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Rodenthar Drothman posted:Oooof. 4 million cbills. I haven't been playing consistently, so i dont have a bunch saved up. Maybe I'll try a budget version... If anything I'd wait until the tech update. It'll make STD engines obsolete and any build that uses one will need 1-4m C-bills for an LFE.
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# ? Jul 2, 2017 03:10 |
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# ? Jun 3, 2024 21:17 |
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Yeah i went with a smaller engine i already had, and a poo poo ton of std heat sinks. Got me to just about the same heat efficiency, and in the mid 50s-ish speed. Powerful mech, but i can see why you need the speed.
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# ? Jul 2, 2017 03:41 |
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Skippy McPants posted:[*]UAC/10
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# ? Jul 2, 2017 03:56 |
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Omar_Comin posted:21/2 = I think it's because they wanted you to have a clean amount of shots per ton/half ton, but since there's the ammo skills it's still pretty
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# ? Jul 2, 2017 05:12 |
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Even still, it should be 10 rounds and not 9. Shouldn't it?
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# ? Jul 2, 2017 05:15 |
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IS UAC/20s fire 3 rounds/trigger pull, so they rounded 3.5 pulls (10.5 rounds) to 9 to get 3 trigger pulls in half a ton like it's AC/20 cousin.
Mottie fucked around with this message at 05:27 on Jul 2, 2017 |
# ? Jul 2, 2017 05:19 |
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LFEs are going to be absolutely transformative in Battlemasters
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# ? Jul 2, 2017 07:04 |
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Cease to Hope posted:LFEs are going to be absolutely transformative in
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# ? Jul 2, 2017 07:08 |
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Are they? Clans still have a statistical advantage across the board. At most, they'll need to reduce or strip out some of the quirks in IS mechs.
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# ? Jul 2, 2017 09:19 |
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Ein Sexmonster posted:They're going to need to give clans some love because at the moment IS just got massive weight gains. As opposed to the massive weight advantage clan mechs already had just for their non suicide XLs?
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# ? Jul 2, 2017 13:56 |
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DancingShade posted:As opposed to the massive weight advantage clan mechs already had just for their non suicide XLs? That's only one bit of tech though. The question is whether or not the standing buffs IS chassis have (quirks etc.) summed with the new boost they'll receive in the Civil War update are enough to push them ahead of the Clans in aggregate. I doubt they are, but you never know!
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# ? Jul 2, 2017 14:16 |
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Skippy McPants posted:Are they? Clans still have a statistical advantage across the board. At most, they'll need to reduce or strip out some of the quirks in IS mechs. Don't you worry there lil' buddy. Ask of this and you shall eventually receive from the crack team of xml editors at .
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# ? Jul 2, 2017 15:00 |
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I'm not really sure clans are going to have a statistical advantage at all after civil war hits. The ER ML outranges its clan counterpart & burns for less time at the same heat efficiency albeit slightly less damage; the IS LPL has been better than the clan LPL for a long time, IS SRMs are better, IS UACs and ACs are better (the UAC20 doesn't even have ghost heat!!!) and now the IS is getting a few new techs like MRMs that are potentially quite usable while the clans get... a new LRM, an AMS that generates more heat than being flamed, lasers with 1.7s burn times and different lasers with sub-100m range. The only way IS mechs are worse at all is: The LFE is slightly worse than the cXL, and endo & ferro take up more crits. That's already more than balanced by the fact that a) most clan mechs are omnimechs are simply cannot take both endo & ferro, and none of them can change their engine size; b) clan mechs/battlemechs that do get endo & ferro have absolutely trash mobility stats and c) the IS skill tree just provides much better benefits than the clan one, in addition to generally being quirked much better. I don't really have a horse in the IS v clan debate, but after civil war hits I will not be playing many clan mechs unless something drastic changes. Been playing quite a lot of the PTS and this is what I have been seeing there.
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# ? Jul 2, 2017 19:37 |
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aniviron posted:(the UAC20 doesn't even have ghost heat!!!) This is probably an oversight. the PTS build has a lot of ghost heat oddities. E.g. ERMLs don't stack with regular MLs.
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# ? Jul 2, 2017 21:34 |
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New event starting pretty much right on the heels of the current one: https://mwomercs.com/news/2017/06/1852-heads-up-shoot-n-loot-bag-event-starts-july-3rd Loot bags with a twist where you get to pick your prize after enough bags, which include picking patterns to unlock for mech camo, picking colors, picking warhorns, etc. Looks like they figured out their play numbers get a nice boost when there's poo poo to win.
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# ? Jul 2, 2017 22:15 |
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Bleh. I'm a little burnt out regardless. Probably taking a break for the foreseeable future.
