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https://cheeaun.github.io/repokemon/
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# ? Jul 6, 2017 19:40 |
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# ? Jun 6, 2024 01:52 |
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fart
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# ? Jul 6, 2017 19:40 |
why
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# ? Jul 6, 2017 19:41 |
MeruFM posted:Kafka added exactly-one option which doesn't seem possible without a true transactional system. my lovely understanding is that the smoke and mirrors hide in "semantics". the new thing doesnt deliver once, it receives once, which is good but not ideal and certainly not a solution to mathematically impossible problem e: also they seem to be tiptoeing alot about consumer end of things cinci zoo sniper fucked around with this message at 19:59 on Jul 6, 2017 |
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# ? Jul 6, 2017 19:56 |
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MeruFM posted:Kafka added exactly-one option which doesn't seem possible without a true transactional system. the short answer is that they added transactions. it's not exactly-once, but if 100% of your state is in kafka then it's equivalent to exactly-once and if you have reversible non-kafka state then they give you hooks to let you roll back incomplete things. i don't want to poo poo on it too hard since they genuinely did build something nontrivial and useful for what kafka is intended to be used for, but calling it exactly-once delivery is an overstatement
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# ? Jul 6, 2017 20:43 |
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MeruFM posted:Kafka added exactly-one option which doesn't seem possible without a true transactional system. out of the many places in your systems where messages might be resent between the initiator and the final receiver, given some optimistic assumptions about your pipeline, and with some meticulous bookkeeping on your part, this seems able to eliminate one cause on duplicates in the place where they largely weren't happening like it might be theoretically sound, but it assumes a message is born and written directly to kafka and every process step as well as the final destination is also kafka. maybe that's how the big customers are using it compare to https://segment.com/blog/exactly-once-delivery/ where they identify where most of their resends are coming from (before the message even touches kafka) and set up one big-rear end deduplication step they could use the kafka transaction thing after that i guess. newly added kafka features tend to be really buggy though
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# ? Jul 6, 2017 21:26 |
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So I guess Xurkitree was created by a bored Pokemon creator who was looking around their desk for inspiration?
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# ? Jul 6, 2017 21:38 |
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I'm the c#/c++
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# ? Jul 6, 2017 21:47 |
This is some bullshit. Krebase should obviously be Avalugg
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# ? Jul 6, 2017 22:57 |
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I'm the second hadoop, but not the first one.
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# ? Jul 6, 2017 23:11 |
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hadoop, hadoop, hadoop is on fire
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# ? Jul 7, 2017 00:00 |
VikingofRock posted:This is some bullshit. dont hate dplyr
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# ? Jul 7, 2017 00:22 |
Skim Milk posted:dont hate dplyr
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# ? Jul 7, 2017 02:10 |
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https://twitter.com/LuigiThirty/status/883420803492130817
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# ? Jul 7, 2017 21:22 |
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is this like othello?
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# ? Jul 7, 2017 21:24 |
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schranz kafka posted:hadoop, hadoop, hadoop is on fire we don't need no schema let the data-fscker burn
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# ? Jul 7, 2017 21:33 |
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Symbolic Butt posted:is this like othello? sort of, it’s a clone of the arcade game Ataxx. each player starts with two pieces at opposite corners of the board from the opponent. you can either place a piece adjacent to one of your existing pieces or move one of your pieces 2 squares in any direction. any adjacent enemy pieces are flipped and whoever has the most pieces at the end wins. there are also randomly-placed blocker tiles in the arcade game that I haven’t added yet. the code also supports different board sizes than 8x8.
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# ? Jul 7, 2017 21:43 |
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I just saw code that iterates over an array recursively. It was surreal
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# ? Jul 7, 2017 22:15 |
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UnfurledSails posted:I just saw code that iterates over an array recursively. It was surreal good ol' lisp
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# ? Jul 8, 2017 00:49 |
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trip report so far: SceneKit is good and lets the artistically challenged like me come up with a decent UI and cool animations for my board game GameplayKit is good and I figured out how to abuse the state machine classes to store my game logic to keep it separate from the SKScene I might actually be able to commercialize this if I can figure out how the multiplayer component works
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# ? Jul 8, 2017 02:17 |
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UnfurledSails posted:I just saw code that iterates over an array recursively. It was surreal my favorite was someone who wrote all their iteration backwards because they learned that (some old and or bad) c compilers would compiler iterating to 0 more efficiently also did they use foldl or foldr
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# ? Jul 8, 2017 05:57 |
UnfurledSails posted:I just saw code that iterates over an array recursively. It was surreal I dunno, doing it recursively seems slightly more efficient to me.
