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Nalesh posted:Do you want to get psykers? Cause that's how you get psykers. Look on the workshop for the Xirmian race, then check Silfae's other races. He has a ton of custom races that have unique traits, play styles, start conditions, AI and player behaviors, and appearances thanks to being one of those rare individuals with genuine artistic talent and an ability to program. Many of the races also include their own unique ship sets too. They're also fully animated. Said races include the usual generic races that operate like others and all sorts of other stuff. Like a race of holographic remnants that spawn like synthetics. Or a bunch of angelic semi-synthetic beings that live on the surface of stars and are basically turbo isolationists that are equivalent to a small fallen empire. The latter of which is basically a mid game blockade since they'll only declare on people if they colonize close to the one or two systems they'll usually ever bother to colonize. Actually, here's the workshop page containing Silfae's works. http://steamcommunity.com/profiles/76561198021525667/myworkshopfiles/?appid=281990 The aforementioned hyper xenophobic/isolationist star dwellers: Silphae also makes a ton of "utility" mods Silphae. The purpose of which is to fill out little missing gaps in vanilla's portrait content. For instance, they created a new portrait set for many vanilla races that shows sexual dimorphism between genders. So aliens don't all inexplicably look the same. Silphae also made one of the best Synthetic appearance mods. What it does is look at your race type and generate a synthetic appearance according to your race type. So if you have a bunch of humans you'll get a bunch of human looking synthetics. If you have a reptilian race as your dominant empire then the chassis for the synethics will look vaguely reptilian. If it's fungoid then it'll have fungoid appearance. Etc, etc. Archonex fucked around with this message at 17:45 on Jul 2, 2017 |
# ? Jul 2, 2017 17:40 |
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# ? Jun 12, 2024 10:42 |
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Archonex posted:Look on the workshop for the Xirmian race, then check the guy's other races. He has a ton of custom races that have unique traits, behaviors, and appearances thanks to being one of those rare individuals with genuine artistic talent and an ability to program. Many of the races also include their own unique ship sets too. Are these playable races or only NPCs? Those sound wicked rad
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# ? Jul 2, 2017 17:45 |
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Danaru posted:Are these playable races or only NPCs? Those sound wicked rad Playable and NPC enabled. The AI knows how to handle them too. If you want I can post some of my favs. Archonex fucked around with this message at 17:49 on Jul 2, 2017 |
# ? Jul 2, 2017 17:46 |
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Archonex posted:Playable and NPC enabled. If you want I can post some of my favs. Please do, I've been wanting to delve into modding a bit more and this sounds like the perfect place to start
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# ? Jul 2, 2017 17:48 |
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Danaru posted:Please do, I've been wanting to delve into modding a bit more and this sounds like the perfect place to start I'll post details about the aforementioned hyper xenophobic/isolationist star dwellers since they give a good idea of the amount of work that goes into these races, along with a bunch of other example races after that: quote:Custom AI Personality The race from those last two pictures posted:Fully animated space dimensional horrors portrait set. Silphae also makes a ton of "utility" mods. The purpose of which is to fill out little missing gaps in vanilla's portrait content. For instance, they've created a new portrait set for many vanilla races that shows sexual dimorphism between genders. So aliens don't all inexplicably look the same. Silphae also made one of the best Synthetic appearance mods. Edit: And here's the Holofrixit/hologram empire. Which is presumably the remnants of some alien civilization. They kind of look like what you'd expect an alien hologram to look like if it was a TV show host. It's very Doctor Who-ish. Read the picture for details on how they work. It integrates both the caste system and the synthetic system to create an entirely new style of play. Basically, get all of Silphae's stuff is what i'm saying. It not only adds a lot of content but also some incredible replayability between playthroughs. Archonex fucked around with this message at 18:05 on Jul 2, 2017 |
# ? Jul 2, 2017 17:50 |
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I'm a big fan of the raptor people looking sullenly down at their tiny arms.
