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Wizard Styles
Aug 6, 2014

level 15 disillusionist

Tias posted:

This is a really cool squad, and I'm definitely going to try to emulate it. I still can't wrap my head around how your guys have so consistently high fatigue after armour? It seems like you're able to only select the finest recruits, which seems to imply that you're not playing ironman or vet, but maybe I'm just bad at games :confused:
I'm playing on Expert now, although not all of those bros are from Expert playthroughs. Not on Ironman, although I don't reload when somebody dies and don't savescum for recruits. But I abused the game always pulling recruits from the same pool of bros when you start a new game after booting up the map for one of the two runs those first screenshots are from. That level 21 Hunter, Humbert One Shot, was discovered in this very thread, and I've used him on two maps.

The high Fatigue after armor is due to a lot of those bros being in unique armor with very good durability/Fatigue ratios to some degree, so it's partially a result of me going after unique gear early, pretty much as soon as I feel my bros can take on Brigand Marksmen or Ancient Legionaries in small numbers.
Going unique-hunting early means I also don't really spend that much on gear overall. I can outfit most of my melee bros just by attacking lairs and getting a few pieces of unique armor (I think I had 3 before the first crisis on Expert) as well as looting some from the Brigand Leaders I'll invariably run into doing so.
Almost all money I make goes into recruit screening. I probably go through hundreds of cheap bros that way. What cheap means varies, of course. Early on it's going to be bros like Messengers, Gravediggers, naked Wildmen and Thieves with butter knives, but all of those backgrounds have the potential to be great. Later on Squires or Milita costing 500-800 are also cheap enough to just hire and fire.
Along the way, I'll also pick up some expensive bros if they're reasonably cheap or have good gear. Hedge Knights especially are a good source of heavy armor and always come with a two-handed weapon, are almost always usable and only need reasonably good talents to be endgame-worthy. Too expensive to just hire before the endgame if you don't want their gear, but often their hiring cost isn't much higher than what their scale armor and greatsword would cost anyway. But other backgrounds can also be good for this. Squires often have good weapons, so why buy a third tier mace for 2,500 if I can hire a bro from a good background that comes with one for 3k?

e: The only semi-expensive backgrounds I hire systematically and not just for gear or if they're relatively cheap are Hunters and Witch Hunters.
Hunters because they're by far the best ranged characters.
Witch Hunters because I like their events. :kiddo:

So basically, I buy almost no gear apart from stuff like nets and dogs. What I don't loot I take from recruits, and the money I save by not buying gear goes into more and more recruits.

Wizard Styles fucked around with this message at 19:16 on Jun 30, 2017

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Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
What's a good map seed for accessibility and trading? I care less about the Bros themselves, they tend to go fast :(

Funso Banjo
Dec 22, 2003

Tias posted:

Ah well, one day :allears:

Not any day, I am afraid.

The last patch was the last one to add any content. The devs are now working on another game and will support the game only through patches to fix bugs.

Kly
Aug 8, 2003

If a guy has a star on a stat is it better to spend the level up bonus points on a different stat? also is there any way to see the little blurbs about guys again after you've hired them?
oh and where should i sell the jagged fangs from the neghze monster things? the tooltip says theyre worth 100 gold but everywhere is only buying for 15-20

Kly fucked around with this message at 01:55 on Jul 1, 2017

Count Uvula
Dec 20, 2011

---

Kly posted:

If a guy has a star on a stat is it better to spend the level up bonus points on a different stat? also is there any way to see the little blurbs about guys again after you've hired them?
oh and where should i sell the jagged fangs from the neghze monster things? the tooltip says theyre worth 100 gold but everywhere is only buying for 15-20

The star means that the amount you get from putting a point in that stat is, on average, higher. So it does nothing if you don't put any points in it.

Kly
Aug 8, 2003

oh i see. i thought all stats were raising a little every level. another question, the battle log lists two things after attacking, chance and roll. what is that?

Elpato
Oct 14, 2009

I hate to spoil the ending, but...some stuff gets eaten, y'know?
So, does decapitating an enemy do anything other than prevent resurrection as a German zombie thing?

If you decapitate a dude does it trigger greater morale loss in human enemies?