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# ? Jul 8, 2017 06:51 |
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FamDav posted:my favorite was someone who wrote all their iteration backwards because they learned that (some old and or bad) c compilers would compiler iterating to 0 more efficiently Reminds me of the memcpy changes.
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# ? Jul 8, 2017 16:08 |
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I don’t know how to use photoshop so I just wrote a pixel shader that does the cool gradient effect I wanted for these UI elements in my game am I doing it right
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# ? Jul 8, 2017 23:32 |
Luigi Thirty posted:I don’t know how to use photoshop so I just wrote a pixel shader that does the cool gradient effect I wanted for these UI elements in my game yes. never change
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# ? Jul 9, 2017 03:49 |
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good news: the GameplayKit AI works bad news: something's getting crossed-up somewhere and the AI thinking gets applied to the actual game board lol
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# ? Jul 9, 2017 05:02 |
Luigi Thirty posted:good news: the GameplayKit AI works leave it in as hard mode
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# ? Jul 9, 2017 07:43 |
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lol I fixed it and thanks to snack overflow figured out how to fire off the AI processing in the background
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# ? Jul 9, 2017 08:06 |
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David Leinweber posted:Give someone a program, you frustrate them for a day; teach them how to program, you frustrate them for a lifetime.
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# ? Jul 9, 2017 15:10 |
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a survey of many wrong way to implement round(), thanks to golang refusing to provide it in the standard library because it is "trivial" https://www.cockroachlabs.com/blog/rounding-implementations-in-go/
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# ? Jul 9, 2017 18:31 |
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UnfurledSails posted:I just saw code that iterates over an array recursively. It was surreal after years of erlang this is the only way i know how to do this
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# ? Jul 9, 2017 20:16 |
the talent deficit posted:after years of erlang this is the only way i know how to do this wow... just wow
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# ? Jul 9, 2017 20:22 |
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the talent deficit posted:after years of erlang this is the only way i know how to do this foldl/foldr cinci zoo sniper posted:wow... just wow i'm not sure what alternative you're supposed to have in a language without mutable variables???
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# ? Jul 9, 2017 20:26 |
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Arcsech posted:a survey of many wrong way to implement round(), thanks to golang refusing to provide it in the standard library because it is "trivial" https://www.cockroachlabs.com/blog/rounding-implementations-in-go/ The round() functions weren't in the C standard library (math.h) until C11.
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# ? Jul 9, 2017 21:04 |
Arcsech posted:i'm not sure what alternative you're supposed to have in a language without mutable variables???
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# ? Jul 9, 2017 21:23 |
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Arcsech posted:a survey of many wrong way to implement round(), thanks to golang refusing to provide it in the standard library because it is "trivial" https://www.cockroachlabs.com/blog/rounding-implementations-in-go/ yeah, this is the kind of thing where a cocky codelord just says "heh don't you know how to round, nub?". but my terrible programmer self just flashes back to my computer organization class when we had to learn ieee 754 and do it by hand on the exams (cue music from horror movie) Lutha Mahtin fucked around with this message at 23:59 on Jul 9, 2017 |
# ? Jul 9, 2017 23:57 |
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There Will Be Penalty posted:The round() functions weren't in the C standard library (math.h) until C11. this isn't surprising though because c's standard library is known to be godawful
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# ? Jul 10, 2017 00:44 |
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Arcsech posted:a survey of many wrong way to implement round(), thanks to golang refusing to provide it in the standard library because it is "trivial" https://www.cockroachlabs.com/blog/rounding-implementations-in-go/ Pretty much all of Reuters uses std::floor(x + 0.5) from what I have seen in the analytics and distribution systems Kind of extreme fail cases though.
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# ? Jul 10, 2017 01:23 |
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[quote="“MrMoo”" post="“474202853”"] Pretty much all of Reuters uses std::floor(x + 0.5) from what I have seen in the analytics and distribution systems Kind of extreme fail cases though. [/quote] extreme fail cases in operations taken for granted is exactly the kind of poo poo you put into the stdlib save some feet from the footguns
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# ? Jul 10, 2017 02:51 |
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# ? Jun 6, 2024 01:52 |
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There Will Be Penalty posted:The round() functions weren't in the C standard library (math.h) until C11. c99? http://en.cppreference.com/w/c/numeric/math/round
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# ? Jul 10, 2017 02:54 |