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LordAba posted:Yeah, but the warscrolls don't have points in them so they are basically useless IIRC. Not at all - the in-book Warscrolls don't have any points on them either, nor do the faction books have any points values. The General's Handbook is $25 and contains all the points for all the armies, so with a few printed PDFs and the book, you can play points as normal. The only two reasons to buy a faction book are for special formations and fluff. In addition, the Warscrolls have all the unit info on them, so saying they're useless is like saying the 40K Datasheet is useless.
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# ? Jul 5, 2017 15:48 |
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# ? May 15, 2024 04:01 |
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TheChirurgeon posted:It's not just implied--the Primaris Librarian rules sheet leaked and it mentions that you should reference Codex: Space Marines for the full rules. Yeah, I don't get the complaints about having just bought Imperium 1 and now having a codex. They even said the Indexes were get-you-bys, and every single release of 40k ever has had a Marines codex within a month, hasn't it?
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# ? Jul 5, 2017 15:48 |
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Zuul the Cat posted:I didn't see the last Space Marines codex, how did Chapter Tactics work? For example, what would I have been able to do with my Howling Griffons? They were a pair of rules that applied to all the Space Marines in a particular detachment, so you could have had a detachment of White Scars, which allowed them to leave nearly freely leave combat and ignore cover/add a save when riding a bike. For your Howling Griffons, you'd just declare you're using one of the chapters with rules, so your Griffons could be played with the Ultramarines rules, for example. People tended to follow the geneseed lineage, but really that could be for anything. I've seen people play Ultramarines "8th Company" using the White Scars rules.
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# ? Jul 5, 2017 15:50 |
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I don't think the issue is having to buy a codex, it's that there are obviously going to be so many of them to keep track of again. And it's a double kick in the nuts that their other game freely gives away the unit rules.
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# ? Jul 5, 2017 15:50 |
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TheChirurgeon posted:It's not just implied--the Primaris Librarian rules sheet leaked and it mentions that you should reference Codex: Space Marines for the full rules. Oh sweet. Leaks aren't right? If you've got it handy... Not that I'm in a huge rush to spend 22 pounds on a single monopose mini. Interested to see the conversions people make \/ I suppose that was expected. Soggy Chips fucked around with this message at 15:57 on Jul 5, 2017 |
# ? Jul 5, 2017 15:50 |
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Soggy Chips posted:Oh sweet. Leaks aren't right? If you've got it handy... I think they're exactly the same as a regular Librarian but with an extra wound.
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# ? Jul 5, 2017 15:51 |
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berzerkmonkey posted:I don't think the issue is having to buy a codex, it's that there are obviously going to be so many of them to keep track of again. And it's a double kick in the nuts that their other game freely gives away the unit rules. I don't think it's any more difficult to keep track of books than it is chapters in the Indices. We were always going to get more actual faction rules than we got and I'll gladly take new codexes if they're laid out better than the seemingly random spread the indexes use Soggy Chips posted:Oh sweet. Leaks aren't right? If you've got it handy... https://war-of-sigmar.herokuapp.com/bloggings/2211
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# ? Jul 5, 2017 15:56 |
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Soggy Chips posted:Oh sweet. Leaks aren't right? If you've got it handy... https://www.dakkadakka.com/dakkaforum/posts/list/840/729040.page#9474026
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# ? Jul 5, 2017 15:57 |
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TheChirurgeon posted:
I doubt it. Look at the Chaos Index book, it'll be a fleshed out Death Guard section that is in it's own book. I mean, yeah if you want to use both armies then you'll need two books. But if you're going for Chaos with Plague Marines you should still be fine with the default book. Lovely Joe Stalin fucked around with this message at 16:12 on Jul 5, 2017 |
# ? Jul 5, 2017 16:10 |
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berzerkmonkey posted:I don't think the issue is having to buy a codex, it's that there are obviously going to be so many of them to keep track of again. And it's a double kick in the nuts that their other game freely gives away the unit rules. Would you prefer armies waiting 5 years+ to get updated? People have been complaining for decades that the codex cycle was glacial. I don't want to see the million sub-faction things from 6th/7th again, but getting the main books out in a timely fashion is a positive imo.
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# ? Jul 5, 2017 16:18 |
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Lovely Joe Stalin posted:I doubt it. Look at the Chaos Index book, it'll be a fleshed out Death Guard section that is in it's own book. I mean, yeah if you want to use both armies then you'll need two books. But if you're going for Chaos with Plague Marines you should still be fine with the default book. I meant more that if you're playing Death Guard, you'd need both books.
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# ? Jul 5, 2017 16:18 |
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Felime posted:
Well yeah, but would it do anything to greenstuff is the question here.
