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Instead of speeding gameplay, add loading screens that are pictures of various Steiner reactions. e: Two FF thread page snipes in a row, gently caress yeah
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# ? Jul 9, 2017 01:50 |
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# ? May 27, 2024 04:01 |
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That should be in every FF game. Also every non FF game.
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# ? Jul 9, 2017 01:54 |
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He looks like a Tim Burton character. And not one of the good ones, I mean a bad one in the background of a major scene of Jack Skellington being an rear end in a top hat.
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# ? Jul 9, 2017 01:58 |
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Tae posted:You need at least x4 or x8 for that game ff9 battles natively run at 15fps so 200 is nearly 12x speed dude
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# ? Jul 9, 2017 02:03 |
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Mega64 posted:Instead of speeding gameplay, add loading screens that are pictures of various Steiner reactions. I found this on Amano's twitter
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# ? Jul 9, 2017 02:22 |
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Mega64 posted:Instead of speeding gameplay, add loading screens that are pictures of various Steiner reactions.
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# ? Jul 9, 2017 02:23 |
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# ? Jul 9, 2017 03:02 |
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# ? Jul 9, 2017 03:07 |
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There are a lot of good old school games besides just FF that would benefit from having a fast forward button.
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# ? Jul 9, 2017 03:25 |
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The GIG posted:Almost anyone who plays old rpgs in emulators windmill slams the fast forward hot key asap so why not make that an actual feature. Old rpgs are bad. Any game you can play at a ridiculously enhanced speed means you're not really making any decisions i.e. the game is playing itself.
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# ? Jul 9, 2017 03:30 |
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gigglefeimer posted:Old rpgs are bad. Any game you can play at a ridiculously enhanced speed means you're not really making any decisions i.e. the game is playing itself. Who cares.
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# ? Jul 9, 2017 03:31 |
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gigglefeimer posted:Old rpgs are bad. Any game you can play at a ridiculously enhanced speed means you're not really making any decisions i.e. the game is playing itself. I'm pretty sure this is the case for most rpgs to this day.
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# ? Jul 9, 2017 03:36 |
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gigglefeimer posted:Old rpgs are bad. Any game you can play at a ridiculously enhanced speed means you're not really making any decisions i.e. the game is playing itself.
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# ? Jul 9, 2017 03:38 |
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gigglefeimer posted:Old rpgs are bad. Any game you can play at a ridiculously enhanced speed means you're not really making any decisions i.e. the game is playing itself. After becoming one with the source code by beating F-Zero GX story mode, original F-Zero needs some more pep in its step.
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# ? Jul 9, 2017 03:38 |
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im not enhancing the speed at the decision making processes. im fast forwarding trhough the ten hour animations
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# ? Jul 9, 2017 03:49 |
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I have only ever played Pokemon games on emulators and I have no idea how anyone played them without fast forward.
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# ? Jul 9, 2017 04:26 |
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exquisite tea posted:Who cares. I don't.
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# ? Jul 9, 2017 04:36 |
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gigglefeimer posted:Old rpgs are bad. Any game you can play at a ridiculously enhanced speed means you're not really making any decisions i.e. the game is playing itself. There are always games like FF5 where I've beat the game ten times already and really don't need to sit through another five minute cutscene again, so fast forward helps a ton.
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# ? Jul 9, 2017 08:55 |
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Mega64 posted:Tell me about it. Yeah but FF12's flaws are 'Everything about it' from really awful narrative pacing to lovely sidequests and dungeons to it's core gameplay literally being a lovely AI programming tool made so you could bypass actually having to do any of the awful gameplay yourself. It's a game that by and large doesn't want you to play it. The fact that one of the biggest features of both rereleases has been "We added a button so you'll have to spend less time playing the game" because you easily set up your gambits to safely clear 95% of content in the game at 12x speed is kind of really sad.
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# ? Jul 9, 2017 09:34 |
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I like having fast forward and save states/quicksave anywhere as a feature, but I try to minimize using them because at some point I noticed using them a lot really did a number on my video game patience and attention span. I don't really mind slower RPGs or having re-do parts of a game in general as long as it's not excessive and I've even come to appreciate having some downtime where nothing really happens more than I did in the past. XII certainly benefits for it though, for traveling through areas you've been to before if nothing else.
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# ? Jul 9, 2017 09:34 |
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gigglefeimer posted:I don't.
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# ? Jul 9, 2017 09:38 |
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gigglefeimer posted:Old rpgs are bad. Any game you can play at a ridiculously enhanced speed means you're not really making any decisions i.e. the game is playing itself. Someone never S-ranked the 300BPM song in Dance Dance Revolution
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# ? Jul 9, 2017 09:39 |
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What my core argument is is that Remaster FF12 is a waste of development time when they could be making a LR:FF13 remaster with new content.
