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Fewd posted:How big fleets do those advanced AI's generally have anyways? I've been building my fleet as I go and been waiting for that "overwhelming" to nudge down to something else but nope. I'm at low 20k fleet now and still underdogging. Assuming you mean Fallen Empires, you're hilariously far away from getting close. Not only to they have fleets that start at around 50k strength, they have almost every tech in the game and multiple iterations of the repeatable endgame techs, so even if you muster enough fleet power to face one down the readout may still say they overwhelm you. That's the easy version. Once one Awakens they become genuine Crisis-level threats. If you meant Advanced Start AIs then you've probably just been economically outpaced by someone who enjoyed starting with three worlds, those AIs are poised to snowball and become major powers, but even if they Overwhelm you they can still often be taken down by playing smart.
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# ? Jul 1, 2017 18:33 |
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# ? May 17, 2024 09:45 |
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Advanced Starts get given 2-4 extra worlds. These worlds get 4 pops, free Spaceports, Planetary Administrations, 1 Farm, and 2 Power Plants. They also receive 3 to 7 Corvettes.
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# ? Jul 1, 2017 19:55 |
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At any point in the several months have they made any changes to make late-game war less tedious? I'm thinking about playing Stellaris again for the first time in a while but I'm remembering how annoying it is to fight a war in the late game. I know they haven't made any changes to make taking over planets less micro heavy since that would require a pretty big rework, but can you at least take more than 3 planets in a war now?
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# ? Jul 1, 2017 23:25 |
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Bold Robot posted:At any point in the several months have they made any changes to make late-game war less tedious? I'm thinking about playing Stellaris again for the first time in a while but I'm remembering how annoying it is to fight a war in the late game. I know they haven't made any changes to make taking over planets less micro heavy since that would require a pretty big rework, but can you at least take more than 3 planets in a war now? Yes. There are several technologies and mechanics you can use to lower the amount of points cede planet takes, allowing you to take more of them at once. Or you can just purge the planet of life through bombardment because why would you want some filthy xenos in your glorious empire?
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# ? Jul 1, 2017 23:27 |
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GamingHyena posted:Yes. There are several technologies and mechanics you can use to lower the amount of points cede planet takes, allowing you to take more of them at once. Or you can just purge the planet of life through bombardment because why would you want some filthy xenos in your glorious empire? Is there a war goal to purge a planet from orbit? I feel like I accidentally did it once, since the colony disappeared, but I never figured out how. Do you just leave them parked until things work out?
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# ? Jul 1, 2017 23:31 |
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Danaru posted:Is there a war goal to purge a planet from orbit? I feel like I accidentally did it once, since the colony disappeared, but I never figured out how. Do you just leave them parked until things work out? Well they're just talking about letting bombardment go until everyone on the surface has died. There is the war goal Cleanse Planet though, but I don't think it's any cheaper than cede and if they still have outposts in the area they keep the space.
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# ? Jul 1, 2017 23:39 |
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TGLT posted:Well they're just talking about letting bombardment go until everyone on the surface has died. There is the war goal Cleanse Planet though, but I don't think it's any cheaper than cede and if they still have outposts in the area they keep the space. Okay cool, I thought that one guy disbanded his colony somehow. Also I was sorta hoping cleanse was cheaper since I just want these guys gone
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# ? Jul 1, 2017 23:41 |
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TGLT posted:Well they're just talking about letting bombardment go until everyone on the surface has died. There is the war goal Cleanse Planet though, but I don't think it's any cheaper than cede and if they still have outposts in the area they keep the space. It's cheaper than cede if you have certain ethics, but it always makes everyone hate you.
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# ? Jul 1, 2017 23:56 |
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Cease to Hope posted:It's cheaper than cede if you have certain ethics, but it always makes everyone hate you. Diplomacy was never an option
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# ? Jul 2, 2017 00:05 |
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What's a good easy and/or OP build right now? Want a chill game for my first one in a while.
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# ? Jul 2, 2017 01:04 |
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Bold Robot posted:What's a good easy and/or OP build right now? Want a chill game for my first one in a while. I'm a big fan of pacifist/agrarian idyll. Tons of unity and core planets.
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# ? Jul 2, 2017 01:08 |
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Charismatic xenophile pacifists who love to farm, smoke, and gently caress. Take fast growth and marvel at how productive your beautiful psychic rabbits are. You'll be federating in no time.
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# ? Jul 2, 2017 03:04 |
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Fojar38 posted:The mind boggles at the rationalizations you must make for the evolution and continued existence of the Space Dick Assholes race.
