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Artum
Feb 13, 2012

DUN da dun dun da DUUUN
Soiled Meat
Pretty happy with these so far



Played my second game on wednesday, got shitcanned because opponent brought 2 knights a shadowsword and a spartan and every time I fired a plasma weapon it killed the user on the first attempt even after a reroll and between that and the enemy getting the first turn and murdering my rearguard tac marines with the melta i had no actual anti tank guns left. Boardstate at turn 3(?):

After his poor showing last week my gravis captain redeemed himself by punching one of the knights to death after my contemptor softened it up, rolled like absolute rear end all game which was mitigated by the captain chaplain and lieutenants reroll auras. Will be looking to get a primaris librarian on the weekend for null zone so next time he feels like sending 10 deathwing knights at me i can just murder them with ease.

Cutedge posted:

Is anyone else running the Primarus Lieutenants? I have been using one and a Captain in Gravis Armor and I feel like they are pretty good, but I am a bad judge of things so I don't know :shrug:
Sword lieutenants are classical marine captains in close combat which people are still apparently getting their heads around, and the reroll auras are gold dust.

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Gyro Zeppeli
Jul 19, 2012

sure hope no-one throws me off a bridge

Cutedge posted:

Is anyone else running the Primarus Lieutenants? I have been using one and a Captain in Gravis Armor and I feel like they are pretty good, but I am a bad judge of things so I don't know :shrug:

I've been getting a good amount of use out of power sword lieutenants. They're enough in combat to discourge charges, and their buff bubble is obviously great.

JesusIsTehCool
Aug 26, 2002

TheChirurgeon posted:

Been working on some Shadow War terrain recently. There's a ton of detail on these, so I'm trying to put a bit more effort into them than I usually do. I'm still trying to keep the palettes relatively muted so the models pop in photos/on a quick table scan. So far, this is been fun enough that I may revisit my older, less-detailed terrain and pick out some more details on it.








Very cool, have been considering buying some of this and you are making it more tempting.

Genghis Cohen
Jun 29, 2013

Artum posted:

]

Played my second game on wednesday, got shitcanned because opponent brought 2 knights a shadowsword and a spartan and every time I fired a plasma weapon it killed the user on the first attempt even after a reroll and between that and the enemy getting the first turn and murdering my rearguard tac marines with the melta i had no actual anti tank guns left. Boardstate at turn 3(?):

Wait, what size game were you playing? Thats quite a few lords of war, was that his whole army? Kind of a dick move if so. And if you had primaries marines and he had that, what are those necron vehicles doing?

Proletariat Beowulf
Jan 7, 2007
I wish meat screamed as I ate it.

Everyone posted:

Tyrannocyte Biovores

Welp, I mixed up Mucolid and Meiotic Spores. The key thing for me was keeping Biovores in LOS of a target and getting decent positioning, but poo poo, if they can hang in cover and don't need LOS, save the points from a Tyrannocyte.

Josh, Jesus, and Technowolf have dibs on DAs in that order, I guess, or whoever makes me the best deal. I'll post in this thread when I gather it all up and catalogue it.

goose willis
Jun 14, 2015

Get ready for teh wacky laughz0r!
Which unit type allows you to cram the absolute most models into a single force organization slot

Artum
Feb 13, 2012

DUN da dun dun da DUUUN
Soiled Meat

Genghis Cohen posted:

Wait, what size game were you playing? Thats quite a few lords of war, was that his whole army? Kind of a dick move if so. And if you had primaries marines and he had that, what are those necron vehicles doing?

2v2 75 power per player, he had spartan 10 deathwing ezekiel and a knight and his teammates only just gotten back in and doesnt have an army so he was lent the shadowsword knight nephilim a 10 man crusader squad and emperors champion, necron was my team mate but the ark and barge on the right are dead, one on the left is still in play.

And yeah its a bit of a dick move given that its 2 weeks running now fighting 3+ lords of war, we're gonna have a word with him and failing that i'd bring 6x4 lascannon dev teams around a captain and lieutenant and table him on turn 2 every time until he stops.

TKIY
Nov 6, 2012
Grimey Drawer
Knights aren't so bad but overall Lords of War seem too powerful for the points at this point.

Some, like Magnus, are loving ridiculous.

Felime
Jul 10, 2009

You should be. Those are gorgeous.

The Bee
Nov 25, 2012

Making his way to the ring . . .
from Deep in the Jungle . . .

