copy&paste the species from the user_empire_designs.txt from the /my documents/paradox/stellaris folder? Then you can just copy&paste it into yours for the pictures, flag and so on. You forgot the ship prefix I think. Big Butterfly Quantumity [Phenotype] [Species Portrait] [General Description] see quote below Glutton, Gluttons, Gluttonous Anthropoid 3 Decadent, Conformists, Natural Sociologists [Ruler Name] [Gender] Doesn't matter, change it if you want High Chef (both genders) [Heir Title Male] [Heir Title Female] N/A [Phenotype] [Hairstyle] [Color Variant] [Clothes] Room 10 Kitchen Devoura Starting Star System: Random Alpine Anthropoid Fanatic Xenophobe, Militarist Democratic Syncretic Evolution, Distinguished Admiralty Big Butterfly Quantumity Big Butterfly Quantumitean [Emblem Group] [Emblem Design] [Primary Color] [Secondary Color] [Flag Pattern] Kinetic Weapons Hyperdrive Anthropoid code:
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# ? Jun 24, 2017 08:42 |
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ShichiNoBushi posted:The thread title was CirclMastr's suggestion. He credited it to Starship Troopers, and I'm not aware if there are any other implications to it. Oh. gently caress that sperg.
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# ? Jun 24, 2017 10:07 |
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This sounds fun. Here's my empire design for consideration. The People Humanoid - 1,1 - Humans Person, People, People's HIVE MIND Adaptive, Sedentary, Wasteful, Rapid Breeders, Quick Learners Mankind, Male Mr., Ms. Room: 8 Phenotype 1, Hairstyle 7 Clothes: 4 Earth The Planet The Sun Sol System Continental World Mammalian City Hive Mind Collective Consciousness DEVOURING SWARM, One Mind The People People's Human Emblem - 3,1 (United Nations of Earth logo) (3,4) (Blue) (5,5) (Black) (1,1) - Solid color emblem Missile Weapons Warp Drive Mammalian Ships Power to the People. Pittsburgh Lambic fucked around with this message at 10:53 on Jun 24, 2017 |
# ? Jun 24, 2017 10:50 |
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Poil posted:Is it alright if I just copy&paste the species from the user_empire_designs.txt from the /my documents/paradox/stellaris folder? Then you can just copy&paste it into yours for the pictures, flag and so on. You forgot the ship prefix I think. Yes. That is actually perfect. If anyone else with the game can do that, they are also welcome to. Edit: Also, something else that makes this game amazing is that one species policy is you can turn them into food. Under the Slavery section is to designate them as Livestock where they are kept around. They don't work, but they do increase Food supply. Another option is under the Purge section where you gradually kill the species off and eat them. On top of that, if you finish the Biological Ascension Path, you can genetically modify a species to be Delicious which has them generate additional Food when they are used for either of those purposes. ShichiNoBushi fucked around with this message at 17:12 on Jun 24, 2017 |
# ? Jun 24, 2017 17:00 |
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So when are you planning on updating."
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# ? Jun 26, 2017 02:22 |
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Godna posted:So when are you planning on updating." I'm mainly giving time for the audience to propose and then vote on empires. I mentioned in the first post that I'd give it about a week, so around Friday.
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# ? Jun 26, 2017 06:08 |
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I'm very happy to see this LP, I got the game from the Humble Bundle but haven't made head way into it and I look forward to learning a lot from this LP. So, you know, no pressure.
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# ? Jun 27, 2017 02:04 |
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I mentioned earlier that I would start the vote on which empire we play on Friday. There is still time to make suggestions, but I will list the current submissions here. "The People" created by Pittsburgh Lambic "Big Butterfly Quantumity" created by Poil "Wessari Interstellar Nation" created by HomestarCanter "The Goonish Guard" created by Godna If any of those don't match what you designed, please tell me so I can make corrections. Since there are only 4 so far and I intend to fill as much as a galaxy as I can with them, I am offering some of the empires I have already created to force spawn or play as if so desired. Tell me if you want to see any of those above in greater detail. Also keep in mind that I will be accepting submissions for names for anything that is nameable. And also I will be accepting any ship designs once we have chosen an empire if anyone wants to provide any. I only really need general designs such as what types of weapons are placed in what slots rather than the specific tiers of weapons. Like anything else in this game, ship design as a robust amount of customization especially after you research certain technologies, and many of the weapons and other components have specific strategic advantages.
