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Sir Teabag
Oct 26, 2007

KPC_Mammon posted:

I find list building in infinity really challenging. I've not had this problem in any of the other tabletop games I've played, but I'm unhappy with every list I make for this game. There is always some sort of glaring problem, be it too few/many orders, not having enough specialists, having an obvious lieutenant, not enough mid-board control, or just feeling lovely about not using most of my SWC.

How do people make lists that don't suck? Is this a side effect of playing a sectorial?

Here is the list I made after way too many iterations:

ITS Antenna
──────────────────────────────────────────────────

9 1
SEŅOR MASSACRE (Fireteam: Haris) Boarding Shotgun, E/M Grenades, Eclipse Grenades / Pistol, AP CCW, E/M CCW. (0.5 | 27)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
BANDIT (Forward Observer) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 23)
INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42)
WILDCAT Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 19)
WILDCAT Lieutenant Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 19)
WILDCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 23)
DAKTARI Combi Rifle / Pistol, Knife. (0 | 14)
ZONDBOT Electric Pulse. (0 | 3)

2 SWC | 200 Points

Open in Infinity Army

Maximum of 10 orders. Mission is Antenna Field. I wanted a Jaguar Fireteam (the third Jaguar will likely hang out with the Intruder or guard against flanking).

Will things get easier at 300 points?

Your Lt isn't that obvious, and is well protected by having a burst two template weapon in ARO - not to mention his/her colleagues in the link ARO too depending on set up. Wildcats are loving tough to kill so I wouldn't worry too much about that. With Corregidor the Wildcat Lt is basically the best option you have. Good WIP, can fend for itself and 0 SWC.

Another trap is that the intruder doesn't necessarily need smoke. He's a beast on his own, smoke makes him better no doubt! But he can also hold his own against most people - and since you're waiting until your active turn to utilize his surprise shot; you dictate the terms he engages on and can pick favorable battles.

The other thing a Corregidor list needs is a Tomcat doctor. They are so drat good, just do it. You don't have to use it as a doctor, but a specialist that can walk on the board edge almost anywhere, has climbing plus, a combirifle, good BS and light flame thrower. She can cap objectives and then go murder dudes from unexpected vectors. Include the Zonodcat if you want to use her for doctoring to increase her reach on the field. If you have a bandit model I'd suggest a bandit too. If you take these suggestions you'll essentially end up leaving your Wildcat LT by themselves. This is fine, just put them somewhere hard to reach in your DZ, in a corner somewhere so no one can shoot them in the back and leave them unless you really need them. The rest of your list is very solid, but since you're playing LI it's all about being efficient. A bandit killer hacker and a tomcat doctor would crank your list up to 11. With Massacre and the Intruder as well, you've got the makings of a very powerful list.

As others have said, playing a sectorial is very limiting. But if you enjoy the style of play that the sectorial provides, you're golden. It took me nearly two years to figure out how to play USAriadna and now I'm on a serious roll. I switched back and forth between them and Vanilla Ariadna to see different ways of solving problems. I took that and applied it to the sectorial and now I love them. With a sectorial sometimes the best way to solve a problem is to ignore it, but set up a trap of your own so that they have to work for an objective. When playing LI especially, always keep your eye on the objectives and only fight when you have to.


On an unrealted note, here are a few Wotan battle reports I wrote up. In my most recent one I had some issues with pictures being uploaded in weird orientations. Anyone have this problem and know the solution?

https://wotan.warconsole.com/battles/destroyclocks-vs-robock-1498315326

https://wotan.warconsole.com/battles/destroyclocks-vs-forgotten-1498621805

https://wotan.warconsole.com/battles/destroyclocks-vs-tcsgamer-1498831995

I tried to make them informative for people that want to learn about the units I used, but often wrote them up fairly quickly. I'm going to put a little more time into my next reports.

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Flipswitch
Mar 30, 2010


Man I wish I had Krakots in Onyx. I get why I don't but I wish I did. They're so good.

