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Pacra
Aug 5, 2004

Rorac posted:

Hot take: War really, really loving sucks.

Like, Extra history just did a thing on sinking the Bismark. The Prince of Wales took an overpen that didn't explode, but killed all but 3 people in the room it punched through. When somebody in the room below asked if everybody was alright, blood started coming out of the voicepipe.

gently caress me. Who needs horror movies when you have real life occurrences like this?

I've been reading Kersley's World War 1 - Day by Day blog and it's full of the trench warfare portions of this. When you get through a few hundred posts (since each post is 1 day in WW2), you'll get to the first naval maneuvers. I recommend reading if you're interested, he has a great 'punk historian' vibe. Lots of war stories from diary-sourced material, lots of running characters he keeps track of, including an awesome French poilu named Louis Barthas, and other fascinating people like an English Nurse serving in the Serbian Army, and the "Friendly German Feldwebel." I like how he talks less about the generals and grand strategies (although that definitely has a place) and prefers to talk about individual stories against the backdrop of the theaters.

orange juche posted:

The navy is safer overall than being in the infantry, but if you're on the wrong side of a fight, there is nowhere to hide, you can't count on being able to hide in a foxhole or whatever and hope for the enemy to miss you. Especially in World War II you had a really good shot of dying violently if you were in the naval services of the world.

I'd much rather be in the Navy in World War II than either the Army which was obviously not great, or the Marines which had horrifying casualty rates, or the Merchant Marine which had even worse casualty rates.

I'm not sure if any accurately researched figures exist but I would want to be in the USAAF the least - they had 15,000 fatalities from 1943 to 1945 from training accidents alone. That's fatalities not even in any theatre, that's just in the Interior! And probably the worst possible USAAF job (in my view) was ball gunner of a bomber:
    - There is some machined heavy glass between you and a brutally long fall and you don't get a parachute in the ball since it couldn't fit,

    -if your oxygen lines froze you asphyxiate, you are an easy and preferential target for BFs running sorties,

    -you have no room in an extremely cramped ball and poor visibility in some turrets,

    -50 degrees below 0 means even if you wore a flight suit you could get frostbite on any exposed section like your mouth,

    -flak bursts hit you first since you're on the bottom of the plane,

    -there's little to no first aid available so if you were injured you'd have to depend on your crew first getting you out of the turret, then they'd probably just strap a
    parachute and boot you out of the plane, hoping that you'd first land safely, secondly be found, and thirdly hope the Nazis would pick you up, administer first aid, and take you to a POW camp.

Randall Jarrell wrote a famous, brutally laconic 5-line poem called "The Death of the Ball Turret Gunner":

From my mother's sleep I fell into the State,
And I hunched in its belly till my wet fur froze.
Six miles from earth, loosed from its dream of life,
I woke to black flak and the nightmare fighters.
When I died they washed me out of the turret with a hose.



Modern fatality in branches is a bit different. A 2007 study found: "If you are a Marine, you are 2 times more likely to die compared to the Army, 10 times more likely to die when compared to the Navy, and 20 times more likely to die when compared to the Air Force."
This multiplier goes down if you are female, and goes up if you are enlisted (?!?)

Anyway, back to WoWS:

Darkrenown posted:

The biggest barrier to getting good better at WoWS for me has been accepting that stopping and/or peeking out from behind islands are valid tactics when movement was just an important part of fleet combat. E: Or loving reversing while bow tanking.

When I was actively playing I never reversed to bow tank because a) that leaves you way too prone to flanking unless you're in a very strong ally position, b) even then you're a sitting duck for torpedoes if you don't have perfect spotting going on for range of said torpedoes by allies, c) gently caress that lame unfun tactic go full speed and time your maneuvers :black101:

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orange juche
Mar 14, 2012



Speaking of ball turret gunners my granddad on my father's side was one. He never talked to me about any of the stuff that happened up in the sky on raids cause I was too young at the time, he told my dad some stuff before he died though about his plane getting hit by flak, people in is plane dying, getting injured himself on a raid (he never told Grandma he got a purple heart/hid it from her)

Minenfeld!
Aug 21, 2012



Pacra posted:


Randall Jarrell wrote a famous, brutally laconic 5-line poem called "The Death of the Ball Turret Gunner":

From my mother's sleep I fell into the State,
And I hunched in its belly till my wet fur froze.
Six miles from earth, loosed from its dream of life,
I woke to black flak and the nightmare fighters.
When I died they washed me out of the turret with a hose.




I'll have you know that the girl in my high school AP English class said that poem is about abortion. So checkmate.

Victor Surge
Feb 2, 2006

If Thomson hadn't disabled the louts' aeroplanes with well tossed wrenches, I dare say those uncouth vandals would have made off with your victuals and garments.
My wife's grandfather was co-pilot on a B-17 and managed to bail out with only three other crew members after being hit by flak. They were then captured by Germans and sent to a POW camp for 3 months until the war ended.

