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Jenny Angel posted:Out of curiosity, is there any way to play a "zero player game" in this? Having the AI control every empire and just watching from an omniscient perspective, essentially Actual answer, no, I don't think so, unless there's a mod out there that does it.
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# ? Jun 28, 2017 22:02 |
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# ? Jun 1, 2024 12:08 |
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Jenny Angel posted:Out of curiosity, is there any way to play a "zero player game" in this? Having the AI control every empire and just watching from an omniscient perspective, essentially 2 console commands. 1. "human_ai" - turns on the AI control for your country. 2. "observe" - switches to observer mode and just lets you watch. https://steamcommunity.com/app/281990/discussions/0/357285562492498985/ http://www.stellariswiki.com/Console_commands
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# ? Jun 28, 2017 22:10 |
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Nickiepoo posted:So is there any way to sector planets but still keep easy access to their spaceport menu? If you click on the little planet icon on the sector list in the, uh, I forgot what's its called.... outliner? The menu on the right side of the screen? Just keep clicking the icon and it'll cycle all the planets in that sector. As long as you've got the shipyard tab up its a quick way to cycle through all of them.
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# ? Jun 28, 2017 22:48 |
ulmont posted:2 console commands. Note: The game does this stupid autocamera thing now where it focuses on battles, didn't do that before. It'll get slow and sluggish if you turn up the speed.
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# ? Jun 28, 2017 23:10 |
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ulmont posted:2 console commands. I tried this once, and the AI promptly spawned the Worm somehow. Nickiepoo posted:That's a real pain in the dick though, hmm. Fair, but it works for me and I can't think of a better way.
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# ? Jun 28, 2017 23:55 |
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Night Shade posted:I tried this once, and the AI promptly spawned the Worm somehow. Obviously didn't walk without rhythm.
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# ? Jun 29, 2017 00:24 |
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Nalesh posted:Obviously didn't walk without rhythm. I appreciate this reference
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# ? Jun 29, 2017 00:27 |
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A bit annoyed lately with diplomatic vassalization. I've been trying to get mileage out of Domination traditions, but I keep getting vassals sniped by the loving AI. In one case, I liberated some planets and in the mere matter of days passing while I was in the diplo menus and dealing with post-war orders, another empire vassalized the guys I JUST liberated. In another instance, I had been waiting for loving ever, building up my fleet and pushing for growth to get my population up, but the single planet empire wouldn't budge on the -3 to vassalization, and I watched it like a hawk. I saw it get down to -1, but then I look away for 5 seconds, and BAM! Vassalized by an empire halfway across the galaxy instead of even considering me, their largest neighbour, as a more suitable candidate. Is it just a fool's errand?
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# ? Jun 29, 2017 01:58 |
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Got this with the Humble Monthly recently and haven't gotten around to installing/playing it. The Steam sale is on, however, and it didn't come with any of the DLC - is the standalone game in its current state good and playable, or does it really need the DLC (Leviathan pack and Utopia pack)? Note: I've never played a Paradox game, the closest would be every major installment of Civ.
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# ? Jun 29, 2017 04:35 |
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How do I get people vassalized through war? I conquered my neighbors capital but nothing. E: Ah i see, thank you. Axetrain fucked around with this message at 05:20 on Jun 29, 2017 |
# ? Jun 29, 2017 04:51 |
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Axetrain posted:How do I get people vassalized through war? I conquered my neighbors capital but nothing. You have to demand vassalization as your wargoal and then get your warscore high enough to do it. If their empire is too big you won't be able to (the warscore requirement will be over 100), you'll have to take planets until it's small enough to vassalize.
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# ? Jun 29, 2017 04:53 |
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Shooting Blanks posted:Got this with the Humble Monthly recently and haven't gotten around to installing/playing it. The Steam sale is on, however, and it didn't come with any of the DLC - is the standalone game in its current state good and playable, or does it really need the DLC (Leviathan pack and Utopia pack)? Base game is fine, Leviathans and Utopia add good stuff but you should probably play base and decide if you like it before buying.
