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frenzy
Aug 4, 2003
hey u

SMP posted:

I've been out of the modding scene for a few years, what's the scene like now? I'm thinking about bringing back my formerly reasonably popular texture pack and was hoping to start a Patreon or something. Is that blasé? Monetization was a big controversy back in the day with ad links and such. I don't know how receptive people would be towards a Patreon (or if it would even be effective).

I think it's totally okay and you should probably also check out https://creator.microsoft.com/en-us/minecraft

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SMP
May 5, 2009

frenzy posted:

I think it's totally okay and you should probably also check out https://creator.microsoft.com/en-us/minecraft

This was what inspired me, but you need to be a registered LLC to even apply. I figured I'd try a Patreon out first, but I'm not hopeful.

Heffer
May 1, 2003

LLC shouldn't be hard to get, but Patreon should be reasonably popular.

Magmarashi
May 20, 2009





SMP posted:

I've been out of the modding scene for a few years, what's the scene like now? I'm thinking about bringing back my formerly reasonably popular texture pack and was hoping to start a Patreon or something. Is that blasé? Monetization was a big controversy back in the day with ad links and such. I don't know how receptive people would be towards a Patreon (or if it would even be effective).

Hell yeah, get paid for your art

Ak Gara
Jul 29, 2005

That's just the way he rolls.
I don't understand the maths behind the AE 2's molecular assemblers.

How many Co-Processors do I need for 6 molecular assemblers connected to 1 Interface?
How many Co-Processors do I need for 1 molecular assembler with 5 Acceleration cards connected to 1 Interface?
How many Co-Processors do I need for 6 molecular assemblers with 5 Acceleration cards each, connected to 1 Interface?

Gwyneth Palpate
Jun 7, 2010

Do you want your breadcrumbs highlighted?

~SMcD

Ak Gara posted:

I don't understand the maths behind the AE 2's molecular assemblers.

How many Co-Processors do I need for 6 molecular assemblers connected to 1 Interface?
How many Co-Processors do I need for 1 molecular assembler with 5 Acceleration cards connected to 1 Interface?
How many Co-Processors do I need for 6 molecular assemblers with 5 Acceleration cards each, connected to 1 Interface?

the answer is 1 for all three cases

more co-processors just increase how many crafting tasks can run at one time

if you only have one, it does them sequentially

SMP
May 5, 2009

Heffer posted:

LLC shouldn't be hard to get, but Patreon should be reasonably popular.

Yeah an LLC seems pretty cheap in my state, but I figured I'd start with Patreon to see if the interest is even there.

Magmarashi posted:

Hell yeah, get paid for your art

:hf:

Where do most people post about MC mods/resource packs now? The Minecraft Forums (at least the resource pack bit) seems dead now. Gotta figure out where to promote this.

Ak Gara
Jul 29, 2005

That's just the way he rolls.

Gwyneth Palpate posted:

the answer is 1 for all three cases

more co-processors just increase how many crafting tasks can run at one time

if you only have one, it does them sequentially

I think one of us is getting confused. I just tested it.

Autocrafting logs into 1000 planks

[1 Interface] [4 Molecular Assemblers] [0 Acceleration Cards] [1 Co-Processor]
31s to finish

[1 Interface] [4 Molecular Assemblers] [5 Acceleration Cards each] [1 Co-Processor]
25s to finish

[1 Interface] [4 Molecular Assemblers] [5 Acceleration Cards each] [4 Co-Processors]
12s to finish

[1 Interface] [4 Molecular Assemblers] [5 Acceleration Cards each] [8 Co-Processors]
6s to finish

[1 Interface] [4 Molecular Assemblers] [5 Acceleration Cards each] [16 Co-Processors]
Also 6 seconds to finish.

//////////////////////////

[2 Interfaces] [4 Molecular Assemblers] [5 Acceleration Cards each] [1 Co-Processor]
25s to finish

[2 Interfaces] [4 Molecular Assemblers] [5 Acceleration Cards each] [4 Co-Processors]
10s to finish

[2 Interfaces] [4 Molecular Assemblers] [5 Acceleration Cards each] [8 Co-Processors]
5s to finish

[2 Interfaces] [4 Molecular Assemblers] [5 Acceleration Cards each] [16 Co-Processors]
3s to finish

[2 Interfaces] [4 Molecular Assemblers] [5 Acceleration Cards each] [32 Co-Processors]
Also 3 seconds.

