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So why did Darkness. decide to not show up for the hull timer last night? Seems bizarre.
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# ? Jul 6, 2017 20:53 |
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# ? May 5, 2024 22:21 |
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What I want to know is why the constant railing against ~asset safety~. Which if removed from nullsec would kill nullsec because gently caress being able to lose all the random poo poo you've collected. Just make the assets locked away longer.
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# ? Jul 6, 2017 21:01 |
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lucifirius posted:What I want to know is why the constant railing against ~asset safety~. Which if removed from nullsec would kill nullsec because gently caress being able to lose all the random poo poo you've collected. Just make the assets locked away longer. retards with no structures of their own think that existing structure havers will continue to store everything and anything in a citadel if it is full loot, and seem incapable of understanding the basic risk avoidance behavior of keeping poo poo in NPC they're also wrong about it driving PVP -- engineering complexes are already partial loot, right now, yet no one seems to care about that
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# ? Jul 6, 2017 21:04 |
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I like how a post double posted a couple hours later
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# ? Jul 6, 2017 21:07 |
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1001 Arabian dicks posted:it doesn't, it's a great idea pinged you a mail
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# ? Jul 6, 2017 21:12 |
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Gwyneth Palpate posted:retards with no structures of their own think that existing structure havers will continue to store everything and anything in a citadel if it is full loot, and seem incapable of understanding the basic risk avoidance behavior of keeping poo poo in NPC If you could loot assets from Citadels i think it would eventually result in one alliance dominating all nullsec. As it stands you can't really "defeat" a large alliance entirely, because a large portion of their wealth/ships are safe when docked. If you could loot citadels this would change. It would be possible to break the back of an alliance by stealing all of their wealth generating ships/blueprints. It would also give the conquering alliance a huge boon in resources. These resources could then be used to continue conquering, until only one alliance remains.
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# ? Jul 6, 2017 21:14 |
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Rutibex posted:If you could loot assets from Citadels i think it would eventually result in one alliance dominating all nullsec. As it stands you can't really "defeat" a large alliance entirely, because a large portion of their wealth/ships are safe when docked. If you could loot citadels this would change. It would mean a return to staging in NPC lowsec stations. Full stop. The REEEEEEEEEEEEEing about citadels is (in part) because some idiots want it to be even easier to clear citadels in hisec (think market hubs) and more idiots (there's an overlap, though) belatedly realizing that invading the Imperium is rapidly becoming an exercise in futility. PS: This stuff already happens, it's called 'stealing everything not nailed down' and is why more competently run alliances often have multiple altcorps for the important bits, with people siloed to the stuff they actually need access to. See also TEST in Fountain for a cogent example of what happens to alliance assets when poo poo goes bad.
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# ? Jul 6, 2017 21:25 |
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Rutibex posted:If you could loot assets from Citadels i think it would eventually result in one alliance dominating all nullsec. As it stands you can't really "defeat" a large alliance entirely, because a large portion of their wealth/ships are safe when docked. If you could loot citadels this would change. nah we'd just put all our trash in NPC stations and shrug dismissively at the concept of using a player-built structure for anything more than a safe cyno spot or supercap logoff spot
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# ? Jul 6, 2017 21:36 |
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Rutibex posted:If you could loot assets from Citadels i think it would eventually result in one alliance dominating all nullsec. As it stands you can't really "defeat" a large alliance entirely, because a large portion of their wealth/ships are safe when docked. If you could loot citadels this would change. No one would put anything worth losing into structures like that. It seems to me that all major Alliances are so rich now that loss of ships, structure and space is just an inconvenience. I think the only way you can kill an Alliance is to target the key spergs who hold it together and make their Eve existence a living hell until they quit the game. Ie make FCs spend a lot of human effort only to end up disappointing their whole fleet. Make logi staff perform endless busywork until they burn out. Fuel internal conflicts to get diplomats and directors to flip tables (The test NIP is a good example)
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# ? Jul 6, 2017 21:56 |
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Wibla posted:It would mean a return to staging in NPC lowsec stations. Full stop. Gwyneth Palpate posted:nah Catberry posted:No one would put anything worth losing into structures like that. This problem could be solved by making HiSec NPC stations conquerable as well
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# ? Jul 6, 2017 21:58 |
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nullsec citadels being full loot would mean NC PL and probably even goons would just sit in lowsec and farm retards forever. There are a lot of problems with citadels but them not being full loot isn't one. Timezone tanking, citadel spam, and not having a hard cap on how many can be in a system (towers limited to number of moons in system, stations limited to one per system) really gently caress things up far more than full loot.
