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ToxicSlurpee
Nov 5, 2003

-=SEND HELP=-


Pillbug

DeathChicken posted:

Plus Dean makes you do that goddamn mini-quest to find the two computers to set up the holograms just to make his punkass ring the bells to open the casino.

...well, he would except for the option to just threaten him with a toss off of the roof instead. The only proper option.

I just threatened to break his legs and leave him there. He's a charmer to be sure but is the kind of person who would screw over his best friend to make a dollar.

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Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

Raygereio posted:

In what way does it gently caress you over though? Dean is not big threat, so him attacking you shouldn't be problem.
And him surviving isn't a exactly a good thing. Remember that Dean wanted to ruin Sinclair's life just because Sinclair was happy. Even if Dean lets go of the Sierra Madre and moves on, he'll still be that petty rear end in a top hat.

Because its literally the only time in the entire game that a successful speech check makes things worse for you (takes away a choice vs. giving one) regardless of the merits of letting a total monster of a person live. If it happened a few times to make you have to think about the choice instead of just going the optimal path I would get it because Dead Money is all about loving with you and I love it for that, but every other speech cheeck has a positive outcome.

That and fixing God/Dog's split personality by just saying some bullshit metaphor about a lake are the only two things I dislike about Dead Money. The game should make you choose which to help instead to subvert the expectation that high Speech solves everything :colbert:

(Also from a purely gameplay standpoint saving everyone is clearly the ideal ending they're shooting for because its the only one where every one actually speaks during the ending instead of just Elijah.)

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
Actually... everyone also speaks if you kill every single character

Davoren
Aug 14, 2003

The devil you say!

Passing dialogue checks gets you the best outcome. Killing Dean is the best outcome.

aniviron
Sep 11, 2014

Malpais Legate posted:

I think the problem with Barter/Speech is that they're basically instant wins in conversations. The other skills do this too, but more to an effect of applying a skill. It just so happens most skill checks are either for a specific one, or you can cheese it with Speech. Speech was just a little too universal, I guess?

Dean Domino thing aside, the answer to this is really really simple; remove the [SPEECH 70] prompts in front of the checks, just how the original Fallout worked. Just how having your Guns skill high gives you gives you the opportunity to accurately hit enemies but you still have to aim and repair gives you the chance to repair your weapons but you still need the materials, having speech gives you the dialogue options you need to persuade people to your way of thinking, but you still need to be able to read the conversation well enough to know where to steer it. Speech as implemented is an idiot button, press bracketed option win quest. Remove the brackets and you need to be able to figure out what people want to hear and say it.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

2house2fly posted:

Actually... everyone also speaks if you kill every single character

I don't think I have it in me to kill Christine. Her voiceless dialogue is some of the best interaction in the game and you'd have to be a monster to shove her down in that cramped switchboard room when its insanely easy to reroute the controls.

Davoren posted:

Passing dialogue checks gets you the best outcome. Killing Dean is the best outcome.

Even if you end up killing him the way the night club scene plays out is way funnier when he's poorly trying to help than when he's actually trying to kill you :shobon:

Davoren
Aug 14, 2003

The devil you say!

I always interpreted his "help" as him trying to get you killed but not having the nerve to do it himself.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
The trouble with numbers games like this is that there will always be an inevitable guide to min maxing for the best outcome. Granted I haven't seen any game since come quite as close to solution variety as Vegas, but it's still an imperfect system. But barring a truly adaptive ai I don't see how you can really fix the issues without removing the necessary systems for dialogue and reputation and so on.
If you want a reactive world that sort of does this the stalker games are great, but that is due to their design. There aren't sprawling dialogue trees, and your options usually resort to killing or ignoring threats or choosing who to sell items to. But by making everyone outside the hubs fair game to shoot and having every npc follow nonlinear routines it does a better job than Vegas of adding the random element to gameplay.

SexyBlindfold
Apr 24, 2008
i dont care how much probation i get capital letters are for squares hehe im so laid back an nice please read my low effort shitposts about the arab spring

thanxs!!!
I went my entire F:NV playthrough as a goody-two-shoes who showed mercy and kindness to everyone (well, except Legion scum), but I couldn't be bothered to backtrack in order to not-kill Dean. gently caress that guy. I figured if he spent over 200 years trapped in there and was still just as much of a petty, insecure dick, a lead pipe to the head was the best kindness I could offer him.

e: Actually I wish there was an option to use the Sierra Madre's vault for its original intended purpose (on Dean rather than Elijah, that is).

SexyBlindfold fucked around with this message at 02:05 on Jul 2, 2017

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

Wolfsheim posted:

I don't think I have it in me to kill Christine. Her voiceless dialogue is some of the best interaction in the game and you'd have to be a monster to shove her down in that cramped switchboard room when its insanely easy to reroute the controls.