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# ? Jul 2, 2017 23:46 |
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Heyo, I need some advice. I have like 5,500 in MC and almost bought the Tempest in a moment of drunk weakness. Are there any hero mechs that are actually fun? What's a better use for my MC?
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# ? Jul 2, 2017 23:52 |
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There are some OK heroes; what you want will probably depend on what kind of mechs you like playing though. Otherwise, premium time, mech bays, or decals to draw goatse/ballsacks on your mech. Usually best to wait for a sale.
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# ? Jul 3, 2017 00:12 |
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Putt_Putt_Potato posted:Heyo, I need some advice. If you have to spend it right now Top Dog is one of the better ones. That said I'd wait for it to be on sale. I'm sitting on almost exactly the same amount and that's what I'm doing.
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# ? Jul 3, 2017 01:22 |
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Cyrano4747 posted:New event starting pretty much right on the heels of the current one: https://mwomercs.com/news/2017/06/1852-heads-up-shoot-n-loot-bag-event-starts-july-3rd quote:If you own any level of the Osiris pre-order pack you will automatically receive 25 bonus Loot Bags. i wonder if this means they aren't getting as many pre-order sales as they want
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# ? Jul 3, 2017 03:51 |
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Agrajag posted:i wonder if this means they aren't getting as many pre-order sales as they want They always do those.
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# ? Jul 3, 2017 03:58 |
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So, I noticed something interesting about the TBR-S's set of 8 bonus: it actually offers fairly ridiculous brawling stats. Sure, you're locked with the jumpjets, but 20% torso speed on a nose-wiggle-wolf aint bad at all. Could someone who owns one of those take this thing out for a spin? Post SPL nerf, the medium pulses still have that alpha for you. Its a step down from the old 4 spl(24 damage for 12 heat), but under the new system 3 clan MPL is 22.5 damage for 15 heat, which isn't bad at all. I'm tempted to get one, but its a hell of an investment. looks like its the new splatwolf - could someone test drive it?
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# ? Jul 3, 2017 14:17 |
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TheParadigm posted:So, I noticed something interesting about the TBR-S's set of 8 bonus: it actually offers fairly ridiculous brawling stats. Sure, you're locked with the jumpjets, but 20% torso speed on a nose-wiggle-wolf aint bad at all. This is my first game with it. It probably needs another ton of ammo. The torso yaw rate is 91 deg/s after the quirks and skills. I'm wondering if the on1-iic-a would be a better version of this.
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# ? Jul 3, 2017 22:50 |
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lwoodio posted:I'm wondering if the on1-iic-a would be a better version of this. Not something I say often, but yes, the Orion IIC would almost certainly do this better. Big armor quirks, changeable engine size, not completely shafted by the mobility changes, no hard locked equipment.
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# ? Jul 3, 2017 23:31 |
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lwoodio posted:This is my first game with it. It probably needs another ton of ammo. The torso yaw rate is 91 deg/s after the quirks and skills. I'm wondering if the on1-iic-a would be a better version of this. Respectable! How did it play? how far did you go into the mobility tree?
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# ? Jul 4, 2017 06:14 |
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TheParadigm posted:So, I noticed something interesting about the TBR-S's set of 8 bonus: it actually offers fairly ridiculous brawling stats. Sure, you're locked with the jumpjets, but 20% torso speed on a nose-wiggle-wolf aint bad at all. This is what I've been running (Yeah yeah, I know, Small lasers.) Rumors of my death have been greatly exaggerated You can get rid of a heat sink for a targeting computer or an active probe if that's your thing. So I guess I should point out why I'm using smalls. It isn't because of the extra damage, it's because they sync up with medium pulse lasers. I don't twist quite as much as other goons, but I prefer to find the 1 on 1 fight and take that if I can. When the other person twists after taking a shot, I just focus on the torso they twisted away from and things usually work out pretty well. If they try to run, let them, but take a pot shot at their back and then return to your team. If you aren't greedy, The TBR-S still works perfectly fine. The Repo Man fucked around with this message at 09:01 on Jul 4, 2017 |
# ? Jul 4, 2017 07:47 |
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TheParadigm posted:Respectable! How did it play? The SRMs and MPLs can leave you in a bad spot if the match starts out as a poke fest. I only put 8 in mobility. I prioritize the survival and firepower trees most of the time. I went ahead and bought the Orion iic a, and I think it is preferable to the TBR for SRMs. I did 2 LPL, 4 SRM6, XL 360, and 4.5 tons of ammo. The lower torso speed is barely noticeable and it feels quite a bit tankier. It has better poke with 2 LPLs, and you can shield with your lwoodio fucked around with this message at 15:01 on Jul 4, 2017 |
# ? Jul 4, 2017 14:08 |
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lwoodio posted:The SRMs and MPLs can leave you in a bad spot if the match starts out as a poke fest. I only put 8 in mobility. I prioritize the survival and firepower trees most of the time. I previously brawled with TBRs but after the skilltree I switched to the Orion, it's a beast. Personally I keep the LBX-20, I want to get the most brawling power out of the mech as possible, sucks when poking but it's not a poking build so. ON1-IIC-A Skills: https://kitlaan.gitlab.io/mwoskill/?p=a086ad1b-60bf-11e7-ae4c-8b1cb34e185a&s=Weapons The skills originally posted had 10 points in the Miscellaneous tree, I do not think this mech has problems with heat so I never feel I need the coolshots so I moved them to the sensor tree instead.