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# ? Jun 27, 2017 07:15 |
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I'm curious to learn more about the Outer Heaven one. Goodness knows I can't get enough MGS insanity.
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# ? Jun 27, 2017 09:13 |
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Here's the summary screen for Outer Heaven. As you have clearly figured out, it's supposed to be based on the Metal Gear series and is an alternate history where The Boss's dream was realized and the world was unified. The species is a genetically modified race of humans name Le Enfant Terrible. They are Slow Breeders but Strong and Adaptive. Also keep in mind that the game starts at year 2200, so even though the initial leader's name is Big Boss, it is not likely to actually be him unless he was cloned (again). Something else to mention, if we are playing with multiple empires that start in the Sol System, I will only allow one of them to have that system and edit the rest to Random. Once voting on which empire we play as is done, the more popular among the Sol System empires will have the privilege.
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# ? Jun 27, 2017 18:21 |
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Voting for Big Butterfly Quantumity
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# ? Jun 27, 2017 19:35 |
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Butterfascists have my vote.
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# ? Jun 27, 2017 20:26 |
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Gotta rep my own race Goon Guard
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# ? Jun 27, 2017 20:31 |
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The People have a voice. One voice. One People. The People hunger.
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# ? Jun 27, 2017 20:49 |
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Outer Heaven. So that men may become demons across the whole galaxy.
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# ? Jun 28, 2017 00:47 |
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Pittsburgh Lambic posted:The People have a voice. One voice. One People. The People hunger.
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# ? Jun 28, 2017 01:58 |
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I have to vote for the Goon Guard because I love me some hive-minded alien myconids.
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# ? Jun 28, 2017 02:11 |
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ShichiNoBushi posted:You'll have to pick one of the name lists provided by the game. There is no way I know of to create custom name lists. There is. It is, for example, in the Stellaris wiki. http://www.stellariswiki.com/Empire_modding#Names_of_characters quote:names7 = {
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# ? Jun 28, 2017 03:03 |
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Pittsburgh Lambic posted:The People have a voice. One voice. One People. The People hunger. The People are ready to drop their elbow on the whole drat galaxy.
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# ? Jun 28, 2017 04:03 |
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I like the Wessari
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# ? Jun 28, 2017 04:57 |
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I pick the Wessari, of course.
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# ? Jun 28, 2017 05:16 |
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GreyjoyBastard posted:There is. It is, for example, in the Stellaris wiki. Wow. That actually sounds pretty cool, and I'd like to try adding in some of my own for some of my empires as well as any other custom details I can think of. But I'm having trouble even finding the files and folders to modify. I'm using a Mac, in case that matters (it often does).
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# ? Jun 28, 2017 05:58 |
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ShichiNoBushi posted:Wow. That actually sounds pretty cool, and I'd like to try adding in some of my own for some of my empires as well as any other custom details I can think of. But I'm having trouble even finding the files and folders to modify. I'm using a Mac, in case that matters (it often does). Search for "prescripted_countries" and that should take you to the right general folder? edit: also sorry if I came across as an rear end in the original post
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# ? Jun 28, 2017 06:06 |
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GreyjoyBastard posted:Search for "prescripted_countries" and that should take you to the right general folder? That gets me zero results. Would it be in some other location than my Documents/Paradox Interactive/Stellaris folder or possibly a hidden one?
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# ? Jun 28, 2017 07:59 |
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The People (Mushroom Goon was a close second, if only for the "slow breeder" trait)
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# ? Jun 28, 2017 08:17 |
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# ? May 2, 2024 07:06 |
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Here, have some galaxy filler. Good luck getting these guys off their comfy planet! Sedenteron Dormancy Mammalian, top row 2nd across, pig-camel hybrid Sendenteron, Sedenterons, Sedenteron Mammalian 1 Nonadaptive, Slow Breeders, Sedentary, Weak, Slow Learners J'Dallot Sakir, Female King, Queen Crown Prince, Crown Princess Phenotype 1, Hairstyle 1 Color Variant 4, Clothes 5 Room 1 Sedent Sedstar Random Arctic Mammalian City Fanatic Pacifist, Xenophile Imperial Functional Architecture, Agrarian Idyll Sedenteron Dormancy Sedenteron Paradox (1,1) A curled up, sleeping stylized beastie (2,1) and (1,2) 3rd row, 1st column, the horizontal sine wave Missiles Hyperspace Mammalian
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# ? Jun 28, 2017 09:16 |