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Rogue AI Goddess
May 10, 2012

I enjoy the sight of humans on their knees.
That was a joke... unless..?

Samuel Clemens posted:

Regarding balance, all I want is to be able to ask "What is the best build for a Wizard Slayer" without the obvious answer being "Inquisitor". :(
Back when BG2 just came out, my first (and only) PC was a Sorcerer/Wizard Slayer whose entire gimmick was rapidly chucking tons of Minute Meteors at every spellcaster in sight.

It probably wasn't best by any objective metric, but seeing all those spell failure messages felt very satisfying at the time.

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Entropy238
Oct 21, 2010

Fallen Rib

Smashing Link posted:

Question: In EEKeeper, can I swap Imoen's primary and secondary classes so that she levels up as a Thief rather than a Mage?

It's a little bit involved:

1. Take note of Imoen's current XP
2. Set her saving throws (under "resistance" tab) to 20, her Thac0 to 20, her health to 1/1, her levels to 0/0/0, and her experience to 0
3. Reset her thief skills to base levels
4. In the second tab, untick the dual class option, set the "original class" heading (if it's there) to blank and change her main class to mage
5. Go in to the game and level imoen up to level 1 mage.
6. Save
7. Go back to Shadowkeeper and give Imoen the XP to level to what level of mage you want her to get to
8. Enter game, level her up and then press dual class on her character screen and select thief
9. Save
10. Go back in to Shadowkeeper and then give Imoen the rest of her XP

The numbers on your thief skills might be a bit screwey but that's about it. Note, depending on her XP, you might not actually get her thief skills back without a few levels.



bike tory posted:

IWD Advice

jBrereton posted:

IWD Advice

Cheers for the help.

Smashing Link
Jul 8, 2003

I'll keep chucking bombs at you til you fall off that ledge!
Grimey Drawer

Entropy238 posted:

It's a little bit involved:

1. Take note of Imoen's current XP
2. Set her saving throws (under "resistance" tab) to 20, her Thac0 to 20, her health to 1/1, her levels to 0/0/0, and her experience to 0
3. Reset her thief skills to base levels
4. In the second tab, untick the dual class option, set the "original class" heading (if it's there) to blank and change her main class to mage
5. Go in to the game and level imoen up to level 1 mage.
6. Save
7. Go back to Shadowkeeper and give Imoen the XP to level to what level of mage you want her to get to
8. Enter game, level her up and then press dual class on her character screen and select thief
9. Save
10. Go back in to Shadowkeeper and then give Imoen the rest of her XP

The numbers on your thief skills might be a bit screwey but that's about it. Note, depending on her XP, you might not actually get her thief skills back without a few levels.




Cheers for the help.
Thanks dude!

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.

Ephemeron posted:

Back when BG2 just came out, my first (and only) PC was a Sorcerer/Wizard Slayer whose entire gimmick was rapidly chucking tons of Minute Meteors at every spellcaster in sight.

It probably wasn't best by any objective metric, but seeing all those spell failure messages felt very satisfying at the time.

That's not actually a class combination you could ever make in any version of BG2.

Rogue AI Goddess
May 10, 2012

I enjoy the sight of humans on their knees.
That was a joke... unless..?

Skwirl posted:

That's not actually a class combination you could ever make in any version of BG2.
Might've been a Wizard Slayer/Wizard, now that I think of it. (It's been a while.)

Wizard Styles
Aug 6, 2014

level 15 disillusionist
You can't even make a Sorcerer/anything with Shadowkeeper. e: Wizard/Wizard Slayer could be done, though.

Entropy238 posted:


Can anyone help me pick out my party for IWD:EE?