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# ? Jun 29, 2017 05:51 |
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Syrnn posted:A bit annoyed lately with diplomatic vassalization. I've been trying to get mileage out of Domination traditions, but I keep getting vassals sniped by the loving AI. In one case, I liberated some planets and in the mere matter of days passing while I was in the diplo menus and dealing with post-war orders, another empire vassalized the guys I JUST liberated. In another instance, I had been waiting for loving ever, building up my fleet and pushing for growth to get my population up, but the single planet empire wouldn't budge on the -3 to vassalization, and I watched it like a hawk. I saw it get down to -1, but then I look away for 5 seconds, and BAM! Vassalized by an empire halfway across the galaxy instead of even considering me, their largest neighbour, as a more suitable candidate. Is it just a fool's errand? Judicious use of pause, basically. Hit space to pause the moment you win the war, then do the diplomacy while the game is paused.
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# ? Jun 29, 2017 10:30 |
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Is galactic force projection as good as it sounds? +200 fleet capacity seems pretty nuts I have about 250 capacity right now at about 100 years in so that would almost double my fleet size since I'm just sitting on tons of minerals right now.
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# ? Jun 29, 2017 11:19 |
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Pretty sure that one is best summed up with a 'meh'.
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# ? Jun 29, 2017 11:31 |
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The +200 capacity is modified by your other modifiers too, btw, so it'll often be closer to +300 when you take it. It's a great thing to get, especially if you're on the smaller side and have surplus energy to support the extra fleet.
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# ? Jun 29, 2017 11:34 |
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Your fleet size is much more limited by energy than force limits. 200 extra FL is only meaningful if you have a roaring economy but for some reason haven't built any spaceports. Might be worthwhile if you're determined to play tall, I suppose.
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# ? Jun 29, 2017 11:35 |
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You should be getting shitloads of energy from your tributary neighbours.
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# ? Jun 29, 2017 11:39 |
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Aethernet posted:Your fleet size is much more limited by energy than force limits. 200 extra FL is only meaningful if you have a roaring economy but for some reason haven't built any spaceports. Might be worthwhile if you're determined to play tall, I suppose. It's a perk mainly meant for tall playthroughs.
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# ? Jun 29, 2017 11:39 |
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Aethernet posted:Your fleet size is much more limited by energy than force limits. 200 extra FL is only meaningful if you have a roaring economy but for some reason haven't built any spaceports. Might be worthwhile if you're determined to play tall, I suppose. Playing Tall's main benefit is blazing through the unity tree since that gets hit waaaay harder with penalties for expanding than anything else I find. Especially if you're conquering and subjugating your neighbors and getting all the minuses for xeno pops. Playing that way can be fun since you can get your ascension perks online super early compared to 'eat the galaxy' mode.
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# ? Jun 29, 2017 11:43 |
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Zore posted:Playing Tall's main benefit is blazing through the unity tree since that gets hit waaaay harder with penalties for expanding than anything else I find. Especially if you're conquering and subjugating your neighbors and getting all the minuses for xeno pops. True. I've also found that a wide pacifist playthrough is excellent for unity - colonise as much as possible, liberate and federalise naughty neighbours, and the buff from the Diplomacy tree once you've got four or five micromembers means your unity skyrockets.
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# ? Jun 29, 2017 11:51 |
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A fun thing I always like to do is use the milky way expanded mod but not actually colonize much beyond like, Mars and maybe Alpha Centuari and eventually explode out from my tiny UN science directorate to flip into full militarized fascism and conquer the galaxy since you'll have a fairly huge unity and science lead
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# ? Jun 29, 2017 11:56 |
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kujeger posted:Judicious use of pause, basically. I couldn't politely pause that long, it was a multiplayer game.
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# ? Jun 29, 2017 17:07 |
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kujeger posted:Judicious use of pause, basically. This is a really stupid mechanic. The grace period for liberation/vassalization needs to be longer than the blink of an eye.
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# ? Jun 29, 2017 18:56 |
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boner confessor posted:imo you should just get base stellaris to see if you even like the game and if you do, definitely get utopia and probably leviathan too Awesome, thank you!
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# ? Jun 30, 2017 05:22 |
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It is good to see that they fixed ethics attraction! Still a pretty fresh game and Fanatical Purifiers next door already went pacifist.
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# ? Jul 1, 2017 05:22 |
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The mind boggles at the rationalizations you must make for the evolution and continued existence of the Space Dick Assholes race.