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Kly posted:

also is there any way to see the little blurbs about guys again after you've hired them?
Mouse over their background icons in the inventory screen.

quote:

oh and where should i sell the jagged fangs from the neghze monster things? the tooltip says theyre worth 100 gold but everywhere is only buying for 15-20
There are very few things that can be sold for anywhere near what they're worth: trading goods (like amber or dyes), treasure (golden chalices etc.), and sometimes food (I think only when none of it has been used, and maybe only the better varieties).
For everything else, 20% of their listed value is already good.

Elpato posted:

If you decapitate a dude does it trigger greater morale loss in human enemies?
No.

Gridlocked
Aug 2, 2014

MR. STUPID MORON
WITH AN UGLY FACE
AND A BIG BUTT
AND HIS BUTT SMELLS
AND HE LIKES TO KISS
HIS OWN BUTT
by Roger Hargreaves

Wizard Styles posted:

But I abused the game always pulling recruits from the same pool of bros when you start a new game after booting up the map for one of the two runs those first screenshots are from. That level 21 Hunter, Humbert One Shot, was discovered in this very thread, and I've used him on two maps.

Whats this trick?

Wizard Styles
Aug 6, 2014

level 15 disillusionist
Here's the original post about that:

Hieronymous Alloy posted:

I figured out something that appears kindof interesting.

The first time you boot up the game and generate a seed, it will always generate the same Bros in each town. It changes if you quit and reroll the seed, but if you reboot again, same town bros.

The interesting thing is that this is constant *across seeds*. Which towns the bros show up in changes, but (for example) I've seen Burkhard Whoreson in multiple towns now in multiple seeds, and he always has two stars in melee def and two in melee offense, plus the Drunk trait (that bastard is amazing).

The last part later turned out to not be entirely correct since the pool of potential recruits is larger than the amount of bros the game pulls from it at start. So there probably aren't any two seeds that share the exact same bros, but there can definitely be overlap. I've found Humbert One Shot three times so far.

Gridlocked
Aug 2, 2014

MR. STUPID MORON
WITH AN UGLY FACE
AND A BIG BUTT
AND HIS BUTT SMELLS
AND HE LIKES TO KISS
HIS OWN BUTT
by Roger Hargreaves

Wizard Styles posted:

Here's the original post about that:


The last part later turned out to not be entirely correct since the pool of potential recruits is larger than the amount of bros the game pulls from it at start. So there probably aren't any two seeds that share the exact same bros, but there can definitely be overlap. I've found Humbert One Shot three times so far.

Ok so hang on you boot up the game

Start a game with ANY seed and head to the nearest town

And it will have, as potential recruits, Bro's who are near constant from seed-to-seed providing you restart the game between generations. Allowing you to write down names and stats; then cherry pick them in a later game in any seed?

And they're always really good stats?

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
I *think* I may have found a somewhat consistent counter to brigand marksman bullshittery! Place guys shieldwalling in front of your archers( and other soft targets, like inexperienced 2H wielders), and it seems like they often catch the arrow intended for your archer. I'm not sure if this is just some sort of bias, but it seems like they also catch it more often when 'walling instead of just standing in the way.

Either way, I think it works. Most of my guys are pathfinders anyway, so I can easily switch from defense to offense when their line breaks.


Funso Banjo posted:

Not any day, I am afraid.

The last patch was the last one to add any content. The devs are now working on another game and will support the game only through patches to fix bugs.

Yeah, I meant in the sense that seeing how well Battle Brothers work, someone else can make an open source version( or spiritual successor) one day and we can have unique member large-scale wars.

Harry Potter on Ice
Nov 4, 2006


IF IM NOT BITCHING ABOUT HOW SHITTY MY LIFE IS, REPORT ME FOR MY ACCOUNT HAS BEEN HIJACKED

Gridlocked posted:

Ok so hang on you boot up the game

Start a game with ANY seed and head to the nearest town

And it will have, as potential recruits, Bro's who are near constant from seed-to-seed providing you restart the game between generations. Allowing you to write down names and stats; then cherry pick them in a later game in any seed?

And they're always really good stats?

I load seed 111AAA I get a bro named gridlocked in the nearest town. I reload it and don't. You load 111AAA, you get a bro named gridlocked, reroll it and maybe you don't

Clark Nova
Jul 18, 2004

I'm pretty sure someone mentioned that having a guy shieldwall doesn't increase the likelihood that arrows will hit him instead of the guy behind him, just the chance that the shield will absorb the hit if he takes it. That said, having two guys in front of your soft targets is probably the best way to deal with archers, aside from sniping them before they can snipe you.