I hated doing it but when you fight her in the hotel her dialogue is really badass, it's well worth it to do once at least

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

SexyBlindfold posted:

I went my entire F:NV playthrough as a goody-two-shoes who showed mercy and kindness to everyone (well, except Legion scum), but I couldn't be bothered to backtrack in order to not-kill Dean. gently caress that guy. I figured if he spent over 200 years trapped in there and was still just as much of a petty, insecure dick, a lead pipe to the head was the best kindness I could offer him.

e: Actually I wish there was an option to use the Sierra Madre's vault for its original intended purpose (on Dean rather than Elijah, that is).

He wasn't even trapped there until shortly before you arrive and Elijah collared him. He litetally spent two hundred years hanging around, setting up traps and evading ghost people and loving over treasure hunters for no other reason than to spite someone who is dead for the crime of being successful.

He really is that much of an rear end in a top hat.

Cat Hassler
Feb 7, 2006

Slippery Tilde
Every time I play through Dead Money Christine, Dean, and merged Dog/God all are alive at the end.

double nine
Aug 8, 2013

Keith Atherton posted:

Every time I play through Dead Money Christine, Dean, and merged Dog/God all are alive at the end.

2 out of 3 ain't bad

Iretep
Nov 10, 2009

Wolfsheim posted:

He wasn't even trapped there until shortly before you arrive and Elijah collared him. He litetally spent two hundred years hanging around, setting up traps and evading ghost people and loving over treasure hunters for no other reason than to spite someone who is dead for the crime of being successful.

He really is that much of an rear end in a top hat.

cant really judge him for that, i as the courier roam new vegas for months killing most life i meet just because some jerk shot me in the head and left me for dead. dean and i are not so much diffrent.

DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

I think you literally can't save Dog without passing his Speech checks at the end? Otherwise God just steps in and makes you fight him.

Bilirubin
Feb 16, 2014

The sanctioned action is to CHUG


My totally suboptimal playthrough continues. I managed to pull the entire White Glove Society and withou thinking ran through some doors and was locked into it. I hadn't done a hard save for a long while and I would have lost hours of play up till then. Oops. Although gently caress them. Hope the rancher's kid made it to his dad.

Lurdiak
Feb 26, 2006

I believe in a universe that doesn't care, and people that do.


Are you not playing with the rotating autosave mod? That poo poo is essential.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

DeathChicken posted:

I think you literally can't save Dog without passing his Speech checks at the end? Otherwise God just steps in and makes you fight him.

If you were nice to either of God/Dog but only have middling Speech you can save one over the other at the end.

I always save God because he's really not such a bad guy when he realizes you're not out to gently caress him over like Elijah :shobon:

Bilirubin
Feb 16, 2014

The sanctioned action is to CHUG


Lurdiak posted:

Are you not playing with the rotating autosave mod? That poo poo is essential.

What is this?

I have no mods (no masters)

Acebuckeye13
Nov 2, 2010

Against All Tyrants

Ultra Carp
CASM, it's a mod that creates a rotating series of autosaves that kick in every few minutes. It and NVAC are practically necessary for runs these days, if only for how much pain they can save you from.

Bilirubin
Feb 16, 2014

The sanctioned action is to CHUG


Acebuckeye13 posted:

CASM, it's a mod that creates a rotating series of autosaves that kick in every few minutes. It and NVAC are practically necessary for runs these days, if only for how much pain they can save you from.

Sold.

Where do I get these and how do I install them to a Steam install? DLC or a separate site?

I guess I could check the OP

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
check this thread out: https://forums.somethingawful.com/showthread.php?threadid=3376713

The autosave mod is called CASM

Bilirubin
Feb 16, 2014

The sanctioned action is to CHUG


ty sir and/or madam

Edit: ok so I install a mod organizer, then the script extender (NVSC), then CASM, then never get autosaved into a corner again, right?

Edit x2: up and running may I never pull another entire faction deep in their casino again though

Bilirubin fucked around with this message at 22:20 on Jul 3, 2017

Bilirubin
Feb 16, 2014

The sanctioned action is to CHUG


OK so what level should I be to visit Hidden Valley? Road in is crawling with Deathclaws so much higher than 16?

Least optimal play through ever. I'm sure I missed EZ xp gathering early quests.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
Lonesome Road deathclaws scale to your player, so the sweet spot is somewhere around 25-30 where you have access to heavy weaponry but aren't so powerful that the Deathclaws become overwhelming. I did a LR run at the 50 cap and it was probably my favourite hard run of a single area in the whole game. The deathclaws were a goddamn nightmare and I only survived thanks to the shotgun knockback perk. It was awesome.

DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

I had honestly forgotten how much I like the end of Dead Money, how hectic that last escape bit is, and then you suddenly wind up with Vera's hologram back in utter quiet. That's well done.