//////////////////////////

[4 Interfaces] [4 Molecular Assemblers] [5 Acceleration Cards each] [4 Co-Processors]
10s to finish

[4 Interfaces] [4 Molecular Assemblers] [5 Acceleration Cards each] [8 Co-Processors]
5s to finish

[4 Interfaces] [4 Molecular Assemblers] [5 Acceleration Cards each] [16 Co-Processors]
3s

[4 Interfaces] [4 Molecular Assemblers] [5 Acceleration Cards each] [32 Co-Processors]
1.5 seconds.

I should test things that have more than 1 step.

Gwyneth Palpate
Jun 7, 2010

Do you want your breadcrumbs highlighted?

~SMcD

Ak Gara posted:

I think one of us is getting confused. I just tested it.

Autocrafting logs into 1000 planks

aha, you meant "how many co-procs are optimal"

i read it as "how many are necessary for it to actually function"

Ak Gara
Jul 29, 2005

That's just the way he rolls.
Ah I see! :)

It seems 8 per interface + 4 Molecular Assemblers is best. I did try it with 6 Molecular Assemblers per interface but you only save 1 second (5s vs 6s) but at the cost of tripling the height of the whole system.

Makes the 20 16x16x16 Co-Processor arrays I made look kinda stupid, now that I've tested it. :shobon:

Ak Gara
Jul 29, 2005

That's just the way he rolls.
And it seems my 4096 Co-Processors weren't so silly, after all.

Logs to Planks to 1000 Sticks
With 4 Molecular Assemblers and 5 Acceleration Cards each.

[1 Interface per pattern] [1 Co-Processor]
38s

[1 Interface per pattern] [4 Co-Processor]
15s

[1 Interface per pattern] [8 Co-Processor]
8s

[1 Interface per pattern] [8 Co-Processor + 8 Co-Processor] <-- Second one doesn't seem to get used
8s

[1 Interface per pattern] [16 Co-Processor]
6s

[1 Interface per pattern] [32 Co-Processor]
6s

It seems the rule of thumb is "8 Co-Processors for each step the pattern requires, multiplied by the number of duplicate patterns".

Ak Gara fucked around with this message at 16:06 on Jul 3, 2017

Echophonic
Sep 16, 2005

ha;lp
Gun Saliva
Is there anything like the old Growthcraft mod for the newer versions? I liked how it did fermentation and such. The way it did mead was fun, too.

I decided to throw together a pack for 1.11.2 and have been tinkering with Astral Sorcery and I like it already. All the stuff is super pretty and I haven't even gotten past making a wand yet. I'll have to take a look at Roots and Ember, too. Normally I go for weird automation setups, but in-world magic seems like fun. I can always drop back into Immersive Engineering or Thermal Expansion when I need to get some poo poo done, though.

Black Pants
Jan 16, 2008

Such comfortable, magical pants!
Lipstick Apathy

Echophonic posted:

Is there anything like the old Growthcraft mod for the newer versions? I liked how it did fermentation and such. The way it did mead was fun, too.

I decided to throw together a pack for 1.11.2 and have been tinkering with Astral Sorcery and I like it already. All the stuff is super pretty and I haven't even gotten past making a wand yet. I'll have to take a look at Roots and Ember, too. Normally I go for weird automation setups, but in-world magic seems like fun. I can always drop back into Immersive Engineering or Thermal Expansion when I need to get some poo poo done, though.

Astral Sorcery is very pretty and also weird and in the realm of 'well what do I -do- with it?' For all my playing with it I only got as far as finding two things the mod does outside of working to build its own systems up: a box you place on the ground which lights up every cave beneath it in a huge radius, and a Skyrim-style Perk tree that you unlock by choosing a constellation to specialise in and then level by killing enemies. Both of which ARE rad.

Sexual Aluminum
Jun 21, 2003

is made of candy
Soiled Meat
I've been enjoying Age of Engineering recently. It gives me goals for each age, and then turns me lose.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil

Sexual Aluminum posted:

I've been enjoying Age of Engineering recently. It gives me goals for each age, and then turns me lose.

Same. Really clear progression without too much hand-holding, and it's going to make me use some mods I haven't used before.

Falcon2001
Oct 10, 2004

Eat your hamburgers, Apollo.
Pillbug

SMP posted:

I've been out of the modding scene for a few years, what's the scene like now? I'm thinking about bringing back my formerly reasonably popular texture pack and was hoping to start a Patreon or something. Is that blasé? Monetization was a big controversy back in the day with ad links and such. I don't know how receptive people would be towards a Patreon (or if it would even be effective).