Blisster
Mar 10, 2010

What you are listening to are musicians performing psychedelic music under the influence of a mind altering chemical called...
This game owns, but I'm really bad at playing ironman without using Alt+F4 constantly. I get pretty attached to my Bros.

I rescued a guy who was about to be crucified for loving a melon, he's now one of my best archers. Velkor the Melon Mugger can never be allowed to die.

I'm also really bad at using different weapons. Right now I have a ton of spear dudes, a couple axes and spears, one mace guy and some archers. I find two-handers really hard to use effectively. I also got soured on Flails in my first campaign, feeling like they never hit- then I realized my flail guy had a permanent shoulder injury that gave him -25% melee skill, so maybe I should give them another shot. The problem is it feels like a waste to switch weapons since most of my guys are levelled up enough to have weapon mastery in something.

Pornographic Memory
Dec 17, 2008
I feel like flails are an okay early/mid game weapon but they scale really poorly as time goes on. The best thing about flails is that they hit heads and negate shield bonuses, but eventually enemies get better head protection, and your brothers get better melee skill or other anti-shield solutions like two handers and axe mastery. So by end game flails only really help you fight against enemies with weak/no head protection, which are by and large enemies that you'd have zero trouble with anyway like orc young or bandits or undead auxiliaries. Plus their base stats are pretty underwhelming.

vyelkin
Jan 2, 2011
Flails are an amazing early-game weapon because their headshot ability is the only reliable way to get enemies' body armour intact, except for surrounding the last enemy and stabbing them to death with daggers' secondary attack. Find a bro with high melee attack and fatigue, give them a flail, and let them beeline for enemies with strong armour and a shield but no helmet, and watch them simultaneously rack up the kills and upgrade your armour after every fight.

Blisster
Mar 10, 2010

What you are listening to are musicians performing psychedelic music under the influence of a mind altering chemical called...
Thanks, I will have to give that a shot when I start a new campaign.

Well looks like the greenskin invasion has triggered, any advice for how to prepare? Orc Warriors pretty much ended my first campaign. I am guessing warhammers are going to be necessary.

That one had been going pretty well too. I got an event super early where I came upon a funeral for an old man, with a fantastic sword being buried with him. I ended up stealing it and got a greatsword while all my bros were still in padded armour.

Wizard Styles
Aug 6, 2014

level 15 disillusionist
I use both a two-handed hammer and a greataxe bro in my usual first 12. Together, those two make short work of Orc Warriors.
Duelists and dagger specialists can also be good against them, although daggers fall off against really big hordes due to how fatiguing they are.
Crossbow archers can reliably apply goblin poison (that the crisis guarantees a steady supply of) to Warriors and Warlords. Bow archers are essential to take out Berserkers. But always make sure to keep them at a safe distance to avoid flanking Berserkers actually reaching them or Warriors barreling into them.

But probably the most important thing against both Orcs and Goblins is to have heavy armor. Otherwise you're going to have to deal with constant poisoning and 20 HP bleeds.

Wizard Styles fucked around with this message at 10:10 on Jul 9, 2017

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

Wizard Styles posted:

loads of cool gear

Yo Styles, can you go into a bit more detail about what you learned about attacking lairs from day one? I'd really like more unique gear to round out my squishier/dodgier builds, but I don't think I'm doing it right: either the lair wipes out half my front line jobbers which I have a hard time recovering from economically, or I lose one or two of the really talented guys I'm building. What to do :confused:

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Tias posted:

