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Elfgames posted:In addition to this sometimes have a villain that got away show up broken and down on their luck instead Yes, definitely do this. Put NPCs that had a role in one episode into futre episodes backgrounds. For example, as they're leaving the village, Brian the thatcher (who lead the militia counter-charge in S1E4 Siege!) waves at them from a rooftop and wishes them luck. It looks like his arm has healed up well". To get a sandbox-y vibe, good and bad results from previous episodes should often show up in future epsiodes, but they don't have to be a focus.
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# ? Jun 21, 2017 07:28 |
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# ? Jun 8, 2024 15:27 |
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This is great, I think I know how I'll want to structure it with these specific players. Thanks a lot!
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# ? Jun 21, 2017 11:38 |
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Keeshhound posted:Power Rangers. I'm not sure that a good one exist, here are the ones I would look into in the order I'd look into them in: - Feng Shui 2 - Strike! (If you are inerested in big fights, Of course) - Cortex+ Heroic (Hacker's Guide it, or track down the Marvel Heroic Roleplaying Game)
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# ? Jun 21, 2017 19:58 |
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This might be one the edge of off topic but this seemed like the best thread for this. Can anyone one here give some paranoia advice? Myself, some friends and some coworkers are getting a paranoia game going since a few of us have wanted to try it for years. I have misfortune (or pleasure) of GMing it and was thinking of using one of the scenario books but I can't find much advise on what would be the best one to pick up. We're going to be playing XP, and the little I've managed to find was that Mr. Bubbles is a good one to start with. Also any advice on how to GM paranoia is always welcome. So far I have forms (in three languages) Mixture of black,red,blue,green die 2 pages of paranoia stories from around the internet to steal ideas from
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# ? Jun 23, 2017 13:19 |
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Shrieking Muppet posted:This might be one the edge of off topic but this seemed like the best thread for this. Can anyone one here give some paranoia advice? Myself, some friends and some coworkers are getting a paranoia game going since a few of us have wanted to try it for years. I have misfortune (or pleasure) of GMing it and was thinking of using one of the scenario books but I can't find much advise on what would be the best one to pick up. We're going to be playing XP, and the little I've managed to find was that Mr. Bubbles is a good one to start with. If your a fast typer using text 2 speech for friend computer can be rad. Make sure you keep track of everyone's clones, and giving them conflicting secret objectives is always fun. Like give the equipment guy a fun mcguffin, and tell 2 people to steal it that sort of thing.
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# ? Jun 23, 2017 17:39 |
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Turtlicious posted:If your a fast typer using text 2 speech for friend computer can be rad. Make sure you keep track of everyone's clones, and giving them conflicting secret objectives is always fun. Like give the equipment guy a fun mcguffin, and tell 2 people to steal it that sort of thing. The text 2 speech isn't something I even though of, thanks. And Yeah I already have some competing objectives written down. Another one is going to be keeping the player they usually kill in DnD alive while making him the target of more of less everything.
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# ? Jun 23, 2017 18:08 |
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Shrieking Muppet posted:The text 2 speech isn't something I even though of, thanks. And Yeah I already have some competing objectives written down. Another one is going to be keeping the player they usually kill in DnD alive while making him the target of more of less everything. Paranoia is 100% about being a power tripping megalomaniac, so don't feel entitled to the same "fairness" you're expected to give in DnD, if that guy is your favorite, you should go whole hog, give him a promotion at the very beginning of the game, having him be team leader Orange, while everyone else is red, guarantees A.) They can't shoot them without breaking the law for Orange / Yellow Lasers, and B.) They're going to try and kill him every way imaginable. Promotions are fun. Have them bring their cellphones instead of notes, they can do texts, or chats over a discord / google hangout. That way you can keep track of all the secret actions at once. I once had a tense 25 minutes of silence and furious texting, as everyone split up and tried to accomplish they're goals. It was super fun and everyone was giggling by the end.
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# ? Jun 24, 2017 07:43 |
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Turtlicious posted:Have them bring their cellphones instead of notes, they can do texts, or chats over a discord / google hangout. That way you can keep track of all the secret actions at once. I once had a tense 25 minutes of silence and furious texting, as everyone split up and tried to accomplish they're goals. It was super fun and everyone was giggling by the end. In addition to that, turn your notification volume waaay up.