Patreon seems to hit the right balance for most people, since it's ignorable if you don't care about it. For a texture pack it might be a decent way of identifying what mods/etc to support, since you can say 'hey, want me to support a specific mod? blah blah patreon supporters blah blah'.

frenzy
Aug 4, 2003
hey u
gentlemen behold, I've put together a pack for 1.12. We've got Thermal Expansion, Astral Sorcery, Refined Storage and a number of other big names including Doomlike Dungeons, so it's well rounded out at this point. A lot of stuff is still missing like Crafttweaker so I haven't gone crazy with modifying loot tables or anything yet but ores are unified and everything should basically work. I present to you GRIMDARKER. I have a server up at 158.69.23.153:25565 but you're on your own for the time being because FTBUtils isn't working yet so don't expect to be able to use anything like /home or /back which is probably actually better from a gameplay perspective

lolmer
Jan 21, 2014

frenzy posted:

gentlemen behold, I've put together a pack for 1.12. We've got Thermal Expansion, Astral Sorcery, Refined Storage and a number of other big names including Doomlike Dungeons, so it's well rounded out at this point. A lot of stuff is still missing like Crafttweaker so I haven't gone crazy with modifying loot tables or anything yet but ores are unified and everything should basically work. I present to you GRIMDARKER. I have a server up at 158.69.23.153:25565 but you're on your own for the time being because FTBUtils isn't working yet so don't expect to be able to use anything like /home or /back which is probably actually better from a gameplay perspective

Note that to add a non-Release (e.g. Alpha or Beta) modpack, directions are at https://www.curseforge.com/knowledge-base/minecraft/2754-download-and-import-a-modpack-from-curseforge . ;) Modpacks with no Release Files will not show up when you browse.

frenzy
Aug 4, 2003
hey u

lolmer posted:

Note that to add a non-Release (e.g. Alpha or Beta) modpack, directions are at https://www.curseforge.com/knowledge-base/minecraft/2754-download-and-import-a-modpack-from-curseforge . ;) Modpacks with no Release Files will not show up when you browse.

Thanks for this but GRIMDARKER, GRIMDARK, and GRIMLITE are all released as "beta" versions and are fully available on curseforge (Twitch launcher). If enough crazy people ask about Technic versions I could put something up

GRIMLITE is a 1.10.2 pack that should run on about ~4gb of RAM and older CPUs, if you're into that sort of thing. It's based around Immersive Engineering and Advanced Rocketry and after playing through I can confirm the adage "less is more" definitely applies to Minecraft modpacks sometimes

frenzy fucked around with this message at 02:10 on Jul 6, 2017

Playstation 4
Apr 25, 2014
Unlockable Ben
It really is. I ignored it for all the years I made Plus/Omp whatever and look where it got me.

the answer is modding EU IV instead of Minecraft. I don't know if I won or lost.

SMP
May 5, 2009

Thanks for the advice guys. I'm working on my patreon pitch right now :)

Devor
Nov 30, 2004
Lurking more.
I'm in the IC2 stage of Age of Engineering (so, like Age 1?) and I'm not sure what I'm supposed to be doing for power. I have a handful of IC2 solar panels, and a generator that eats obscene amounts of coal/charcoal, but I find myself needing more for my burgeoning Macerator/Extractor/Compressor empire.

Is the answer just More Solar Panels (tm)?

Gwyneth Palpate
Jun 7, 2010

Do you want your breadcrumbs highlighted?

~SMcD

Devor posted:

I'm in the IC2 stage of Age of Engineering (so, like Age 1?) and I'm not sure what I'm supposed to be doing for power. I have a handful of IC2 solar panels, and a generator that eats obscene amounts of coal/charcoal, but I find myself needing more for my burgeoning Macerator/Extractor/Compressor empire.

Is the answer just More Solar Panels (tm)?

geothermal? i haven't looked at the recipe for that though

waterwheels are gated behind steel sadly

e: fired up AoE and geothermals appear to be missing :rip:

Gwyneth Palpate fucked around with this message at 13:11 on Jul 6, 2017

Gwyneth Palpate
Jun 7, 2010

Do you want your breadcrumbs highlighted?

~SMcD

also what is the point of techreborn in age of engineering, it appears to be a clone of ic2

bigperm
Jul 10, 2001
some obscure reference

Gwyneth Palpate posted:

also what is the point of techreborn in age of engineering, it appears to be a clone of ic2

It's supposed to be a redo of gregtech 2. Back when it was just an i C2 add-on.

