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Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Fewd posted:

How big fleets do those advanced AI's generally have anyways? I've been building my fleet as I go and been waiting for that "overwhelming" to nudge down to something else but nope. I'm at low 20k fleet now and still underdogging.

Assuming you mean Fallen Empires, you're hilariously far away from getting close. Not only to they have fleets that start at around 50k strength, they have almost every tech in the game and multiple iterations of the repeatable endgame techs, so even if you muster enough fleet power to face one down the readout may still say they overwhelm you.

That's the easy version. Once one Awakens they become genuine Crisis-level threats.

If you meant Advanced Start AIs then you've probably just been economically outpaced by someone who enjoyed starting with three worlds, those AIs are poised to snowball and become major powers, but even if they Overwhelm you they can still often be taken down by playing smart.

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Bloodly
Nov 3, 2008

Not as strong as you'd expect.
Advanced Starts get given 2-4 extra worlds.

These worlds get 4 pops, free Spaceports, Planetary Administrations, 1 Farm, and 2 Power Plants.

They also receive 3 to 7 Corvettes.

Bold Robot
Jan 6, 2009

Be brave.



At any point in the several months have they made any changes to make late-game war less tedious? I'm thinking about playing Stellaris again for the first time in a while but I'm remembering how annoying it is to fight a war in the late game. I know they haven't made any changes to make taking over planets less micro heavy since that would require a pretty big rework, but can you at least take more than 3 planets in a war now?

GamingHyena
Jul 25, 2003

Devil's Advocate

Bold Robot posted:

At any point in the several months have they made any changes to make late-game war less tedious? I'm thinking about playing Stellaris again for the first time in a while but I'm remembering how annoying it is to fight a war in the late game. I know they haven't made any changes to make taking over planets less micro heavy since that would require a pretty big rework, but can you at least take more than 3 planets in a war now?

Yes. There are several technologies and mechanics you can use to lower the amount of points cede planet takes, allowing you to take more of them at once. Or you can just purge the planet of life through bombardment because why would you want some filthy xenos in your glorious empire?

Danaru
Jun 5, 2012

何 ??

GamingHyena posted:

Yes. There are several technologies and mechanics you can use to lower the amount of points cede planet takes, allowing you to take more of them at once. Or you can just purge the planet of life through bombardment because why would you want some filthy xenos in your glorious empire?

Is there a war goal to purge a planet from orbit? I feel like I accidentally did it once, since the colony disappeared, but I never figured out how. Do you just leave them parked until things work out?

TGLT
Aug 14, 2009

Danaru posted:

Is there a war goal to purge a planet from orbit? I feel like I accidentally did it once, since the colony disappeared, but I never figured out how. Do you just leave them parked until things work out?

Well they're just talking about letting bombardment go until everyone on the surface has died. There is the war goal Cleanse Planet though, but I don't think it's any cheaper than cede and if they still have outposts in the area they keep the space.

Danaru
Jun 5, 2012

何 ??

TGLT posted:

Well they're just talking about letting bombardment go until everyone on the surface has died. There is the war goal Cleanse Planet though, but I don't think it's any cheaper than cede and if they still have outposts in the area they keep the space.

Okay cool, I thought that one guy disbanded his colony somehow. Also I was sorta hoping cleanse was cheaper since I just want these guys gone :(

Cease to Hope
Dec 12, 2011

TGLT posted:

Well they're just talking about letting bombardment go until everyone on the surface has died. There is the war goal Cleanse Planet though, but I don't think it's any cheaper than cede and if they still have outposts in the area they keep the space.

It's cheaper than cede if you have certain ethics, but it always makes everyone hate you.

Danaru
Jun 5, 2012

何 ??

Cease to Hope posted:

It's cheaper than cede if you have certain ethics, but it always makes everyone hate you.

Diplomacy was never an option :getin:

Bold Robot
Jan 6, 2009

Be brave.



What's a good easy and/or OP build right now? Want a chill game for my first one in a while.

Mondian
Apr 24, 2007

Bold Robot posted:

What's a good easy and/or OP build right now? Want a chill game for my first one in a while.

I'm a big fan of pacifist/agrarian idyll. Tons of unity and core planets.

Relevant Tangent
Nov 18, 2016

Tangentially Relevant

Charismatic xenophile pacifists who love to farm, smoke, and gently caress. Take fast growth and marvel at how productive your beautiful psychic rabbits are. You'll be federating in no time.

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

Fojar38 posted:

The mind boggles at the rationalizations you must make for the evolution and continued existence of the Space Dick Assholes race.

Bold Robot
Jan 6, 2009

Be brave.



Relevant Tangent posted:

Charismatic xenophile pacifists who love to farm, smoke, and gently caress. Take fast growth and marvel at how productive your beautiful psychic rabbits are. You'll be federating in no time.

Is the bolded part a good thing? Are federations actually good now?

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Bold Robot posted:

Is the bolded part a good thing? Are federations actually good now?