Bonus picture of his plane going down. Look on the right side of the picture:




Mission 188 took place on Friday 16 February 1945 with the target to be the synthetic oil refinery at Gelsenkirchen, Germany. The group and wing assembly were accomplished without difficulty and the bomb run was in squadron formation. Haze, low fog and contrails made visual bombing impossible so bombs were dropped using G-H equipment.

1st Lt. Roland Hoyt Brazier and his crew of nine were flying the deputy lead of the low box. Their aircraft was a B-17 Flying Fortress with serial number 44-6831. Their route to the target was to be at 22,000 feet altitude by way of Holland and Belgium. At about noon and over the target, the aircraft was hit with intense, accurate and continuously pointed and barrage flak. Their plane took a direct hit to the wing near the number 3 engine. See right hand corner of photo below as the damaged aircraft falls from the formation.

The right wing then folded up, broke off and crashed to the ground. Brazier struggled to gain control of the aircraft. The burning plane turned over on its back and continued to roll, completing two slow rolls. It then went down into a spin which was followed by a large explosion. Eyewitnesses saw the aircraft until it was about 3,000 to 4,000 feet below the formation when it was lost from sight by the contrails. Four crewmembers were able to parachute to safety. The six other crewmen were killed.

The wreckage crashed near Castrop-Rauxel near what Brazier described as a group of trees near an old castle looking building surrounded by a mote. The place was near several railroad tracks and about 3 kilometers from a town.

When the men failed to return to base, Missing Air Crew Report 12437 was filed. The other aircraft in the squadron had to land at another airfield because of bad weather at Glatton.

Victor Surge fucked around with this message at 18:45 on Jun 24, 2017

Vincent Van Goatse
Nov 8, 2006

Enjoy every sandwich.

Smellrose
What are the skills I need for a US DD captain? I'm training one up now.

MikeC
Jul 19, 2004
BITCH ASS NARC

Vengarr posted:

The Kaga in the game also isn't allowed to launch all her planes at once. And the aerial torpedoes do way less damage than they could/should.


So is the power of ship AA. The sky was darkened with planes and the Yamato and her escorts still only shot down 10. Less if you believe the story that the Yamato blew up SO HARD that it downed a few planes.

If you don't care about the historicity, why did you bring it in as a defense? The whole ship/plane balance is video gamey. Making aerial torpedo spreads RNG isn't going to make the game better, just make playing carriers even more unfun. It would also make dodging torp waves shittier, since simple RNG might dictate that there is nowhere to run which only a perfectly-placed and timed drop can achieve right now.

A defense for what? There was discussion on historic main battery performance being close to 10x as effective as it was historically. I just threw down some info for perspective as to how easy it is in the game to hit stuff even at historical ranges of ~15km given that we don't have to deal with weather effects, smoke from engines, a sustained mist that occurs when shell splashes cover a target. I then added in plane hit torpedo hit rates and the ability to do perfect drops in game for perspective as to how ALL offense in this game is severely bloated.

You then responded with the Ten-go and the Battle of Malaya saying how surface warships got "smoked" by torpedo bombers and I simply pointed out it wasn't the case. Yes torpedoes were more threatening in real life but so were main battery shells. You don't just take a 15 inch shell in the engine room and the ship keeps sailing and firing on all cylinders.

At the end of the day CVs are just cancerous to the game. I wasn't advocating for anything. You are just reading way too much into what I said.

Vincent Van Goatse
Nov 8, 2006

Enjoy every sandwich.

Smellrose
I mean, by the logic of realism DDs shouldn't carry infinite torpedoes.

dublish
Oct 31, 2011


Pacra posted:

I've been reading Kersley's World War 1 - Day by Day blog and it's full of the trench warfare portions of this. When you get through a few hundred posts (since each post is 1 day in WW2), you'll get to the first naval maneuvers. I recommend reading if you're interested, he has a great 'punk historian' vibe. Lots of war stories from diary-sourced material, lots of running characters he keeps track of, including an awesome French poilu named Louis Barthas, and other fascinating people like an English Nurse serving in the Serbian Army, and the "Friendly German Feldwebel." I like how he talks less about the generals and grand strategies (although that definitely has a place) and prefers to talk about individual stories against the backdrop of the theaters.

The author of that blog is goon Trin Tragula. He hangs out in the A/T MilHist thread a lot.

Dalael
Oct 14, 2014
Hello. Yep, I still think Atlantis is Bolivia, yep, I'm still a giant idiot, yep, I'm still a huge racist. Some things never change!

MikeC posted:


At the end of the day CVs are just cancerous to the game. I wasn't advocating for anything. You are just reading way too much into what I said.