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# ? Jun 24, 2017 14:30 |
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Moriatti posted:In addition to that, turn your notification volume waaay up. And at some point, change your text tone to the Soviet National Anthem.
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# ? Jun 24, 2017 15:43 |
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echopapa posted:And at some point, change your text tone to the Soviet National Anthem. If anyone recognizes it, it's proof that they're a communist and must be terminated.
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# ? Jun 24, 2017 22:21 |
Every time this thread comes back around to Paranoia it makes me think I should get it.
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# ? Jun 24, 2017 22:28 |
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Keeshhound posted:For that matter, what would be a good system to run a sentai campaign? Mikan's Last Stand is a good game about what is basically a sentai team.
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# ? Jun 24, 2017 23:21 |
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UP AND ADAM posted:I want to run Curse of Strahd, but does anyone have experience or ideas on making the Vistani less outright gypsy stereotypes? I'm thinking that most of them are less outright evil or swindley but more desperate and under the yoke of Strahd, and they give out rationalizations like they help supply Barovia with outside commodities. Isn't it a little silly how boring and tone deaf they are? I changed them up a lot for my campaign as well, where instead of blatant planar gypsies they're travellers who've been on many planes and have taken many aspects from them. The group with madam eva was still the stereotypical gypsies but every other encounter with them so far has had a different kind of theme. The group near Vallaki for intance had a lot more of a mercenary encampment mixed with a circus troupe kind of feel.(sword juggling and other such entertainments but hard-as-nails assassins and mercs in actuality.) I've also added in some different things such as vistani that are actively trying to take out strahd and his minions for a noble cause(at least mt players think so).
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# ? Jun 28, 2017 20:41 |
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Any suggestions on good content/inspiration/etc for an urban D&D campaign other than the Cityscape book?
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# ? Jun 29, 2017 05:22 |
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Nehru the Damaja posted:Any suggestions on good content/inspiration/etc for an urban D&D campaign other than the Cityscape book? Monte Cook's Ptolus This post from Blog of Holding
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# ? Jun 29, 2017 06:28 |
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gradenko_2000 posted:Monte Cook's Ptolus zak s' vornheim is very good
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# ? Jun 29, 2017 06:34 |
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sebmojo posted:zak s' vornheim is very good I am not going to give that person any money nor endorse his product
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# ? Jun 29, 2017 06:37 |
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sebmojo posted:zak s' vornheim is very good nah
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# ? Jun 29, 2017 06:42 |
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AzMiLion posted:I changed them up a lot for my campaign as well, where instead of blatant planar gypsies they're travellers who've been on many planes and have taken many aspects from them. The group with madam eva was still the stereotypical gypsies but every other encounter with them so far has had a different kind of theme. The group near Vallaki for intance had a lot more of a mercenary encampment mixed with a circus troupe kind of feel.(sword juggling and other such entertainments but hard-as-nails assassins and mercs in actuality.) I've also added in some different things such as vistani that are actively trying to take out strahd and his minions for a noble cause(at least mt players think so). That's cool. That sounds easy enough to do, I might use that.
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# ? Jun 29, 2017 08:41 |
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How might one D&D NPC or a small group of them quietly kill a silver dragon, especially in its humanoid form? Bonus points if they need some exotic materials or tools that don't instantly scream "apocalyptic event."
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# ? Jun 29, 2017 17:16 |
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Nehru the Damaja posted:How might one D&D NPC or a small group of them quietly kill a silver dragon, especially in its humanoid form? Bonus points if they need some exotic materials or tools that don't instantly scream "apocalyptic event." Are you asking mechanically or for plot suggestions? Plotwise, it would depend on what kind f threat the NPC(s) are meant to present. It sounds like you want them to be punching (way) above their appropriate weight for this, so my suggestion would be that they found a new patron (demon lord, evil god, or maybe just a rival dragon) who provided them with a special poison or maybe a cursed item that locked the silver in their human form, leaving them vulnerable to more pedestrian methods.
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# ? Jun 29, 2017 18:11 |
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Nehru the Damaja posted:How might one D&D NPC or a small group of them quietly kill a silver dragon, especially in its humanoid form? Bonus points if they need some exotic materials or tools that don't instantly scream "apocalyptic event." Trick it into stepping on some sort of exotic portal. A cursed object of clothing that slowly poisoned any food they touched but also gave an immunity from that poison so it just builds up in they're system and they drop dead shortly after taking it off.