They ignored my suggestion to rename the mod to 'Craigtech'.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil

Devor posted:

I'm in the IC2 stage of Age of Engineering (so, like Age 1?) and I'm not sure what I'm supposed to be doing for power. I have a handful of IC2 solar panels, and a generator that eats obscene amounts of coal/charcoal, but I find myself needing more for my burgeoning Macerator/Extractor/Compressor empire.

Is the answer just More Solar Panels (tm)?

Assuming power consumption hasn't been messed with: Solar panels provide 1 EU/t, the basic generator provides 10 EU/t. Macerator, extractor and compressor all use 2 EU/t each, so they should all run off just one generator. Throw in a batbox and you should be fine. The issue I'm having is with the electric heat generator - with two generators so far, I can only run it with two coils, which is painfully slow. Still, I've almost got enough slag to make the IE blast furnace - then I'll have to wait longer again to get enough steel to upgrade to the next tier (I used all my steel on a tool forge :v:)

Gwyneth Palpate
Jun 7, 2010

Do you want your breadcrumbs highlighted?

~SMcD

In Age of Engineering, I too have just entered the second tech level (the industrial age.) I ended up making IC2 windmills for power.

To do this properly, you need to put the windmills up at y-level 149. Windmills need to be spaced 4 blocks apart, and power should connect through their bottom. (Windmills penalize you for any blocks in a cube 9 across, 4 tall, and 2 down, so connecting power via the bottom levies the smallest penalty.) The key trick, though, is to use an LV-transformer to step up the power at y-level 147. Since power cables have energy loss per block of wire, you want to emit the largest EU packets you can, and stepping up the power will cause the energy to pool in the transformer until it gets to the maximum packet size, then the single large packet will pop out of the output face. This means you waste the least amount of power on the 60 block trip down to earth.

Sexual Aluminum
Jun 21, 2003

is made of candy
Soiled Meat
Age of Engineering ore distribution seems off. I have diamonds coming out of my eyes, but gold is nonexistent. I have found more emeralds than gold.

Devor
Nov 30, 2004
Lurking more.

Sexual Aluminum posted:

Age of Engineering ore distribution seems off. I have diamonds coming out of my eyes, but gold is nonexistent. I have found more emeralds than gold.

Mine seems fine in the overworld, I have a ton of gold. Are you looking at the right Y-value? JEI has the ore distribution shown. Maybe the mining dimension is borked?

Also, a couple Grimdarker crash logs. First one straight out of the box on Curse launcher. Second one I tried turning off ActuallyAdditions on a hunch but no difference. Both of them crashed on world gen, while my dude was loading in. I briefly saw the item bar and then crashed. Toast related?

Regular
https://pastebin.com/8zn8MLg0

No ActuallyAdditions
https://pastebin.com/xvmBDkCm

frenzy
Aug 4, 2003
hey u

Devor posted:

Mine seems fine in the overworld, I have a ton of gold. Are you looking at the right Y-value? JEI has the ore distribution shown. Maybe the mining dimension is borked?

Also, a couple Grimdarker crash logs. First one straight out of the box on Curse launcher. Second one I tried turning off ActuallyAdditions on a hunch but no difference. Both of them crashed on world gen, while my dude was loading in. I briefly saw the item bar and then crashed. Toast related?

Regular
https://pastebin.com/8zn8MLg0

No ActuallyAdditions
https://pastebin.com/xvmBDkCm

Yea this is 1.12 I've heard of some people getting weird crashes, if it doesn't work for you locally try connecting to the server cus I can just fine and if you still have problems you'll prob have to wait til more things are stable or try things like making sure you're running the latest Java 8. Also if the mod isn't mentioned in the crash report it's probably not it, you could go crazy removing mods like that. This looks more like an issue with Forge

KingLemming
Jan 1, 2013

fuck gregtech

Devor posted:

Mine seems fine in the overworld, I have a ton of gold. Are you looking at the right Y-value? JEI has the ore distribution shown. Maybe the mining dimension is borked?

Also, a couple Grimdarker crash logs. First one straight out of the box on Curse launcher. Second one I tried turning off ActuallyAdditions on a hunch but no difference. Both of them crashed on world gen, while my dude was loading in. I briefly saw the item bar and then crashed. Toast related?