Not really, but they are one of the ways to win now (there's a federation victory condition where you win if you are in a federation that controls at least 75% of the galaxy or something around that).

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
Someday I'm going to win a game of Stellaris.

I usually stop after the post-crisis equilibrium is formed.

The Cheshire Cat
Jun 10, 2008

Fun Shoe
Yeah to be honest I don't think to many people do care about the victory conditions, but they are there and federations didn't count originally so I brought it up just because that's a change that might make them more attractive.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Fojar38 posted:

Someday I'm going to win a game of Stellaris.

I usually stop after the post-crisis equilibrium is formed.

I may be too aggressive because I find myself winning before the crisis hits normally.

Fewd
Mar 22, 2007

#vmp #opsec #kolmiloikka #happoo

LogisticEarth posted:

FE fleets depend on the map size, but somewhere between 60-140k per fleet or something.

Advanced Starts...not sure but usually I think they start at only like 1-4k or something, so if you are talking about an advanced AI then you let them get away from you.

Yeah, I meant FE, seems I'm the guy who gets those two mixed up :saddowns:

The advanced starts aren't too bad, but one game I restarted because it went all to poo poo when the game decided to spawn a hateful advanced serial killer couple star systems over from my home planet. My current attempt at first proper game is going good though, keeping up and my cthulhu machine fanatics are cool.

darthbob88
Oct 13, 2011

YOSPOS

The Cheshire Cat posted:

Not really, but they are one of the ways to win now (there's a federation victory condition where you win if you are in a federation that controls at least 75% of the galaxy or something around that).
60%, actually, compared to 40% for yourself, so it's really only viable if you think the other schmucks in your federation can come up with 20% of the galaxy on their own. Personally, I kinda do like federations for the same reason I like alliances in CK2; more people to fight my wars for me.

There was also a gimmicky sorta build on the last page; go pacifist, liberate your neighbors, invite them to your federation, and the Federal Unity tradition will have your unity through the roof. I'm trying to do that right now, but I've hit a snag in that one of the founding members of this federation is apparently a thundering rear end in a top hat whom nobody wants to share a federation with, so I've been getting a shitload of vassals instead.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

Relevant Tangent posted:

Charismatic xenophile pacifists who love to farm, smoke, and gently caress. Take fast growth and marvel at how productive your beautiful psychic rabbits are. You'll be federating in no time.

May as well add Mining Guilds and/or Industrious to that while you're at it. I think there's room if I'm not mis-reading, though you might need to pay it off in traits somehow. Industrious is 15% extra minerals, Mining Guilds is 10%. I'm more a fan of Communal, but then I've always been inclined toward 'happy'. Paradise Domes and so on.

Of course, with the cost of Consumer Goods, one can argue whether raw minerals or going full Conservationist is the better answer. Of course, later you can add the conservationist civic, but probably not the trait.

Bloodly fucked around with this message at 06:44 on Jul 2, 2017

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Bloodly posted:

Of course, with the cost of Consumer Goods, one can argue whether raw minerals or going full Conservationist is the better answer. Of course, later you can add the conservationist civic, but probably not the trait.

There's a crossover point but full conservationist will ultimately win.

You can totally add the trait on most racial builds though.

Cease to Hope
Dec 12, 2011
In particular, pacifist xenophobes can demand that planets be cleansed even though they can't demand they be ceded.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
This game is a lot harder while playing on x0.5 habitable planet spawn. On x1.0 i'm usually able to grab enough planets early to tank an early war or two, but with x0.5 early fights are very much sudden death affairs. It feels more like playing a EUIV minor in the middle of the HRE without an Emperor to help out.

turn off the TV
Aug 4, 2010

moderately annoying

Can fleet power randomly change dramatically or am I running into mod shenanigans? I started a war with both me and my primary opponent at 5k fleet power, and then a day in I mysteriously dropped to 3k and they bumped up to 8k. Kinda not the best surprise.

Tarquinn
Jul 3, 2007

I know I’ve made some very poor decisions recently, but I can give you
my complete assurance that my work will be back to normal.
Hell Gem

turn off the TV posted:

Can fleet power randomly change dramatically or am I running into mod shenanigans? I started a war with both me and my primary opponent at 5k fleet power, and then a day in I mysteriously dropped to 3k and they bumped up to 8k. Kinda not the best surprise.

Did you run out of energy? This will reduce your fleet power quite significantly.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
Admiral skills/experience also effect fleet power so your admiral might have died.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Ugato posted:

Alright, I've done some reasearch and searching and I'm not really sure what's going on. My FPS in this game tanked last week. I'm talking the entire game. In the STARTING MENU I see a ship flying into the station at around 5-10 fps whereas before it was smooth as glass. Windows updates might be the cause and I'm combing through them now but nothing really stands out. The CPU usage spikes kinda high even while the game is just idling and playing music. It's as high as 50% total usage while the game is paused and not in focus. Anyone have any ideas about what might be causing it? I'm mostly looking for if there's some weird setting crap that inevitably happens in games.
What version are you running? I had this problem when I was on the 1.7 beta and scaling back to the main branch (1.6.2 I think we're at) sorted it out. Failing that try a full re-install, if you tried out the 1.7 beta at any point maybe some files stuck around.