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# ? Jul 6, 2017 22:09 |
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Rutibex posted:This problem could be solved by making HiSec NPC stations conquerable as well
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# ? Jul 6, 2017 22:15 |
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The defender setting the vulnerability timer is garbage. I guess in theory it means people set their citadels to their strongest timezones. But in practice everyone just seems to set one where as few people as possible are playing. Which doesn't exactly encourage fights for them. Edit: If the attackers got to set the timer then you at least have the prospect of people showing up in force to wreck poo poo and people like wrecking poo poo. Catberry fucked around with this message at 22:43 on Jul 6, 2017 |
# ? Jul 6, 2017 22:18 |
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there needs to be structures that are desirable and produce defenders when attacked
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# ? Jul 6, 2017 22:45 |
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Rhymenoserous posted:CCP Seagull jumping out a window? Or you looking for this? I guss It matched more in context of the talk atm Seagull Manager
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# ? Jul 6, 2017 23:04 |
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I get the necessity of having 'vulnerability windows' what with eve being a 24/7 game with players across all kinds of time zones, but it's just silly really. It seems just a gag to let tiny localized corps keep ahold of a structure by having it be totally invulnerable until the clock strikes :insert time:. It would make a good deal more sense to have a powerful customizable automated defense system that can hold up to an attack of a certain intensity as long as stored resources were available. Resource group A to keep the weapons firing, group B to run repairs, group C to manufacture wings of drones or whatever. Corps would have to keep everything stocked up in case of attack in addition to regular upkeep, and there'd be incentive to hit and run now and then to cause them to use up resources which would be essential. Like a siege!
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# ? Jul 7, 2017 00:19 |
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lucifirius posted:What I want to know is why the constant railing against ~asset safety~. Which if removed from nullsec would kill nullsec because gently caress being able to lose all the random poo poo you've collected. Just make the assets locked away longer. Some people think they can force other people to fight by raising the stakes for loss and not-fighting. Literally "the beatings will continue until morale improves" thinking. Basically a lot of pvpers look at the (terrible, moribund) state of nullsec & w-space and don't see how the game mechanics over the last 3-5 years have created it. Instead they think that more of the same will somehow fix it. Blasphemaster posted:I get the necessity of having 'vulnerability windows' what with eve being a 24/7 game with players across all kinds of time zones, but it's just silly really. It seems just a gag to let tiny localized corps keep ahold of a structure by having it be totally invulnerable until the clock strikes :insert time:. They're not great but a super-complex system isn't great either unless you're good enough at designing it to catch all the edge effects. Auto-defenses are not the solution, people are already using tactics to avoid manned defenses. I think that a good compromise on citadels could just be making them vulnerable 24/7 for the first timer. That would remove the dumb 2-week invulnerability trick and let opponents generate timers whenever is convenient for them. Then the next 2 vulnerable cycles are on the schedule set by the owner (and can't be changed once the first reinforcement starts). This takes away a half-step in how stupidly long it takes to kill a citadel. It makes moon timing less attractive to anyone who can actually fight (because they have to alarm clock themselves for it). The downside is that there's more randos ringing doorbells with flaming poop by poking at citadels they can't hope to kill. But if that happens, put some fuel in your asshouse and man the drat guns.
