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I, for one, like that the bumblemarines are so fat that they have a special rule to represent them getting lucky and crushing an enemy under their corpulent, armored bulk.
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# ? Jul 6, 2017 05:55 |
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# ? May 14, 2024 02:27 |
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adamantium|wang posted:In this case 3 models of the red unit can see a model in the green unit and fire. Gotcha. I missed the part in 3.2. about the shooting model. That makes it a lot less stupid. Still, something like The number of models killed cannot exceed the number of models visible to at least one attacker would be nice. You could then make an exception for blast weapons. In practice that maybe totally redundant 90% of the time.
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# ? Jul 6, 2017 07:33 |
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Blast weapons and flamer weapons don't exist, though. They're just heavy or assault or whatever.
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# ? Jul 6, 2017 07:38 |
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I know, but that could be a way to give them back some blast.
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# ? Jul 6, 2017 08:01 |
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HardCoil posted:I know, but that could be a way to give them back some blast. It'd certainly make weapons like the battle cannon feel a bit less mediocre, although I think the weapon itself still needs better punch to accomplish that.
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# ? Jul 6, 2017 08:07 |
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Serotonin posted:I wonder if anyone has any bright ideas. I reckon the jetpack has been held on by milliput , and masses of it. I think Im just going to have to live with it, or see if I can rescue it by improving the jetpack.
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# ? Jul 6, 2017 08:08 |
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Putties actually don't stick that well to plastic or metal. You may be able to just pop it off if it isn't pinned or something. Give it an hour in the freezer and see if you can get a knife into the joint an wriggle it around.
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# ? Jul 6, 2017 08:15 |
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JBP posted:People are going loving bananas about the codex releases being so soon and having wasted money on the index. I thought it was really loving clear that this would happen and that the index is still going to be massively useful as a resource... loving hams. If only we could go back to the good old days of complaining about GW taking years to release a complete set of codices, only to change the edition halfway through so all the new ones were already out of date. Nerds are the worst.
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# ? Jul 6, 2017 10:05 |
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It's incredible. I had a dude in an Australian 40k thing say I was correct that the company told us about this clearly and communicated well. He then complained that they said "soon" re codices and did not expect it to be THIS SOON. Like chill the gently caress out you got the data sheets for 1/5 of the game at the cost of half a lovely 7th codex that you hated anyway.
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# ? Jul 6, 2017 10:13 |
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the real crime is releasing nothing but marine factions
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# ? Jul 6, 2017 10:24 |
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Soulfucker posted:the real crime is releasing nothing but marine factions would agree accept Chaos is getting two releases so I'm defaulting to FYGM mode
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# ? Jul 6, 2017 11:20 |
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TheChirurgeon posted:would agree accept Chaos is getting two releases so I'm defaulting to FYGM mode Chaos are still Marines Not sure anyone was crying out for Grey Knights first though
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# ? Jul 6, 2017 12:01 |
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I thought Eldar would have been in the first wave to mix it up, particularly considering their return to importance.
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# ? Jul 6, 2017 12:31 |
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Corrode posted:Chaos are still Marines Grey Knight players maybe?
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# ? Jul 6, 2017 12:41 |
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It could be worse, Dark Angels could be first again.
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# ? Jul 6, 2017 12:42 |
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HardCoil posted:Grey Knight players maybe? Idk I would have expected SW or DA before them but I'm out of the loop, maybe GKs are way more popular than I thought E: the plus side of the new system is I'm way more likely to pick up bits and pieces of other Imperial factions now that it doesn't have to be a whole army in one go
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# ? Jul 6, 2017 12:49 |
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GK are just too Mary Sue. DeathWatch is an example how to do best of the best without it being awful and it being enticing. We. rib our GK player about it. He was upset that GK were no longer the best of the best of the best now there were Primaris marines.
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# ? Jul 6, 2017 12:59 |
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I just wanted terminators without powerfists
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# ? Jul 6, 2017 13:03 |
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Milotic posted:GK are just too Mary Sue. DeathWatch is an example how to do best of the best without it being awful and it being enticing. We. rib our GK player about it. He was upset that GK were no longer the best of the best of the best now there were Primaris marines. GK are probably one of the first books out so they can get their own bigmars, otherwise there's not really any reason to replace the index so soon.
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# ? Jul 6, 2017 13:09 |
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I managed to find a copy of the old Daemonhunters codex where the GKs were just special and not super special awesome like they got later. I will readily admit I like that version the most.
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# ? Jul 6, 2017 14:14 |
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xtothez posted:GK are probably one of the first books out so they can get their own bigmars, otherwise there's not really any reason to replace the index so soon. I'm guessing they actually won't be gettting anything primaris, and that's why they're getting a quick codex, nothing new on the horizon.
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# ? Jul 6, 2017 14:47 |
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Cooked Auto posted:I managed to find a copy of the old Daemonhunters codex where the GKs were just special and not super special awesome like they got later. Matt Wards stupid bullshit in the codex after that one ruined them super hard IMO
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# ? Jul 6, 2017 14:48 |
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Is there a way to magnetize/build sentinels so they can be either armored or scout? The only sentinel I have came pre-built.
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# ? Jul 6, 2017 14:50 |
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Finished my first Primaris Ultrabro:
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# ? Jul 6, 2017 15:16 |
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The Kingfish posted:Is there a way to magnetize/build sentinels so they can be either armored or scout? The only sentinel I have came pre-built. Not easily, no. I doubt most people would care if you're proxying them, though, as long as you're not taking both kinds.