Regular
https://pastebin.com/8zn8MLg0

No ActuallyAdditions
https://pastebin.com/xvmBDkCm

Known issue. Mojang-caused, Forge needs to fix:
https://github.com/MinecraftForge/MinecraftForge/issues/4124

Devor
Nov 30, 2004
Lurking more.
Well, my power lines to the Windmill exploded. gently caress exploding IC2 machines. I've had enough with this nonsense. :argh:

Gwyneth Palpate
Jun 7, 2010

Do you want your breadcrumbs highlighted?

~SMcD

Devor posted:

Well, my power lines to the Windmill exploded. gently caress exploding IC2 machines. I've had enough with this nonsense. :argh:

What did your setup look like? What wires were you using?

Devor
Nov 30, 2004
Lurking more.

Gwyneth Palpate posted:

What did your setup look like? What wires were you using?

Insulated copper. I just had it running down ~20 tiles to a bank of machines. I wasn't fussing with transformers or batboxes, I figured that stuff was just for efficiency. I thought I saw that blowing up was disables, must have been another modpack. I plopped down an Electric Furnace, and boom.

Gwyneth Palpate
Jun 7, 2010

Do you want your breadcrumbs highlighted?

~SMcD

Devor posted:

Insulated copper. I just had it running down ~20 tiles to a bank of machines. I wasn't fussing with transformers or batboxes, I figured that stuff was just for efficiency. I thought I saw that blowing up was disables, must have been another modpack. I plopped down an Electric Furnace, and boom.

Ah, the electric furnace is a tier 1 power machine. If you try to feed it with the copper cables, which are Tier 2, you may have trouble with things exploding. Step down the power using an LV-transformer, and connect the electric furnace using insulated tin cable.

The way I run my setup currently is my wind mills dump into an LV-transformer nearby that steps up to 128 EU/t packets (give it a redstone signal or configure its GUI to always step up.) That goes down a long cable to the ground, where the power dumps into a CESU (tier 2 power storage.) I then step the power down that comes out of the CESU with an LV-transformer, then into the rest of my machines.

MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil
I've advanced to the calculator age in AoE and as per the guide I'm giving Progressive Automation a try. It seems straightforward but I can't for the life of me figure out how this mod's capacitor works.

I've made sure the red side is aligned to my generator, but the generator is filling up with RF and it doesn't send any to the capacitor. I've now tried three different generators (survival, peat and the Progressive iron generator) but they all have the same problem, despite being able to send directly to machines if I leave out the capacitor.

Devor
Nov 30, 2004
Lurking more.

MaliciousOnion posted:

I've advanced to the calculator age in AoE and as per the guide I'm giving Progressive Automation a try. It seems straightforward but I can't for the life of me figure out how this mod's capacitor works.

I've made sure the red side is aligned to my generator, but the generator is filling up with RF and it doesn't send any to the capacitor. I've now tried three different generators (survival, peat and the Progressive iron generator) but they all have the same problem, despite being able to send directly to machines if I leave out the capacitor.

From a quick google, the Progressive Automation capacitor accepts power on the red face, and distributes power on the other faces

Edit: That's actually what you said, nevermind!

Gwyneth Palpate
Jun 7, 2010

Do you want your breadcrumbs highlighted?

~SMcD

man, not being able to see the progress on this stupid empowerer is awful

8m RF to empower a thing :argh:

Sexual Aluminum
Jun 21, 2003

is made of candy
Soiled Meat

MaliciousOnion posted:

I've advanced to the calculator age in AoE and as per the guide I'm giving Progressive Automation a try. It seems straightforward but I can't for the life of me figure out how this mod's capacitor works.

I've made sure the red side is aligned to my generator, but the generator is filling up with RF and it doesn't send any to the capacitor. I've now tried three different generators (survival, peat and the Progressive iron generator) but they all have the same problem, despite being able to send directly to machines if I leave out the capacitor.

I've noticed my Progressive Automation capacitor won't work with Immersive Engineering wires. It has to be those dumb red and white power cables.

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MaliciousOnion
Sep 23, 2009

Ignorance, the root of all evil

Sexual Aluminum posted:

I've noticed my Progressive Automation capacitor won't work with Immersive Engineering wires. It has to be those dumb red and white power cables.

From Solar Flux? I did some testing in creative and the capacitor didn't work with Ender IO conduits, either. I ended up going with an IE capacitor in the end. Doesn't hold as much RF but easier to work with. Going to have to set up multiple for the empowerer, though.

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