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# ? Jul 5, 2017 16:29 |
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Regarding Psyker powers. The issue with 7th wasn't that "you had to have random powers" (this isn't even true. A space marine librarian could pick from a list of like 10 powers by the end of 7th) the problem was the awful balance. It doesn't matter what the system for getting those powers are if 75% of them bad 20% are cool and 5% are bustedly strong its not going to work. Also most Races didnt have access to most of the powers, sp nids had one tree and space marines had like 10. Now it seems like the powers are more balanced but at the cost of varity and making them more bland. My ideal situation would be schools of 6 balanced powers accessable by most races which you rolled for or you could us command points to purchase. I like the idea of being rewarded for building more generalist lists which are flexible enough to benefit from several powers and reward you for being able to adapt but like the option to build a very specific list that require specific powers if I want. This however would require a level of balance and imagination to pull off that I have never seen from GW so I guess I should just be happy with my relatively boring power where I dont get to even choose the target. JesusIsTehCool fucked around with this message at 16:34 on Jul 5, 2017 |
# ? Jul 5, 2017 16:32 |
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They only mention hardcover codexes, so those will probably be expensive. I'll see about getting a digital copy.
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# ? Jul 5, 2017 16:33 |
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I want them chapter tactics. Bring back master crafted melta bombs.
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# ? Jul 5, 2017 16:37 |
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JesusIsTehCool posted:Regarding Psyker powers. Agreed. Having several unique disciplines to choose your powers from is good. Having several unique disciplines to randomly generate powers from, with 1 or 2 bonkers powers is bad (invisibility). The current psychic powers are boring as hell
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# ? Jul 5, 2017 16:41 |
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JesusIsTehCool posted:Regarding Psyker powers. Of course it was. Random powers meant that you could end up with powers on a unit that could never practically use them (like psychic shriek on a solo Zoanthrope) or entirely situational powers (like The Horror against all-Fearless armies). Psychic disciplines generally became good or bad from having a decent primaris power or small number of options to roll from. Rather than relax the mechanic a bit, GW doubled down on it for a while by just throwing more psychic disciplines at players.
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# ? Jul 5, 2017 16:42 |
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Corrode posted:Would you prefer armies waiting 5 years+ to get updated? People have been complaining for decades that the codex cycle was glacial. I don't want to see the million sub-faction things from 6th/7th again, but getting the main books out in a timely fashion is a positive imo. This has nothing to do with what I said. It has to do with 1) potentially having to carry multiple army books for a single army; and 2) serious players having to purchase multiple books to understand their opponent armies, instead of having a single Eldar or Chaos book. Now, this can be somewhat mitigated by the codexes staying "current" forever and being updated by a yearly "Chapter Approved" or whatever they are going to call it. chutche2 posted:They only mention hardcover codexes, Unrelated, Regicide is $.99 in the Play Store - I don't know if this is a limited time price. It's a fun little "Battlechess" type game where Orks and Marines blow each other up. berzerkmonkey fucked around with this message at 16:46 on Jul 5, 2017 |
# ? Jul 5, 2017 16:42 |
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I'm kind of excited about the CSM book. I never played my Night Lords in 6th or 7th for a variety of reasons and never got to try them out with their legion rules. The chaos index is too bland for me to bother with, but Night Lords-specific rules will probably change that for me. Maybe Fear won't be useless trash. I would be interested in the normal marine book, but Dark Angels are still going to be separate so . I am left wondering if it would be worth picking up just to update the generic units available to me, but I doubt tacticals and dreadnoughts are going to change all that much.
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# ? Jul 5, 2017 16:48 |
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Buying index 2 for inquisition and talons alone pays off.
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# ? Jul 5, 2017 16:54 |
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Finished my first Primaris, pretty happy with the color choices overall (I wanted a greenish hue to my blue armor). Looking forward to fielding a full squad of these dudes in blue and red. I got some shapeways insignias for the shoulders so this is the only squad that will have the crappy greenstuff insignias, which I wasn't too keen on. Also, near the end I think I got overzealous with removing dust via bluetack and it started pulling paint off, which is a bummer. Gonna call it battle damage this time around.
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# ? Jul 5, 2017 16:54 |
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Safety Factor posted:I'm kind of excited about the CSM book. I never played my Night Lords in 6th or 7th for a variety of reasons and never got to try them out with their legion rules. The chaos index is too bland for me to bother with, but Night Lords-specific rules will probably change that for me. Maybe Fear won't be useless trash. To steal a joke from TwingeCrag I'll probably be playing Blood Angles for a while, a Blood Angel successor chapter founded due to an Administratum typo and who happen to use the standard marine codex. It does occur to me that GW taking a while to release the BA codex could mean that they need more time to finish producing something like a Primaris Sanguinary Guard kit which would be pretty drat cool.