I had also forgotten how much I hate the enemies in Old World Blues. I love the characters, but navigating anywhere is a never ending wave of laser assholes and dogs eating your face.

oh jay
Oct 15, 2012

Bilirubin posted:

OK so what level should I be to visit Hidden Valley? Road in is crawling with Deathclaws so much higher than 16?

Least optimal play through ever. I'm sure I missed EZ xp gathering early quests.

You shouldn't have to fight Deathclaws to get there. Just go the cliffs east of Sloan, or head north from NCRCF.

DeathChicken posted:

I had honestly forgotten how much I like the end of Dead Money, how hectic that last escape bit is, and then you suddenly wind up with Vera's hologram back in utter quiet. That's well done.

I had also forgotten how much I hate the enemies in Old World Blues. I love the characters, but navigating anywhere is a never ending wave of laser assholes and dogs eating your face.

I loved Vera/Christine's final message after it was all over. Then you smash the radio because gently caress that place.

MariusLecter
Sep 5, 2009

NI MUERTE NI MIEDO

Bilirubin posted:

OK so what level should I be to visit Hidden Valley? Road in is crawling with Deathclaws so much higher than 16?

Least optimal play through ever. I'm sure I missed EZ xp gathering early quests.

Youve gone waaay too far down the main road.

oh jay posted:

You shouldn't have to fight Deathclaws to get there. Just go the cliffs east of Sloan, or head north from NCRCF.

Theres a road that will lead you to a gate to the valley. Only things that should get in your way is tons of bark scorpions.

MariusLecter fucked around with this message at 07:21 on Jul 5, 2017

MariusLecter
Sep 5, 2009

NI MUERTE NI MIEDO

oh jay posted:

You shouldn't have to fight Deathclaws to get there. Just go the cliffs east of Sloan, or head north from NCRCF.


I loved Vera/Christine's final message after it was all over. Then you smash the radio because gently caress that place.

I loved Elijah's sighing "Letting go." as he sits alone in an empty vault thats now his tomb. :allears:

DeathChicken
Jul 9, 2012

Nonsense. I have not yet begun to defile myself.

Getting to inform Veronica afterwards of what went down was a nice touch. Too bad you couldn't do the same with Christine.

Back Hack
Jan 17, 2010


oh jay posted:

I loved Vera/Christine's final message after it was all over. Then you smash the radio because gently caress that place.

I always blow up the radio, not because I hate the Sierra Madre (which I don't), but because the whole drat situation was caused by one radio from being turned from off to on. gently caress you radio!

Bilirubin
Feb 16, 2014

The sanctioned action is to CHUG


MariusLecter posted:

Youve gone waaay too far down the main road.


Theres a road that will lead you to a gate to the valley. Only things that should get in your way is tons of bark scorpions.

I wound up fast traveling to Goodsprings and going from there and all is now good. Lesson here is never just wander in the direction of the quest marker

Riot Bimbo
Dec 28, 2006


im reinstalling F:NV and installed Jsawyer, but i remember a really nice hi-rez pack too i used last time that i can't seem to find. can anyone point me to some visual overhaul mods? this might be urgent, as i may lose internet soon albiet briefly

Fair Bear Maiden
Jun 17, 2013
NMC and Ojo Bueno are the two big retextures available for New Vegas. I'm pretty sure they're both linked in the OP of the mod thread, by the way.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
I prefer poco bueno to NMC because NMC has some really lovely sand textures. Of course there is nothing stopping you from using any number of replacers and letting your preferred texture override the other.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

Arcsquad12 posted:

I prefer poco bueno to NMC because NMC has some really lovely sand textures. Of course there is nothing stopping you from using any number of replacers and letting your preferred texture override the other.

Agreed, Ojo is insanely huge resolution (in some cases iirc, 8k) which just makes the New Vegas engine barf.

My recommendation is NMC medium with Poco. Skip the Ojo nuka cola machine too, it adds a script to the Nuka Cola object so that when looking directly at it during the game, I drop 10-15 FPS. You can still use the textures, just not the ESP that comes with it.

Also recommend MGs textures as well.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
Whats the script for the soda machine supposed to do?

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
Make it spark, animate, etc. Looks great but murders FPS.

ditty bout my clitty
May 28, 2011

by FactsAreUseless
Fun Shoe

Arcsquad12 posted:

Lonesome Road deathclaws scale to your player, so the sweet spot is somewhere around 25-30 where you have access to heavy weaponry but aren't so powerful that the Deathclaws become overwhelming. I did a LR run at the 50 cap and it was probably my favourite hard run of a single area in the whole game. The deathclaws were a goddamn nightmare and I only survived thanks to the shotgun knockback perk. It was awesome.

I remember having to resort to the AMR with explosive rounds

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BadAstronaut
Sep 15, 2004

So, Josh Sawyer gave me some of his time to answer a few questions about New Vegas. Give it a read - hope you enjoy.

BadAstronaut fucked around with this message at 02:00 on Jul 17, 2017

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