Get better? Seriously, carriers are at a good place right now when you're against them. Compare that with Beta when they could easily one shot battleships, I don't think anyone has a right to complain anymore.
poo poo, at lower tier (7 or less) if 2 BB are together or have a Cl nearby, Hiryu's planes get massacred before they get even in range of a ship.
I feel like people complaining about carriers just want to be able to set their speed at a constant, sail in a straight line and lob shells until the end of the match. Carriers disturb that hosed up mentality.

Its like in WoT with players wanting to sit still for 20 minutes and complain about artillery stopping them from doing that. :shrug:

E: realistically, the lowest tier of carriers are actually bullshit, because most ship have absolutely no AA and their only defense is maneuvering.

Dalael fucked around with this message at 19:25 on Jun 24, 2017

Dalael
Oct 14, 2014
Hello. Yep, I still think Atlantis is Bolivia, yep, I'm still a giant idiot, yep, I'm still a huge racist. Some things never change!
Sometimes I wish that wargamming would add subs (I know it won't happen) because it would create even more rage from players who froth at the mouth as soon as they see a carrier in the match.

MikeC
Jul 19, 2004
BITCH ASS NARC

Dalael posted:

Get better? Seriously, carriers are at a good place right now when you're against them. Compare that with Beta when they could easily one shot battleships, I don't think anyone has a right to complain anymore.
poo poo, at lower tier (7 or less) if 2 BB are together or have a Cl nearby, Hiryu's planes get massacred before they get even in range of a ship.
I feel like people complaining about carriers just want to be able to set their speed at a constant, sail in a straight line and lob shells until the end of the match. Carriers disturb that hosed up mentality.

Its like in WoT with players wanting to sit still for 20 minutes and complain about artillery stopping them from doing that. :shrug:

E: realistically, the lowest tier of carriers are actually bullshit, because most ship have absolutely no AA and their only defense is maneuvering.

That is just asinine logic. Grow a brain before commenting. They might not one shot you but they can easily do enough damage to make you irrelevant in a game. With no mistakes made on your part. DDs punish people who sail in straight lines at constant speeds, CVs gently caress up anyone and everyone without super amazing AA bubbles. The primary problem is that plane health scales up far too easily given +1/-1 match making. If you are bottom tier, a top tier CV can just fly planes point blank for a full minute before a typical -2 ship can kill off the squadron. By the same token an -2 CV can get all its planes shredded by a NC AAA build. Even then if they are willing to lose all their planes they can still make the NC's life miserable the rest of the game if they want by chunking him down a ton.

No other class in the game get such wild swings in power level depending on matchmaking and ship builds. Everything else in the game is about positioning properly and taking reasonable risks. CVs are literally the only class in the game where you have infinite reach and can choose to screw over somebody regardless of what they do if you are willing to sacrifice the planes to do it.

You might say just hug the loving cruisers. Yeah you can, but is that a fun and engaging mechanic? What other ship class forces you to literally hug a support ship under all circumstances to avoid getting buttfucked?

Dalael
Oct 14, 2014
Hello. Yep, I still think Atlantis is Bolivia, yep, I'm still a giant idiot, yep, I'm still a huge racist. Some things never change!

MikeC posted:

That is just asinine logic. Grow a brain before commenting. They might not one shot you but they can easily do enough damage to make you irrelevant in a game. With no mistakes made on your part. DDs punish people who sail in straight lines at constant speeds, CVs gently caress up anyone and everyone without super amazing AA bubbles. The primary problem is that plane health scales up far too easily given +1/-1 match making. If you are bottom tier, a top tier CV can just fly planes point blank for a full minute before a typical -2 ship can kill off the squadron. By the same token an -2 CV can get all its planes shredded by a NC AAA build. Even then if they are willing to lose all their planes they can still make the NC's life miserable the rest of the game if they want by chunking him down a ton.

No other class in the game get such wild swings in power level depending on matchmaking and ship builds. Everything else in the game is about positioning properly and taking reasonable risks. CVs are literally the only class in the game where you have infinite reach and can choose to screw over somebody regardless of what they do if you are willing to sacrifice the planes to do it.

You might say just hug the loving cruisers. Yeah you can, but is that a fun and engaging mechanic? What other ship class forces you to literally hug a support ship under all circumstances to avoid getting buttfucked?

I'm not going to argue those points because they're not wrong, but you have to understand that it takes such a long time for planes to fly to their targets and back, then add the fact that against a good player you will have to adjust your trajectory non stop to try to try and get a good hit.

Add the other cv messing with you, or ships dying just before your planes reach them forcing you to switch target.

Cv isnt any more bullshit than any of the other classes. They all have theit strength and weaknesses and it makes for dynamic gameplay.

Cv's are at a good place atm. Not too strong, not too weak. Its in a position where player skills make a huge difference.

Also, regarding them making you irrelevant that's bullshit. As long as you are alive yiu can dush out dps. Its not like they took your guns out of action for the entire game. It just forces you to hang back a bit more and spend some time actually maneuvering.

