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DeathChicken posted:Plus Dean makes you do that goddamn mini-quest to find the two computers to set up the holograms just to make his punkass ring the bells to open the casino. I just threatened to break his legs and leave him there. He's a charmer to be sure but is the kind of person who would screw over his best friend to make a dollar.
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# ? Jul 1, 2017 22:13 |
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# ? Jun 3, 2024 14:25 |
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Raygereio posted:In what way does it gently caress you over though? Dean is not big threat, so him attacking you shouldn't be problem. Because its literally the only time in the entire game that a successful speech check makes things worse for you (takes away a choice vs. giving one) regardless of the merits of letting a total monster of a person live. If it happened a few times to make you have to think about the choice instead of just going the optimal path I would get it because Dead Money is all about loving with you and I love it for that, but every other speech cheeck has a positive outcome. That and fixing God/Dog's split personality by just saying some bullshit metaphor about a lake are the only two things I dislike about Dead Money. The game should make you choose which to help instead to subvert the expectation that high Speech solves everything (Also from a purely gameplay standpoint saving everyone is clearly the ideal ending they're shooting for because its the only one where every one actually speaks during the ending instead of just Elijah.)
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# ? Jul 1, 2017 22:29 |
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Actually... everyone also speaks if you kill every single character
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# ? Jul 1, 2017 22:55 |
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Passing dialogue checks gets you the best outcome. Killing Dean is the best outcome.
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# ? Jul 1, 2017 23:20 |
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Malpais Legate posted:I think the problem with Barter/Speech is that they're basically instant wins in conversations. The other skills do this too, but more to an effect of applying a skill. It just so happens most skill checks are either for a specific one, or you can cheese it with Speech. Speech was just a little too universal, I guess? Dean Domino thing aside, the answer to this is really really simple; remove the [SPEECH 70] prompts in front of the checks, just how the original Fallout worked. Just how having your Guns skill high gives you gives you the opportunity to accurately hit enemies but you still have to aim and repair gives you the chance to repair your weapons but you still need the materials, having speech gives you the dialogue options you need to persuade people to your way of thinking, but you still need to be able to read the conversation well enough to know where to steer it. Speech as implemented is an idiot button, press bracketed option win quest. Remove the brackets and you need to be able to figure out what people want to hear and say it.
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# ? Jul 1, 2017 23:41 |
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2house2fly posted:Actually... everyone also speaks if you kill every single character I don't think I have it in me to kill Christine. Her voiceless dialogue is some of the best interaction in the game and you'd have to be a monster to shove her down in that cramped switchboard room when its insanely easy to reroute the controls. Davoren posted:Passing dialogue checks gets you the best outcome. Killing Dean is the best outcome. Even if you end up killing him the way the night club scene plays out is way funnier when he's poorly trying to help than when he's actually trying to kill you
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# ? Jul 1, 2017 23:47 |
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I always interpreted his "help" as him trying to get you killed but not having the nerve to do it himself.
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# ? Jul 2, 2017 00:41 |
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The trouble with numbers games like this is that there will always be an inevitable guide to min maxing for the best outcome. Granted I haven't seen any game since come quite as close to solution variety as Vegas, but it's still an imperfect system. But barring a truly adaptive ai I don't see how you can really fix the issues without removing the necessary systems for dialogue and reputation and so on. If you want a reactive world that sort of does this the stalker games are great, but that is due to their design. There aren't sprawling dialogue trees, and your options usually resort to killing or ignoring threats or choosing who to sell items to. But by making everyone outside the hubs fair game to shoot and having every npc follow nonlinear routines it does a better job than Vegas of adding the random element to gameplay.
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# ? Jul 2, 2017 01:18 |
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I went my entire F:NV playthrough as a goody-two-shoes who showed mercy and kindness to everyone (well, except Legion scum), but I couldn't be bothered to backtrack in order to not-kill Dean. gently caress that guy. I figured if he spent over 200 years trapped in there and was still just as much of a petty, insecure dick, a lead pipe to the head was the best kindness I could offer him. e: Actually I wish there was an option to use the Sierra Madre's vault for its original intended purpose (on Dean rather than Elijah, that is). SexyBlindfold fucked around with this message at 02:05 on Jul 2, 2017 |
# ? Jul 2, 2017 01:51 |
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Wolfsheim posted:I don't think I have it in me to kill Christine. Her voiceless dialogue is some of the best interaction in the game and you'd have to be a monster to shove her down in that cramped switchboard room when its insanely easy to reroute the controls. I hated doing it but when you fight her in the hotel her dialogue is really badass, it's well worth it to do once at least
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# ? Jul 2, 2017 03:21 |
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SexyBlindfold posted:I went my entire F:NV playthrough as a goody-two-shoes who showed mercy and kindness to everyone (well, except Legion scum), but I couldn't be bothered to backtrack in order to not-kill Dean. gently caress that guy. I figured if he spent over 200 years trapped in there and was still just as much of a petty, insecure dick, a lead pipe to the head was the best kindness I could offer him. He wasn't even trapped there until shortly before you arrive and Elijah collared him. He litetally spent two hundred years hanging around, setting up traps and evading ghost people and loving over treasure hunters for no other reason than to spite someone who is dead for the crime of being successful. He really is that much of an rear end in a top hat.