Are you running any mods? One of them might have updated and done something weird.

Private Speech
Mar 30, 2011

I HAVE EVEN MORE WORTHLESS BEANIE BABIES IN MY COLLECTION THAN I HAVE WORTHLESS POSTS IN THE BEANIE BABY THREAD YET I STILL HAVE THE TEMERITY TO CRITICIZE OTHERS' COLLECTIONS

IF YOU SEE ME TALKING ABOUT BEANIE BABIES, PLEASE TELL ME TO

EAT. SHIT.


You can also see drops in fleet power after refitting.

Blooming Brilliant
Jul 12, 2010

Think I've kind of spoiled the game for myself by going 'Fanatic Pacifist/Xenophobe Unity Extreme Adaptable Colony Rush' as my first attempts. I find it a ton of fun, but now I'm finding any other start way too slow.

What are some other interesting builds to mess around with? I want to try Spiritualist -> Psi-Tech, is the best way to attempt that to stack starting Leader levels so I can get an early tech boost?

Fewd
Mar 22, 2007

#vmp #opsec #kolmiloikka #happoo
Ok so these democrat storks, bible thumping plants and some other assholes annoyed me so I moved the borders. Can I kill rear end in a top hat population by closing down their movement from planet and then terraforming the planet to be more or less Australia to them?

WampaLord
Jan 14, 2010

Blooming Brilliant posted:

What are some other interesting builds to mess around with? I want to try Spiritualist -> Psi-Tech, is the best way to attempt that to stack starting Leader levels so I can get an early tech boost?

I combined Spiritualist with Militaristic for my race of Crusading Space Parrots.

GenericOverusedName
Nov 24, 2009

KUVA TEAM EPIC

Fewd posted:

Ok so these democrat storks, bible thumping plants and some other assholes annoyed me so I moved the borders. Can I kill rear end in a top hat population by closing down their movement from planet and then terraforming the planet to be more or less Australia to them?

First off, you cannot terraform planets you do not own.

Secondly it doesn't kill the population, though it may make it absolutely miserable for them to live there and all the fun associated with very low happiness will result.

Nalesh
Jun 9, 2010

What did the grandma say to the frog?

Something racist, probably.

Blooming Brilliant posted:

I want to try Spiritualist -> Psi-Tech

Do you want to get psykers? Cause that's how you get psykers.


Also anyone got a good race list? kinda want some more to throw in my galaxies.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Fewd posted:

Ok so these democrat storks, bible thumping plants and some other assholes annoyed me so I moved the borders. Can I kill rear end in a top hat population by closing down their movement from planet and then terraforming the planet to be more or less Australia to them?
Are you saying you have a bunch of dudes from migration policies that you want to get rid of? Eat them.

turn off the TV
Aug 4, 2010

moderately annoying

Tarquinn posted:

Did you run out of energy? This will reduce your fleet power quite significantly.

Does just having a negative energy income affect it? I have about 3k stockpiled but usually have a negative income and sustain myself via lump sums from trade.

NoNotTheMindProbe posted:

Admiral skills/experience also effect fleet power so your admiral might have died.

Nope, my admiral is very much alive.

darthbob88
Oct 13, 2011

YOSPOS

Splicer posted:

Are you saying you have a bunch of dudes from migration policies that you want to get rid of? Eat them.

Xenophile Egalitarian, so purges are prohibited. Now what, apart from "Become a Xenophobe Authoritarian"?

TGLT
Aug 14, 2009

turn off the TV posted:

Can fleet power randomly change dramatically or am I running into mod shenanigans? I started a war with both me and my primary opponent at 5k fleet power, and then a day in I mysteriously dropped to 3k and they bumped up to 8k. Kinda not the best surprise.

Do you have the Bulwark of Harmony tradition from the Harmony tree? It provides a boost to fire power, but only so long as the ship is within your borders.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

darthbob88 posted:

Xenophile Egalitarian, so purges are prohibited. Now what, apart from "Become a Xenophobe Authoritarian"?
Can you resettle? It sounds like you can from your first post. Robocolonise a craphole world away from anything you care about and dump them on it. Then sell it to an ally for $$$.

e: or genetically engineer them away from your habitability type instead of reselling them.

Splicer fucked around with this message at 17:25 on Jul 2, 2017

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turn off the TV
Aug 4, 2010

moderately annoying

TGLT posted:

Do you have the Bulwark of Harmony tradition from the Harmony tree? It provides a boost to fire power, but only so long as the ship is within your borders.

Nope, but I'm using some mods that add traits so there's a pretty decent chance that it's the admiral having an effect along those lines.

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