I think I'm going to roll with a 5 man group as follows:

– Bard (Human)
– Wizard Specialist or Sorcerer (Elf)
– Fighter/Thief multi (Gnome)
– Fighter/Cleric multi (Dwarf)
– Cleric/Ranger multi (Half-Elf)

My main question is wizard or sorcerer for primary arcane caster? I've heard spell scrolls are pretty rare in IWD so maybe the Sorc has an advantage there ...? Also the spell school restrictions in IWD seem really restrictive, with most specialisations having two schools that they lose out on:

Conjurer: A Mage who specializes in creating creatures and objects for assistance. Opposed School: Invocation.
Diviner: A wizard who specializes in detection and divining magics. Opposed School: Conjuration/Summoning.
Enchanter: A Mage who specializes in manipulating the minds of sentient beings. Opposed School: Invocation/Evocation.
Illusionist: A Mage who specializes in creating illusions to confuse and mislead. Opposed School: Necromancy, Abjuration.
Invoker: A Mage who specializes in manipulating raw and elemental energies. Opposed School: Divination, Conjuration/Summoning.
Necromancer: A Mage who specializes in magic dealing with death. Opposed School: Illusion, Enchantment/Charm.
Transmuter: A Mage who specializes in magic that alters physical reality. Opposed School: Abjuration, Necromancy.

Edit: Spell schools by category available here: https://forums.beamdog.com/discussi...nhanced-edition

Edit 2: Also wondering whether I should add a Paladin and roll with a 6 man party rather than a 5 man one.
Spell scrolls are rare and higher level ones are mostly found, not available in stores, for the longest time. When I played with Insane difficulty spawn numbers (but not actually on Insane), I ended up leveling so fast my Mage sometimes had to leave her highest level spell slots blank because she knew no appropriate spells. Go Sorcerer, pretty much, at least with a smaller party that levels faster.

Also, if you go for a Specialist, losing Conjuration isn't actually that big a deal because there are enough good summons belonging to other schools, Illusion mainly. You could also add that Paladin, make it an Inquisitor, and roll with an Illusionist. You'd lose out on Abjuration, but spell battles are not a major part of IWD apart from one or two notable instances, so the Inquisitor with some support from the Bard should be sufficient. I think you'll be fine as long as you just don't give up Web or the Emotion party buffs and have some good summons.

Wizard Styles fucked around with this message at 22:49 on Jun 29, 2017

Wildtortilla
Jul 8, 2008
Is Dynaheir and a mage Imoen too many mages in one party? I just picked up Coran, Booted Khalid, and dialed Imoen to mage. I'm running F/C PC, Minsc, and Jaheira on the front line, with Coran on bows, Dynaheir, and Imoen in the back. I'm considering ditching Dynaheir for Kivan because composite long bows seem to hit like a truck, but I can see value in casting two spells at the same time too.

Wizard Styles
Aug 6, 2014

level 15 disillusionist
I've finished BG1 with 3 full Mages/Sorcerers plus Quayle before, it's fine.
Also, Kivan puts you on a very short timer when he joins. You get 5 days to get to the bandit camp or he fucks off, which may not even be achievable depending on where you're at in the game's main story.

That said, composite bows are extremely strong. Melee weapons catch up as people gain extra attacks, Haste becomes available and Strength potions more common, but early on they rule.

If I had to name one I'd say Jaheira is the weakest link in your line-up, especially since she and Minsc compete for the Dexterity gloves, but really, there's no reason to change it.

e: never mind about Kivan's timer, actually, unless you modded the game to be able to pick Coran up early.

Wizard Styles fucked around with this message at 04:40 on Jun 30, 2017

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"

Dillbag posted:

For some reason, many PoE fans get unreasonably upset if you say you didn't like the game. It felt like a slog, the U.I. wasn't great, the ruleset was unnecessarily obscure, and the storyline (particularly the lore) seemed overly complicated for what should be a newcomer's introduction to the setting.

I don't feel the need to play through Wasteland 2 ever again, but I enjoyed it an order of magnitude more than PoE.

I quit playing wasteland 2 when I realised this guy who's evil directions and plan I'd been following the whole time was the bad guy (I mean I knew he was the bad guys but I was following his lead!), but you can't join him you're only option is to turn on him and defeat him, not betray the rangers instead.

Wildtortilla posted:

Is Dynaheir and a mage Imoen too many mages in one party? I just picked up Coran, Booted Khalid, and dialed Imoen to mage. I'm running F/C PC, Minsc, and Jaheira on the front line, with Coran on bows, Dynaheir, and Imoen in the back. I'm considering ditching Dynaheir for Kivan because composite long bows seem to hit like a truck, but I can see value in casting two spells at the same time too.
The hardest playthrough I ever tried to do was a party of 6 mages. I eventually broke down and got Tiax too but it takes quite a long time for 6 mages to all get to level 5 spells and finally be overpowered. But 3 mages cleric fighter thief should be easily doable, and in the second half of the game downright overpowered.