I play all classes and CV's are never a problem. They're annoying at times and feel like bullshit at other times but they're rarely the ones taking 3/4 of my hp in one well placed shot.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

MikeC posted:

That is just asinine logic. Grow a brain before commenting. They might not one shot you but they can easily do enough damage to make you irrelevant in a game. With no mistakes made on your part. DDs punish people who sail in straight lines at constant speeds, CVs gently caress up anyone and everyone without super amazing AA bubbles. The primary problem is that plane health scales up far too easily given +1/-1 match making. If you are bottom tier, a top tier CV can just fly planes point blank for a full minute before a typical -2 ship can kill off the squadron. By the same token an -2 CV can get all its planes shredded by a NC AAA build. Even then if they are willing to lose all their planes they can still make the NC's life miserable the rest of the game if they want by chunking him down a ton.

No other class in the game get such wild swings in power level depending on matchmaking and ship builds. Everything else in the game is about positioning properly and taking reasonable risks. CVs are literally the only class in the game where you have infinite reach and can choose to screw over somebody regardless of what they do if you are willing to sacrifice the planes to do it.

You might say just hug the loving cruisers. Yeah you can, but is that a fun and engaging mechanic? What other ship class forces you to literally hug a support ship under all circumstances to avoid getting buttfucked?

CVs forcing CAs and BBs to stick together isn't particularly a bad thing. The bad thing is that this idea is rarely enforced due to the wild variance in AA damage ships can put out, the rarity of which CVs appear (so people grow complacent and don't exercise good AA tactics often), and the lack of reward for ships working together vs going solo and farming damage. 2 BBs and a US CA specced for AA at high tiers can chew up a strike group quickly and neuter the strike's potential. But yes, if you sail off alone in your Bismarck and a Hakuryu decides its your turn to die, you are going to die. That's what CVs do. Hug your waifus... I mean uhh cruisers. Yes.

JuffoWup
Mar 28, 2012
Enterprise with ap bombs:

https://www.youtube.com/watch?v=qk2RuS-zhW8&t=159s

Rip bismark. He also shows later on another bismark how just a small turn completely destroys the ap bomb's effectiveness though.

As for in general, I agree, cvs are generally in a good place. The only work that needs left really is a better balance in loadouts between ijn and usn cvs. USN pretty much don't bring anything to the table as their are heavily focus on their dive bombers even in strike load-out. While ijn favors their torpedo planes. Perhaps ap will change our view on this some, but right now, torpedoes is how you make xp and credits, so ijn is where the meta moves for cv play. You might be remembering the time where some cv caught you out and you died. Now you are raging. But now think back at the numerous times where they were ineffective. Hell, that cv that caught you out, what was your cv doing? Watch that video. The enemy cv captain is a mess of a player. AS lexington, except the guy is too busy microing.. I don't know. But is actually leaving squads of fighters clumped together doing nothing.

Edit: also "fun and engaging gameplay." I've heard this before. I believe it relates to things like he shells exploding near a ship and causing their magazine to explode (there is a video of eurobeat doing that). Or when you nick a ship with the guns of a mutsuki and their magazine explodes (just saw this yesterday and the guy on my team was confused). This is also fun and engaging gameplay according to wargaming. So in that realm, cv one shotting you isn't exactly out of the norm of what any other ship could do.

JuffoWup fucked around with this message at 20:16 on Jun 24, 2017

Blindeye
Sep 22, 2006

I can't believe I kissed you!
My favorite CV experience was dodging a dive bomber attack, took zero damage, but lost my engine.


I was in a battleship.

Godlessdonut
Sep 13, 2005

Vincent Van Goatse posted:

What are the skills I need for a US DD captain? I'm training one up now.

PM -> Last Stand -> Superintendent -> CE -> RDF -> Survivability Expert -> Adrenaline Rush.

E: I like the extra HP to deal with lucky BB salvos and surprise radar.

Godlessdonut fucked around with this message at 21:24 on Jun 24, 2017

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

Vincent Van Goatse posted:

What are the skills I need for a US DD captain? I'm training one up now.

Priority Target/Preventative Maintenance (I'd go for PM, tbh, you're not sniping at people so having less incaps in a brawl is better), Last Stand, Survivability Expert/Demolition Expert (are you brawling a lot, or smoke spamming a lot?), Concealment Expert

Personally, I go:
PM, LS, SE, CE
12 - AR, 15 - BFT, 19 - RPF
RPF can be swapped for SI and PT, or IFHE, or whatever your heart desires (JoaT + Smoke Screen Expert?).

US DDs are very flexible ships. I build mine for maximum power in a cap contesting brawl, which means as much DPS and HP as I can get, and then RPF to give me the info I need to start that engagement off right. But you can build US DDs for campy smoke BS (taking IFHE, DE, and SI), or you can go for torp builds on the Fletcher/Gearing (then you want TAE and AR earlier, and even Torp Accel on the Gearing), etc. For instance, you don't need BFT. I take it as I want more DPS, and having some extra AA to make my Defensive Fires bite a little harder, but people can forgo it completely for TAE, SI, or DE instead.

