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CitizenKain posted:I think I'll just skip it. I've been hanging onto a lot of free xp and I've got enough bypass the thing entirely. I really wouldn't. Maybe free xp the engine and hull but upgraded it's very good at tanking. It is slow, yes, but the guns are very consistent and reliable, hit like a truck, and you turn on a dime. The key is to pick a central location and hold it while nailing anything out to 15km. I got a 65% winrate grinding mine from stock with good damage.
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# ? Jul 3, 2017 02:34 |
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# ? May 25, 2024 19:37 |
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NerdyMcNerdNerd posted:When you have one of those screamingly toxic ranked teams that won't stop trying to micro you with lovely advice, it feels really good to announce, "I'm going AFK", and then let you ship sail off while you sit there and watch chat. People lose their loving minds. you're very good at videogames
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# ? Jul 3, 2017 05:22 |
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The Japanese CVs in ranked that do nothing but skewer DDs on racks of torpedoes probably do more to swing ranked matches than anything else. Kind of want to rebuy mine and do just that, over and over again.Hazdoc posted:you're very good at videogames I play to be entertained, and trolling someone who's tilted and typing as hard as he can is extremely entertaining.
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# ? Jul 3, 2017 06:18 |
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NerdyMcNerdNerd posted:I play to be entertained, and trolling someone who's tilted and typing as hard as he can is extremely entertaining. I'm with this guy. Worth it.
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# ? Jul 3, 2017 06:41 |
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How many times were you reported?
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# ? Jul 3, 2017 06:44 |
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Speaking of reported, I unlocked Midway yesterday. First game the enemy Hakuryu asked everyone to report me "for being a bastard". I'll take that over Kraken, Confed etc any day of the week. Strange thing is, he wasn't even that bad and I didn't have a great game. I did shoot down 49 planes but its not like I de-planed him. Having the 2 Fighters really helps Midway compared to Essex, now the only time you can be completely out-classes in air superiority is vs a 4-2-2- Hakuryu which apparently no one plays. Whereas an Essex could struggle against a 3-0-2 Essex, 2-3-2 Taiho or God-forbid, 3-2-2 Taiho.
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# ? Jul 3, 2017 08:26 |
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Yeah best part of fighting 2/3/3 Hak in a 2/1/2 Midway is that due to your hilarious plane reserve you can literally lose fighters at a 2:1 rate and still come out ahead.
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# ? Jul 3, 2017 08:29 |
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Probably my new record for best performance in a loss (ie gently caress pubbies) I did have an 8 kill loss in Konigsberg once but at T5 anything goes.
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# ? Jul 3, 2017 11:52 |
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NerdyMcNerdNerd posted:The Japanese CVs in ranked that do nothing but skewer DDs on racks of torpedoes probably do more to swing ranked matches than anything else. Kind of want to rebuy mine and do just that, over and over again. I play AS Ryujo and farm Clear Sky achievements instead. It's absolutely godawful and is no fun for me nor for the enemy CV nor for any of the DD's in the game that get permaspotted by a fighter parked on top of them, but it seems to win games.
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# ? Jul 3, 2017 16:22 |
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6.8 changes https://sea-group.org/?p=3128&lang=en Another Khaba nerf, it will only have 6km torps. quote:53-39 mod. 3 torpedo was removed from Khabarovsk. Now she uses only ET-46 torpedo, but the torpedo detectability was reduced from 1.1 km to 0.6 km quote:Grozovoi's basic surface detectability reduced from 8.29 km to 7.62 km; main gun RoF increased from 4.2 sec/round to 4 sec/round. And a Indianapolis buff ! quote:Surveillance Radar's ranges increased from 8.5 km to 9.9 km, duration unchanged. Basic surface detectability reduced from 13.86 km to 12.7 km. Also why are they turning the Royal Navy TX into a Kurtana like...
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# ? Jul 3, 2017 18:19 |
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That's going to help Indianapolis quite a bit, it has plenty of range but that awful concealment was just such a boat anchor on a squishy ship.
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# ? Jul 3, 2017 18:22 |
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Indianapolis getting T10 (Des Moines) radar is a pretty interesting buff. Also most supercontainer modules are being consolidated into slot 1 and slot 4, which are the least useful slots and means the opportunity cost for running those modules is going to be much lower. It's pretty much a net plus for most ships except for DDs with the hydro mod because it means you have to drop the reduced chance of engine damage module whereas your slot 2 is relatively unimportant in a DD compared to other ships.
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# ? Jul 3, 2017 18:31 |
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Good stuff whoever was driving that Arizona in that ranked match with me. I liked the part where you guided our little Farragut around the map like an RC car.
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# ? Jul 3, 2017 18:34 |
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So another worthless Khab "nerf," and throwing a T10 radar on a T7 ship that can see T5s. Most destroyers at T8+ have at least some counterplay against that, but it's a pure "gently caress you" to T5-6, and mostly to T7, destroyers, especially with how long it lasts, while not helping its survivability at all. The concealment reduction it's also getting does, and that's a perfectly fine change. Seriously, when the hell have Khab's torpedoes ever been a significant factor in the ludicrous damage it puts out compared to the other T10 DDs? It needs either that loving 50mm plate stripped off, its maneuverability absolutely wrecked(probably by stripping its access to that T9 rudder mod.), and/or its speed reduced. Stop with these worthless changes you're calling nerfs WG.