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# ? Jul 2, 2017 20:00 |
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Admiral Funk posted:I'm a big fan of the raptor people looking sullenly down at their tiny arms. War has been declared "Clever girl"
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# ? Jul 2, 2017 20:07 |
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I'm gearing up toward declaring my first war, and have two big questions I was hoping to get some advice on. Some context first: My people are the Holy Terapyne Assembly, an empire of Egalitarian/Xenophile/Spiritualist turtles who basically believe it's their holy duty to spread paradise throughout the galaxy in order to tear down the walls between this world and a heaven-like state that exists beyond it. They get along with just about everyone except for the Klu'uk Foundation, some Fanatic Pacifist/Xenophobe chickens who are extremely paranoid, obstinate, and generally awful. Two of the systems I need to check out for the early game "hunt down these religious fanatic terrorists" quests are within Klu'uk space, and the Klu'uk have an AI personality that causes them to close their borders to literally everyone, so I'm going to have to invade them i I want to progress on that quest line. I feel like "you've been knowingly harboring terrorists for 20 years despite our best efforts at diplomacy" is a pretty good casus belli, but I don't feel like I want to go that far with this war. I know out-of-character that their AI personality allows for slavery, which the Terapyne would certainly oppose on humanitarian grounds, but the Terapyne have no way of knowing that yet due to the closed borders and such. Also, the rest of the empires I've met all hate the Klu'uk jsut as much as I do, so I don't imagine there's going to be a lot of insterstellar blowback for my activities. With that context, my questions are 1) How would you guys recommend I structure my war demands? Would making them open up their borders work, or is that redundant with the fact that I can just head into their territory during the war anyway? Would it make sense to just go for a very small war demand during this war, and start another one up later once I've got hard evidence of their slavery? 2) What kind of fleet power would you guys recommend? It's the start of year 30, my fleet power is a little above 1500 (I can get it to 1600 by building two more corvettes and maxing out my naval capacity), and all the immediate indicators suggest I could win. The contacts screen says their fleet power and technological level are both inferior to mine, and the only spaceport of theirs I can see has 1000 power (which is weird because mine have 1400 by default, but maybe it's a factor of the game difficulty). Is there anything I'm missing, or am I good to declare war on them this year?
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# ? Jul 2, 2017 20:28 |
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I meant premade races files, like the file that has all the ones you choose traits n poo poo for, not entirely new race pictures, but that works too Also speaking of mods, is there an easy way to make a list of all your subscribed mods for friends to subscribe to? Nalesh fucked around with this message at 20:46 on Jul 2, 2017 |
# ? Jul 2, 2017 20:38 |
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Nalesh posted:I meant premade races files, like the file that has all the ones you choose traits n poo poo for, not entirely new race pictures, but that works too You can make a collection for them, which will allow your friend to subscribe to them all at once. Actually making a collection is pretty annoying because you have to individually add every mod and the page tries to refresh for every single one you add.
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# ? Jul 2, 2017 20:48 |
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Jenny Angel posted:I'm gearing up toward declaring my first war, and have two big questions I was hoping to get some advice on. Some context first: 2) As much as you can support, energy-wise, but yeah, you should be good to go right now.
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# ? Jul 2, 2017 20:55 |
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Uh, what just happened with steam, I can't see any stellaris mods other than what's on the home page of the workshop, it just says nothing matching my search criteria was found
Nalesh fucked around with this message at 21:53 on Jul 2, 2017 |
# ? Jul 2, 2017 20:55 |
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Saving this for later. Also I did what the black hole told me so now my solar system has a black hole for a sun and every world is a tomb world. But I like tomb worlds so it's ok!
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# ? Jul 2, 2017 21:55 |
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Jenny Angel posted:1) How would you guys recommend I structure my war demands? Would making them open up their borders work, or is that redundant with the fact that I can just head into their territory during the war anyway? Would it make sense to just go for a very small war demand during this war, and start another one up later once I've got hard evidence of their slavery? The Open Borders war goal is basically pointless, since you get border access with the truce you'll sign at the end of the war no matter what.