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# ? Jun 29, 2017 18:17 |
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Nehru the Damaja posted:How might one D&D NPC or a small group of them quietly kill a silver dragon, especially in its humanoid form? Bonus points if they need some exotic materials or tools that don't instantly scream "apocalyptic event." Get it within the area of effect when someone puts a bag of holding inside another bag of holding. It doesn't die but it gets thrown into the astral in whatever hosed up place and the statblock for silver dragons doesn't include Gate or astral travel of any sort, so. But you lose the potential body as a plothook then.
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# ? Jun 29, 2017 19:09 |
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If you want it to be in human form, then yes, totally use some kind of cursed item to trap it in 'true' human form where it has like a dozen hit points and you can just run it through with a sword. It's way more dramatic if they can drop it in one blow instead of the dozens that would still be required for conventional murder of a silver dragon old enough to shapeshift.
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# ? Jun 29, 2017 19:45 |
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Paramemetic posted:Get it within the area of effect when someone puts a bag of holding inside another bag of holding. It doesn't die but it gets thrown into the astral in whatever hosed up place and the statblock for silver dragons doesn't include Gate or astral travel of any sort, so. Hah I literally came back to post that I had the answer and it was this. It works extra nice because the guy smuggling in items is just bringing in simple untaxed magic stuff. Technically doesn't kill the dragon but really I just need it out of the area for a while.
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# ? Jun 29, 2017 20:40 |
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Nehru the Damaja posted:Hah I literally came back to post that I had the answer and it was this. Following along from Kwyndig, if you just need it out of action, some kind of mindwipe could trap it in human form. Some kind of anmestic poison, perhaps. Later on, the party can meet a fighter out in the wilderness that seems to be far tougher than his body would offer, and his skin has an odd silver sheen sometimes... Never waste a perfectly good NPC when they could turn up later. It makes good plot hooks and helps players to engage with the world more organically. (Climactic deaths, OTOH, should be pretty final)
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# ? Jun 29, 2017 20:52 |
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I dunno, it begs the question as to why bag of holding terrorism isn't a more standard thing- all you need is ice and a box and two bags of holding and you've got a scary bomb.
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# ? Jun 29, 2017 20:53 |
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CrazySalamander posted:I dunno, it begs the question as to why bag of holding terrorism isn't a more standard thing- all you need is ice and a box and two bags of holding and you've got a scary bomb. Because it's prohibitively expensive to average Joe Terror. And if you've got cash and the access to magic items you can do a whole lot worse. Then again, this custom device would be a hilariously effective way to get rid of a dragon.
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# ? Jun 29, 2017 20:59 |
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CrazySalamander posted:I dunno, it begs the question as to why bag of holding terrorism isn't a more standard thing- all you need is ice and a box and two bags of holding and you've got a scary bomb. that's d&d3e.txt and actually that's an awesome plot device, particularly if you have some very specific magical components that are needed for them.
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# ? Jun 29, 2017 21:01 |
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Zomborgon posted:Following along from Kwyndig, if you just need it out of action, some kind of mindwipe could trap it in human form. Some kind of anmestic poison, perhaps. I imagine an ancient dragon, left to its own devices, could figure out a way to get back to the material plane eventually. I need it out of the picture for a while because the larger plot is to remove him so his regional influence fades and the clouds revert to their fluffy form and the city district built in the clouds falls from the sky to the rest of the city below killing thousands. It's precisely the kind of major terrorist event I'm willing to believe a group would waste two magic items on.
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# ? Jun 29, 2017 21:07 |
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Nehru the Damaja posted:I imagine an ancient dragon, left to its own devices, could figure out a way to get back to the material plane eventually. I need it out of the picture for a while because the larger plot is to remove him so his regional influence fades and the clouds revert to their fluffy form and the city district built in the clouds falls from the sky to the rest of the city below killing thousands. gently caress, the easy way out of the bag of holding trick is eventually someone else pulls a similar trick on something that can teleport out and they bump into each other, if you want the dragon to come back.
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# ? Jun 29, 2017 21:10 |
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Nehru the Damaja posted:I imagine an ancient dragon, left to its own devices, could figure out a way to get back to the material plane eventually. I need it out of the picture for a while because the larger plot is to remove him so his regional influence fades and the clouds revert to their fluffy form and the city district built in the clouds falls from the sky to the rest of the city below killing thousands.
