|
The lift has one of the my favorite sequences in the game and if you aren't riding it all the time and miss that sequence you're loving up. No one expects to be ambushed during what feels like a loading screen, man that got my heart racing
|
# ? Jun 28, 2017 19:16 |
|
|
# ? May 8, 2024 06:12 |
|
GlyphGryph posted:The lift has one of the my favorite sequences in the game and if you aren't riding it all the time and miss that sequence you're loving up. I'm not sure why, but I was expecting it when it happened. Maybe the way the lights dimmed. Only afterwards did I realize you can't have anything equipped in the lift (outside that one occasion).
|
# ? Jun 28, 2017 19:27 |
|
Rinkles posted:That thing was a death trap for me (because the devs didn't account for how it could interact with the nightmare) aren't you invincible in the elevator? the nightmare attacked me when I was in the lift too but I never took any damage
|
# ? Jun 28, 2017 19:46 |
|
CharlestonJew posted:aren't you invincible in the elevator? the nightmare attacked me when I was in the lift too but I never took any damage It attacked me when exiting. It killed me before the the exiting animation finished. This was my first encounter so I had no idea what was going on. It was confusing and frustrating instead of tense and exhilarating.
|
# ? Jun 28, 2017 20:30 |
|
Rinkles posted:It attacked me when exiting. It killed me before the the exiting animation finished. This was my first encounter so I had no idea what was going on. It was confusing and frustrating instead of tense and exhilarating. Yeah I fixed the elevator, looked outside and saw 3 Phantoms, a Greater Mimic, the Nightmare and a Weaver and decided "you know what maybe the Arboretum has some more stuff to check out." And then I had the surprise during the ride up and decide I would never use the lift ever again and just EVA if I needed to quickly move between sections. As I'm now nearly at the end of the game I had a few questions: 1) If a mind-controlled person has their head explode does that count as harming a human? I haven't killed any humans so far , but I did shoot a mind-controlled guy in med bay and his head exploded. Getting the achievement would be nice 2) Any plot related consequence to loading up on Typhon mods if I already have 2 installed? 3 will make the turrets hate me so I've been careful of doing it but I'm swimming in mods at this point. Also the Nightmare already showed up on my way back from the Crew Quarters so I don't know if that has an impact or not 3) Are there any "missable" emails or station personnel? I'm trying to be as methodical as I can but there are still some random ones that I think might be locked behind keycard-only doors.
|
# ? Jun 28, 2017 20:47 |
|
OK, just killed January and the only difference seems to be that Alex is barking out orders instead. At least, based on my time in Psychometrics so far.
|
# ? Jun 29, 2017 00:23 |
|
Use the lift all the time its actually great you just got really unlucky. Only one surprise happened to me all game. Install all neuromods you want of whatever type you want, the game will recognize how many you jam in and recognize it but its not bad or anything just a thing that gets recognized either way. Also killing mind controlled guys counts as murder so yeah you are a murderer. Tough cookies.
|
# ? Jun 29, 2017 00:30 |
|
GlyphGryph posted:Use the lift all the time its actually great you just got really unlucky. Only one surprise happened to me all game. Install all neuromods you want of whatever type you want, the game will recognize how many you jam in and recognize it but its not bad or anything just a thing that gets recognized either way. Even if the guy did his exploding attack instead of me getting the final shot in? Aw dang
|
# ? Jun 29, 2017 00:36 |
|
axeil posted:Even if the guy did his exploding attack instead of me getting the final shot in? Hey buddy, nobody said the virtuous life was going to be easy. The Bioshock vs. Prey derail has made me realize (gasp) that people value different things from video games. It's very shocking, I know. Here's one thing I value from Prey that I couldn't ever find in a game like Bioshock, or really 99% of all games. Just for kicks on an otherwise murder-free playthrough, I saved my game and shotgunned Alex in the face at the first chance I got. Immediately all hell broke loving loose. Giant tentacles appeared in the sky. The gravity disappeared and the world reoriented. Chaos loving reigned. I hate to use a cliche, but I finally got the whole "Lovecraftian" thing when that thing came out of nowhere. I sat back in my chair stunned, since I had no idea that all I had really done was trigger the Apex animation appearance. I couldn't understand what the hell was going on. For the first time since I was like 15 and playing Deux Ex (Icarus Found You!!! Run While You Can!!!), a game had actually surprised me. It was amazing. And that's why Prey is officially objective better than Bioshock and if you think otherwise you're a bad person.
|
# ? Jun 29, 2017 00:55 |
|
A mind-controlled guy exploding does not count as you killing them for the purposes of the Do No Harm achievement. I had guys explode on me in the gym and I got the cheevo just fine.
|
# ? Jun 29, 2017 01:01 |
|
bewilderment posted:I had guys explode on me in the gym
|
# ? Jun 29, 2017 01:28 |
|
|
# ? Jun 29, 2017 01:30 |
|
Sardonik posted:It's funny how much a contrast this game has with Bioshock Infinite, Prey is significantly better in pretty much every respect, especially at being a -Shock game. That's what I thought. I think it's better than Bioshock.
