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Episode #4: Easy Puzzles Part 2 - with Krysmphoenix We're finishing up the Easy Puzzles today, but stay tuned because there's still another episode in this recording session. Also, I realized that Fae and May are permanent parts of the LP so I decided to stop listing them as guests and instead put them down as hosts.
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# ? Jun 25, 2017 19:59 |
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# ? May 13, 2024 08:02 |
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I have something to say which I considered ever since I watched the stream: I agree with this games physics! That's totally how balloons would work in antigravity. The air around them is heavier than the balloon. So the air goes to the top. And then the balloon floats below this air. Since the air goes all the way to the bottom, the balloon gets pushed all the way down. Of course that would sort of break, if the air can float into the antigravity area. In that case there would be circular air convection which keeps driving the air upwards. In that case the air stream would also pull the balloon upwards. Also, I guess there would have to be an upper boundary for the antigravity. Otherwise all the air would flow all the way out of the atmosphere. And in the vacuum the balloon would still rise. But in this example there are ceilings, so it works out. Anything I'm overlooking here? I'm just wondering, since May vehemently claimed that it wouldn't work this way. I'm a math nerd who likes to consider imaginary physics, which will probably never be possible. But then again, technically, there is no long term solution to the Navier-Stokes-PDE. So nobody could possible prove that anything floats. Fun fact: Airplanes fly on magic. Nobody knows how it works. They might fall down any minute. Also cue balls always act as if you are looking at them from above. That's just an undisputable fact. cant cook creole bream fucked around with this message at 20:44 on Jun 25, 2017 |
# ? Jun 25, 2017 20:16 |
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Speaking of the Prime games, do I remember right that y'all are taking a bit of a break after Prime 2 to do these other LPs, or did I miss the Prime 3 LP somewhere?
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# ? Jun 25, 2017 21:29 |
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Yeah we're taking a break. I'm thinking we might start it in August since it'll be the 10-year anniversary of Prime 3's release but we'll see what things look like by that point. Either way, I always post my new LPs in the New LPs thread and also pin my most recent new LP tweet to my Twitter profile if you're following me there. (@FP_zero) As I mentioned, this LP wasn't originally planned to happen, so we do have other ideas in mind as "filler" between now and starting Prime 3. We'll see when or if we decide to do those.
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# ? Jun 25, 2017 22:00 |
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cant cook creole bream posted:Anything I'm overlooking here? I'm just wondering, since May vehemently claimed that it wouldn't work this way. I'm a math nerd who likes to consider imaginary physics, which will probably never be possible. Nobody should think about this in the first place because sci-fi concepts don't have a "way" that they work.
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# ? Jun 25, 2017 22:42 |
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Cheez posted:Nobody should think about this in the first place because sci-fi concepts don't have a "way" that they work. It's just a fun little thought experiment. Also I can't accept the notion that one of the games of my childhood has weird physics, so I have to absolve it by convoluted reasoning. cant cook creole bream fucked around with this message at 23:10 on Jun 25, 2017 |
# ? Jun 25, 2017 23:06 |
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My point was that trying to say "that's not how it works" or "this is how it should work" as if the game was supposed to copy real life or some other kind of source is a wasted effort, because it's a fictional concept that's already got its own explanation.
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# ? Jun 26, 2017 06:54 |
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Cheez posted:My point was that trying to say "that's not how it works" or "this is how it should work" as if the game was supposed to copy real life or some other kind of source is a wasted effort, because it's a fictional concept that's already got its own explanation. Sure. Sci-fi does tend to be a bit weird with that, though, since it often tries to ground itself firmly in reality...or at least sometimes pretends to and obviously fails. It's one of the big shortcomings often called out in early sci-fi, which was loving rife with fascism, eugenics, pedophilia, misogyny, and other grossness all defending itself under a set of arguments that we would now probably recognize (and mock) as bullshit....And of course it can still kind of frustrating to see a writer obviously misunderstand a real-world concept even if you write it off as a conceit of the story, which even sci-fi that's not gross can have a problem with. Again, you're right that not all fiction should be held up to the same standards or expectations as any other piece of fiction, but the terrible poo poo that occurs disproportionately in sci-fi writing is sort of a pet peeve of mine. All of the above ranting beside, I don't think it's especially material how something as abstruse as 'anti-gravity' works, it should be allowed to be weird, it's anti-gravity.