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# ? Jul 2, 2017 06:32 |
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Every time I play through Dead Money Christine, Dean, and merged Dog/God all are alive at the end.
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# ? Jul 2, 2017 09:46 |
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Keith Atherton posted:Every time I play through Dead Money Christine, Dean, and merged Dog/God all are alive at the end. 2 out of 3 ain't bad
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# ? Jul 2, 2017 10:07 |
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Wolfsheim posted:He wasn't even trapped there until shortly before you arrive and Elijah collared him. He litetally spent two hundred years hanging around, setting up traps and evading ghost people and loving over treasure hunters for no other reason than to spite someone who is dead for the crime of being successful. cant really judge him for that, i as the courier roam new vegas for months killing most life i meet just because some jerk shot me in the head and left me for dead. dean and i are not so much diffrent.
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# ? Jul 2, 2017 10:20 |
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I think you literally can't save Dog without passing his Speech checks at the end? Otherwise God just steps in and makes you fight him.
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# ? Jul 2, 2017 11:06 |
My totally suboptimal playthrough continues. I managed to pull the entire White Glove Society and withou thinking ran through some doors and was locked into it. I hadn't done a hard save for a long while and I would have lost hours of play up till then. Oops. Although gently caress them. Hope the rancher's kid made it to his dad.
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# ? Jul 2, 2017 16:08 |
Are you not playing with the rotating autosave mod? That poo poo is essential.
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# ? Jul 2, 2017 16:21 |
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DeathChicken posted:I think you literally can't save Dog without passing his Speech checks at the end? Otherwise God just steps in and makes you fight him. If you were nice to either of God/Dog but only have middling Speech you can save one over the other at the end. I always save God because he's really not such a bad guy when he realizes you're not out to gently caress him over like Elijah
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# ? Jul 2, 2017 18:55 |
Lurdiak posted:Are you not playing with the rotating autosave mod? That poo poo is essential. What is this? I have no mods (no masters)
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# ? Jul 2, 2017 19:12 |
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CASM, it's a mod that creates a rotating series of autosaves that kick in every few minutes. It and NVAC are practically necessary for runs these days, if only for how much pain they can save you from.
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# ? Jul 2, 2017 19:20 |
Acebuckeye13 posted:CASM, it's a mod that creates a rotating series of autosaves that kick in every few minutes. It and NVAC are practically necessary for runs these days, if only for how much pain they can save you from. Sold. Where do I get these and how do I install them to a Steam install? DLC or a separate site? I guess I could check the OP
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# ? Jul 2, 2017 20:18 |
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check this thread out: https://forums.somethingawful.com/showthread.php?threadid=3376713 The autosave mod is called CASM
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# ? Jul 2, 2017 20:22 |
ty sir and/or madam Edit: ok so I install a mod organizer, then the script extender (NVSC), then CASM, then never get autosaved into a corner again, right? Edit x2: up and running may I never pull another entire faction deep in their casino again though Bilirubin fucked around with this message at 22:20 on Jul 3, 2017 |
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# ? Jul 2, 2017 20:26 |
OK so what level should I be to visit Hidden Valley? Road in is crawling with Deathclaws so much higher than 16? Least optimal play through ever. I'm sure I missed EZ xp gathering early quests.
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# ? Jul 5, 2017 06:39 |
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Lonesome Road deathclaws scale to your player, so the sweet spot is somewhere around 25-30 where you have access to heavy weaponry but aren't so powerful that the Deathclaws become overwhelming. I did a LR run at the 50 cap and it was probably my favourite hard run of a single area in the whole game. The deathclaws were a goddamn nightmare and I only survived thanks to the shotgun knockback perk. It was awesome.
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# ? Jul 5, 2017 06:45 |
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I had honestly forgotten how much I like the end of Dead Money, how hectic that last escape bit is, and then you suddenly wind up with Vera's hologram back in utter quiet. That's well done. I had also forgotten how much I hate the enemies in Old World Blues. I love the characters, but navigating anywhere is a never ending wave of laser assholes and dogs eating your face.