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# ? Jul 6, 2017 15:22 |
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Pendent posted:If you're getting Death Company in combat against something and not requiring a literal bucket of dice for your attacks you're doing something wrong. I honestly don't know what to say. Someone asked the best weapons for DC and based on mathhammer sperging, THammers seem to win out in a vacuum overall. Are there more effective units? Hell loving yes, but he didn't ask about those units. poo poo, berzerkers are the same point level and hit much harder with little to no upgrades so maybe he should run those? My opinion is that swords and axes are really loving cheap. So if you want to crunch 1w T4 units, go wild. But you still have massive fire raining on your advanced. Which is why your transport is super important. If you want to crunch multiwound/high toughness models, thammers are better as you are still kinda effective vs. low wound/toughness models. I also indicated fists along with thunder hammers because you can at least have a bolter added which gives them more shooting to cover their advance. It also gives them something to use when under cover. Personally, I have a cheap DC squad (about 8 dudes) without packs and with almost no upgrades. They ride in a crusader or a rhino and do what they are expected to do: die horribly. When they hit, they put out bucket loads of dice (40 dice if I bring Mephiston along, which I do). They're basically my infantry breakers since that forces the enemy to break combat if they want to survive. Having 3" consolidation is also really loving useful if my enemy is dumb enough to set up firing lines. Don't depend on your feel no pain because it's garbage this edition (17% success probability is quite lovely). Tough break for the unit that pretty much started FNP. Personally, since they are comparable to Berzerkers, I'd give them back their 5+ FNP so that Chaos has super hitty while Imperials get super tanky.
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# ? Jul 6, 2017 15:32 |
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Yeah I hope they see a buff, they wen't from being clutch (the last time I played seriously) to a somewhat pricey road block. I've got 11 DC and only two are magnetized to accept weapon upgrades. No jump packs right now. I usually run them with Lemartes because *my immersion* . Going to bring them in a Storm Raven with a DC Dread. The only thing I want more than a buffed DC is the ability to place Assault Troops in the Troop slot. Admittedly it's somewhat meaningless now but old wants die hard. E: Whoever mentioned bigly Sanguinary guard can It doesn't make sense fluff wise and I just got a box of them.
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# ? Jul 6, 2017 15:41 |
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Pendent posted:Given the current state of Forgeworld I'm not sure the 30k players get to keep smugging about their game being better. Remember there is a 7.5 update in your future.
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# ? Jul 6, 2017 15:42 |
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DumbparameciuM posted:Matt Wards stupid bullshit in the codex after that one ruined them super hard IMO Yeah I know that in this case. Hence why I liked their less overdone approach in the previous codex a lot more. Even if they could probably benefited from some of the units that showed up later. (But not the babycarrier.)
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# ? Jul 6, 2017 15:45 |
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LordAba posted:Biovores. Are people actually taking them? Biovores are one of the better sources of Mortal Wounds, it appears. Stack a full squad in a Tyrannocyte and watch them go to town. Boom: no more Wulfen/Terminators/Meganobz/[insert heavy infantry]. Unrelated: My wife is looking to pare down to just 2 armies, so has decided to let her Dark Angels go. Anyone looking to start? She has like 2 Land Raiders, 1-2 Drop Pods, a Vindicator, and mostly Terminators and Ravenwing bikers. When I get the time to catalogue and photo everything I will.
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# ? Jul 6, 2017 15:49 |
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Proletariat Beowulf posted:Biovores are one of the better sources of Mortal Wounds, it appears. Stack a full squad in a Tyrannocyte and watch them go to town. Boom: no more Wulfen/Terminators/Meganobz/[insert heavy infantry]. Depending on how Dark Angely they are I may be interested. I don't play DA but love bikes, termies, and land raiders.
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# ? Jul 6, 2017 15:52 |
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Proletariat Beowulf posted:Biovores are one of the better sources of Mortal Wounds, it appears. Stack a full squad in a Tyrannocyte and watch them go to town. Boom: no more Wulfen/Terminators/Meganobz/[insert heavy infantry]. I might be interested in some of it!
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# ? Jul 6, 2017 15:57 |
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Seems weird to provide GK update unless they were getting some new release...
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# ? Jul 6, 2017 16:04 |
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They needed to get a hard counter to chaos armies released asap.
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# ? Jul 6, 2017 16:06 |
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LingcodKilla posted:Seems weird to provide GK update unless they were getting some new release... They said in the Community post that new book doesn't necessarily mean new models.
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# ? Jul 6, 2017 16:09 |
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LingcodKilla posted:Seems weird to provide GK update unless they were getting some new release... Seems like the right time to fix some of the holes in their inventory with plastic kits for the missing metal and finecast stuff (can't imagine the excitement when we see plastic Jokaero), and every marine faction is gonna need a couple of tallboys, which I think is why it's all marines all the time for the first, I'm going to guess here, six codices.
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# ? Jul 6, 2017 16:10 |
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Corrode posted:They said in the Community post that new book doesn't necessarily mean new models. Nobody is gonna buy tiny marines anymore.
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# ? Jul 6, 2017 16:16 |
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Corrode posted:They said in the Community post that new book doesn't necessarily mean new models. Makes sense, if rules are going to be in the kit, then there's absolutely no necessity to tie kits to codex releases.
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# ? Jul 6, 2017 16:18 |
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I sure hope the new CSM book is accompanied by at least a new basic chaos marines kit and a new havocs kit.
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# ? Jul 6, 2017 16:29 |
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# ? May 14, 2024 02:27 |
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DO IT TO IT posted:I sure hope the new CSM book is accompanied by at least a new basic chaos marines kit and a new havocs kit. hahahahah not with a promise like that from GW! Convert biglies.... they are ... big.
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# ? Jul 6, 2017 16:46 |