Hazdoc fucked around with this message at 20:55 on Jun 24, 2017

MadJackMcJack
Jun 10, 2009

Hazdoc posted:

Hug your waifus... I mean uhh cruisers. Yes.

You mean "Hope they hug you". Because if they decide to gently caress off, there's nothing you can do about it.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:
Personally on my US DDs I forgo RPF in favour of taking 4 (well 3 right now because my captain is only 17 points) 3-point skills:
1: Priority Target (I like using it to know when to be cheeky when spotted)
3: Last Stand
6: Superintendent
10: CE
13: SE
16: BFT
19: DE
The idea being that I really like to shoot my guns at stuff, so smoke + gun buffs.

JuffoWup posted:

As for in general, I agree, cvs are generally in a good place. The only work that needs left really is a better balance in loadouts between ijn and usn cvs. USN pretty much don't bring anything to the table as their are heavily focus on their dive bombers even in strike load-out. While ijn favors their torpedo planes. Perhaps ap will change our view on this some, but right now, torpedoes is how you make xp and credits, so ijn is where the meta moves for cv play. You might be remembering the time where some cv caught you out and you died. Now you are raging. But now think back at the numerous times where they were ineffective. Hell, that cv that caught you out, what was your cv doing? Watch that video. The enemy cv captain is a mess of a player. AS lexington, except the guy is too busy microing.. I don't know. But is actually leaving squads of fighters clumped together doing nothing.
Honestly the vast majority of my deaths to CV don't come from it reaching out of the sky and deleting me like a finger of god, but rather because I'm engaged with enemies and he forces me to either make a bad turn that gives the ships I'm fighting a good angle or I try to maintain a good angle and eat what the CV throws at me. So basically teamwork.

Speaking the Enterprise, the micro patch from the 22nd apparently added in the T9 3m upgrade slot to it, meaning you can take the +HP for bombers upgrade now. This essentially buffs the bombers to T8 levels of HP. Oh and they changed AP bombs to have less pen but more damage.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes
There's no point replaying operations once you 5-star them, right? It's a shame since they are quite fun, but it seems like you make a good deal less XP/credits than in randoms.

JuffoWup
Mar 28, 2012

Insert name here posted:

Personally on my US DDs I forgo RPF in favour of taking 4 (well 3 right now because my captain is only 17 points) 3-point skills:
1: Priority Target (I like using it to know when to be cheeky when spotted)
3: Last Stand
6: Superintendent
10: CE
13: SE
16: BFT
19: DE
The idea being that I really like to shoot my guns at stuff, so smoke + gun buffs.

Honestly the vast majority of my deaths to CV don't come from it reaching out of the sky and deleting me like a finger of god, but rather because I'm engaged with enemies and he forces me to either make a bad turn that gives the ships I'm fighting a good angle or I try to maintain a good angle and eat what the CV throws at me. So basically teamwork.

Speaking the Enterprise, the micro patch from the 22nd apparently added in the T9 3m upgrade slot to it, meaning you can take the +HP for bombers upgrade now. This essentially buffs the bombers to T8 levels of HP. Oh and they changed AP bombs to have less pen but more damage.

Interesting changes for enterprise then.

As for usn dds, rpf would have saved this fletcher:

https://www.youtube.com/watch?v=r44wwT6X0uw&t=936s

That said, I know it is a rare occurrence for something like that to happen, but my vote was with rpf for the same reason hazdoc mentioned.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:
Oh yeah don't get me wrong RPF is super cool + good especially when you know how to use it; there's a reason a lot of people take it on their DDs. It's just that I'm personally ok with making due without it in order to buff my guns some more. Say what you want about the captain skill update but it's done a pretty good job at adding a lot of variety of viable skill builds for ships.

ranbo das
Oct 16, 2013


Darkrenown posted:

There's no point replaying operations once you 5-star them, right? It's a shame since they are quite fun, but it seems like you make a good deal less XP/credits than in randoms.

4/5 star seems to be about on par with experience from randoms.

TheFluff
Dec 13, 2006

FRIENDS, LISTEN TO ME
I AM A SEAGULL
OF WEALTH AND TASTE
No, CV's are not "fine". They're just heaps and heaps of different problems, and while some are less severe than others and some have certainly been even worse historically, the fact remains that adding them to the game in the first place was a mistake.

In terms of balance (pure WR/damage) they're sort of acceptable these days, but the fact remains that at every tier from 7 and up, the ship with the highest average damage is the tech tree IJN CV for that tier, except at tier 7 where it's the Kaga. The margin to the next ship usually isn't particularly close either, and especially not at T9 and 10 (the Taiho's server average damage on EU for the last two weeks is over 90k; the next ship is the Missouri which hovers around 70k and is mostly played by very experienced players). The the dumb IJN/US balance issues have already been mentioned.