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# ? Jul 2, 2017 03:06 |
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Relevant Tangent posted:Charismatic xenophile pacifists who love to farm, smoke, and gently caress. Take fast growth and marvel at how productive your beautiful psychic rabbits are. You'll be federating in no time. Is the bolded part a good thing? Are federations actually good now?
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# ? Jul 2, 2017 04:35 |
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Bold Robot posted:Is the bolded part a good thing? Are federations actually good now? Not really, but they are one of the ways to win now (there's a federation victory condition where you win if you are in a federation that controls at least 75% of the galaxy or something around that).
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# ? Jul 2, 2017 04:37 |
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Someday I'm going to win a game of Stellaris. I usually stop after the post-crisis equilibrium is formed.
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# ? Jul 2, 2017 04:49 |
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Yeah to be honest I don't think to many people do care about the victory conditions, but they are there and federations didn't count originally so I brought it up just because that's a change that might make them more attractive.
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# ? Jul 2, 2017 04:53 |
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Fojar38 posted:Someday I'm going to win a game of Stellaris. I may be too aggressive because I find myself winning before the crisis hits normally.
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# ? Jul 2, 2017 05:12 |
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LogisticEarth posted:FE fleets depend on the map size, but somewhere between 60-140k per fleet or something. Yeah, I meant FE, seems I'm the guy who gets those two mixed up The advanced starts aren't too bad, but one game I restarted because it went all to poo poo when the game decided to spawn a hateful advanced serial killer couple star systems over from my home planet. My current attempt at first proper game is going good though, keeping up and my cthulhu machine fanatics are cool.
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# ? Jul 2, 2017 05:31 |
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The Cheshire Cat posted:Not really, but they are one of the ways to win now (there's a federation victory condition where you win if you are in a federation that controls at least 75% of the galaxy or something around that). There was also a gimmicky sorta build on the last page; go pacifist, liberate your neighbors, invite them to your federation, and the Federal Unity tradition will have your unity through the roof. I'm trying to do that right now, but I've hit a snag in that one of the founding members of this federation is apparently a thundering rear end in a top hat whom nobody wants to share a federation with, so I've been getting a shitload of vassals instead.
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# ? Jul 2, 2017 06:19 |
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Relevant Tangent posted:Charismatic xenophile pacifists who love to farm, smoke, and gently caress. Take fast growth and marvel at how productive your beautiful psychic rabbits are. You'll be federating in no time. May as well add Mining Guilds and/or Industrious to that while you're at it. I think there's room if I'm not mis-reading, though you might need to pay it off in traits somehow. Industrious is 15% extra minerals, Mining Guilds is 10%. I'm more a fan of Communal, but then I've always been inclined toward 'happy'. Paradise Domes and so on. Of course, with the cost of Consumer Goods, one can argue whether raw minerals or going full Conservationist is the better answer. Of course, later you can add the conservationist civic, but probably not the trait. Bloodly fucked around with this message at 06:44 on Jul 2, 2017 |
# ? Jul 2, 2017 06:41 |
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Bloodly posted:Of course, with the cost of Consumer Goods, one can argue whether raw minerals or going full Conservationist is the better answer. Of course, later you can add the conservationist civic, but probably not the trait. There's a crossover point but full conservationist will ultimately win. You can totally add the trait on most racial builds though.
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# ? Jul 2, 2017 06:48 |
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In particular, pacifist xenophobes can demand that planets be cleansed even though they can't demand they be ceded.
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# ? Jul 2, 2017 07:11 |
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This game is a lot harder while playing on x0.5 habitable planet spawn. On x1.0 i'm usually able to grab enough planets early to tank an early war or two, but with x0.5 early fights are very much sudden death affairs. It feels more like playing a EUIV minor in the middle of the HRE without an Emperor to help out.
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# ? Jul 2, 2017 08:15 |
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Can fleet power randomly change dramatically or am I running into mod shenanigans? I started a war with both me and my primary opponent at 5k fleet power, and then a day in I mysteriously dropped to 3k and they bumped up to 8k. Kinda not the best surprise.
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# ? Jul 2, 2017 11:19 |
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turn off the TV posted:Can fleet power randomly change dramatically or am I running into mod shenanigans? I started a war with both me and my primary opponent at 5k fleet power, and then a day in I mysteriously dropped to 3k and they bumped up to 8k. Kinda not the best surprise. Did you run out of energy? This will reduce your fleet power quite significantly.
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# ? Jul 2, 2017 11:49 |
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Admiral skills/experience also effect fleet power so your admiral might have died.