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# ? Jul 9, 2017 09:41 |
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12 is better if you don't use tons of gambits, tbh. I played it recently and it wasn't the battles that I used the fast forward button for, it was mostly for getting around quickly since the maps are large and you have to cover a lot of ground to hunt marks
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# ? Jul 9, 2017 10:33 |
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Mega64 posted:Tell me about it. So you're the guy who likes Unlimited Saga
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# ? Jul 9, 2017 11:06 |
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ZenMasterBullshit posted:Yeah but FF12's flaws are 'Everything about it' from really awful narrative pacing to lovely sidequests and dungeons to it's core gameplay literally being a lovely AI programming tool made so you could bypass actually having to do any of the awful gameplay yourself. It's a game that by and large doesn't want you to play it. The fact that one of the biggest features of both rereleases has been "We added a button so you'll have to spend less time playing the game" because you easily set up your gambits to safely clear 95% of content in the game at 12x speed is kind of really sad. ZenMasterBullshit posted:What my core argument is is that Remaster FF12 is a waste of development time when they could be making a LR:FF13 remaster with new content. While I agree with majority of this, it is also worth pointing out that the Job system with separated license boards does fix another issue the original had in terms of character differentiation. This point is sort of a big deal to me when I go into battle systems, so it's a bit unfair to paint the broad picture that Zodiac Age isn't fixing issues and thus "wasting development time". Maybe not enough to fix everything, but I can only speculate since I've not tried the other modes and balance changes IZJS did.
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# ? Jul 9, 2017 14:18 |
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The biggest strike against FF12 imho is that it's just not very memorable in any aspect of its story or characters, in a series that good or bad contains some of the most iconic moments in RPGs.
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# ? Jul 9, 2017 14:21 |
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exquisite tea posted:The biggest strike against FF12 imho is that it's just not very memorable in any aspect of its story or characters, in a series that good or bad contains some of the most iconic moments in RPGs. "I'm Basch fon Ronsenburg of Dalmasca!"
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# ? Jul 9, 2017 14:26 |
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Gambits could be implemented into just about every turn based RPG ever and they should.
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# ? Jul 9, 2017 14:35 |
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I thought XII stood out fairly well in terms of plot and characters. It is not often you have a game that is more about the antagonists than the protagonists, although I thought Ashe's character arc (as the only consistent one all game) wasalso pretty good. The revenge theme as eplored between her and Gabranth was my favorite aspect of the story.
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# ? Jul 9, 2017 14:39 |
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I don't remember much of the story of XII other than it suddenly getting weird. Like it starts out taking on an evil empire star wars style, then suddenly you are fighting the gods or something. Also the main character should have been anyone but Vaan.
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# ? Jul 9, 2017 14:45 |
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WaltherFeng posted:Gambits could be implemented into just about every turn based RPG ever and they should. There's lots of opportunities for gambits in a lot of aspects of stat driven RPGs but to me the best design of these sorts of game is something that either puts you in the moment to make snap decisions (like someone could probably automate FF13 paradigm switching, but at that point there's no game left for the human and I kind of loved the dynamic of the controller inputs) or puts you in more complex decision making space than you can address with if/then. Avalerion posted:I don't remember much of the story of XII other than it suddenly getting weird. Like it starts out taking on an evil empire star wars style, then suddenly you are fighting the gods or something.
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# ? Jul 9, 2017 15:20 |
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Ah yes, the seminal Squaresoft RPG "Chess"
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# ? Jul 9, 2017 15:29 |
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Kelp Me! posted:Ah yes, the seminal Squaresoft RPG "Chess" I'd consider paying money for this after the eight years of development hell it goes through.
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# ? Jul 9, 2017 15:35 |
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Avalerion posted:I don't remember much of the story of XII other than it suddenly getting weird. Like it starts out taking on an evil empire star wars style, then suddenly you are fighting the gods or something. It's called a Matsuno game
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# ? Jul 9, 2017 15:39 |
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Replace Penelo with a Moogle or any of the other Ivalice races besides Viera.
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# ? Jul 9, 2017 15:46 |
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Avalerion posted:Also the main character should have been anyone but Vaan. He's not the main character though unless your definition of the term is incredibly specific.
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# ? Jul 9, 2017 15:48 |
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Remove Vaan from the game in favour of a new human character called Iscar Matthias. Iscar is from Judus Iscariot, and Matthias was the apostle chosen to replace him. I have chosen these names to be symbolic of the character's betrayal, and change into a valued ally. Vaan is a poorly written character that was probably shoe horned into the story late in development. The character has no logical or believable reason to join your party, or be allowed to join it.
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# ? Jul 9, 2017 15:51 |
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ZenMasterBullshit posted:Yeah but FF12's flaws are 'Everything about it' from really awful narrative pacing to lovely sidequests and dungeons to it's core gameplay literally being a lovely AI programming tool made so you could bypass actually having to do any of the awful gameplay yourself. It's a game that by and large doesn't want you to play it. The fact that one of the biggest features of both rereleases has been "We added a button so you'll have to spend less time playing the game" because you easily set up your gambits to safely clear 95% of content in the game at 12x speed is kind of really sad.
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# ? Jul 9, 2017 15:58 |
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# ? May 27, 2024 04:01 |
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Ventana posted:While I agree with majority of this, it is also worth pointing out that the Job system with separated license boards does fix another issue the original had in terms of character differentiation. This point is sort of a big deal to me when I go into battle systems, so it's a bit unfair to paint the broad picture that Zodiac Age isn't fixing issues and thus "wasting development time". Maybe not enough to fix everything, but I can only speculate since I've not tried the other modes and balance changes IZJS did. You could replicate the fixed jobs in vanilla, IZJS just forces it on you. Which admittedly is better for some people since they have a real problem with games that give them too much freedom and no forced direction.
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# ? Jul 9, 2017 16:20 |