The Big Monkey!

TKIY posted:

Knights aren't so bad but overall Lords of War seem too powerful for the points at this point.

Some, like Magnus, are loving ridiculous.

I would not have minded if lone LoWs could only be taken as auxiliary detachments, frankly. Sure, include the loophole for the sake of Knight armies, but if you're bringing a Primarch or a Titan to the battlefield you should be dealing with one totally filled detachment and a loss of command points.

Artum
Feb 13, 2012

DUN da dun dun da DUUUN
Soiled Meat

TKIY posted:

Knights aren't so bad but overall Lords of War seem too powerful for the points at this point.

Some, like Magnus, are loving ridiculous.

Yeah Knights are manageable, high damage melee dismantles them.

8 lascannons on a t8 20w 2+ save that can't be locked in melee is colossal bullshit.

Shadowswords are marginally less bullshit due to guard aim.

TKIY
Nov 6, 2012
Grimey Drawer
Bring a Titanic unit against that Shadowsword and you'll rethink that.

goose willis
Jun 14, 2015

Get ready for teh wacky laughz0r!
Shadowsword is one of the dumbest loving names for a gigantic tank I've ever seen and is another symptom of the loving lazy "NounNoun" naming scheme that has plagued science fiction and fantasy ever since the advent of Warcraft

OhDearGodNo
Jan 3, 2014

Finished assembling my Ogryns and Bone 'ead, added to the paint queue behind the Scions.



The Bone 'ead shield was a blast to make:

OhDearGodNo
Jan 3, 2014

goose willis posted:

Shadowsword is one of the dumbest loving names for a gigantic tank I've ever seen and is another symptom of the loving lazy "NounNoun" naming scheme that has plagued science fiction and fantasy ever since the advent of Warcraft

Yes but it's a amazingly gorgeous tank so I'm ok with it.

Safety Factor
Oct 31, 2009




Grimey Drawer

goose willis posted:

Shadowsword is one of the dumbest loving names for a gigantic tank I've ever seen and is another symptom of the loving lazy "NounNoun" naming scheme that has plagued science fiction and fantasy ever since the advent of Warcraft

DiHK
Feb 4, 2013

by Azathoth

goose willis posted:

Shadowsword is one of the dumbest loving names for a gigantic tank I've ever seen and is another symptom of the loving lazy "NounNoun" naming scheme that has plagued science fiction and fantasy ever since the advent of Warcraft

Zug Zug





ANyway whats the release date on those 3 man packs of biglys?

goose willis
Jun 14, 2015

Get ready for teh wacky laughz0r!
I'm not going to dispute the appearance of the tank but once you start noticing that naming scheme it becomes so thoroughly grating on you that you are filled with rage every time you see a new example of it and Games Workshop has not failed to surprise me

TheChirurgeon
Aug 7, 2002

Remember how good you are
Taco Defender

JesusIsTehCool posted:

Very cool, have been considering buying some of this and you are making it more tempting.

It's pricey, but so worth it. It's such well-designed terrain and is ridiculously modular--the catwalk sidings basically clip on if you don't care about the paintjob, and it comes with a ton of underside clips to hold terrain together in a bunch of configurations. I could play around with SW:A terrain forever.


This looks great!

OhDearGodNo posted:

Finished assembling my Ogryns and Bone 'ead, added to the paint queue behind the Scions.



The Bone 'ead shield was a blast to make:



Man I really love the conversions in your beastmen LatD army

Pendent
Nov 16, 2011

The bonds of blood transcend all others.
But no blood runs stronger than that of Sanguinius
Grimey Drawer
For any Baneblade variant I just assume that it has a giant gun that's going to gently caress me up and a bunch of little guns that will also gently caress me up. Trying to keep track of the difference between a Banesword, Shadowsword and Stormblade is a fools errand.

Artum
Feb 13, 2012

DUN da dun dun da DUUUN
Soiled Meat
After listening to know no fear and there bring the rad as poo poo ultramarines legion shadowswords I'm having to try really hard to not buy one of the two baneblade kits at my lgs and paint one up in ultramar colours and livery.

goose willis
Jun 14, 2015

Get ready for teh wacky laughz0r!