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# ? Jul 3, 2017 18:53 |
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It's a 25sec Radar, so Des Moines range and Moskva duration. Nowere as good as the 40 sec Des Moines radar.
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# ? Jul 3, 2017 18:59 |
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Krogort posted:It's a 25sec Radar, so Des Moines range and Moskva duration. Plus it has a base fire rate of like 12-14 seconds, so two or three volleys under ideal circumstances. The Indy feels weak. It turns poorly compared to the Pensacola and the radar really matters most in team play but lol if you see good teamplay in random battles.
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# ? Jul 3, 2017 19:04 |
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Lord Koth posted:Seriously, when the hell have Khab's torpedoes ever been a significant factor in the ludicrous damage it puts out compared to the other T10 DDs? It needs either that loving 50mm plate stripped off, its maneuverability absolutely wrecked(probably by stripping its access to that T9 rudder mod.), and/or its speed reduced. Stop with these worthless changes you're calling nerfs WG. If this doesn't work, they'll try reducing its close range AA dps.
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# ? Jul 3, 2017 19:43 |
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Indy has 15s reload before AR, so it gets two shots.
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# ? Jul 3, 2017 19:44 |
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Blindeye posted:Plus it has a base fire rate of like 12-14 seconds, so two or three volleys under ideal circumstances. Yeah, misinterpreted that. Still not happy about it, especially as Indy is an easy choice for the Radar unique module, but not as bad as I was thinking. And basically every ship nearby tends to fire on a radared destroyer anyways, so it being randoms or the Indy's own fire rate are only partially relevant. Anyways, just glanced the full list and Krogort didn't list what I think is the most interesting change: -Japanese DDs now all use the same Torpedo Reload Booster consumable, instead of two 30 sec/5 sec variants. This new unified consumable will cut the reload time of torpedo tubes to 8 seconds. So a slight nerf to Shiratsuyu (Akizuki probably doesn't care), and mainline IJN destroyers now have a hard choice on whether they want that or smoke.
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# ? Jul 3, 2017 19:47 |
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Blindeye posted:The Indy feels weak. It turns poorly compared to the Pensacola According to Aesis's fitting tool, Indy has the same turn radius and shift time as the Pepsicola's A hull. The Pepsi's B hull shaves off 2.1 seconds. I suppose that's to 'balance' for the Indy's radar.
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# ? Jul 3, 2017 20:12 |
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Lord Koth posted:Yeah, misinterpreted that. Still not happy about it, especially as Indy is an easy choice for the Radar unique module, but not as bad as I was thinking. And basically every ship nearby tends to fire on a radared destroyer anyways, so it being randoms or the Indy's own fire rate are only partially relevant.
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# ? Jul 3, 2017 20:16 |
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The Khabarovsk: I went from "I wish I could get more Witherers" to "What am I supposed to do with all these Victor Lima flags?". Even in its supposedly "nerfed" status, I'm averaging more than 100k games in it. It's so good.
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# ? Jul 3, 2017 20:17 |
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Hazdoc posted:Down to 8 seconds means goodbye enjoying smoke clouds from high tier IJN DDs. At least the Shima will still smoke you (because if the Shima ever got torp reload you would see an outpouring of tears not seen since prior to the range nerf on the Type 93s). I don't like the mental image of a Shima farting out 30 torps in 10 seconds.
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# ? Jul 3, 2017 20:50 |
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CitizenKain posted:I don't like the mental image of a Shima farting out 30 torps in 10 seconds. I use khab torps on smoked DDs and RN crusiers, so it is a ner...hahahahahahahahaha.
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# ? Jul 3, 2017 20:55 |
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It definitely push it to the gunboat category rather than multirole. Whatever they do it has to poo poo on other DD or it will be irrelevant in its gunboat role. That mean keep the plating. Something to keep in mind about its high average damage is that it deal a lot of fire damage that is of significant less value than un repairable torp damage.
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# ? Jul 3, 2017 20:56 |
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Yeah I think its still limited to the Destroyers that actually have the spare torpedo lockers right on deck next to the tubes.
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# ? Jul 3, 2017 21:00 |
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Krogort posted:It definitely push it to the gunboat category rather than multirole. I'm laughing at you if you're actually being serious here. 50mm plate means it shatters loving 203mm HE shells, which you might recognize as what heavy cruisers are carrying, let alone what other destroyers have. It also means it can bounce Yamato AP shells. And I'm sure it having over 20k higher average damage than the next T10 destroyer, along with the highest win rate of every ship in the entire tier by a sizable margin, can just be shrugged off with "oh well, it's not valuable damage."
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# ? Jul 3, 2017 21:13 |
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I guess they could nerf the plates to 30mm and give it back 14km of range. That would still make it sort of immune to DD HE yet vulnerable to cruisers. But it sort of is a cruiser, especially with the nerfed torp so making it to vulnerable to cruisers would be rough. I think a good part of its win rate is the fact that it murders every other DD or scare them away from relevant part of the map. Krogort fucked around with this message at 21:21 on Jul 3, 2017 |
# ? Jul 3, 2017 21:17 |
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Or 33mm if they wanted it to still bounce Yamato shells (if I have my math right).