Washout fucked around with this message at 04:43 on Jun 30, 2017

Wildtortilla
Jul 8, 2008
I'm having great fun loading Dynaheir up with 3x horrors and then firing magic missiles at scared enemies with her and Imoen while the rest of my party dishes out physical damage. Also Draw Upon Holy Might + Bless + Chant is incredible.

Suspicious
Apr 30, 2005
You know he's the villain, because he's got shifty eyes.
Remember to have your mages use wands. Wands are amazing. Wands of fire even have 2 different abilities!

Phlegmish
Jul 2, 2011



My IWD buff strat on lower levels is having my cleric cast Bless, Prayer, Chanting and then topping it off with Haste from my mage. Chaotic Commands is also often useful once your cleric gets it mid-game. My bard is of course singing the +2 AC/Regeneration song. Then, whenenever possible, I have my guys rush the enemy spellcaster and take them out before they become a threat or are able to cast Dispel Magic. Once they're out of the picture, fights usually aren't that hard.

I'm in the Dorn's Deep part of IWD and things are going smoother now. My berserker has negative THAC0, even though he still manages to miss low-level enemies sometimes. I don't get how that's even possible (critical failure?), but he's a beast regardless.

Main complaint is the inventory system. There's so much loot, and every time I come across a new cache halfway through a dungeon, I have to make heartbreaking choices. I know someone is going to tell me to stop picking up anything that looks vaguely valuable or useful, but I'm not dominating so hard that I can completely forego this source of income and upgrades. It's seriously having a negative impact on my enjoyment of the game. Are there at least mods for IWD2 EE that give you infinite inventory space?

Wildtortilla
Jul 8, 2008
Can you mod in some bags? Someone suggested doing that for Baldur's Gate recently.

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!
Is there any way with NI or Shadowkeeper or equally interesting BG-tools to find out, whether a weapon is corrupted in a savegame/game at all?

I´m currently bugged out in my Trilogy playthrough close to the endfight against Sarevok and the game is constantly crashing,
most likely some bad mod giving him or one of his four lieutenants a weapon that´s somehow illegal,
but I can´t for the life of me figure it out, and re-installing it once didn´t really help.

Entropy238
Oct 21, 2010

Fallen Rib

Mr.Misfit posted:

Is there any way with NI or Shadowkeeper or equally interesting BG-tools to find out, whether a weapon is corrupted in a savegame/game at all?

I´m currently bugged out in my Trilogy playthrough close to the endfight against Sarevok and the game is constantly crashing,
most likely some bad mod giving him or one of his four lieutenants a weapon that´s somehow illegal,
but I can´t for the life of me figure it out, and re-installing it once didn´t really help.

If that is indeed the problem there's a creature editor in EEKeeper that you can load up by pressing one of the icons on the first screen. You can do pretty much anything to them in there, including changing their inventory. Just make sure you find the right copy of the character as there might be a few.

I don't know how to tell if it's the thing actually corrupting it though.

Mr.Misfit
Jan 10, 2013

The time for
SkellyBones
has come!
Strangely enough, despite unequipping all Sarevok-alikes which I found via the Creature Browser, I could not actually avoid crashing whenever Sarevok would hit a character. So, I choose a different answer. I ....rejected the humane ideas. Instead...I choose to have Sarevok be kitted around the room hunting the Mainchar while CTRL+Y´ing his lieutenants until Sarevok went "Falling-On-Sword-Now" and just up and died from....20k+ Damage? being heaped upon him?

Anyway, finally able to continue on to BG2. Yay ^^

Wildtortilla
Jul 8, 2008
Are magical two hand swords uncommon in BG? I have at least one magical weapon for each of my characters except Minsc. I'm near the end of ch 4 if that matters.

Suspicious
Apr 30, 2005
You know he's the villain, because he's got shifty eyes.
There aren't a lot.