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# ? Jul 1, 2017 06:05 |
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that's actually the new patch feature where if you choose a bad enough species name the game will start shifting otherwise pacifist nations to have fanatic purifier personalities
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# ? Jul 1, 2017 06:27 |
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Fojar38 posted:The mind boggles at the rationalizations you must make for the evolution and continued existence of the Space Dick Assholes race. I mean we as a race are doing pretty well so far Nalesh fucked around with this message at 06:53 on Jul 1, 2017 |
# ? Jul 1, 2017 06:49 |
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Alright, I've done some reasearch and searching and I'm not really sure what's going on. My FPS in this game tanked last week. I'm talking the entire game. In the STARTING MENU I see a ship flying into the station at around 5-10 fps whereas before it was smooth as glass. Windows updates might be the cause and I'm combing through them now but nothing really stands out. The CPU usage spikes kinda high even while the game is just idling and playing music. It's as high as 50% total usage while the game is paused and not in focus. Anyone have any ideas about what might be causing it? I'm mostly looking for if there's some weird setting crap that inevitably happens in games.
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# ? Jul 1, 2017 14:50 |
if im bad at 4x games but want to like them is there enough hand holding tooltips is the AI really dumb or cheaty
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# ? Jul 1, 2017 14:53 |
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eonwe posted:if im bad at 4x games but want to like them is there enough hand holding tooltips regular AI no, endgame AI of course don't piss off Fallen Empires and you're good to go
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# ? Jul 1, 2017 14:57 |
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I think I finally found the problem after posting about it. I went through nvidia control panel and instead of giving it the option to choose I forced it to always use the graphics card instead of integrated graphics engine. Specifically the PhysX configuration option for me did the trick. eonwe posted:if im bad at 4x games but want to like them is there enough hand holding tooltips I'm super bad at them as well but I love them. Basically just try not to piss off any fallen empires and normal AI stays about on par with me. I get attacked every so often but it's usually a fleet I can handle pretty well. Can't speak for endgame stuff yet but yeah it looks like grade A bullshit for sure. Can't wait.
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# ? Jul 1, 2017 15:03 |
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eonwe posted:if im bad at 4x games but want to like them is there enough hand holding tooltips Normal ai ain't bad, advanced start ai can be a bit annoying.
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# ? Jul 1, 2017 15:12 |
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eonwe posted:if im bad at 4x games but want to like them is there enough hand holding tooltips Stellaris is a pretty decent hybrid between a regular 4x and one of Paradox's traditional real time historical grand strategy games. In my experience you wind up with a lot more leeway to dick around and approach things at your own pace as you can pause, slow down or speed up time whenever you want.
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# ? Jul 1, 2017 15:30 |
thanks buds!
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# ? Jul 1, 2017 15:46 |
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I suggest playing a fanatic xenophile for your first game or two though, the game is easier when everyone actually likes you, who'd have thunk it!
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# ? Jul 1, 2017 16:16 |
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Yeah, the biggest pitfall you'll run into is not building enough of a fleet early on. Try and get up near your fleet cap pretty quickly and make an effort to stay there. If you do that and don't run into an rear end in a top hat advanced start AI, you'll be good. Also, don't confuse Fallen Empires with Advanced Start. FEs are ancient, but stagnant overpowered behemoths. They generally ignore you for a while unless you deliberately provoke them. Advanced Start AIs just begin with 3-4 systems and a slight tech lead. They can still wreck you though.
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# ? Jul 1, 2017 17:40 |
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How big fleets do those advanced AI's generally have anyways? I've been building my fleet as I go and been waiting for that "overwhelming" to nudge down to something else but nope. I'm at low 20k fleet now and still underdogging.
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# ? Jul 1, 2017 17:55 |
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# ? Jun 1, 2024 12:08 |
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Fewd posted:How big fleets do those advanced AI's generally have anyways? I've been building my fleet as I go and been waiting for that "overwhelming" to nudge down to something else but nope. I'm at low 20k fleet now and still underdogging. FE fleets depend on the map size, but somewhere between 60-140k per fleet or something. Advanced Starts...not sure but usually I think they start at only like 1-4k or something, so if you are talking about an advanced AI then you let them get away from you.
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# ? Jul 1, 2017 18:23 |