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# ? Jul 3, 2017 21:20 |
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Insert name here posted:Indianapolis getting T10 (Des Moines) radar is a pretty interesting buff. Also most supercontainer modules are being consolidated into slot 1 and slot 4, which are the least useful slots and means the opportunity cost for running those modules is going to be much lower. It's pretty much a net plus for most ships except for DDs with the hydro mod because it means you have to drop the reduced chance of engine damage module whereas your slot 2 is relatively unimportant in a DD compared to other ships. I got my first super container in months yesterday, actually I got two! One was "trying my luck" and the other was a "more modules"--I didn't even know that was possible. Anyway, the point of this post was I got "50 ocean souls) in one container and one of the super container only upgrades... The spotting aircraft upgrade. I feel like wargaming was ing at me.
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# ? Jul 3, 2017 21:53 |
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ZombieLenin posted:I got my first super container in months yesterday, actually I got two! One was "trying my luck" and the other was a "more modules"--I didn't even know that was possible. Out of the last six super containers I've gotten, three were the +40% longer repair party. 1 was the longer duration radar one (no high-tier radar ships so it's collecting dust). I did get 5 million credits once which was nice. And the engine boost mod which was also super useful seeing as I was grinding the RU DD line. So it's not all terrible I guess.
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# ? Jul 3, 2017 21:59 |
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Is the +40% longer repair party thing ever useful? I have been thinking of selling mine, but it's rare. Had 4 supers since I came back (a month or so?), 3 * 5 mill credits and 1 +40% longer repair party module. All have been when picking regular containers, using the Try your luck option just gives me poo poo, but I can't really complain. E: Actually, related, does WoWS ever have consumable or equipment sales? And if so, is there a way to bulk buy things? WoT has that, but I have not seen an ingame store here. Darkrenown fucked around with this message at 22:45 on Jul 3, 2017 |
# ? Jul 3, 2017 22:41 |
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Khabarovsk nerfs have always been largely superficial and I highly doubt that will ever change.
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# ? Jul 3, 2017 23:00 |
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Well rejoice if you keep getting those useless modules, I hear they're getting moved to slots 1 and 4 (Gun/Magazine durability and Engine/Steering Gears durability). Which would be really strong if true. Now people can actually use those mods... the Hydro and Engine Boost mods are of course good choices, while the Smoke mod will be... questionable, but odd. And uhh. RADAR mod will be... insane. So yeah.Darkrenown posted:E: Actually, related, does WoWS ever have consumable or equipment sales? And if so, is there a way to bulk buy things? WoT has that, but I have not seen an ingame store here. Hazdoc fucked around with this message at 23:14 on Jul 3, 2017 |
# ? Jul 3, 2017 23:12 |
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Darkrenown posted:Is the +40% longer repair party thing ever useful? I have been thinking of selling mine, but it's rare. Had 4 supers since I came back (a month or so?), 3 * 5 mill credits and 1 +40% longer repair party module. All have been when picking regular containers, using the Try your luck option just gives me poo poo, but I can't really complain. It's pretty poo poo and I would sell it. It adds 8 seconds to your 20 second American BB repair party, which is the biggest impact it will have since USA BBs have the longest repair parties. 8 seconds longer of module/fire/flood immunity will probably never matter in game. Add in the fact that it currently takes up the same slot as the +20% rudder shift mod, or the faster propulsion one, and I can't see why anyone would ever use it. Next patch they're moving it to slot 1, but its still not better than Magazine Mod 1 or Main Armaments mod 1 imo.
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# ? Jul 3, 2017 23:14 |
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Hazdoc posted:And uhh. RADAR mod will be... insane. So yeah.
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# ? Jul 3, 2017 23:28 |
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Hazdoc posted:
No wonder...I had two supercontainers withe hydro mod 1 and then one seemed missing when I went to add them to my lo yang/german dd.... gently caress. In other news, three top XP Arizona losses and one Arizona win today. Including a BB escorting a carrier and a strike Independence....
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# ? Jul 3, 2017 23:47 |
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Thinking of buying a Kutz. They're an IFHE boat like the rest of the Russian line, right?
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# ? Jul 3, 2017 23:53 |
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Big McHuge posted:Thinking of buying a Kutz. They're an IFHE boat like the rest of the Russian line, right? Oh yes. I'd even take IFHE over CE if you only have a 10pt captain.
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# ? Jul 3, 2017 23:57 |
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# ? May 25, 2024 19:37 |
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TheFluff posted:I play AS Ryujo and farm Clear Sky achievements instead. It's absolutely godawful and is no fun for me nor for the enemy CV nor for any of the DD's in the game that get permaspotted by a fighter parked on top of them, but it seems to win games. Which leads me to the question: how are you supposed to deal with AS loadouts in ranked? I'm seriously considering switching to AS myself.
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# ? Jul 4, 2017 00:50 |