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# ? Jul 7, 2017 02:04 |
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delete sov, who ever gets the most bounties per month owns that system remove citadels
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# ? Jul 7, 2017 02:42 |
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citadel status: cool + good, more = more better
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# ? Jul 7, 2017 02:44 |
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Hello I'm a giant idiot that also played eve when I was like 15 and now I have an itch to fly cool space ships around. I'd like to carve out a little niche mining and then producing stuff, maybe even build up a cool blueprint or two or something. Is this naive and hopeless and all the best stuff is already done? Should I just rush a bunch of combat skills and join a corp to be fodder or spend the rest of my days getting suicide dunked mining in high sec for the killmail until I move on to another game? I don't need a full guide, I just want a veteran take on whether within a month or two I could manage an industrial presence that's not meeting ore Buy Orders. I'll probably join a corp once I have a handle on what the poo poo I'm doing, but I don't want to feel like I'm wasting time if I join some corp that just goes "yeah we've got a guy for that already."
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# ? Jul 7, 2017 04:28 |
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Run away. Or join GSF if you're dead set on getting blown up on sight by just about everyone worth mentioning until you make it to GoonSov.
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# ? Jul 7, 2017 05:21 |
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Anime Store Adventure posted:Hello I'm a giant idiot that also played eve when I was like 15 and now I have an itch to fly cool space ships around. I'd like to carve out a little niche mining and then producing stuff, maybe even build up a cool blueprint or two or something. Come to Delve and start building medium tech 1 blasters so I can buy some.
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# ? Jul 7, 2017 07:28 |
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Anime Store Adventure posted:Hello I'm a giant idiot that also played eve when I was like 15 and now I have an itch to fly cool space ships around. I'd like to carve out a little niche mining and then producing stuff, maybe even build up a cool blueprint or two or something. industry and mining is boring and poo poo do some pvp
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# ? Jul 7, 2017 10:38 |
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lucifirius posted:What I want to know is why the constant railing against ~asset safety~. Which if removed from nullsec would kill nullsec because gently caress being able to lose all the random poo poo you've collected. Just make the assets locked away longer. To a lot of the people railing against it removing asset safety would mean: 1)They can destroy people's assets, which has a chance of making them unhappy and producing chat/forum logs with people crying in them 2) More ISK is destroyed then just what was fitted to the structure. Large sums of ISK destroyed makes their penis become the big penis
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# ? Jul 7, 2017 10:54 |
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there is nothing to take away from someone any more, and the act of taking away someone's sov is totally not worth the effort
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# ? Jul 7, 2017 11:30 |
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Is it not time for a new thread yet? This one's starting to get a bit ripe.
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# ? Jul 7, 2017 11:30 |
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Oodles posted:Is it not time for a new thread yet? This one's starting to get a bit ripe. Maybe gsf should make the next OP as the last surviving Eve guild. So someone active in the game can keep the OP up to date.
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# ? Jul 7, 2017 11:54 |
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Catberry posted:Maybe gsf should make the next OP as the last surviving Eve guild. So someone active in the game can keep the OP up to date. Corp! In EVE we have Corps no deals with Orcs and Trolls in the spaceship game buissnes. Ok you can sell them Jita Contracts but thats an diferent storie
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# ? Jul 7, 2017 13:09 |
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Lets eve it up yall.
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# ? Jul 7, 2017 13:10 |
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XenJ posted:Corp! In EVE we have Corps no deals with Orcs and Trolls in the spaceship game buissnes. Ok you can sell them Jita Contracts but thats an diferent storie Guild is just a name for a large enough gathering of nerds. One nerd Two nerds A bundle of sticks A guild of nerds. On top of that snoobies and ascholes (ascendants?) lose their poo poo on the behalf of goon culture when you call it a guild on jabber. Like old victorian lady "dear lord" with the dropped teacup levels of indignation. It's pretty funny.