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# ? Jul 5, 2017 16:56 |
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xtothez posted:Of course it was. Random powers meant that you could end up with powers on a unit that could never practically use them (like psychic shriek on a solo Zoanthrope) or entirely situational powers (like The Horror against all-Fearless armies). Psychic disciplines generally became good or bad from having a decent primaris power or small number of options to roll from. That was only an issue for armies that didn't have access to more than one school, which is a balance problem not a problem with the OPTION of rolling. The problem of getting worthless powers goes away if all the powers are useful. 7th was not so bad for chaos and space marine psykers who had almost a dozen powers THEY COULD JUST PICK and like over 100 they could roll for. The issue was there were some powers like invisibility which were so unbalanced they could mean the differnece between winning and losing a game, and some schools which were full of garbage powers like pyromancy (leave it to GW to mess up fire magic) which were never even considered options by the playerbase.
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# ? Jul 5, 2017 17:00 |
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bonds0097 posted:Finished my first Primaris, pretty happy with the color choices overall (I wanted a greenish hue to my blue armor). Looking forward to fielding a full squad of these dudes in blue and red. Looks good! Like the muted blue hue.
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# ? Jul 5, 2017 17:01 |
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bonds0097 posted:Finished my first Primaris, pretty happy with the color choices overall (I wanted a greenish hue to my blue armor). Looking forward to fielding a full squad of these dudes in blue and red. This Fist is a good Fist.
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# ? Jul 5, 2017 17:12 |
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I wonder how they'll do successor chapters. If they'll force them all to take the parent chapter's keyword or what. Mainly wondering because of all the forgeworld successor chapter characters, if they're not allowed to use the parent chapter tactics they probably won't get any until next year.
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# ? Jul 5, 2017 17:14 |
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jng2058 posted:See, I'm going to disagree here. When you're putting together a unit that large (and you want numbers here, Black Rage or no) then giving everyone a Power Fist or Thunder Hammer is going to break your bank point's wise. Have one or two big guy killers mixed in, sure. But your default load-out should probably be Bolt Pistol and Power Axe. Pretty much only buildings have T9-10 so T8 is what you'll be attacking worst case most of the time. S5 gets you 5+ to wound everything from Raiders to Imperial Knights, and as long as you've got lots of attacks that will shave off a ton of wounds. More to the point, it will also let you run right over anything that doesn't have stupid high Toughness without overkilling. You're paying 20 points for a penalty to hit and either d3 or 3 Damage. If you run that unit into a mob of infantry all that extra Damage is wasted, and the penalty to hit is going to hurt. Yeah, you could do that. Or, look at this nifty chart on effectiveness:
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# ? Jul 5, 2017 17:20 |
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chutche2 posted:I wonder how they'll do successor chapters. If they'll force them all to take the parent chapter's keyword or what. Me too. This is what kinda bums me out about picking a successor chapter - no specific characters, rules or gear.
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# ? Jul 5, 2017 17:28 |
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Cutedge posted:Warp Talons come in from the warp more than 9" from an enemy unit, psyker casts warp time on them, they walk up to the enemy unit and then charge them. Their deep strike warp whatever ability says that on the turn they come in, enemy unit can't overwatch. They then proceed to take that unit off the board. Technically not legal, or, at least, disputable, as the rules say: 40k Battle Primer p3 posted:Many units have the ability to be set up on the battlefeld mid-turn, sometimes by using teleporters, grav chutes or other, more esoteric means. Typically, this happens at the end of the Movement phase, but it can also happen during other phases. Units tha are set up in this manner cannot move or Advance further during the turn they arrive – their entire Movement phase is used in deploying to the battlefeld – but they can otherwise act normally (shoot, charge, etc.) for the rest of their turn. Units that arrive as reinforcements count as having moved in their Movement phase for all rules purposes, such as shooting Heavy weapons. I sent the 40k Facebook page a message asking it using Warptime on Warp Talons that just came in through Warpflame Strike, and they said they'd check, no answer yet, and it wasn't in the first round of FAQs. I'd argue *no* even though I'd love to do that with my crazy flying clawed demon marines. EDIT: Oh, and it appears to be how I predicted it: Codexes Your Questions Answered posted:Rules for new models not covered in the index (like the upcoming Redemptor Dreadnought) will be available in the box with the model and matched play points for these units will be made available online. So, anything new won't need a codex, but will, probably, end up in a new codex eventually. Xarlaxas fucked around with this message at 17:39 on Jul 5, 2017 |
# ? Jul 5, 2017 17:35 |
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There aren't any points values listed on the in-box rules I think I heard.Zuul the Cat posted:Me too. This is what kinda bums me out about picking a successor chapter - no specific characters, rules or gear. SM are about to get a codex of those things, it's a hard argument to make that they're starved for options. Even without even more variant rules for successors and so on.