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# ? Jul 4, 2017 14:52 |
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Anyone have any good builds for the SRM commando?
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# ? Jul 4, 2017 17:27 |
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Do you guys know how people are evaluating whether the upcoming civil war mechs are good or not? I saw a couple posts over on the MWO forums saying that the Uziel is going to be mediocre at best and was wondering how they came to that conclusion.
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# ? Jul 4, 2017 18:57 |
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Don't give money
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# ? Jul 4, 2017 19:04 |
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Mostly by looking at the info on the store page: its stats, hardpoint config, and location, etc. I don't know much about IS 50-tonners, but there are quite a few of them, so the Uziel will be stepping onto an already crowded stage. However! Since the engine decoupling base mobility has become a major factor in the viability of a mech, and the store pages don't provide mobility stats. So unless and until they start giving us the mobility info for preorders, speculating about the viability of any chassis before release is kinda pointless. Skippy McPants fucked around with this message at 20:45 on Jul 4, 2017 |
# ? Jul 4, 2017 19:05 |
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Skippy McPants posted:
Which means that under no circumstances should you pre-order. Pre-ordering was a chump's game before, doubly so now. Wait until it drops and then decide if you want to give pgi money. Hardpoints are king, though, with mobility a close second. Quirks are a distant third at this point.
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# ? Jul 4, 2017 19:31 |
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Yeah, no, I'm not pre-ordering them I was only curious how people were coming up with their evaluations. On the forums, and most notably a certain Youtuber that makes videos specifically on pre-order mech packs, it seems.
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# ? Jul 4, 2017 19:48 |
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Formerly: You looked at the base engine size and the max you could shove in then hardpoints - there's some standouts, like CT lasers for zombies, or highmounts(in art)+jets. Deadsides, similiar hardpoints stacked next to each other, etc. whether it comes with extra goodies like masc/ecm etc. Lastly, tonnage for guns. If its an omni: Whether it has endo(more important)/ferro(less important) and/or how much pod space where. +/- a keen eye for 'oh I cant put a big gun here because there's ton of hardlocked stuff' Currently 'gently caress everything until mobility and quirk details are forthcoming'
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# ? Jul 4, 2017 20:11 |
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Agrajag posted:Yeah, no, I'm not pre-ordering them I was only curious how people were coming up with their evaluations. On the forums, and most notably a certain Youtuber that makes videos specifically on pre-order mech packs, it seems. Kanajashi. He tends to be really good at figuring out whether a mech will be viable or not by it's give stats. I don't know how he will be taking engine decoupling into consideration, since I haven't watched any of his recent videos.
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# ? Jul 4, 2017 21:39 |
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Never underestimate mech geometry and hardpoint locations either. You can tell the issues the Uziel has just by looking at it - no shield arms and a low cockpit on a wide torso with shallow depth. It might be "ok" but the direct competitor is the Enforcer and frankly that has better geometry so at best you're getting a worse knockoff. DancingShade fucked around with this message at 22:24 on Jul 4, 2017 |
# ? Jul 4, 2017 22:21 |
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Cyrano4747 posted:Anyone have any good builds for the SRM commando? 75% of an oxide mech baby Utilize your structure quirks with 17 pts in survival, 0 operations required, get both missile racks, shoot butts and get cbills. Mottie fucked around with this message at 00:12 on Jul 5, 2017 |
# ? Jul 5, 2017 00:09 |
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Get the "Dish" warhorn from the lootbag rewards, it is awesome, on the level of Rec. Room Speaker.
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# ? Jul 5, 2017 00:19 |
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# ? Jun 3, 2024 21:17 |
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Mottie posted:75% of an oxide mech baby Ok, that's a good build. I haven't even skilled it yet and I'm getting pretty regular 400 damage games, which is really good for me in a light.
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# ? Jul 5, 2017 01:53 |