- The area to the east of the area north of Nashkel has a group of half-ogre bandits. The named leader drops a two handed sword +1.
- The spider nest fight in Cloakwood area #2 drops spider bane, a two handed sword +2 with free movement.
- The king in the chessboard fight of Durlag's tower drops a two handed sword +3.

Some skeleton warriors in Durlag's and chapter 7 may drop two handed swords +1 but I'm not 100% sure of this.

Glimpse
Jun 5, 2011


The missing captain from Nashkel has the best/worst one in BG1, as well.

Wildtortilla
Jul 8, 2008
Does armor type affect the success of thief skills? For context: I'm using Coran and I'm wondering if putting him in chain mail over leather armor would reduce the success of lock pick, hide in shadows, and detect traps.

Arivia
Mar 17, 2011

Wildtortilla posted:

Does armor type affect the success of thief skills? For context: I'm using Coran and I'm wondering if putting him in chain mail over leather armor would reduce the success of lock pick, hide in shadows, and detect traps.

Yes. There should be a table for it in the manual or on a wiki somewhere. It might even be mentioned in the armour descriptions, I forget. You could test it just by seeing how the skill percentages on the character sheet change.

In general, the rule of thumb is that armour thieves can normally wear will only penalize hide in shadows/move silently. Other armours that multiclass thieves have access to may penalize other skills.

edit: According to this discussion on the Beamdog forums, this isn't in the core game, only in BG2Tweaks: https://forums.beamdog.com/discussion/19047/does-armor-actually-affect-thief-skills

sebzilla
Mar 17, 2009

Kid's blasting everything in sight with that new-fangled musket.


Yeah in base BG(2) if you're wearing armour that a single class couldn't, you can't use the skills of that class. No casting in armour for fighter-mages, no sneaking in anything beyond studded leather for fighter thieves.

Fighter/druids get a pass for some reason.

sebzilla fucked around with this message at 13:03 on Jul 1, 2017

Wildtortilla
Jul 8, 2008
Oh duh, I should have known this. I noticed as soon as I posted I couldn't hide in shadows and lockpick as Coran but didn't make the connection. I was thinking heavier armor would reduce the chances of things happening. It's still early in the day and I'm only one cup of coffee in.

Smashing Link
Jul 8, 2003

I'll keep chucking bombs at you til you fall off that ledge!
Grimey Drawer
Haven't been able to make up my mind on a character for the full 4 game playthrough...until I rolled a 96 this morning. Guess I'm going to be a CG Gnome Fighter/Illusionist for awhile...

Wildtortilla
Jul 8, 2008
While I really like this game in curious when collar will be getting more involved. I'm clearing out the Cloakwood Mines and to this point combat has been mostly ganging up in enemies and beating them down and shooting arrows or slinging rocks. I'm starting to get some interesting sounding spells on my mages, my cleric, and my druid - when will I be tapping into the buffs and rebuffs? I'm playing on normal, should I bump it up to hard?

Phlegmish
Jul 2, 2011



If you're doing fine so far, that's a good sign. A lot of people struggle with early BG.

Buffs - I touched upon this earlier, but some standard low-level buffs you might want to consider are Bless (cleric) and the Haste/Slow combo (mage). I especially remember the latter serving me well in BG. Suddenly your guys are fighting four times as fast as the enemy.

Entropy238
Oct 21, 2010

Fallen Rib
Haste, silence (cleric spell), slow, glitterdust, sleep, web, entangle are all great spells you should be able to use.

Phlegmish
Jul 2, 2011



How could I forget about Sleep? That one is ridiculously useful in Baldur's Gate since most enemies are low-level and very susceptible to it.

e: I almost never use spells like Web or Entangle, though, since it seems to gently caress up your own party just as much. Maybe I'm missing something.

Phlegmish fucked around with this message at 18:30 on Jul 1, 2017

Wildtortilla
Jul 8, 2008
I have sleep on Imoen but haven't had a cause to use it yet. I've been using her to cast horror and Dynaheir to cast damaging spells. I love horror because I can cast it over my melee fighters and it doesn't affect them. I have haste but haven't used it yet. I use bless + chant for challenging fights.