They're gonna loving fill in the rest of that before they announce plastic Sisters and/or give Chaos some decent rules for once

And just as they're about to they'll add another row or column :ssh:

OhDearGodNo
Jan 3, 2014

goose willis posted:

I'm not going to dispute the appearance of the tank but once you start noticing that naming scheme it becomes so thoroughly grating on you that you are filled with rage every time you see a new example of it and Games Workshop has not failed to surprise me

Remember, it comes from the company that has Warhammer Realmgate Wars: War Storm



TheChirurgeon posted:



Man I really love the conversions in your beastmen LatD army


Thanks- it's taken since about '98 to be in a position to actually make it, I hope it doesn't seem like I'm spamming the thread.

TKIY
Nov 6, 2012
Grimey Drawer

The lack of a HellSword is unforgivable.

Safety Factor
Oct 31, 2009




Grimey Drawer

TKIY posted:

The lack of a HellSword is unforgivable.
I would also like a HellLord. Helllord.

JoshTheStampede
Sep 8, 2004

come at me bro
Honestly all of those empty spaces are surprising.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.

Safety Factor posted:

I would also like a HellLord. Helllord.

I want a Doom Lord super heavy tank.

Direwolf
Aug 16, 2004
Fwar
Small army post - older pictures but can't get good lighting right now and the models still look the same.

Khorne army (Have more than this but these are the more interesting models, rest are berzerkers/rhinos):








Converted my heldrakes, hand painted banner (supposed to be a stolen Ultramarines banner defaced with Khorne symbol), converted bloodthirster to be chopping with the big axe. I really like how my khorne looks...especially compared to my other stuff :-/

Deathwing





Crappy shot of Eldar:


Mix of painting from 2 years ago all the way to 15 years ago, basically... needs some updating.

TheChirurgeon
Aug 7, 2002

Remember how good you are
Taco Defender

OhDearGodNo posted:

Remember, it comes from the company that has Warhammer Realmgate Wars: War Storm



Thanks- it's taken since about '98 to be in a position to actually make it, I hope it doesn't seem like I'm spamming the thread.

Not at all, man. The thread needs more cool hobby poo poo.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

The Bee posted:

What would it take to make Primaris / Heresy-style Marines work on a 40k context? Would the basic bolter need to be way better for Intercessors more than warm bodies, or is the specialist/heavy too essential?

Caveat: I have yet to actually play with or against them.

Personally I think the problem is that they lack sufficient offensive power for the points. On a lark I decided to compare how points efficient Tactical and Primaris Marines were against Gaunts and Marines. I looked at how many they could kill at long range, rapid fire, and melee. And because I enjoy doing it I tossed in an Ork boy and Guardsman in for comparison. For rapid fire range just double the number.

pre:
Points Efficiency for Tactical and Primaris Marines vs Infantry

Unit		Points	Distance	vs. Gaunt	vs. Ork		vs. Tau		vs. Eldar	vs. Necron	vs. Guard	vs. Marine	vs. Terminator	vs. Primaris
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Tactical	13	24"		14.2%		12.8%		13.7%		16.0%		15.4%		9.1%		11.1%		10.3%		8.5%
Primaris	20	30"		11.1%		10.0%		11.9%		13.0%		13.3%		7.4%		10.8%		13.3%		8.3%
Ork (Shoota)	6	18"		30.9%		27.8%		29.6%		34.6%		33.3%		19.8%		24.1%		6.9%		18.5%
Guardsman	4	24"		26.0%		20.8%		25.0%		29.2%		25.0%		16.7%		18.1%		16.7%		13.9%

Tactical	13	Melee		14.2%		14.2%		13.7%		16.0%		15.4%		9.1%		11.1%		10.3%		8.5%
Primaris	20	Melee		18.5%		16.7%		17.8%		20.7%		20.0%		11.9%		14.4%		4.1%		11.1%
Ork (Shoota)	6	Melee		61.7%		55.6%		59.3%		69.1%		66.7%		39.5%		48.1%		16.7%		37.0%
Guardsman	4	Melee		26.0%		20.8%		25.0%		29.2%		25.0%		16.7%		18.1%		16.7%		13.9%
So basically you're trading a reduction in shooting for more wounds and a slight increase in melee efficiency and some extra range. The issue is that the generic Space Marine isn't terribly points efficient at killing things to begin with, especially when compared to cheaper units like Ork Boyz or Guardsman, and in my opinion the increase in survival doesn't necessarily offset those benefits. It doesn't really matter how tough you are when your enemy is twice as efficient at killing you than you are at killing them.