Not a viking
Aug 2, 2008

Feels like I just got laid

Sir Teabag posted:

Your Lt isn't that obvious, and is well protected by having a burst two template weapon in ARO - not to mention his/her colleagues in the link ARO too depending on set up. Wildcats are loving tough to kill so I wouldn't worry too much about that. With Corregidor the Wildcat Lt is basically the best option you have. Good WIP, can fend for itself and 0 SWC.

Another trap is that the intruder doesn't necessarily need smoke. He's a beast on his own, smoke makes him better no doubt! But he can also hold his own against most people - and since you're waiting until your active turn to utilize his surprise shot; you dictate the terms he engages on and can pick favorable battles.

The other thing a Corregidor list needs is a Tomcat doctor. They are so drat good, just do it. You don't have to use it as a doctor, but a specialist that can walk on the board edge almost anywhere, has climbing plus, a combirifle, good BS and light flame thrower. She can cap objectives and then go murder dudes from unexpected vectors. Include the Zonodcat if you want to use her for doctoring to increase her reach on the field. If you have a bandit model I'd suggest a bandit too. If you take these suggestions you'll essentially end up leaving your Wildcat LT by themselves. This is fine, just put them somewhere hard to reach in your DZ, in a corner somewhere so no one can shoot them in the back and leave them unless you really need them. The rest of your list is very solid, but since you're playing LI it's all about being efficient. A bandit killer hacker and a tomcat doctor would crank your list up to 11. With Massacre and the Intruder as well, you've got the makings of a very powerful list.

As others have said, playing a sectorial is very limiting. But if you enjoy the style of play that the sectorial provides, you're golden. It took me nearly two years to figure out how to play USAriadna and now I'm on a serious roll. I switched back and forth between them and Vanilla Ariadna to see different ways of solving problems. I took that and applied it to the sectorial and now I love them. With a sectorial sometimes the best way to solve a problem is to ignore it, but set up a trap of your own so that they have to work for an objective. When playing LI especially, always keep your eye on the objectives and only fight when you have to.


On an unrealted note, here are a few Wotan battle reports I wrote up. In my most recent one I had some issues with pictures being uploaded in weird orientations. Anyone have this problem and know the solution?

https://wotan.warconsole.com/battles/destroyclocks-vs-robock-1498315326

https://wotan.warconsole.com/battles/destroyclocks-vs-forgotten-1498621805

https://wotan.warconsole.com/battles/destroyclocks-vs-tcsgamer-1498831995

I tried to make them informative for people that want to learn about the units I used, but often wrote them up fairly quickly. I'm going to put a little more time into my next reports.

I had the same problem with orientation when I use my iPhone to take pics. I fixed it by turning them manually in mspaint and saving them as a new picture.

Genghis Cohen
Jun 29, 2013

KPC_Mammon posted:

I find list building in infinity really challenging. I've not had this problem in any of the other tabletop games I've played, but I'm unhappy with every list I make for this game. There is always some sort of glaring problem, be it too few/many orders, not having enough specialists, having an obvious lieutenant, not enough mid-board control, or just feeling lovely about not using most of my SWC.

How do people make lists that don't suck? Is this a side effect of playing a sectorial?

Here is the list I made after way too many iterations:

ITS Antenna
──────────────────────────────────────────────────

9 1
SEŅOR MASSACRE (Fireteam: Haris) Boarding Shotgun, E/M Grenades, Eclipse Grenades / Pistol, AP CCW, E/M CCW. (0.5 | 27)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
BANDIT (Forward Observer) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 23)
INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42)
WILDCAT Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 19)
WILDCAT Lieutenant Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 19)
WILDCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 23)
DAKTARI Combi Rifle / Pistol, Knife. (0 | 14)
ZONDBOT Electric Pulse. (0 | 3)

2 SWC | 200 Points

Open in Infinity Army

Maximum of 10 orders. Mission is Antenna Field. I wanted a Jaguar Fireteam (the third Jaguar will likely hang out with the Intruder or guard against flanking).

Will things get easier at 300 points?