I've also started to experiment with Coran using back stand with some magic ice long sword. If he lands his backstab, and he usually does, the enemy is chunked. I love sneaking him behind enemy casters before starting fights. Previously I'd fire a barrage of magic missiles at the caster to give my my F/C a chance to cast silence. Now though I'm finding enemy casters are no match for Coran.

I loving love this game. I intended to finish PoE this summer but BG has its hooks in me hard. I'm real pumped for Imoen to hit level 6 as a mage so I can start shooting arrows with her!

On a final thought, are there any mods that show the footprint of AOE spells? I'm getting tired of guessing the area that will be impacted y the likes of entangle, web, and fireball.

Dillbag
Mar 4, 2007

Click here to join Lem Lee in the Hell Of Being Cut To Pieces
Nap Ghost

Wildtortilla posted:

I have sleep on Imoen but haven't had a cause to use it yet. I've been using her to cast horror and Dynaheir to cast damaging spells. I love horror because I can cast it over my melee fighters and it doesn't affect them. I have haste but haven't used it yet. I use bless + chant for challenging fights.

Sleep does the same thing, except instead of making enemies run all over they screen it makes them fall down in place and lay there while you bash their heads in. Doesn't friendlies, but doesn't work on enemies over a certain level.

Wizard Styles
Aug 6, 2014

level 15 disillusionist
The Cloakwood Mines are probably the last place in the game where you can get any use out of Sleep. Afterwards everything is too high level.

Wildtortilla posted:

On a final thought, are there any mods that show the footprint of AOE spells? I'm getting tired of guessing the area that will be impacted y the likes of entangle, web, and fireball.
Pretty sure there isn't, and unfortunately I doubt there'll ever be one since that would most likely entail getting into hardcoded stuff.

Wildtortilla
Jul 8, 2008
Coran is my VIP! The wizard at the end of chapter 4 was a real bastard until I removed his illusions and Coran landed a backstab the chunked him!

Phlegmish
Jul 2, 2011



Wait a minute - there's no Icewind Dale 2 EE on Steam? I was looking to buy it during the summer sale, so this is disappointing. Does Beamdog have plans for that game?

Dillbag
Mar 4, 2007

Click here to join Lem Lee in the Hell Of Being Cut To Pieces
Nap Ghost
Maybe but not any time soon, I think. Too difficult to rewrite the current EE engine to use the 3.5 ruleset.

Fair Bear Maiden
Jun 17, 2013

Phlegmish posted:

Wait a minute - there's no Icewind Dale 2 EE on Steam? I was looking to buy it during the summer sale, so this is disappointing. Does Beamdog have plans for that game?

They've been hunting down for the source code but no luck so far.

Fruits of the sea
Dec 1, 2010

Entangle/web are good if you keep the whole party using ranged weapons. They become amazing once you get the two-handed sword that grants immunity to them.

Then you enter the late part of BG1 and enemies start saving more consistently, at which point glitterdust and confusion take over.

Glitterdust is pretty much the mvp spell though, since it's only level 2, yet renders archers and mages useless (unless they have minor/major Globe of invulnerability cast)

Phlegmish
Jul 2, 2011



No Icewind Dale 2 on Steam is a real shame. At least I'll hopefully be able to say I've beaten all Infinity Engine games using 2nd Edition.

I decided to do Heart of Winter before starting the IWD endgame and immediately started Trials of the Luremaster upon arrival. Finished it now, it was pretty hard. I especially had trouble with that harpy cave near the end. I only won because I happened to aggro them while I was in a different cave on the same map, so when I came back they were all bunched up and I could use Sphere of Chaos and other AoE spells. This expansion doesn't mess around.

Samuel Clemens
Oct 4, 2013

I think we should call the Avengers.

I never knew how great Jesters were in BG1. Winning a fight by doing absolutely nothing is hilarious.

Vichan
Oct 1, 2014

I'LL PUNISH YOU ACCORDING TO YOUR CRIME
Going through the entire Baldur's Gate saga as a female character for the first time but the thought of romancing Anomen makes me queasy. Are there any worthwhile NPC mods with a romance option for female characters?

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Suspicious
Apr 30, 2005
You know he's the villain, because he's got shifty eyes.
All romances are bad.

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