The Bee
Nov 25, 2012

Making his way to the ring . . .
from Deep in the Jungle . . .

The Big Monkey!

OhDearGodNo posted:

Remember, it comes from the company that has Warhammer Realmgate Wars: War Storm



Thanks- it's taken since about '98 to be in a position to actually make it, I hope it doesn't seem like I'm spamming the thread.

If that's spamming the thread, then please, spam us more. Full conversions like this take insane amounts of work, and I hope you get the chance to show them off on the table sometime soon.

Macdeo Lurjtux
Jul 5, 2011

BRRREADSTOOORRM!

JoshTheStampede posted:

Honestly all of those empty spaces are surprising.

It just needs to be one of those charts where the names on the y axis are the exact same as the x axis and there's tanks for every combination.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.

Beer4TheBeerGod posted:

Caveat: I have yet to actually play with or against them.

Personally I think the problem is that they lack sufficient offensive power for the points. On a lark I decided to compare how points efficient Tactical and Primaris Marines were against Gaunts and Marines. I looked at how many they could kill at long range, rapid fire, and melee. And because I enjoy doing it I tossed in an Ork boy and Guardsman in for comparison. For rapid fire range just double the number.

pre:
Points Efficiency for Tactical and Primaris Marines vs Infantry

Unit		Points	Distance	vs. Gaunt	vs. Ork		vs. Tau		vs. Eldar	vs. Necron	vs. Guard	vs. Marine	vs. Terminator	vs. Primaris
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Tactical	13	24"		14.2%		12.8%		13.7%		16.0%		15.4%		9.1%		11.1%		10.3%		8.5%
Primaris	20	30"		11.1%		10.0%		11.9%		13.0%		13.3%		7.4%		10.8%		13.3%		8.3%
Ork (Shoota)	6	18"		30.9%		27.8%		29.6%		34.6%		33.3%		19.8%		24.1%		6.9%		18.5%
Guardsman	4	24"		26.0%		20.8%		25.0%		29.2%		25.0%		16.7%		18.1%		16.7%		13.9%

Tactical	13	Melee		14.2%		14.2%		13.7%		16.0%		15.4%		9.1%		11.1%		10.3%		8.5%
Primaris	20	Melee		18.5%		16.7%		17.8%		20.7%		20.0%		11.9%		14.4%		4.1%		11.1%
Ork (Shoota)	6	Melee		61.7%		55.6%		59.3%		69.1%		66.7%		39.5%		48.1%		16.7%		37.0%
Guardsman	4	Melee		26.0%		20.8%		25.0%		29.2%		25.0%		16.7%		18.1%		16.7%		13.9%
So basically you're trading a reduction in shooting for more wounds and a slight increase in melee efficiency and some extra range. The issue is that the generic Space Marine isn't terribly points efficient at killing things to begin with, especially when compared to cheaper units like Ork Boyz or Guardsman, and in my opinion the increase in survival doesn't necessarily offset those benefits. It doesn't really matter how tough you are when your enemy is twice as efficient at killing you than you are at killing them.

I've been thinking about including the primaris marines from the box into my Space Wolves, but they just don't do anything that I can't do better already. I feel like they exist in a really weird space where they cost too much for me to not go "gently caress it, I'm paying for wolf guard terminators" or alternatively "a heap of blood claws/hunters is going to be more flexible and cheaper."

The Bee
Nov 25, 2012

Making his way to the ring . . .
from Deep in the Jungle . . .

The Big Monkey!
Having 6 extra inches of range seems like it'd be really valuable in a hypothetical world where nobody had transports, and your footsloggers could basically guarantee squeezing off a round of shots before their footsloggers could.

Also, mind explaining the chart a bit more? I'm not entirely sure what each percentage means, or whether each calculation taking special weapons into effect or just standard gunfire.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

JBP posted:

I've been thinking about including the primaris marines from the box into my Space Wolves, but they just don't do anything that I can't do better already. I feel like they exist in a really weird space where they cost too much for me to not go "gently caress it, I'm paying for wolf guard terminators" or alternatively "a heap of blood claws/hunters is going to be more flexible and cheaper."

Exactly. They simply aren't powerful enough to justify the cost. I think if they were T5, or had better guns, it would be a different discussion but even against other Marines (ie the thing they're supposedly designed for) they're less efficient than regular Marines.