The skill curves are also really out of whack for CV's. The averages are kinda reasonable, but good CV players have absolutely bizarre stats in them. There's a whole bunch of people on EU with several hundred battles in the Hakuryu/Taiho with win rates well over 80%. Papedipupi has over 2000 games in the Hakuryu with an 85% win rate in the drat thing. Even on his NA alt it's well over 80%. It's not just the unicorns that are like that, though. If you look at the stats of the best 50% of the player base and disregard people with few battles in a given ship, the Shokaku, Taiho and Hakuryu are all right up there with 60-65% win rates together with ships that are widely regarded as stupidly overpowered, like the Belfast and the Flint.

The problems are more fundamental in nature than mere balancing, though. WoWS is a fairly slow paced arcade shooter that revolves a lot around gaming the vision mechanics - it's not just about being good at hitting things, it's also a lot about positioning and zoning and mindgames with detection and predicting torps and so on and so forth. And that's cool and good, it gives a lot of opportunities for play and counterplay and is a large part of what makes the game enjoyable to a lot of people. You make a mistake, you get punished for it (or get away with it this time), etc etc. CV's however don't give a single gently caress about any of this. They can spot you no matter where you are, they can strike anywhere they want from any direction, they are incredibly strong against every other ship class (except certain cruisers when their antidote happens to be off cooldown) and if they make a mistake, well, welp, nothing happens really and they get to try again. There's no real counterplay to CV's; you can dodge the strike or delay it with defensive AA but in the end you're only being a mild nuisance to the CV player. The only one on your team that can really effectively counter the enemy CV is your own CV, and that's why encountering good CV players on the enemy team is so immensely frustrating. Anyone on your team can outplay a good player on the other team in any other ship class, but not when they're in a CV.

The damage is only half of it, really. The alpha strike is strong but doesn't quite oneshot things - at least not most of the time. The DoT stacking is disgustingly strong too, but mostly against battleships. The thing though is that the mere presence of a CV in a game forces DD's and cruisers to play much more conservatively simply because the CV can spot things anywhere on the map. Have you ever been on Tears of the Desert in a cruiser or a DD with a strike Lexington on your team vs a good 2/2/2 Shokaku on the other team? It's pure, unending suffering. You can get completely and utterly locked down, and the enemy CV doesn't even have to attempt to kill you. I'd rate it as a worse mechanic than detonations, because at least with those you can laugh and quit to port.

There's also this idea going around in WoWS pubbie thinking that carriers discourage camping, much like artillery in WoT supposedly did. That's really not true, though. CV's hate striking camping blobs because there's so much AA concentrated and love hitting ships pushing forward on their own, so they strongly discourage flanking and encourage BB's staring at each other bow-on, which is exactly what the game doesn't need.


I write this wall of tl;dr as someone who actually enjoys playing CV's, and I'm kinda good at it. I'm fully convinced they're bad for the game, though.

TheFluff fucked around with this message at 01:34 on Jun 25, 2017

JuffoWup
Mar 28, 2012

TheFluff posted:

No, CV's are not "fine". They're just heaps and heaps of different problems, and while some are less severe than others and some have certainly been even worse historically, the fact remains that adding them to the game in the first place was a mistake.

In terms of balance (pure WR/damage) they're sort of acceptable these days, but the fact remains that at every tier from 7 and up, the ship with the highest average damage is the tech tree IJN CV for that tier, except at tier 7 where it's the Kaga. The margin to the next ship usually isn't particularly close either, and especially not at T9 and 10 (the Taiho's server average damage on EU for the last two weeks is over 90k; the next ship is the Missouri which hovers around 70k and is mostly played by very experienced players). The the dumb IJN/US balance issues have already been mentioned.

The skill curves are also really out of whack for CV's. The averages are kinda reasonable, but good CV players have absolutely bizarre stats in them. There's a whole bunch of people on EU with several hundred battles in the Hakuryu/Taiho with win rates well over 80%. Papedipupi has over 2000 games in the Hakuryu with an 85% win rate in the drat thing. Even on his NA alt it's well over 80%. It's not just the unicorns that are like that, though. If you look at the stats of the best 50% of the player base and disregard people with few battles in a given ship, the Shokaku, Taiho and Hakuryu are all right up there with 60-65% win rates together with ships that are widely regarded as stupidly overpowered, like the Belfast and the Flint.

