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Speleothing
May 6, 2008

Spare batteries are pretty key.
No "and charmed" needed. Some dude from Gath got turned into a frog

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Bug Squash
Mar 18, 2009

Even if it was non-stop genocide everyturn howareu still has it in the bag. It would turn off the horror cannons and vampire count summoning, but there's no way to realistically cut down his existing vampies and he can keep summoning normal vampires for free forever.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
I was kind of hoping for some sort of interesting upset from Ramc to give How Are U some challenge. Looking forward to seeing if Caelum manages it instead.

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥

PurpleXVI posted:

I was kind of hoping for some sort of interesting upset from Ramc to give How Are U some challenge. Looking forward to seeing if Caelum manages it instead.

I think AfroSquirrel burning out right as it became apparent that Howareu needed to be dealt with was what really sealed the deal, along with Libluini being somewhat oblivious.

Well that and Ramc subbing into a game at like turn 90 and trying to take it form there.

Corbeau
Sep 13, 2010

Jack of All Trades

PurpleXVI posted:

I was kind of hoping for some sort of interesting upset from Ramc to give How Are U some challenge. Looking forward to seeing if Caelum manages it instead.

The chances of this are roughly zero.

I still can't believe nexus just sat up there and nobody cared.

Cerebral Bore
Apr 21, 2010


Fun Shoe
Yeah, I think that this thread really should be required reading in Dominionsology 101 on why you should drop everything and dogpile the fucker who puts up the Nexus immediately.

Nice piece of fish
Jan 29, 2008

Ultra Carp
That battle was everything I was hoping it to be and more.

Ramc
May 4, 2008

Bringing your thread to a screeching halt, guaranteed.

Let me assure you that something terrible is fated to happen to the entire nation of Gath and the entire nation of Caelum.

Araganzar
May 24, 2003

Needs more cowbell!
Fun Shoe

Ramc posted:

Let me assure you that something terrible is fated to happen to the entire nation of Gath and the entire nation of Caelum.

They'll become sunless nightmarish hellholes with populaces terrified and preyed upon by all manners of demonkind, greater undead and otherworldly horrors?

Oh, wait...

Ramc
May 4, 2008

Bringing your thread to a screeching halt, guaranteed.

Araganzar posted:

They'll become sunless nightmarish hellholes with populaces terrified and preyed upon by all manners of demonkind, greater undead and otherworldly horrors?

Oh, wait...

Something else.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

Ramc posted:

Let me assure you that something terrible is fated to happen to the entire nation of Gath and the entire nation of Caelum.

They'll have to keep playing this game for months and months, micro-ing vast amounts of units in a soul-killing exercise long after you've gone to the beach?

Ramc
May 4, 2008

Bringing your thread to a screeching halt, guaranteed.

DivineCoffeeBinge posted:

They'll have to keep playing this game for months and months, micro-ing vast amounts of units in a soul-killing exercise long after you've gone to the beach?

Ok something else-else.

McGavin
Sep 18, 2012

They will be forced to live under a socialist government with health care and pensions for EVERYONE? :barf:

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

McGavin posted:

They will be forced to live under a socialist government? :barf:

He said "terrible," bougie scum

McGavin
Sep 18, 2012

DivineCoffeeBinge posted:

He said "terrible," bougie scum

:sad:

I'm Canadian and vote NDP. :ssh:

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
drat. That was a proper slugfest and no mistake. Looking forward to seeing where it goes from here.

Space Bat
Apr 17, 2009

hold it now hold it now hold it right there
you wouldn't drop, couldn't drop diddy, you wouldn't dare
Everyone is guessing and speculating armageddon but I'm gonna guess ramc is going to cast burden of meme because everything isn't nearly lovely enough already.

How are u
May 19, 2005

by Azathoth
Turn 104



Turn 104 begins like they all do. We cast spells, throw Horrors, and summon various things. We cast several rounds of Horror Seed on a Caelan army. You can see that we have a fair number of Blood mages casting Scapegoats. Since we took our second Wasteland type province, The Cracked Earth, we’ve moved some Vampire Lords and Kohen mage-priests there to set up a second Se’irim summoning factory. This turn we are moving more idle Kohen to what was formerly Pangaea’s province of Khaz Dupar, which is also a Wasteland, from which they’ll start summoning goats as well.

We sent 5 Disease Demons to assassinate commanders in Bogarus’ capitol. The capitol is full of 100+ turns worth of Bogarus’ capitol-only mage; the Starets:



They’ve got some pretty killer diversity and lots of great cross-path potential. They don’t, however, stand a chance against Disease Demons 1 on 1:


Poof!