Here is the version of that list I came up with:

Jurisdictional Command of Corregidor
──────────────────────────────────────────────────

9 1
WILDCAT Heavy Rocket Launcher / Assault Pistol, Knife. (2 | 20)
WILDCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 23)
WILDCAT Boarding Shotgun, Stun Grenades, Deployable Repeater / Pistol, Knife. (0 | 17)
WILDCAT Boarding Shotgun, Stun Grenades, Deployable Repeater / Pistol, Knife. (0 | 17)
WILDCAT Lieutenant Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 19)
SEŅOR MASSACRE (Fireteam: Haris) Breaker Combi Rifle, E/M Grenades, Eclipse Grenades / Pistol, AP CCW, E/M CCW. (0.5 | 30)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
JAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13)
REAKTION ZOND HMG / Electric Pulse. (1 | 26)
BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25)

4 SWC | 200 Points

Open in Infinity Army

Probably not the best for complex missions - you have only 2 specialists. But I think you'd find it a bit easier to use aggressively. The Wildcat 5-link is a power piece, and the TR bot is another budget long range firepower option. Bandit can be a great killer if you don't overextend him (of course, be much more conservative with him if he's needed to score objectives.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Genghis Cohen posted:

Here is the version of that list I came up with:

Jurisdictional Command of Corregidor
──────────────────────────────────────────────────

9 1
WILDCAT Heavy Rocket Launcher / Assault Pistol, Knife. (2 | 20)
WILDCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 23)
WILDCAT Boarding Shotgun, Stun Grenades, Deployable Repeater / Pistol, Knife. (0 | 17)
WILDCAT Boarding Shotgun, Stun Grenades, Deployable Repeater / Pistol, Knife. (0 | 17)
WILDCAT Lieutenant Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 19)
SEÑOR MASSACRE (Fireteam: Haris) Breaker Combi Rifle, E/M Grenades, Eclipse Grenades / Pistol, AP CCW, E/M CCW. (0.5 | 30)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
JAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13)
REAKTION ZOND HMG / Electric Pulse. (1 | 26)
BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25)

4 SWC | 200 Points

Open in Infinity Army

Probably not the best for complex missions - you have only 2 specialists. But I think you'd find it a bit easier to use aggressively. The Wildcat 5-link is a power piece, and the TR bot is another budget long range firepower option. Bandit can be a great killer if you don't overextend him (of course, be much more conservative with him if he's needed to score objectives.

I'll give this a try, reactive turn capabilities are way better than the things I came up with. It'll also be good to see how many specialists I actually need. Thank you!

Sir Teabag
Oct 26, 2007

Not a viking posted:

I had the same problem with orientation when I use my iPhone to take pics. I fixed it by turning them manually in mspaint and saving them as a new picture.

Thanks, I'll give that a shot next time I post a report.

Flipswitch
Mar 30, 2010


Playing some Highly Classified for Wotan on Thurs, thinking of taking this:

Highly Classified?
──────────────────────────────────────────────────

GROUP 1 10
NEXUS Lieutenant (Specialist Operative) Combi Rifle / Pistol, Knife. (0 | 16)
RODOK HMG / Pistol, Knife. (1.5 | 27)
RODOK Missile Launcher, Light Shotgun / Pistol, Knife. (1.5 | 28)
RODOK Hacker (EI Assault Hacking Device) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0.5 | 25)
RODOK Paramedic (MediKit) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 21)
RODOK Paramedic (MediKit) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 21)
UMBRA LEGATE Hacker (Hacking Device Plus) Boarding Shotgun, Flash Pulse / Pistol, DA CCW. (0.5 | 43)
OVERDRON 2 Heavy Rocket Launchers / . (2 | 57)
STALDRON Flash Pulse / Knife. (0 | 0)
MED-TECH OBSIDON MEDCHANOID Combi Rifle, D-Charges / Pistol, Knife. (0 | 23)
SLAVE DRONE Electric Pulse. (0 | 3)
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)

GROUP 2 2
M-DRONE Combi Rifle, Sniffer / Electric Pulse. (0 | 17)
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)

6 SWC | 299 Points

Open in Infinity Army



Overdron is cool but the mission has a specual rule where shots over 32 auto fail. It didn't really come up in our last mission that used this, but the OD is a much more range focused TAG, so i'm curious.