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# ? Jun 26, 2017 14:32 |
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I loved this series of games as a kid! It's also where I first heard Promenade by Modest Mussorgsky Keep up the good work!
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# ? Jun 27, 2017 02:43 |
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I was kind of expecting there to be a ghost in the corner with the dynamite, but I suppose that kind of hidden background is kind of beyond the technology level here.
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# ? Jun 27, 2017 03:40 |
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Episode #5: Building our own Puzzles, Part 1 - with Krysmphoenix and a surprise Tyty. I decided to return to the custom puzzle I started work on in Episode 2 and made it into a full contraption.
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# ? Jun 28, 2017 20:22 |
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Episode #6: Medium Puzzles, Part 1 Beginning the Medium Puzzles today.
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# ? Jul 2, 2017 20:04 |
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For Medium 10 I was sitting there going "GEARS GEARS GEARS GEARS" to an empty house. Also it appears you just cut off in the middle of a puzzle while Fae was talking about Hildibrand?
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# ? Jul 2, 2017 21:59 |
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It was the best place I could cut before the conversation switched into another topic for the next five minutes. It's awkward, I know, but I didn't really have a choice.
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# ? Jul 2, 2017 23:02 |
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Regarding Sliders, the early episodes had John Rhys-Davies in it and those were more fun. It was said that he left the show over "creative differences—specifically, he was creative and they were not." Regarding contraptions, I've been playing along-ish, for the first time, and the Medium levels seem to be a pretty big difficulty spike. I spent an awful long time on Medium 7 getting those balloons stuck on the ceiling away from the hole.
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# ? Jul 3, 2017 10:04 |
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Also, Sliders isn't a British thing; it ran for years on the Sci Fi channel.
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# ? Jul 3, 2017 14:37 |
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Episode #7 - Medium Puzzles, Part 2 Fae decides to try and be nice to May for the rest of the stream but will she succeed?
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# ? Jul 6, 2017 00:19 |
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Earthbound came out in the U.S., Mother 3 is the one that never got localized.
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# ? Jul 6, 2017 01:26 |
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Sordas Volantyr posted:Earthbound came out in the U.S., Mother 3 is the one that never got localized. The question is whether or not it made it across the pond. Speaking of background music though I don't think I've heard the hip hop one this entire LP but it's my favorite.
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# ? Jul 6, 2017 02:03 |
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Video Game Fun Fact: Stack overflows/underflows are the best things in video games and are responsible for so many funny and/or useful glitches. Misplaced decimal points are probably second place.
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# ? Jul 6, 2017 02:11 |
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Commander Keene posted:Video Game Fun Fact: Stack overflows/underflows are the best things in video games and are responsible for so many funny and/or useful glitches. Misplaced decimal points are probably second place. Third place, of course, is forgetting to put a cap on negative speed values.
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# ? Jul 6, 2017 02:16 |
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Or any cap on speed values. Due to how collision detection works in video games, if you can figure out how to go fast enough, you're basically the Flash. And this is pretty much universal throughout every video game ever made; some just don't let you build up the required speed.
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# ? Jul 6, 2017 04:30 |
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Based on how it seems to behave, I strongly suspect that Reverse Bottle Adventure is a buffer underflow but not a stack over/underflow.
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# ? Jul 6, 2017 07:20 |
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Commander Keene posted:Or any cap on speed values. Due to how collision detection works in video games, if you can figure out how to go fast enough, you're basically the Flash. And this is pretty much universal throughout every video game ever made; some just don't let you build up the required speed. I seem to recall that there were certain schools of thought about collision detection/collision handling that weren't entirely identical to the modern model almost everything uses, but I think they've largely gone the way of the voxel, which is to say, no one talks about them even though they still pop up from time to time in a modified form, they're usually more difficult to work with because they're processor-intensive or simply don't have a lot of example work to reference, and occasionally someone accidentally reinvents them even though they're definitely still around being used in subtle or hidden ways.
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# ? Jul 6, 2017 21:25 |
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Episode #8: Medium Puzzles, Part 3 - with Krysmphoenix Fae and May tell me about English food in great detail.
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# ? Jul 11, 2017 23:22 |
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Sweet pickles and bread and butter pickles are different things Not to say bread and butter pickles aren't sweet though. Olive! fucked around with this message at 01:39 on Jul 12, 2017 |
# ? Jul 12, 2017 01:37 |
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Both are poo poo, though.