We cast Gift of Reason upon our new Seraph, and we’ve named him Marut after an angel of Sorcery from the Islamic tradition. Here he is wearing most of his new gear:



He’s going to be a welcome addition to our forces for any extra-important battles.

Disease Demons weren’t the only bad-dudes getting their assassination on this turn. Our Black Hearted Vampire Lord Tubal-Cain picked off a Bogarussian priest, way down in the South end of the world:


I can't think of a scarier assassin than a Vampire Lord.

Now, on to the turn’s battles. Over the past 4 or 5 turns I’ve been moving our reservoir of redundant Isachaarite Sages out from their cozy research forts deep inside of our Empire and towards various battle fronts. They’re nothing but an upkeep-drain now, so I figured we could use them to ping forts or die in other useful ways. Last turn we sent 6 of them to attack Bogarus’ capitol. We’d previously destroyed the Province Defense with Horrors, so the 6 Sages encountered no resistance and have now put the fort to siege:


Need to use them for something!

This is not just for goofs, we gain something useful out of it. Bogarus can’t move any of his dozens and dozens of Starets mages or Golems or whatever else he has bottled up inside of his capitol until he’s broken the siege. Those Sages give us one turn of wiggle-room in case Bogarus decides to try something.

We storm 3 or 4 Pangaean forts this turn. Honestly, I’m not paying much attention because there’s no threat. Even the AI would put up more of a fight than a staling player. Our conquest continues, and is total:




:yawn:

We see Caelum attack one of Bogarus’ forts that’s under siege by a Lesser Horror. This is only interesting because Caelum sent one of his unique national summons to do it:




Quite a few Fire Elementals.

We stormed two more Bogarussian forts, both of them virtually empty other than a couple of leftover troops, like this:


Mopping up empty forts.

We did storm two Pangaean forts that offered more resistance. One contained a research stack of Centaur Sages:



Centaur Sages are cheap mages that only ever get 1 level in two paths, but they’re cost-effective researchers and all get a guaranteed S1 so they can be used as Communion Slaves later on. The sheer number of low level spells thrown around put a dent in our Vampire horde, but eventually they succumbed.



We also stormed a fort stuffed full of Pans. A dozen or so Storm of Thornes at point blank range will also kill Vampires, FYI:



Finally, we catch a report of Caelum storming a Bogarussian fort. It appears to be the massive, undead Caelan army I noted a couple of turns ago:





Dang, it took some serious casualties! Let’s see what happened. We see the Bogarussian defenders are just 55 heavy cavalry and a Bane Lord with a Fire Brand:



Caelum has a massive army made up mainly of skeletons and Corpse Constructs, which are basically Frankensteins:


Lot's of undead!


They're really useful for fighting AIr heavy nations, with their great Lightning Resistance.

He also brought two more of his national summons and a half-dozen Mound Fiends:





Bogarus’ champion, “Of Course I Have Construction 8” the Golem, makes an appearance as well. He casts Master Enslave on round 1:



The heavy cavalry charge the gate, intending to clog it up, and a slow war of attrition between lovely skeletons and cavalry begins. However, some of the cavalry seem to have become Horror Seeded at some point in the past. They die, slowly, which leads to this:


Uh-oh!

A Greater Horror appears, flies to the rear of Caelum’s army and kills a Mound Fiend. Then it flies back across to the heavy cavalry and kills two others that had been Seeded:



The now 3 Greater Horrors begin making work of the heavy cavalry, breaking them with their Fear.


Run away!

At some point a tiny number of Caelum’s living troops decided to fly over the castle walls, ignore the massed cavalry, and go straight for the Golem standing unconscious in the very back!


!!

Brilliantly, their magical Ice Spears chip the fatigued Golem down, and they kill it! Bogarus must have forgotten or been unable to cast Ritual of Returning on the Golem the previous turn. RIP Master Enslave Golem.

Eventually the Bogarussian forces are routed, but the battle doesn’t end until the Horrors are dead. One of the Greater Horrors manages to get stuck up against the fortress wall, fatigued unconscious by Rigor Mortis.


:lol:

The Corpse Constructs can’t hurt the Horror, so a dozen or two battle rounds pass. This wouldn’t be a problem except that -the fortress towers don’t stop firing arrows until the battle ends-! Hundreds of arrows fly from the towers and cut down massive amounts of Caelan chaff. The Caelan army is reduced by about 50% by the time the last Horror dies.