Yo Styles, can you go into a bit more detail about what you learned about attacking lairs from day one? I'd really like more unique gear to round out my squishier/dodgier builds, but I don't think I'm doing it right: either the lair wipes out half my front line jobbers which I have a hard time recovering from economically, or I lose one or two of the really talented guys I'm building. What to do :confused:
The lairs you can attack from day 1 on are extremely unlikely to give you uniques, they're just for loot. I found an amazing unique cleaver that was guarded by a dozen Ancient Auxiliaries in the first two weeks once, but that was it.
What I do in the first weeks is travel the map to gather rumors and recruits, clear ambitions for renown, fight what I can and gear up. I generally wouldn't attack anything harder than a group of Brigand Raiders during this time. Brigand Raiders give you good loot, but everything else isn't worth the risk. So mostly it's going to be huts full of basic Wiedergangers with maybe an armored one thrown in, Brigand Thugs, and Orc Young. Orc weapons are pretty great for the early game despite their fatigue cost, by the way. Ancient Auxiliaries are also good targets while they last - I don't know how early the game starts mixing in Legionaries there, but it's pretty early. Anyway, the key in these early days is more to never pass up an easy fight, because that lets you get renown, gear and levels faster.
You can just go after lairs in earnest once you're fully decked out in stuff looted from Raiders and your guys are mostly level 5-6, which happens pretty quickly this way. You should also be able to take noble contracts (which means patrol duty, really) by then. You might run into Brigand camps or Ancient Dead lairs that are easy enough before, but a lot of other stuff will be out of your reach.

Once that point is reached and you can just take a patrol contract and disappear into the wilderness to pillage for a few days and make thousands that way, a lot of regular contracts stop being worth the risk for a time imo. The nice thing about hitting lairs is that you mostly know what you're getting into and you can always find lairs to attack.
But you're building up cash reserves, so it can be worth to take contracts that have a chance to spawn uniques. Patrols do that anyway, and guarding caravans as well. Retrieving artifacts for villages with special stores, too, and getting uniques to spawn in small villages with low prices is a great way of getting them for cheap. Just gotta make sure you're not being sent to a lair that you know has a unique in it, because it will disappear when you take the contract.
The lairs I'd take on from that time on (probably day 20-something?) are Brigand camps, Goblin outposts (only at night), Ancient Dead unless they have high level enemies, and Orc caves. Regular Undead as well unless they have a Necromancer and more than a few Geists (although this will always depend on how much trust you have in your archers and sergeant) or just too many armored Wiedergangers or more than maybe one Fallen Hero. It's a judgment call, really, since a lot of different things can go wrong against Undead at that point. I'd absolutely stay away from Necrosavants, Orc Warriors and Goblin cities in general. Also, probably obvious, but I wouldn't attack lairs that don't let you see the garrison unless it's absolutely certain that there's a unique in there.
Brigand camps are your best bet overall since they can have uniques and even if you don't get one, you can get free armor upgrades from Brigand Leaders.
Also, building up a good reserve during this time is important. It also kinda just happens because you will have a couple injured guys most of the time since you're just fighting nonstop.

And really, you just snowball from there. You destroy lairs, the game spawns new ones that might contain uniques, you've got enough money to buy rounds at every tavern, and so on. While that happens, I'd only really spend money on recruits and armor (and uniques, of course). The one exception are rondel daggers, because they're cheap, help in getting more armor for free, and no enemy drops them.
Like I wrote in an earlier post, I try to avoid buying armor and prefer to loot it or get it from recruits. But you can always have terrible luck with the gear Brigand Leaders have and might not see a hireable Hedge Knight for weeks. I wouldn't spend money on any armor upgrade besides going straight to scale armor or better, but sometimes you've got to do just that.
Once your guys are armored up (so in something better than rusty mail shirts), Orc Warriors, Necrosavants and even some Goblin cities and Orc Warlord camps are worth the risk if a rumor points you in their direction.

I realize none of this is 100% reliable, since you might just have incredibly bad luck and all the good uniques are in Goblin cities and Orc Warlord camps. Or they might be too far away from any taverns. Or your map might not have a lot of villages with armorers, fletchers or weaponsmiths.
But I've used this strategy 3 times now, twice on Expert, and I've always ended up with 10-15 uniques before the crisis hit. Not all of them are good, of course. And some are just unique throwing weapons I bought for 2,000 when a fletcher was happy I enabled his village's rampant idolatry. But still, I think 10 uniques before the endgame is very achievable.