|
# ? Jun 29, 2017 01:41 |
|
Did anyone else's framerate become low and somewhat erratic in the power core (or whatever it was, the area with the busted diverter in the core)?
|
# ? Jun 29, 2017 02:07 |
|
DLC Inc posted:I'm still amused how The Nightmare can get into your main office. That was quite a shocker, idk how it squeezed in there. I wish it could squeeze into tight areas a lot better. The nightmare is a super cool concept and in the Typhon trailer it sorta squishes down to fit through the double wide doors just fine; but in the game as it is you just find a slightly elevated area or a door and shoot it/psychoshock it repeatedly while it fails to deal with you. I wound up using all four calls to the satellite back to back to get five nightmares delivered to my doorstep and then went on a mad power trip with the million neuromods that let me create. It wouldn't be so bad if the game didn't have such excellent level design. But every single area the nightmare can spawn in a little creativity can get you somewhere it won't be able to harm you within seconds. I find Technopaths and Telepaths far more dangerous.
|
# ? Jun 29, 2017 02:17 |
|
double nine posted:Did anyone else's framerate become low and somewhat erratic in the power core (or whatever it was, the area with the busted diverter in the core)? Yeah, my computer completely freaked out in there. Perfectly solid performance for the rest of the game, then dropping to single-digit FPS in that area.
|
# ? Jun 29, 2017 02:18 |
|
I'm 11 hours into this game and my only real complaints are that it's trying very, very hard to seem scary without actually being scary, and I can't have the space helmet on at all times.
|
# ? Jun 29, 2017 03:02 |
|
First playthrough I missed the mimic chip, that was really fun. Got real good at spotting duplicates.
|
# ? Jun 29, 2017 03:08 |
|
axeil posted:1) If a mind-controlled person has their head explode does that count as harming a human? I haven't killed any humans so far , but I did shoot a mind-controlled guy in med bay and his head exploded. Getting the achievement would be nice 2) No. 3) As far as I'm aware there aren't. There are ways to 'lose' station personnel from the tracking computers due to actions you take, but there aren't any one-time-only locations.
|
# ? Jun 29, 2017 04:46 |
|
the first time i ran into the nightmare it was in the arboretum and i was in that little tunnel down by the medical room, and the way it was situated it looked like there was this massive black phantom coming out of the mouth of the dead person situated just outside of there and it looked incredible. it's a shame that most of the rest of the time it showed up it was stuck somewhere mooing at me.
|
# ? Jun 29, 2017 04:58 |
|
I'm pretty sure I killed a mind controlled human with a pistol and their head exploded, not certain though.
|
# ? Jun 29, 2017 05:13 |
|
aniviron posted:I wound up using all four calls to the satellite back to back to get five nightmares delivered to my doorstep and then went on a mad power trip with the million neuromods that let me create.
|
# ? Jun 29, 2017 05:33 |
|
^^^^^ I'm reasonably sure he's referring to a side-mission that spawns only if you've installed a particular number of typhon mods and killed the Nightmare a certain number of times. I went 100% pure human lol in my playthrough so I missed it entirely. Eh, I dunno how much Prey was going for "scary." It was tense as gently caress for most of it's play-time, but I wouldn't like freak out about coffee mugs IRL or have nightmares about the Nightmare or whatever. But it is, IMO, very good at getting you into the "oh poo poo oh poo poo oh poo poo" headspace.
|
# ? Jun 29, 2017 05:59 |
|
Ghostlight posted:1) No - if their head explodes then you didn't kill them. Good to know. I also unlocked the "read all emails", "find all personnel" and "listen to all logs" achievements before I had actually done those things. Maybe they programmed in some wiggle room? That'd be nice.
|
# ? Jun 29, 2017 06:00 |
|
They actually unlock at something like 80%, I think they just didn't update the achievement text.
|
# ? Jun 29, 2017 06:04 |
|
Digital Osmosis posted:^^^^^ I'm reasonably sure he's referring to a side-mission that spawns only if you've installed a particular number of typhon mods and killed the Nightmare a certain number of times. I went 100% pure human lol in my playthrough so I missed it entirely. Ah, had no idea it was a triggered thing- I just got a call from January who said I could install some stuff on a satellite if I wanted to bitch out of nightmare fights and even though that didn't sound like something I'd do taking an EVA to go mess around with satellites did sound fun- so I installed it, and it puts an audio log in your inventory that lets you dismiss or summon the nightmare at will, four times.
|
# ? Jun 29, 2017 07:04 |
|
Ok, imagine if Bioshock had sections where you went outside in a cool scuba suit and there were big daddies to fight and weapons and bloated corpses to find weapons on... Rapture tells a great story but I never ever bought that it could ever work or that you could ever convince anyone to move there. Talos 1 feels solid and real and makes a believable amount of sense, which is a root of good science fiction. I think that Prey gets by on everything looking sterile and clean but I agree that many areas of the game are homogenous to Raptures various layers of chaos. Infinite had a bunch of pretty poo poo front-loaded but once you start reality shifting the game devolves in 5-6 different pallette swaps of "giant two floor arena with on ramps and cover" and the original bioshocks are very cramped hallway shooters by design. As a gamer of like 23 years I think the reason that shooting in Bioshock is superior tonPrey's is because the Typhon have no death animation, they just fizzle and die. Splicers bucked, flew backwards and physics flipped them around when you shot hem, it felt like you were doing something. Shooting something in Prey literally just makes your problems go away. In that sense Bioshock has superior combat because it feels better. Bioshock has a better story and gunplay, and Inlove Rapture, but Prey is arguably the better game and is a game I will replay instead of Bioshock for years to come.