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# ? Jul 2, 2017 12:00 |
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Ugato posted:Alright, I've done some reasearch and searching and I'm not really sure what's going on. My FPS in this game tanked last week. I'm talking the entire game. In the STARTING MENU I see a ship flying into the station at around 5-10 fps whereas before it was smooth as glass. Windows updates might be the cause and I'm combing through them now but nothing really stands out. The CPU usage spikes kinda high even while the game is just idling and playing music. It's as high as 50% total usage while the game is paused and not in focus. Anyone have any ideas about what might be causing it? I'm mostly looking for if there's some weird setting crap that inevitably happens in games. Are you running any mods? One of them might have updated and done something weird.
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# ? Jul 2, 2017 12:16 |
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You can also see drops in fleet power after refitting.
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# ? Jul 2, 2017 12:16 |
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Think I've kind of spoiled the game for myself by going 'Fanatic Pacifist/Xenophobe Unity Extreme Adaptable Colony Rush' as my first attempts. I find it a ton of fun, but now I'm finding any other start way too slow. What are some other interesting builds to mess around with? I want to try Spiritualist -> Psi-Tech, is the best way to attempt that to stack starting Leader levels so I can get an early tech boost?
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# ? Jul 2, 2017 12:23 |
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Ok so these democrat storks, bible thumping plants and some other assholes annoyed me so I moved the borders. Can I kill rear end in a top hat population by closing down their movement from planet and then terraforming the planet to be more or less Australia to them?
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# ? Jul 2, 2017 12:26 |
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Blooming Brilliant posted:What are some other interesting builds to mess around with? I want to try Spiritualist -> Psi-Tech, is the best way to attempt that to stack starting Leader levels so I can get an early tech boost? I combined Spiritualist with Militaristic for my race of Crusading Space Parrots.
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# ? Jul 2, 2017 12:27 |
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Fewd posted:Ok so these democrat storks, bible thumping plants and some other assholes annoyed me so I moved the borders. Can I kill rear end in a top hat population by closing down their movement from planet and then terraforming the planet to be more or less Australia to them? First off, you cannot terraform planets you do not own. Secondly it doesn't kill the population, though it may make it absolutely miserable for them to live there and all the fun associated with very low happiness will result.
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# ? Jul 2, 2017 13:25 |
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Blooming Brilliant posted:I want to try Spiritualist -> Psi-Tech Do you want to get psykers? Cause that's how you get psykers. Also anyone got a good race list? kinda want some more to throw in my galaxies.
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# ? Jul 2, 2017 14:18 |
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Fewd posted:Ok so these democrat storks, bible thumping plants and some other assholes annoyed me so I moved the borders. Can I kill rear end in a top hat population by closing down their movement from planet and then terraforming the planet to be more or less Australia to them?
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# ? Jul 2, 2017 14:55 |
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Tarquinn posted:Did you run out of energy? This will reduce your fleet power quite significantly. Does just having a negative energy income affect it? I have about 3k stockpiled but usually have a negative income and sustain myself via lump sums from trade. NoNotTheMindProbe posted:Admiral skills/experience also effect fleet power so your admiral might have died. Nope, my admiral is very much alive.
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# ? Jul 2, 2017 15:24 |
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Splicer posted:Are you saying you have a bunch of dudes from migration policies that you want to get rid of? Eat them. Xenophile Egalitarian, so purges are prohibited. Now what, apart from "Become a Xenophobe Authoritarian"?
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# ? Jul 2, 2017 16:47 |
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turn off the TV posted:Can fleet power randomly change dramatically or am I running into mod shenanigans? I started a war with both me and my primary opponent at 5k fleet power, and then a day in I mysteriously dropped to 3k and they bumped up to 8k. Kinda not the best surprise. Do you have the Bulwark of Harmony tradition from the Harmony tree? It provides a boost to fire power, but only so long as the ship is within your borders.
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# ? Jul 2, 2017 17:02 |
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darthbob88 posted:Xenophile Egalitarian, so purges are prohibited. Now what, apart from "Become a Xenophobe Authoritarian"? e: or genetically engineer them away from your habitability type instead of reselling them. Splicer fucked around with this message at 17:25 on Jul 2, 2017 |
# ? Jul 2, 2017 17:20 |
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# ? May 17, 2024 09:45 |
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TGLT posted:Do you have the Bulwark of Harmony tradition from the Harmony tree? It provides a boost to fire power, but only so long as the ship is within your borders. Nope, but I'm using some mods that add traits so there's a pretty decent chance that it's the admiral having an effect along those lines.
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# ? Jul 2, 2017 17:36 |