Wizard Styles fucked around with this message at 16:38 on Jul 9, 2017

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

Wizard Styles posted:

The lairs you can attack from day 1 on are extremely unlikely to give you uniques, they're just for loot. I found an amazing unique cleaver that was guarded by a dozen Ancient Auxiliaries in the first two weeks once, but that was it.
What I do in the first weeks is travel the map to gather rumors and recruits, clear ambitions for renown, fight what I can and gear up. I generally wouldn't attack anything harder than a group of Brigand Raiders during this time. Brigand Raiders give you good loot, but everything else isn't worth the risk. So mostly it's going to be huts full of basic Wiedergangers with maybe an armored one thrown in, Brigand Thugs, and Orc Young. Orc weapons are pretty great for the early game despite their fatigue cost, by the way. Ancient Auxiliaries are also good targets while they last - I don't know how early the game starts mixing in Legionaries there, but it's pretty early. Anyway, the key in these early days is more to never pass up an easy fight, because that lets you get renown, gear and levels faster.[]
You can just go after lairs in earnest once you're fully decked out in stuff looted from Raiders and your guys are mostly level 5-6, which happens pretty quickly this way. You should also be able to take noble contracts (which means patrol duty, really) by then. You might run into Brigand camps or Ancient Dead lairs that are easy enough before, but a lot of other stuff will be out of your reach.

No kidding! I got an open war grave full of ancient legionaries.. I gotta admit I took a job to turn them into auxillaries :shobon:

How often do you take actual assignments from the towns? I'm on a new playthrough trying your strategy, and I find myself grabbing one now and again to keep up with money and ambitions.


quote:

I realize none of this is 100% reliable, since you might just have incredibly bad luck and all the good uniques are in Goblin cities and Orc Warlord camps. Or they might be too far away from any taverns. Or your map might not have a lot of villages with armorers, fletchers or weaponsmiths.
But I've used this strategy 3 times now, twice on Expert, and I've always ended up with 10-15 uniques before the crisis hit. Not all of them are good, of course. And some are just unique throwing weapons I bought for 2,000 when a fletcher was happy I enabled his village's rampant idolatry. But still, I think 10 uniques before the endgame is very achievable.

All right, cool. I still find myself losing a lot of guys I could see myself building into vets, but I guess that's the cost of reliably clearing strongpoints.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Tias posted:

No kidding! I got an open war grave full of ancient legionaries.. I gotta admit I took a job to turn them into auxillaries :shobon:
Yeah, you go from one of the easiest to one of the hardest enemy types very quickly there. The sword & shield Legionaries can take forever to get rid of when all you've got are level 5 bros, and maybe one of them has a handaxe.

quote:

How often do you take actual assignments from the towns? I'm on a new playthrough trying your strategy, and I find myself grabbing one now and again to keep up with money and ambitions.
There's a time when the midgame just started (so you've got 12+ bros, can take noble contracts, and don't live entirely hand to mouth anymore) when I don't like to take contracts. Around that time, 1 skull contracts don't give quite enough money, but 2 skull contracts can be at least as dangerous as lairs while they often take longer, give worse loot, and of course don't show you what you'll be up against in advance.
I also don't have a reserve to speak of at that time. Maybe a disloyal Farmhand I picked up at some point, or a random Deserter. With less bros to go around, I'd rather risk injuries and deaths attacking lairs.
So at that time, I'll mostly do easy contracts while injured bros are recuperating, although I'll occasionally take contracts from settlements I want to have good relations with (trading hubs, anything with a special store). And to be honest, it often comes down to what enemy I want to fight. If I just got back from hitting 3 Undead lairs in a row I'll gladly defend a village from all the Brigands of the world.
Oh, and I almost always take 2 and 3 skull monster hunts because they're mostly easy and you might luck into Direwolf armor.

And later on doing contracts and attacking lairs stops being an either/or decision anyway, as long as you manage to build up some reserve bros.
Which kinda just happens unless you suffer a lot of deaths.

quote:

All right, cool. I still find myself losing a lot of guys I could see myself building into vets, but I guess that's the cost of reliably clearing strongpoints.
It can definitely turn the first month into even more of a meat grinder, yeah. And I've definitely sacrificed some less promising bros so the better ones could live.
In the long run I find that I actually lose less people playing like this, though.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
The pit full of legionaries was on Day 2 :gonk:

And okay, I get you. I often let my choice of enemies dictate which way I go, marksmen, legionaries and goblins all become a lovely chore if you take too many in a row!