So, what are we doing next turn? We are moving to attack two Pangaean Throne provinces in Fever Fens and Nethermark:





We have Bogarus’ capitol under Sage-Siege, so we’re moving real armies to attack adjacent provinces like Ivenmoor. We’re also sending forces to attack the Throne province of Durland.



Finally, we’ll continue to plunge into Pangaea’s home-territory, gunning for more Thrones. Caelum hasn’t said anything about it yet, so maybe he’s just not paying attention. On the other hand, maybe he’s ready for it all to end.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
What thrones does Gath have now?

Also I loving LOVE that an UNCONSCIOUS HORROR ends up costing Caelum like 200 corpse constructs. It wasn't even anything he could've planned for, since those horrors weren't actually visible to him ever.

Donkringel
Apr 22, 2008
I think you have done the second most amount of damage to Caelum albeit indirectly in this game.

Props to those soldiers who bumrushed the golem though, true heroes.

Shady Amish Terror
Oct 11, 2007
I'm not Amish by choice. 8(
I am so, so glad that Horror seed is doing a couple of things here and there. I can't imagine it being the right call in most any game where you're NOT mysteriously sitting on Nexus unchallenged for tens of turns, but it's kind of hilarious here.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Haha, drat. This is getting pretty legendary.

Cathode Raymond
Dec 30, 2015

My antenna is telling me that you're probably wrong about this.
Soiled Meat
Legendary trollbot OCIHC8 goes out like a chump to a bunch of bird spears but Generic Horror #289 falls asleep and indirectly kills a third of Caelum's army. These are strange times indeed.

Ramc
May 4, 2008

Bringing your thread to a screeching halt, guaranteed.

thousands of caelian troops in Bogarus pour out a forty in unsettling, swirly-eye'd unison

ousire
Dec 11, 2013

Now, Red! Seal the deal with a catchy one-liner!
The Master Enslave troll golem dies unceremoniously to junk troops and a random Horror Seed in a siege causes untold havoc. :lol: This game could go down in history as one of the weirdest Dominion LPs

resistentialism
Aug 13, 2007

Did the mass charm just not work well that time?

If there were lots of recently converted birdmen nearby it sounds like pretty bad luck that they'd fly way the hell over to the golem.

How are u
May 19, 2005

by Azathoth

resistentialism posted:

Did the mass charm just not work well that time?

If there were lots of recently converted birdmen nearby it sounds like pretty bad luck that they'd fly way the hell over to the golem.

The Master Enslave worked, but it just dominated a ton of lovely frankensteins and longdeads. Say that Master Enslave took 1/10 of Caelums chaff. The dominated units immediately attack their former comrades, but they're hugely outnumbered and won't last more than a couple battle rounds until they're all cleared away. Master Enslave is phenomenally useful if you can properly leverage it (with your own strong army). It rarely wins a battle outright on its own.

SIGSEGV
Nov 4, 2010


How are u posted:

It rarely wins a battle outright on its own.

Now, seven or eight Master Enslaves...

Ramc
May 4, 2008

Bringing your thread to a screeching halt, guaranteed.

How are u posted:

The Master Enslave worked, but it just dominated a ton of lovely frankensteins and longdeads. Say that Master Enslave took 1/10 of Caelums chaff. The dominated units immediately attack their former comrades, but they're hugely outnumbered and won't last more than a couple battle rounds until they're all cleared away. Master Enslave is phenomenally useful if you can properly leverage it (with your own strong army). It rarely wins a battle outright on its own.

I think it is worse than that in that it doesn't work on mindless (most undead) units, like longdead.

You need a Control Undead dude to dunk that.

How are u
May 19, 2005

by Azathoth
Turn 105



Not much happens in turn 105, this will be a brief update. We cast all of the regular beginning-of-turn spells and summons. Our Disease Demons assassinate more Bogarussian mages, we summon and kit another Golem, Vampires abound.

There were a bunch of battles this turn, but most of them are just us stomping Pangaea. We spot the remnants of Caelums once-great army of undead moving West, deeper into Bogarus’ territory. I wonder if Caelum knows about the two Discount-Sites located in the province of Nom, just a short distance from his army. If Caelum does know about them and hopes to race to and capture them, well he’s in for a surprise because if he doesn’t start a full-on war with us -yesterday- then he’s going to lose.


Caelum's reduced doom-stack is pretty close to both Nom and one of Bogarus' Thrones (currently under siege by Horrors thanks to Horror Seed!).