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# ? Jun 29, 2017 21:14 |
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Nehru the Damaja posted:How might one D&D NPC or a small group of them quietly kill a silver dragon, especially in its humanoid form? Bonus points if they need some exotic materials or tools that don't instantly scream "apocalyptic event." Give it a stacked Deck of Many Things.
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# ? Jun 29, 2017 23:12 |
Or my favorite cursed alternative, which looks, feels, smells, and tastes the same: the Deck of One Thing. Your call which one thing it is though. I don't know how that's actually helpful here but I just like the idea.
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# ? Jun 29, 2017 23:18 |
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Artificer UA for 5e gets a free bag of holding at 2 and a free haversack at 10 and I did an entire build committed to a bag of holding suicide gambit. If you're not using magic items for total fuckery I just don't even know.
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# ? Jun 29, 2017 23:27 |
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A bit of a weird question, but for a Pathfinder campaign I'm running that's about to wrap-up for a while. Either this session or next will most likely include the final boss fight against a Contract Devil who's implicitly been vying to overtake Asmodeus but... really doesn't have the skills, grit or cunning to pull it off. Since he's been implicitly manipulating the party for a long while now to make that easier, this is a thing that has been a long time coming at this point. Everyone is technically over level 20 (I included Mythic stuff to keep things a bit more varied and interesting since we haven't used that before), and has trashed things in a proper brawl that should be harder than this so I'm not worried about their survivability or anything. Nah, like that implies despite having some flash to his skill, he's not really all that great in a straight-fight. As a result, one of the tricks that this guy's going to use in the fight is just a swarm of Lemures to surround, inconvenience the party at best and just make them burn through resources dealing with them en masse quicker. I could leave them as-is and they'd be about as threatening as flies but I'm intending on making them into 4e-style Minions (so 1HP, low AC, etc.) but I don't really know how many would be a good number to have. For minor context, aside from the actual boss, he has a Pit Fiend add (slightly weaker than normal, more for the intimidation factor than anything else) and every other round will summon an Immolation Devil (max of 4 total). Party size is 6, 7 if you include an animal companion. e; Most of the party (all but 1, really) have AoEs that'll deal with a small number immediately so that's an important factor to consider as well. If the entire swarm gets dealt with on the first person's first turn then that kind of defeats the purpose I think. Lotus Aura fucked around with this message at 13:34 on Jun 30, 2017 |
# ? Jun 30, 2017 13:24 |
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Dragonatrix posted:e; Most of the party (all but 1, really) have AoEs that'll deal with a small number immediately so that's an important factor to consider as well. If the entire swarm gets dealt with on the first person's first turn then that kind of defeats the purpose I think. Waves of minions through a portal they have to destroy/disable?
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# ? Jun 30, 2017 16:09 |
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In 4e the math is 1 monster = 4 minions, but how that works in Pathfinder is undoubtedly different because Pathfinder hypothetically uses CR rating instead of an EXP budget. I'd say go with a [player]*[2 to 4] regenerating minion pool and start with [4 to 6]*[player] base depending on how much combat versus gesturing you want the boss to be doing during each stage of the fight. Then to balance mid encounter: If it seems overwhelming, have the forces begin to lose confidence in this guy as he loses. If it seems underwhelming, have him make a more desperate bargain for more dudes, maybe even throw some bigger demons in there.
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# ? Jun 30, 2017 17:09 |
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So, I would say that Contract Devils aren't scary because of how you fight them, they're scary because of how they outmanoeuvre you before the fight even starts. Think back through your party's encounters with him: at what point did he start putting contingency plans in place for when they try this, and what forms might these take? In particular, who from the party's past 20 levels might he have tricked into a contract that they really, really don't want to be obligated to fight?
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# ? Jun 30, 2017 17:41 |
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# ? Jun 8, 2024 15:27 |
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HatfulOfHollow posted:Because it's prohibitively expensive to average Joe Terror. And if you've got cash and the access to magic items you can do a whole lot worse. This seems like a problem that would solve itself. A small bag of holding weighs 15lbs, this arrow would land about two feet in front of whoever decided to fire it
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# ? Jul 2, 2017 20:53 |