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# ? Jul 5, 2017 17:42 |
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FiestaNinja posted:There aren't any points values listed on the in-box rules I think I heard. No one said they're starved for options? Who is making this argument?
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# ? Jul 5, 2017 17:48 |
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Regimental Standard still hitting it out of the park https://regimental-standard.com/2017/07/05/enriching-activities-for-idle-hands/ Hydra Dominatus
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# ? Jul 5, 2017 17:50 |
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Codexes are sub-faction rules and new psychic powers, that's all I want. Plz don't screw it up.Pidgin Englishman posted:But Tzeentch fluff is all about randomness and change? They should be mad as gently caress random powers, that's what Tzeentch is. The fact there are also a billion sorcerers in Tzeentch is just lol (also you get rubric marines and stuff, they're hot af) They can be random if they have an equal chance of being more powerful than other psychic spells as they are being weaker. Unfortunately GW makes it so 99% of the time your spell is a wet fart.
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# ? Jul 5, 2017 17:50 |
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I also assume the generic units that are faction compatible will be in their respective codex.
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# ? Jul 5, 2017 17:52 |
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You're really on a hair trigger for an argument aren't you? I'm not trying to misrepresent anything but all I'm saying is that (FW successors aside, I know nothing about them) there is a lot of room with all the options space marines have to put together something that represents a successor chapter without needing loads more space marine variant rules.
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# ? Jul 5, 2017 17:52 |
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JesusIsTehCool posted:Regarding Psyker powers. Are you just talking about 10 primaris powers? Because that's part of the problem. Saying Space Marine Librarians had a poo poo-ton of disciplines and thus a poo poo-ton of primaris powers they could pick is... missing the whole loving point. JesusIsTehCool posted:It doesn't matter what the system for getting those powers are if 75% of them bad 20% are cool and 5% are bustedly strong its not going to work. Also most Races didnt have access to most of the powers, sp nids had one tree and space marines had like 10. Now it seems like the powers are more balanced but at the cost of varity and making them more bland. ...You are talking about primaris powers. Like, that's WHY they're weaker. This is silly. The random picking is part of the design problem you goober. That's why some powers (random) are okay and others (primaris, guaranteed) are weak. (Although that doesn't explain half of the other random spells still being poo poo, like tzeentch's) And no, the powers are NOT more balanced now. They're less balanced. How many times do I have to say this. "Each spell can only be attempted once per turn" means the more spells you have, the more psychic power you have. Some factions have more spells than others. Its completely loving busted in 8th right now, it isn't remotely balanced. At least in 7th I could just take 1 good power and use it over and over if your army didn't have 10 Space Marine disciplines. Now you're just totally boned. Zaphod42 fucked around with this message at 17:57 on Jul 5, 2017 |
# ? Jul 5, 2017 17:53 |
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I feel like with the codices all being slammed out one after another, we're going to see a lot more standardization in how they're set up. At the very least, these first 10 should be mostly equivalent in power and scope, which considering that there aren't too many factions is probably good for the health of the meta. Any guesses on the other 6 of these first 10? I'm guessing Guard, Ork, Eldar, Tyranid, Tau, and Necron personally. Cover the bases of the other "main" factions before getting into smaller factions like Harlequins, Genestealers, and Space Corgis.
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# ? Jul 5, 2017 17:54 |
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FiestaNinja posted:You're really on a hair trigger for an argument aren't you? I'm not trying to misrepresent anything but all I'm saying is that (FW successors aside, I know nothing about them) there is a lot of room with all the options space marines have to put together something that represents a successor chapter without needing loads more space marine variant rules. You literally said "it's a hard argument to make" about an argument no one is making. Seems silly to me.
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# ? Jul 5, 2017 17:55 |
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The post I quoted (which wasn't even you) mentioned how there aren't a lot of characters/items/rules for successors, and that is what I am talking about. Maybe I should have been more careful with how I phrased it for your benefit I guess?
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# ? Jul 5, 2017 17:59 |
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# ? May 15, 2024 04:01 |
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The Bee posted:Any guesses on the other 6 of these first 10? I'm guessing Guard, Ork, Eldar, Tyranid, Tau, and Necron personally. Cover the bases of the other "main" factions before getting into smaller factions like Harlequins, Genestealers, and Space Corgis. Those are pretty good guesses, and I hope that's the case.
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# ? Jul 5, 2017 17:59 |