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# ? Jul 2, 2017 22:49 |
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Turns out I'm a damned fool who didn't realize there's a 10-year period between me canceling all my positive diplomatic relationships with another empire and being able to declare war on them! Is there any way to spend influence or such in order to shorten that period?
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# ? Jul 2, 2017 23:34 |
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What's a good non-Pacifist build right now? Not being able to take over other dudes' planets makes things a little dull. Are Hive Minds any good?
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# ? Jul 3, 2017 03:59 |
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Hive mind is fun, devouring swarm makes it hilarious.
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# ? Jul 3, 2017 04:30 |
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There's always fanatical purifiers, which basically reduces diplomacy down to "Xeno scum I am currently purging" and "Xeno scum I would be purging if they didn't have a billion defensive pacts." Weirdly enough, you can have vassals and tributaries as war goals, but no slaves in your empire (or at least I can't). Hard to justify why my empire could not stand letting xenos even exist on its planets, but is perfectly cool with them having their own adjacent empire and ships and everything.
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# ? Jul 3, 2017 06:14 |
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GamingHyena posted:There's always fanatical purifiers, which basically reduces diplomacy down to "Xeno scum I am currently purging" and "Xeno scum I would be purging if they didn't have a billion defensive pacts." Weirdly enough, you can have vassals and tributaries as war goals, but no slaves in your empire (or at least I can't). Hard to justify why my empire could not stand letting xenos even exist on its planets, but is perfectly cool with them having their own adjacent empire and ships and everything. You can't smell them through space, obviously. Or see them, unless you use a telescope.
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# ? Jul 3, 2017 06:23 |
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GamingHyena posted:There's always fanatical purifiers, which basically reduces diplomacy down to "Xeno scum I am currently purging" and "Xeno scum I would be purging if they didn't have a billion defensive pacts." Weirdly enough, you can have vassals and tributaries as war goals, but no slaves in your empire (or at least I can't). Hard to justify why my empire could not stand letting xenos even exist on its planets, but is perfectly cool with them having their own adjacent empire and ships and everything. They're temporarily bearable as Battle Thralls but having them actually polluting Our Sacred Clay is beyond the pale?
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# ? Jul 3, 2017 06:24 |
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Fanatical purifiers make awesome vassals for xenophiles
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# ? Jul 3, 2017 06:27 |
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Nalesh posted:Fanatical purifiers make awesome vassals for xenophiles lmao they must be so happy when their overlord lets them off the leash
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# ? Jul 3, 2017 06:31 |
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I did a militarist xenophile run where I vassalized everyone I came across, shits hilarious. Like two of my three starting neighbours were fanatical purifiers, I basically didn't have to do anything in wars after a bit Sucks I didn't take a picture of my relations with other races, every vassal, including my purifiers were like +400 Nalesh fucked around with this message at 06:54 on Jul 3, 2017 |
# ? Jul 3, 2017 06:52 |
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Bold Robot posted:What's a good non-Pacifist build right now? Not being able to take over other dudes' planets makes things a little dull. Are Hive Minds any good? I'm really enjoying playing as a crazy species of psychic genetic engineers on a .25 planets map. I have 10 species in my empire that I am slowly modifying into specific castes that in turn inhabit different planet types. turn off the TV fucked around with this message at 06:58 on Jul 3, 2017 |
# ? Jul 3, 2017 06:53 |
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In my latest game I've become the signatory of an Awakened Empire due to a very large and aggressive empire on my borders, which is fine (I wasn't playing warlike/expansive anyway), except that my Awakened buddy keeps on invading other empires then ceding the planets to me without either asking or even inviting me to the war. Is this normal behaviour? Are they desperately trying to buff me up for the coming Galactic bloodbath? Why can't they just leave me in peace to build my megastructures?!