The Bee posted:

Having 6 extra inches of range seems like it'd be really valuable in a hypothetical world where nobody had transports, and your footsloggers could basically guarantee squeezing off a round of shots before their footsloggers could.

Also, mind explaining the chart a bit more? I'm not entirely sure what each percentage means, or whether each calculation taking special weapons into effect or just standard gunfire.

I think the extra three inches of RF range is more impactful than the extra long range. Getting that second shot doubles your efficiency, and most things that assault can easily traverse 12" in a single round. 15" is less reliable. Given the nature of the game I still don't think it's a significant benefit.

The percentage refers to the ratio of points killed by a given target per turn divided by the attacking unit's value. For example a Primaris Marine firing its Bolt Rifle against an Ork at long range will, on average, kill 0.33 Orks per turn. Since an Ork costs 6 points that means a round of shooting will kill 2 points. A Primaris Marine costs 20 points, therefore its points efficiency is (2/20) 10%. The calculations do not take into account special weapons (for example Tactical Marines with Flamers are far more efficient; 39.8% versus Ork Boyz).

The Bee
Nov 25, 2012

Making his way to the ring . . .
from Deep in the Jungle . . .

The Big Monkey!
That makes sense. So even assuming you decked out your tacticals like Intercessors, the tacs get more bang for their buck. It probably doesn't help that bolt rifles are only one shot, too, so the Intercessors can at most kill half of what the tacticals can.

Hypothetically, how would restructuring bolt rifles to be Assault 2 instead of Rapid Fire 1 impact your calculations? (Figure Rapid Fire 2 would be a bit too extreme, personally, but that could be fun to look at too).

OhDearGodNo
Jan 3, 2014

TheChirurgeon posted:

Not at all, man. The thread needs more cool hobby poo poo.

The Bee posted:

If that's spamming the thread, then please, spam us more. Full conversions like this take insane amounts of work, and I hope you get the chance to show them off on the table sometime soon.

I'm hoping to have the army done by NOVA, which is around Labor Day.

I'll post more (working on making Doombull a version of Nork Deddog, but I hit a snag.

I made a custom ripper gun with a dread arm and what I think was the barrel of a dakkagun or something. Problem is I'm still trying to figure out what to use for his right/trigger arm. I was thinking of it being a U-shaped handle instead of a traditional grip- kinda like a SMART gun from Alien.

Anyone have any ideas?





WhiteWolf123
Jun 18, 2008

The man in black fled across the desert, and the gunslinger followed.

The Bee posted:

That makes sense. So even assuming you decked out your tacticals like Intercessors, the tacs get more bang for their buck. It probably doesn't help that bolt rifles are only one shot, too, so the Intercessors can at most kill half of what the tacticals can.

Hypothetically, how would restructuring bolt rifles to be Assault 2 instead of Rapid Fire 1 impact your calculations? (Figure Rapid Fire 2 would be a bit too extreme, personally, but that could be fun to look at too).

Both Tactical Marines and Intercessors are using guns with the same rate of fire ...so that's already factored into the numbers.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

The Bee posted:

That makes sense. So even assuming you decked out your tacticals like Intercessors, the tacs get more bang for their buck. It probably doesn't help that bolt rifles are only one shot, too, so the Intercessors can at most kill half of what the tacticals can.

Hypothetically, how would restructuring bolt rifles to be Assault 2 instead of Rapid Fire 1 impact your calculations? (Figure Rapid Fire 2 would be a bit too extreme, personally, but that could be fun to look at too).

It would double their efficiency, since the calculations are assuming a single shot at distance greater than half the range of the weapon. So for ranges greater than 12" the Intercessors would be better, but within 12" the Tactical Marines are now better (since their efficiency doubles due to RF).

WhiteWolf123 posted:

Both Tactical Marines and Intercessors are using guns with the same rate of fire ...so that's already factored into the numbers.

True, but Assault 2 would mean the guns always fire twice so at ranges beyond 12" the Intercessors would be more efficient.

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jng2058
Jul 17, 2010

We have the tools, we have the talent!





LordAba posted:

Remember the weapon is heavy, you can't overwatch with it, and you can only shoot at the closest model if you are outside of the shorter ranged synapse. For a grand total of.... 1 wound! Or in a squad of 3, 108 points for 3 wounds!

Is that a Tyrannid thing? Because I don't see Heavy Weapons being unable to Overwatch in either the rules for Heavy Weapons or Overwatch. :shrug:

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