The problems are more fundamental in nature than mere balancing, though. WoWS is a fairly slow paced arcade shooter that revolves a lot around gaming the vision mechanics - it's not just about being good at hitting things, it's also a lot about positioning and zoning and mindgames with detection and predicting torps and so on and so forth. And that's cool and good, it gives a lot of opportunities for play and counterplay and is a large part of what makes the game enjoyable to a lot of people. You make a mistake, you get punished for it (or get away with it this time), etc etc. CV's however don't give a single gently caress about any of this. They can spot you no matter where you are, they can strike anywhere they want from any direction, they are incredibly strong against every other ship class (except certain cruisers when their antidote happens to be off cooldown) and if they make a mistake, well, welp, nothing happens really and they get to try again. There's no real counterplay to CV's; you can dodge the strike or delay it with defensive AA but in the end you're only being a mild nuisance to the CV player. The only one on your team that can really effectively counter the enemy CV is your own CV, and that's why encountering good CV players on the enemy team is so immensely frustrating. Anyone on your team can outplay a good player on the other team in any other ship class, but not when they're in a CV.

The damage is only half of it, really. The alpha strike is strong but doesn't quite oneshot things - at least not most of the time. The DoT stacking is disgustingly strong too, but mostly against battleships. The thing though is that the mere presence of a CV in a game forces DD's and cruisers to play much more conservatively simply because the CV can spot things anywhere on the map. Have you ever been on Tears of the Desert in a cruiser or a DD with a strike Lexington on your team vs a good 2/2/2 Shokaku on the other team? It's pure, unending suffering. You can get completely and utterly locked down, and the enemy CV doesn't even have to attempt to kill you. I'd rate it as a worse mechanic than detonations, because at least with those you can laugh and quit to port.

There's also this idea going around in WoWS pubbie thinking that carriers discourage camping, much like artillery in WoT supposedly did. That's really not true, though. CV's hate striking camping blobs because there's so much AA concentrated and love hitting ships pushing forward on their own, so they strongly discourage flanking and encourage BB's staring at each other bow-on, which is exactly what the game doesn't need.


I write this wall of tl;dr as someone who actually enjoys playing CV's, and I'm kinda good at it. I'm fully convinced they're bad for the game, though.

Remember the cv that was sold back before alpha? Or maybe it was during alpha, but it was before everyone really got a chance at it via the beta weekend events. The idea was supposed to be that the carriers carried a 4th plane squad. a single or maybe 2 plane squad of scout planes. That would help on vision mechanics to an extent as you wouldn't just leave fighters around as a spot aura. And the scout planes would be vulnerable enough that in a couple seconds, even a dd could pop them off. Of course, that would also mean that carriers shouldn't be receiving the spot info the rest of the team is getting. Perhaps get the info on your minimap, but not rendered on the main screen similar to how cyclones are handled now.

I dunno, just spit balling that. But I do remember that CVs were originally supposed to be able to choose their load outs more and that the first plane to take off shortly after the start of battle was a scout plane. And that they were the only ones with proper vision. Attack planes and fighters were not able to see that well and could get shot up by ships that they couldn't see.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD
There's a whole slew of changes that could make CVs a lot less of a headache to deal with. Increasing how far out you have to be to give the order to make a run, giving more ships planes and give them the tools to control those planes, eliminating vision from strike aircraft to force them to rely on surface detection or scout planes, etc. CVs have the best scouting abilities in the game and some of the best (accurate) alpha strike potential in the game too, and this has to be balanced by a slew of loving stupid mechanics to keep them from dominating every match they get into. Instead, power could be taken from somewhere and redistributed to make them more engaging in other ways. Remove the CV's ability to spot with every loving plane it has, and then you can make the bombers more effective, or at least, more durable.

But WG doesn't understand nuance. If they nerf, its usually with a sledgehammer, and when they buff, they often overbuff.

BIG HEADLINE
Jun 13, 2006

"Stand back, Ottawan ruffian, or face my lumens!"

Dalael posted:

Sometimes I wish that wargamming would add subs (I know it won't happen) because it would create even more rage from players who froth at the mouth as soon as they see a carrier in the match.

I want them to add them because it'd just add more stress in every match when the "sniper" battleships in the rear can't decide to yell at the destroyers to scout for them or screen for incoming submarines, so when the submarines limp into the backfield and wreck the "snipers," the only thing that'll unite them is screaming at the destroyers for "not doing their loving job."

Rorac
Aug 19, 2011

Soup Inspector posted:

Firstly, that voice pipe anecdote is horrific. :gonk:

Pacra posted:

gently caress me. Who needs horror movies when you have real life occurrences like this?


I know, right? I pretty much thought the same thing. I'd heard about that battle, but the EH videos were the first I heard about that specific bit.



Soup Inspector posted:


Secondly, thanks! I'll try to get a replay or two up for you to look at, though I won't be able to do it right away.


In the hopes of helping, I actually have a Minotaur replay from very recently where I feel... well, it's easy to say I did everything right, there's no way to know that, but I got 5 kills and a boatload (:v:) of damage, so I must have been doing something correct.

https://wowreplays.com/Replay/39705

OH goddamn it I just realized I put down the wrong achievement I got. Oh well. I also have a really good game on youtube if you want to see it, but it's less about me working the ship right and more about the opponents being dumber than a box of particularly retarded rocks.