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# ? Jul 3, 2017 12:50 |
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I really wish there was more stuff I could do to gently caress with other empires outside of warfare. I really appreciated being able to resolve conflicts in CK2 without necessarily needing to do much fighting myself. I've thought about intentionally starting the AI uprising crises, but since I and most of my allies are spiritualists that sounds like it might gently caress me over in the end. E: How viable would it be to create a species of absolutely garbage rapid breeders and unleash them on the rest of the galaxy through migration?
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# ? Jul 3, 2017 15:47 |
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Nickiepoo posted:In my latest game I've become the signatory of an Awakened Empire due to a very large and aggressive empire on my borders, which is fine (I wasn't playing warlike/expansive anyway), except that my Awakened buddy keeps on invading other empires then ceding the planets to me without either asking or even inviting me to the war. Is this normal behaviour? Are they desperately trying to buff me up for the coming Galactic bloodbath? Why can't they just leave me in peace to build my megastructures?! The awakened empire is like a cat. It thinks you're too pathetic to survive on your own, so it's brining you gifts to help you survive and hoping to teach you how to become self-sufficient.
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# ? Jul 3, 2017 17:26 |
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Can a Devouring Swarm interact with enclaves? What about with the Infinity Sphere? Trying to figure out when would be the best point to adopt the Devouring Swarm civic in my hive mind game.
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# ? Jul 3, 2017 20:59 |
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The Infinity Sphere isn't a diplomatic thing, so you're probably fine there.
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# ? Jul 3, 2017 21:16 |
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Can't interact with Enclaves, unless a patch changed that recently.
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# ? Jul 3, 2017 21:17 |
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Oh poo poo, you can select devouring swarm AFTER empire creation? That kinda changes thing.
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# ? Jul 3, 2017 21:46 |
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Is there anyway to upgrade droids to synthetics?
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# ? Jul 3, 2017 22:12 |
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Should happen automatically once the research is done. I have had problems with it when taking over planets that already have robots/droids after I already have the research done though. Not sure there is any way to fix that.
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# ? Jul 3, 2017 22:14 |
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Preechr posted:The awakened empire is like a cat. It thinks you're too pathetic to survive on your own, so it's bringing you gifts to help you survive and hoping to teach you how to become self-sufficient. Hilariously, if you win a war of independence, it'll go right back and ask you to sign yourself out of it again. This is a bad move especially since the empire it ceded to you now helpfully surrounds it
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# ? Jul 3, 2017 22:18 |
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turn off the TV posted:E: How viable would it be to create a species of absolutely garbage rapid breeders and unleash them on the rest of the galaxy through migration? Rapid Breeders Extemely Adaptable And then all the worst negatives Haven't played in a while so I forgot names/costs of stuff but I thiiiink you can do this
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# ? Jul 3, 2017 22:54 |
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Why yes, you definitely can do that. Make sure to take wasteful so you can be proper space garbage.
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# ? Jul 3, 2017 23:04 |
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Mister Adequate posted:Can't interact with Enclaves, unless a patch changed that recently. Same with Fanatic Purifiers. I've got an enclave in my territory who has 100 trust and would probably love to trade me things and boost my empire but my only diplomatic option is "gently caress OFF XENO SCUM"
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# ? Jul 3, 2017 23:08 |
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Filthy Monkey posted:Should happen automatically once the research is done. I have had problems with it when taking over planets that already have robots/droids after I already have the research done though. Not sure there is any way to fix that. Yeah it worked after I reloaded a save and researched it again, odd. How come a few of my Synths are enslaved but others aren't, do ones I've already build not get that status? E: Nevermind they're all slaves apparently. Axetrain fucked around with this message at 23:43 on Jul 3, 2017 |
# ? Jul 3, 2017 23:32 |
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3 DONG HORSE posted:Rapid Breeders Make them repugnant and they'll spread Xenophobia wherever they go.
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# ? Jul 3, 2017 23:33 |
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# ? Jun 12, 2024 10:42 |
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Wiz posted:Make them repugnant and they'll spread Xenophobia wherever they go. Ah, Space Britain.
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# ? Jul 3, 2017 23:37 |