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# ? Jul 12, 2017 01:42 |
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CPColin posted:Both are poo poo, though. Sweet pickle relish is good in tuna salad. Not much else, though.
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# ? Jul 12, 2017 02:56 |
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As a final medium puzzle that pinball's not so bad, but now I just worry Hard's going to be a bunch of fine-tuning bumper trajectories.
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# ? Jul 12, 2017 10:51 |
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I brickwalled both instantly and literally on the next tier of puzzles. Also, while it may have just been a tale told to ignorant colonials, I was told that bubble and squeak was so named from the sounds the pan made while you cooked it and scraped the oil around.
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# ? Jul 13, 2017 04:02 |
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Dill pickles are disgusting (as are all foods that taste of dill) and sweet spiced gherkins are fantastic. Fletchers is the best brand.
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# ? Jul 13, 2017 18:28 |
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Episode #9: Building our own Puzzles, Part 2 To wrap up the session, we build another puzzle involving cats and baskets. ------------ So we haven't had the chance to record the next set of episodes which is why I'm spacing these ones out longer than I would've liked to. I should be able to record again starting Friday once I return back to my apartment. So the next stream will be happening soon. Someone also brought up that while these custom puzzle episodes are good and all it might be more fun to try and take suggestions from the thread or stream chat one what sort of puzzle I should build. By now we've seen all of the building parts the game has to offer, so if you want to challenge me to use certain items in a puzzle, feel free to suggest something here in the thread and I'll choose an idea (or maybe more if they combine well) and make that as the next custom puzzle to end our session.
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# ? Jul 19, 2017 18:47 |
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If you're taking suggestions for custom machines, I only have one wish: https://www.youtube.com/watch?v=KVdqwD_bcPs&t=73s
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# ? Jul 20, 2017 00:45 |
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FPzero posted:Someone also brought up that while these custom puzzle episodes are good and all it might be more fun to try and take suggestions from the thread or stream chat one what sort of puzzle I should build. By now we've seen all of the building parts the game has to offer, so if you want to challenge me to use certain items in a puzzle, feel free to suggest something here in the thread and I'll choose an idea (or maybe more if they combine well) and make that as the next custom puzzle to end our session.
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# ? Jul 20, 2017 13:48 |
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Tiggum posted:A puzzle that requires the use of as much dynamite as you can manage.
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# ? Jul 20, 2017 21:28 |
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How do we submit our own puzzles and is there a time limit (I haven't even started yet)?
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# ? Jul 21, 2017 15:48 |
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Commander Keene posted:Dynamite that has to be lit by fireworks. Or missiles. One of the two. You saying he can't do both?
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# ? Jul 21, 2017 19:56 |
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Poil posted:How do we submit our own puzzles and is there a time limit (I haven't even started yet)? You can just upload them somewhere and link them in your post. To find the actual puzzle files, go to your install directory for the game (probably under "GOG Games" if you bought it from them), then "Return of TIM" then "Homemade" and it'll be in there with the label "Home000X.tim". I haven't set a time when I'll stop accepting submissions from people so just get them to me at your leisure. The LP will probably go on for another month or so unless we start having some real fun with custom content and extend it as a result.
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# ? Jul 22, 2017 01:43 |
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I srewed up and made my puzzles in the Even More Contraptions version but they loaded up fine in the Return version and worked identically when I copied them over. Weird. But if it works I don't have to redo them. After only a few hours of struggling I made three terrible puzzles, put them in a .zip file and uploaded to one of the first suggestions google gave me: https://ufile.io/3vmz7 . I named them failure1, failure2 and failure3 and the files are home0001.tim to home0003.tim. Making good puzzles is really hard and the difficulty is pretty much impossible to determine. But hopefully they won't be the worst you've ever seen. Poil fucked around with this message at 16:26 on Jul 22, 2017 |
# ? Jul 22, 2017 16:11 |
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# ? May 13, 2024 08:02 |
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Don't worry, I also have Even More Contraptions installed if they don't work for me in Returns for some reason. Thanks! And since I just mentioned it, I'm not actually planning on playing Even More Contraptions for the LP despite it being basically just more puzzles. I'm playing through it on my own time and...the quality of puzzles feels a lot lower and experimental compared to the ones in this game. More of those "make sure you have the items at the exact right pixel location" puzzles like the pinball aquarium one in episode 8 and tons of "get the mouse/Mel to safety" ones that aren't that fun.
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# ? Jul 22, 2017 16:39 |