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Tias posted:

The pit full of legionaries was on Day 2 :gonk:
:stare:
I've never seen one like that. I ran into roaming Legionaries on the way to an artifact retrieval during the first week before, but luckily there was another mercenary company close by. May they rest in peace.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
Yeah, that was pretty outrageous.

To anyone else following, I just want to add that Styles' "kill loving everything that moves" strategy( and it's hot cousin "follow them home and raid the lair"), has been really lucrative, in money if not yet in uniques.

Wizard Styles
Aug 6, 2014

level 15 disillusionist
I'm kinda having slightly bad luck with uniques myself right now.

It's day 27 and I've got two, which is fine, but:



:geno:

A bro died for that shield, too. I also got a Crypt Cleaver out of that, so I'm okay with his noble sacrifice, but still. The shield could at least give some extra Melee Defense.

Wizard Styles fucked around with this message at 21:05 on Jul 12, 2017

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

I hired a Witch Hunter and he comes with a cool hat and crossbow, but he can't shoot for poo poo. :mad:

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

StrixNebulosa posted:

I hired a Witch Hunter and he comes with a cool hat and crossbow, but he can't shoot for poo poo. :mad:

Bowyers, Hunters et al will also pull that trick on you. It's actually kind of neat how they can start out with a functional high ranged skill, but not improve well, IMO.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Tias posted:

Bowyers, Hunters et al will also pull that trick on you. It's actually kind of neat how they can start out with a functional high ranged skill, but not improve well, IMO.

He died like a chump to my first orcs without ever killing a single dude. Wasn't much of a witch hunter, I guess.

...also holy hell orcs hit like trucks, I was NOT expecting to lose half my company to like one orc adult. :stare:

dogstile
May 1, 2012

fucking clocks
how do they work?
Yup, don't take on an Orc until you've got a dude who can rip people apart. A typical hammer user can break an orc warriors armour, any 2H weapon aside from the cleaver also does a fair bit of damage to it.

If you mean a berserker, shoot them before they get close, holy poo poo they hurt.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

StrixNebulosa posted:

He died like a chump to my first orcs without ever killing a single dude. Wasn't much of a witch hunter, I guess.

...also holy hell orcs hit like trucks, I was NOT expecting to lose half my company to like one orc adult. :stare:

In every other fantasy setting, they hype orcs up as massive, physically strong threats that then get taken out by the thousands by toddlers with pointed sticks.

In Battle Brothers, the hype is real.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
It really is. Get lots of strong dudes, use orc weapons for extra :black101: credit

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
Your mans will eventually get badass enough to go toe to toe with orc warriors and it feels great when they're breaking before your might

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

RabidWeasel posted:

Your mans will eventually get badass enough to go toe to toe with orc warriors and it feels great when they're breaking before your might

One thing I really appreciate in this game is the sensation of squad growth. I have had a long, hard grind doing Styles assignment-less run getting my rear end kicked by loving German ghosts and legionaries and whatnot, and then suddenly, today, my men advanced, in perfect formation and growing morale, UP a hill and cut a group of brigand raiders and marksmen into shreds! I fistpumped, I shall have to admit.

Now they're routing berserking orks and brandishing ancient treasure, and I know in my heart they have arrived.

Tias fucked around with this message at 18:26 on Jul 13, 2017

Trillhouse
Dec 31, 2000

The first time you decapitate three brigand raiders with a greatsword is so great. They go from being a huge threat when you first start to being a speedbump. So many RPGs today have scaling enemies and it sucks to deprive you of the feeling of growing in power.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
It's very well balanced, IMO. Goblins, wieders and direwolves may seem poo poo at first, but once you suddenly have to fend off hordes of them with frenzy, shaman/necro backing and so on, you learn to appreciate them again :getin:

Wizard Styles
Aug 6, 2014

level 15 disillusionist

RabidWeasel posted:

Your mans will eventually get badass enough to go toe to toe with orc warriors and it feels great when they're breaking before your might

This is what a true bro lives for.

metasynthetic
Dec 2, 2005

in one moment, Earth

in the next, Heaven

Megamarm
I saw that pic (or one much like it) right before I got this game.

Now I understand.

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StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Wizard Styles posted:


This is what a true bro lives for.

And I'm still early enough in the game that I look at that and go :stare:

:gonk:

(my dudes aren't even to level 5 yet, we'd be screwed in the face of that)

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