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# ? Jul 5, 2017 06:50 |
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Bilirubin posted:OK so what level should I be to visit Hidden Valley? Road in is crawling with Deathclaws so much higher than 16? You shouldn't have to fight Deathclaws to get there. Just go the cliffs east of Sloan, or head north from NCRCF. DeathChicken posted:I had honestly forgotten how much I like the end of Dead Money, how hectic that last escape bit is, and then you suddenly wind up with Vera's hologram back in utter quiet. That's well done. I loved Vera/Christine's final message after it was all over. Then you smash the radio because gently caress that place.
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# ? Jul 5, 2017 07:04 |
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Bilirubin posted:OK so what level should I be to visit Hidden Valley? Road in is crawling with Deathclaws so much higher than 16? Youve gone waaay too far down the main road. oh jay posted:You shouldn't have to fight Deathclaws to get there. Just go the cliffs east of Sloan, or head north from NCRCF. Theres a road that will lead you to a gate to the valley. Only things that should get in your way is tons of bark scorpions. MariusLecter fucked around with this message at 07:21 on Jul 5, 2017 |
# ? Jul 5, 2017 07:06 |
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oh jay posted:You shouldn't have to fight Deathclaws to get there. Just go the cliffs east of Sloan, or head north from NCRCF. I loved Elijah's sighing "Letting go." as he sits alone in an empty vault thats now his tomb.
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# ? Jul 5, 2017 07:11 |
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Getting to inform Veronica afterwards of what went down was a nice touch. Too bad you couldn't do the same with Christine.
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# ? Jul 5, 2017 07:14 |
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oh jay posted:I loved Vera/Christine's final message after it was all over. Then you smash the radio because gently caress that place. I always blow up the radio, not because I hate the Sierra Madre (which I don't), but because the whole drat situation was caused by one radio from being turned from off to on. gently caress you radio!
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# ? Jul 5, 2017 17:02 |
MariusLecter posted:Youve gone waaay too far down the main road. I wound up fast traveling to Goodsprings and going from there and all is now good. Lesson here is never just wander in the direction of the quest marker
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# ? Jul 6, 2017 06:26 |
im reinstalling F:NV and installed Jsawyer, but i remember a really nice hi-rez pack too i used last time that i can't seem to find. can anyone point me to some visual overhaul mods? this might be urgent, as i may lose internet soon albiet briefly
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# ? Jul 6, 2017 09:14 |
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NMC and Ojo Bueno are the two big retextures available for New Vegas. I'm pretty sure they're both linked in the OP of the mod thread, by the way.
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# ? Jul 6, 2017 09:30 |
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I prefer poco bueno to NMC because NMC has some really lovely sand textures. Of course there is nothing stopping you from using any number of replacers and letting your preferred texture override the other.
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# ? Jul 6, 2017 18:04 |
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Arcsquad12 posted:I prefer poco bueno to NMC because NMC has some really lovely sand textures. Of course there is nothing stopping you from using any number of replacers and letting your preferred texture override the other. Agreed, Ojo is insanely huge resolution (in some cases iirc, 8k) which just makes the New Vegas engine barf. My recommendation is NMC medium with Poco. Skip the Ojo nuka cola machine too, it adds a script to the Nuka Cola object so that when looking directly at it during the game, I drop 10-15 FPS. You can still use the textures, just not the ESP that comes with it. Also recommend MGs textures as well.
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# ? Jul 7, 2017 00:10 |
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Whats the script for the soda machine supposed to do?
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# ? Jul 8, 2017 06:56 |
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Make it spark, animate, etc. Looks great but murders FPS.
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# ? Jul 8, 2017 14:13 |
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Arcsquad12 posted:Lonesome Road deathclaws scale to your player, so the sweet spot is somewhere around 25-30 where you have access to heavy weaponry but aren't so powerful that the Deathclaws become overwhelming. I did a LR run at the 50 cap and it was probably my favourite hard run of a single area in the whole game. The deathclaws were a goddamn nightmare and I only survived thanks to the shotgun knockback perk. It was awesome. I remember having to resort to the AMR with explosive rounds
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# ? Jul 8, 2017 14:29 |
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# ? Jun 3, 2024 14:25 |
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So, Josh Sawyer gave me some of his time to answer a few questions about New Vegas. Give it a read - hope you enjoy.
BadAstronaut fucked around with this message at 02:00 on Jul 17, 2017 |
# ? Jul 17, 2017 00:05 |