I might shunt the Nexus into group 2 and put the M-Drone into Group 1, feels a better way to spend those slots.

Feeple
Jul 17, 2004

My favorite part of this hobby is the rules arguments.

KPC_Mammon posted:

I'll give this a try, reactive turn capabilities are way better than the things I came up with. It'll also be good to see how many specialists I actually need. Thank you!

In my experience, try this if you have a chance as well:

Jurisdictional Command of Corregidor
──────────────────────────────────────────────────

10
WILDCAT Lieutenant Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 19)
WILDCAT Spitfire / Pistol, Knife. (1.5 | 24)
WILDCAT Hacker (Assault Hacking Device) Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0.5 | 25)
SEŅOR MASSACRE (Fireteam: Haris) Boarding Shotgun, E/M Grenades, Eclipse Grenades / Pistol, AP CCW, E/M CCW. (0.5 | 27)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
REAKTION ZOND HMG / Electric Pulse. (1 | 26)
TOMCAT Doctor (MediKit) Combi Rifle + Light Flamethrower + 1 Zondcat / Pistol, Knife. (0 | 26)
ZONDCAT Electric Pulse. (4)
MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22)
JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)

4 SWC | 199 Points

Open in Infinity Army


I slightly tweaked the list, getting a Moran and Tomcat Doc in there. It's another specialist, and comes with Crazy Koalas, which is how Corregidor says "Keep Out." He can Infiltrate and keeps Mim, so right off the bat there an okay-ish threat in front of them. He's also a repeater for your hacker! Keep in mind the Koalas do not need LOF or LOS to a target. They just know something's in the ZOC and go off. I think the list is fine as the previous recommendation is, but this is food for thought.

Chill la Chill
Jul 2, 2007

Don't lose your gay


I decided to start painting my samurai dude because a friend and I have been wanting to get our samurai minis done for our historical samurai games. Been a while since I've painted yellow skirts, but does this look about right? I probably got the white placement wrong and will need to correct it.

Not a viking
Aug 2, 2008

Feels like I just got laid
To me that looks amazing already

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Chill la Chill posted:

I decided to start painting my samurai dude because a friend and I have been wanting to get our samurai minis done for our historical samurai games. Been a while since I've painted yellow skirts, but does this look about right? I probably got the white placement wrong and will need to correct it.



That looks beautiful and I'm insanely jealous.

That said, the model's left leg might be slightly too bright behind the knee. That location probably wouldn't get a lot of light.

But drat. I love that yellow.

Chill la Chill
Jul 2, 2007

Don't lose your gay


Oh right, thanks for catching that. I'm always confused about where to place highlights around knees because they are cool points to draw attention, but you don't want them looking like pointy knees.

Flipswitch
Mar 30, 2010


That yellow is really top quality mate.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.

KPC_Mammon posted:

That looks beautiful and I'm insanely jealous.

That said, the model's left leg might be slightly too bright behind the knee. That location probably wouldn't get a lot of light.

But drat. I love that yellow.

Seconding that bit about the patch on the left leg. You'd have your white highlight on the kneecap and maybe a little bit up the thigh, depending on where your light source is.

My yellows come out all chalky and sad no matter what I do, so you're already one up on me regardless.

w00tmonger
Mar 9, 2011

F-F-FRIDAY NIGHT MOTHERFUCKERS

cross posting for some ideas

w00tmonger posted:

Need some advice on skin tone:





Wondering about what color/technique I should use that would compliment the color scheme I've thrown together so far. Other than that, anything else I should be doing to finish up these AI dirtbags?

Feeple
Jul 17, 2004

My favorite part of this hobby is the rules arguments.

w00tmonger posted:

cross posting for some ideas

Looks like you're using a yellowish brown, try and icy blue for the skin. If I'm remembering my color wheel right, that should work.