|
# ? Jun 29, 2017 08:07 |
|
Talos 1 actually feels like a place I might have wanted to be prior to poo poo going wrong (presuming I didn't know about all the hosed up stuff anyway). It's very comfortable and pleasant and there's lots of amenities and it didn't seem like it was absolutely falling apart right up until the game began anyway. Though I'm not too hot on the "all meat is eels" aspect.
|
# ? Jun 29, 2017 08:49 |
|
Eel is good eating.
|
# ? Jun 29, 2017 11:52 |
|
Question on Danielle Sho: I've done her quest to kill the fake cook and her person tracker thingie tracks her to crew quarters - but there's no-one there. Is this a glitch, or does she simply despawn after her quest is complete? Or can I find her space-walking somewhere?
|
# ? Jun 29, 2017 13:30 |
|
double nine posted:Question on Danielle Sho: I've done her quest to kill the fake cook and her person tracker thingie tracks her to crew quarters - but there's no-one there. Is this a glitch, or does she simply despawn after her quest is complete? Or can I find her space-walking somewhere? She disconnected her tracker before she went outside. The tracker itself is actually in her room, I think. She obviously is not. She never comes back inside the station to my knowledge, but if she did she would probably do what other "saved" characters do and disappear until the escape
|
# ? Jun 29, 2017 15:22 |
|
GlyphGryph posted:She disconnected her tracker before she went outside. The tracker itself is actually in her room, I think. She obviously is not. She never comes back inside the station to my knowledge, but if she did she would probably do what other "saved" characters do and disappear until the escape Got it - I'm piecing together some of the side-plots as to how hosed up this station was before the apocalypse happened and one thing puzzles me - there is an audio log found on the bridge that discusses how the 'volunteer' shuttles consistently black out for 12 minutes on their flight path. I can't remember anything else that connects to this plot point, can anyone help me understand what this refers to?
|
# ? Jun 29, 2017 16:17 |
|
I don't know if this was posted, but Arkane's founder creative director, Raphael Colantonio, is leaving the company:quote:Colantonio said he will stick around "for as long as necessary to ensure a smooth transition to the new management team in Lyon," while is "long-time friend and colleague" Harvey Smith will head up Arkane's Austin operation. He also praised ZeniMax, which acquired Arkane in 2010, for giving it the opportunity "to emerge as a world-class studio."
|
# ? Jun 29, 2017 16:28 |
|
double nine posted:Got it - I'm piecing together some of the side-plots as to how hosed up this station was before the apocalypse happened and one thing puzzles me - there is an audio log found on the bridge that discusses how the 'volunteer' shuttles consistently black out for 12 minutes on their flight path. I can't remember anything else that connects to this plot point, can anyone help me understand what this refers to? It's a damned good question, actually. We know they have another secret facility on the moon, and I originally thought it might be stopping there, but 12 minutes really isn't enough time to be doing that. We also know the volunteers never actually go back to Earth. And it's 12 minutes both ways, right?
|
# ? Jun 29, 2017 16:36 |
|
From /r/prey, a bunch of infographs from the Prey artbook. I really like the shuttle in the neuromod infograph.
|
# ? Jun 29, 2017 17:15 |
|
"Mon deu" indeed.
|
# ? Jun 29, 2017 17:47 |
|
Vib Rib posted:Though I'm not too hot on the "all meat is eels" aspect. I was not really sold on the eels thing for a long time either- it was clearly a Dishonored reference which was neat haha I guess; but it seemed really out of place, like an arbitrary and exotic thing to have on a space station for no reason. Then, when I got to water treatment in life support they explain that the eels are there because they're detritivores which dispose of the sewage and then go on to become food themselves. It went from dumb to cool really fast because that's the kind of neat efficiency thing that would happen on a real, large space station. Which, I guess is a weird way to say it but it went from being unimmersive to really immersive and that's what sold me on it. Also eel is pretty tasty, gotta agree with Ghostlight.
|
# ? Jun 29, 2017 20:52 |
I just accidentally spaced a dude who was hiding in a cargo container. I thought I was activating the control panel, but nope. Spaced him. I feel bad.
|
|
# ? Jun 29, 2017 21:23 |
|
As mistakes go, that's a pretty significant one.
|
# ? Jun 29, 2017 21:56 |
|
|
# ? May 8, 2024 06:12 |
|
I'd be surprised if most people don't accidentally space him the first time through. My first instinct was to quickly go to the container and look for interactable things, and, well, yeah.
|
# ? Jun 29, 2017 21:59 |