JuffoWup
Mar 28, 2012

Hazdoc posted:

There's a whole slew of changes that could make CVs a lot less of a headache to deal with. Increasing how far out you have to be to give the order to make a run, giving more ships planes and give them the tools to control those planes, eliminating vision from strike aircraft to force them to rely on surface detection or scout planes, etc. CVs have the best scouting abilities in the game and some of the best (accurate) alpha strike potential in the game too, and this has to be balanced by a slew of loving stupid mechanics to keep them from dominating every match they get into. Instead, power could be taken from somewhere and redistributed to make them more engaging in other ways. Remove the CV's ability to spot with every loving plane it has, and then you can make the bombers more effective, or at least, more durable.

But WG doesn't understand nuance. If they nerf, its usually with a sledgehammer, and when they buff, they often overbuff.

Yup, just look at where the enterprise is heading. AP bombs have been requested because USN CV loadouts seem to have a thing for bombs, but bombs are terrible other than to annoy people once in awhile. Now the enterprise gets the ability to take aim at that lovely low armored deck. Kind of like WoT people getting mad when arty would get lucky and blast one right into the thin roof armor.

Also, agree that everyone should have control of their planes. Likewise, I think the fighter catapult does too much right now. Not only can it deny air for a long duration around the ship, but can do full spotting as well. Meanwhile the spotter plane which you would think have better spotting (it doesn't) just gives you a longer range for about 30s. How would consumable change if the spotter plane was the one that gave a vision buff temporarily as well. While the fighter didn't impart any enhanced vision (including the fact it would just fly over a torpedo and not know what the person was looking at or care).

Evil_Greven
Feb 20, 2007

Whadda I got to,
whadda I got to do
to wake ya up?

To shake ya up,
to break the structure up!?
I still have mixed feelings about Akizuki.

It's fun and all, but people bitch you out constantly for not playing like a normal destroyer.

Also I hit a lot of torpedoes with this thing...

Rorac
Aug 19, 2011

JuffoWup posted:

spotter plane stuff


The only thing I wish the spotter plane would do is allow you to switch between it's 3/4 view and your standard 'flat' view(while getting the extra range). There's a lot of cases where I've been engaging at a medium range and the angle is neither tall enough for a good sense of directional movement nor low enough for a good sense of opponent speed.

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten
So I got a hydro mod 1 from a supercontainer. Is it worthwhile to mount it on the Lo Yang?

Evil_Greven
Feb 20, 2007

Whadda I got to,
whadda I got to do
to wake ya up?

To shake ya up,
to break the structure up!?

wdarkk posted:

So I got a hydro mod 1 from a supercontainer. Is it worthwhile to mount it on the Lo Yang?

Yes, do it - I did. Glorious German hydro on an American DD flagged for China. 108s active time.

Lord Koth
Jan 8, 2012

Honestly, CVs spotting for themselves is relatively fine, it's that the entire rest of the team gets that information too - which is why the lovely "hover a fighter over a destroyer indefinitely" is a thing. Just have information from plane spotting by CVs not get passed along to the rest of the team, or possibly just have it give the silhouettes on the minimap, and you've mostly removed that issue. I'm doubtful this is prevented an engine limitation either, given how heavily CVs are affected in terms of vision during cyclones compared to everyone else.

Of course instead WG just tosses missions like "aerial spot 50 torpedoes while in a CV" into their campaigns instead, so the problem continues since there's clearly no issue in their minds.

Rorac
Aug 19, 2011

EXCUSE ME WHAT :stare:





This was actually a fairly interesting match though. I mentioned at the start that we HAD to stay together due to the tier X carriers, and outside of one person (who got his rear end thoroughly and rightly kicked), we actually stayed together, covered each other and worked as a team, and we did win. Scored a little over 100k damage.



And yes, I do know that when the population is low, less than full matches can happen. The tier/class balance on this one struck me as particularly notable.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes
So, at what tier does the playerbase understand that you need to cap bases in Dominion battles? :suicide:

Lady Morgaga
Aug 27, 2012

by Smythe

Darkrenown posted:

So, at what tier does the playerbase understand that you need to cap bases in Dominion battles? :suicide:

They never do. Dont make a mistake thinking you play with humans.

Somebody Awful
Nov 27, 2011

BORN TO DIE
HAIG IS A FUCK
Kill Em All 1917
I am trench man
410,757,864,530 SHELLS FIRED


Darkrenown posted:

So, at what tier does the playerbase understand that you need to cap bases in Dominion battles?

Tier XI.

JuffoWup
Mar 28, 2012

Lady Morgaga posted:

They never do. Dont make a mistake thinking you play with humans.

Judging from the skill of the bots in pve, these people are worse than them.

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Lakedaimon
Jan 11, 2007

I usually dont play a ton of ranked games - I think my max in any season was about 30 games - but i'm actually thinking about buying a Mutsu. I got an Arizona out of a Santa box, and its alright but I dont really love it.

Thoughts?

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