Chill la Chill
Jul 2, 2007

Don't lose your gay


Giraldez just posted this. New samurai??

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



Chill la Chill posted:

Giraldez just posted this. New samurai??



They're for the Aristeia! boardgame. Word is they're some kind of plastic.

Not a viking
Aug 2, 2008

Feels like I just got laid

Cat Face Joe posted:

They're for the Aristeia! boardgame. Word is they're some kind of plastic.

:aaa:

Its Mushashi

Flipswitch
Mar 30, 2010


That big bugger should probably have been on a 40mm base.

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



Probably but it looks like the game uses one inch hexes.

Flipswitch
Mar 30, 2010


Ah true, good shout.

Hortism
Oct 25, 2010

Back on the Infinity train. All I can say is Impersonation is still the most fun mechanic that just never seems to work out, and Muyib links are a ridiculous amount of firepower for their decent cost.

Scored an overwhelming victory, but my opponent was trialing out a two TAG list (Scarface and an Iguana), and the sheer amount of Panzerfausts I was running made some pretty quick work of them.

Pyrolocutus
Feb 5, 2005
Shape of Flame



Starting to get back to Infinity and I want to invest in custom tokens/templates. I see CustomMeeple is running a sale but it means 15 euros shipping. Is there any company in the US that does comparable tokens/templates?

Khisanth Magus
Mar 31, 2011

Vae Victus
Warsenal is the company I see recommended the most, and see who I got my templates from.

Flipswitch
Mar 30, 2010


Anyone used the modular mat from MAS? My store is stocking em and it looks cool but how does it stay together?

Pierzak
Oct 30, 2010

Flipswitch posted:

Anyone used the modular mat from MAS? My store is stocking em and it looks cool but how does it stay together?
Pretty well, it's the mousepad material so it's not gonna slide around or anything.

It does have visible tile joint marks so premeasuring is a thing.

Pierzak fucked around with this message at 14:48 on Jul 7, 2017

w00tmonger
Mar 9, 2011

F-F-FRIDAY NIGHT MOTHERFUCKERS

Finally got my act together and played some infinity. Games dope as hell.

Any general recomndations/tips for playing aleph? Trying to go vanilla. How much should I learn about list building

How are post humans? Should I just avoid them out of complication for a bit?

Genghis Cohen
Jun 29, 2013

w00tmonger posted:

Finally got my act together and played some infinity. Games dope as hell.

Any general recomndations/tips for playing aleph? Trying to go vanilla. How much should I learn about list building

How are post humans? Should I just avoid them out of complication for a bit?

Post Humans are potentially the best unit in the game. Certainly on the undercosted list. I'd find a player who can explain the practicalities during the game, and then go nuts.

For general list building, I wouldn't overthink it or rely too much on theory (let alone net-listing). Just remember the core precepts of 'take a mix of weapon ranges, have enough specialists, have the orders to fuel your aggressive pieces' and you'll be fine.

Not a viking
Aug 2, 2008

Feels like I just got laid
List building is less restricted than in a lot of other games. You can still make bad lists, but a great list won't win any games for you ("Its not your list, its you", is a common proverb in the community).

A podcast named Meta-chemistry has a new episode about list building. I haven't listened to it yet, but the hosts are top players, so the content should be good. MayaCast also has a pretty recent episode on the topic.

Under 15
Jan 6, 2005

Mr. Helsbecter will you please stop shooting I am on the phone

Genghis Cohen posted:

Post Humans are potentially the best unit in the game. Certainly on the undercosted list. I'd find a player who can explain the practicalities during the game, and then go nuts.

For general list building, I wouldn't overthink it or rely too much on theory (let alone net-listing). Just remember the core precepts of 'take a mix of weapon ranges, have enough specialists, have the orders to fuel your aggressive pieces' and you'll be fine.