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# ? Jul 7, 2017 13:29 |
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E Equals MC Hammer posted:Lets eve it up yall. have you been freed yet?
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# ? Jul 7, 2017 13:33 |
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Catberry posted:Maybe gsf should make the next OP as the last surviving Eve guild. So someone active in the game can keep the OP up to date. Seems a bit of a poison chalice, who ever writes the OP stops playing, much like being on the CSM.
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# ? Jul 7, 2017 13:38 |
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Catberry posted:On top of that snoobies and ascholes (ascendants?) lose their poo poo on the behalf of goon culture when you call it a guild on jabber. Like old victorian lady "dear lord" with the dropped teacup levels of indignation. It's pretty funny. Now I'll have to try this.
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# ? Jul 7, 2017 13:49 |
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nex posted:have you been freed yet? There is no escape, freedom is an illusion.
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# ? Jul 7, 2017 13:57 |
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Oodles posted:Seems a bit of a poison chalice, who ever writes the OP stops playing, much like being on the CSM. Great. Xenuria and Joe Barbarian can make it together then.
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# ? Jul 7, 2017 14:09 |
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Klyith posted:Some people think they can force other people to fight by raising the stakes for loss and not-fighting. Literally "the beatings will continue until morale improves" thinking. This is a good set of ideas, shame CCP will never put them into practice. Randos ringing doorbells is nothing new, honestly, and can easily be dealt with.
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# ? Jul 7, 2017 14:25 |
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Anime Store Adventure posted:Hello I'm a giant idiot that also played eve when I was like 15 and now I have an itch to fly cool space ships around. I'd like to carve out a little niche mining and then producing stuff, maybe even build up a cool blueprint or two or something. I'm hardly much of a veteran but I can tell you that mining and industry are not things that share a lot of skills and don't really go together as well as many people seem to think. If you find you like mining, do mining, and if you find you like building stuff, do industry, and if the market part of those activities is what you really like, do that instead. It's a terrible mistake to think that you have to do the not-fun thing in order to do the fun thing, because chances are your not-fun thing is someone else's fun thing and they'll do it fairly cheaply for you. Most solo non-pvp is extremely tedious, or becomes tedious usually about a week after you renew your subscription. It doesn't have to be this way, but the tendency to minimize risk and maximize profits pushes it in that direction. If you're willing to live more marginally, you can find a little more fun.
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# ? Jul 7, 2017 15:02 |
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I think the problem with industry is that you're competing with people who have been gathering blueprints for a decade. People who earned their original investments several times over and now consider a 5% profit a good haul on their perfect manufacturing jobs.
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# ? Jul 7, 2017 15:33 |
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Vienna Circlejerk posted:I'm hardly much of a veteran but I can tell you that mining and industry are not things that share a lot of skills and don't really go together as well as many people seem to think. If you find you like mining, do mining, and if you find you like building stuff, do industry, and if the market part of those activities is what you really like, do that instead. It's a terrible mistake to think that you have to do the not-fun thing in order to do the fun thing, because chances are your not-fun thing is someone else's fun thing and they'll do it fairly cheaply for you. That's good advice. I want to be able to do a little bit of everything, but I figured I could train up a decent Cruiser for missions and to re-learn the game after so many years, but focus a lot of my effort on building and selling stuff because the economic side of the game seems pretty cool. I sold some of my initial plex for a skill injector so that gave me a minor head start toward a base level of combat competency. I just didn't want to dump a month of training and learning into the industry or markets to find out that there's no money to be made because 10 dudes who've been playing 10 years can blow you out of the market and there's no room to compete.
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# ? Jul 7, 2017 15:36 |
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# ? May 5, 2024 22:21 |
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That, and if you're selling in hi-sec, some of the industry people there mine their own minerals because mining your own makes them "free" in their minds.
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# ? Jul 7, 2017 15:37 |