Yeah, post-humans are the strongest. The mark 1, 2, and 4(!!!) are the closest thing Infinity has to an auto-include, with the possible exception of Dr. Worm.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Not a viking posted:

List building is less restricted than in a lot of other games. You can still make bad lists, but a great list won't win any games for you ("Its not your list, its you", is a common proverb in the community).

I think a really huge part of "Its not your list" comes from the way orders work. In other games if your opponent skews really heavily (all Camo, all Armor, whatever) a significant portion of your list just won't work.

In infinity you just funnel all of your orders into whichever units can deal with your opponent's skew, making it significantly less of a problem.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
So what are the practicalities of Post-humans? I've never run up against them.

Under 15
Jan 6, 2005

Mr. Helsbecter will you please stop shooting I am on the phone

grassy gnoll posted:

So what are the practicalities of Post-humans? I've never run up against them.

They aren't awful to play against or anything, it's just that they are such an amazing value. They get a big fat discount for G:Jumper, a handicap that is not that big of a deal.

Leave the Mk1 prone somewhere, the Mk2 in hidden deployment until turn 3, and the Mk4 just about anywhere you want.

Sir Teabag
Oct 26, 2007

grassy gnoll posted:

So what are the practicalities of Post-humans? I've never run up against them.

10 point WIP 15 6-4 mov specialists with NWI.

One complaint about them is that they essentially invalidate several of the other vanilla units because they are simply so much better. There's no reason to take a Dasyu or Deva because you can get something just as good but much cheaper. And it's impossible to get rid of their order until you destroy all of the post human bodies and net rods on the board. I believe only the "active" one can ARO with anything other than a dodge.

MJ12
Apr 8, 2009

grassy gnoll posted:

So what are the practicalities of Post-humans? I've never run up against them.

Okay, the main thing about the posthuman is that he or she is a single soldier with multiple bodies they can jump to. All of these bodies are very good troop profiles for their class. This means a single posthuman can be like, a specialist, an infiltrating TO camo hacker, and a huge HI with a rocket launcher, and can be extremely affordable while doing it.

As a bonus, if you have a functioning Netrod in your forces even after they lose all their bodies, they can give moral support (in the form of orders) to the rest of your troops.

I would always take a single posthuman with 2 bodies as a cheap backup specialist-if you take a single Mark 1 and a Mark 5, you can get 2 NWI specialist bodies for 20 points, which is ridiculous. You can get a HMG-armed HI with BS13 and ARM5/BTS6, plus a free doctor or engineer, for 35 points and 2 SWC. It's ludicrous. Or an infiltrating TO Camo hacker with a boarding shotgun, and another specialist you leave in the back and bring up once the field is clearer, for all of 0.5/31. Both of which have NWI, by the way.

It is amazing.

Genghis Cohen
Jun 29, 2013

Sir Teabag posted:

10 point WIP 15 6-4 mov specialists with NWI.

One complaint about them is that they essentially invalidate several of the other vanilla units because they are simply so much better. There's no reason to take a Dasyu or Deva because you can get something just as good but much cheaper. And it's impossible to get rid of their order until you destroy all of the post human bodies and net rods on the board. I believe only the "active" one can ARO with anything other than a dodge.

Yeah. They get a huge discount because they are not really separate models by infinity standards. They don't each provide an order for example. But think of them as one model which has to be killed separately across its multiple wounds and locations while it acts as a series of excellent specialists and fighting models . . . they're a terrific unit. As said above, no reason not to take a set as your first/primary mission specialist.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
That seems like it'd be a disadvantage in a faction without netrods. Not so much otherwise.

It seems like Mks 1, 2 and 5 being hackable would do a lot to mitigate the problem.

Irate Tree
Mar 12, 2011

by Jeffrey of YOSPOS
Hey Thread, I have a question.

I keep teetering on the fence about getting into Infinity or, at least, buying a bunch of their minis. I remember hearing, the last time i thought about doing it, that the dudes I was eyeing, the Shasvastii, were getting a redo of their line? Has that happened yet or, am I mistaken?

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Flipswitch
Mar 30, 2010


It's still waiting to happen mate and it may be a few months to a year yet. It's a long term project.

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