A Lesser Horror attacks Caelum’s Daeva of Destruction sieging one of Bogarus’ forts. I believe the Lesser Horror manifested as a result of a Horror Seeded unit within the fort dying. We’ve seen how those Lesser Horrors pop and put a fort in a province to siege on their own, so it makes sense that they’d engage in a battle with a force already putting a fort to siege. Horror Seed mechanics really are quite interesting!



We storm a handful of Pangaean forts and take them. We ping the fort we’re sieging in Scraw Point. We’ll storm it next turn, and then we’ll be just 2 provinces away from Pangaea’s most inaccessible Throne. Victory is drawing ever-closer.


The only defenders of Pangaea's fort in Scraw Point.


Here's a fun summon present that you may not have seen before. Dominions has so many cool and interesting units available through high level magic!

We mobilize one of our few remaining mortal armies of Sacreds to storm and take the Jeweled City of Patala itself! One of the great wonders of this world is our latest prize.


You'll have to use your imagination... The game engine isn't really up to the task of matching all of the cool national lore and fluff.

Any army of Demons and Gibborim, led by two of the Lords of Hell themselves, takes another Pangaean fortress. The large Research stack of Centaur Sages is no match for massed Devils.


Far away from Bogarus, on the other side of the world, we've spent a couple dozen turns summoning an awful lot of demons.



For next turn: Near Bogarus we’re moving reinforcing, sieging troops onto the provinces of Ivenmoore and Durland. We’ll soon break their gates and add them to our holdings.


Tightening the noose around Bogarus' capitol.

We’re storming the fort in the Throne province of Fever Fens. We are also sieging the fortress in the Throne province of Nethermark. Soon both will be ours.


Both of these Thrones will be ours!

With luck we’ll have the Throne in the province of Jhira under our control in 4 to 5 turns.


Suddenly it seems so very close.

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
At this point it's really just a mop-up, isn't it?

KirbyKhan
Mar 20, 2009



Soiled Meat
Yes, but this is fascinating. Very few LPS have documented the bittersweet feeling of endgame winning DOM. It is a padoxical combination of the high of victory, the fear of having that snatched from you, the fatigue from necessary button presses still looming for another 10 turns. Always there, is the chance he could lose it all. He is almost pantocrator, but there have been many who were almost pantocrator, there will be many more who are almost pantocrator.

Applebee123
Oct 9, 2007

That's 10$ for the spinefund.

KirbyKhan posted:

Yes, but this is fascinating. Very few LPS have documented the bittersweet feeling of endgame winning DOM. It is a padoxical combination of the high of victory, the fear of having that snatched from you, the fatigue from necessary button presses still looming for another 10 turns. Always there, is the chance he could lose it all. He is almost pantocrator, but there have been many who were almost pantocrator, there will be many more who are almost pantocrator.

Yea, with all the hundreds and hundreds of gems and magic diversity flying around anything can happen, consider the following:

1) Bishop fish with flying/teleport/stealth from items or empowerment can claim any number of thrones in a single turn for any player.
2) Stealthy/flying/teleporting commanders with gate cleavers/wall shakers can crack open any number of forts in a single turn for any player.
3) Big fights with 30 mages with 10+ battlefield buffs, 10+battlefield enchantments, battlefields wiping/dominating spells like mass enslave/aoe20 evocations/summoning 20+horrors in combat and all sorts of thugs/summons/scs can go in any direction with a large basis on luck.

Now is the time for Caelum to reveal the secret strategy he has been working to put in place for the last 100 turns and hasn't mentioned so far that will win him the game!

Applebee123 fucked around with this message at 02:49 on Jul 16, 2017

Shady Amish Terror
Oct 11, 2007
I'm not Amish by choice. 8(
I mean, all of those things are true, but so is the fact that somewhere in his territory some grouchy mage hides under a table, eating nothing without a taster checking it first, afraid to so much as look out a window because the massive magic economy of their God rests squarely on their shoulders and somehow vengeance wasn't terrible and swift.

Granted, they've been living like this for over a year now(?), somehow, so maybe they've just become the sort of person who flips off murderous royalty and smacks barking hellhounds on the nose.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Yeah, actually sustaining to win the game seems like it's the least exciting part of this whole affair.

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥

Glazius posted:

Yeah, actually sustaining to win the game seems like it's the least exciting part of this whole affair.

The hump from 'victory is almost inevitable' to actually winning the game in MA Newbies was godawful, especially if you let the game drag on and have to do a shitload of micro every turn.

The silver lining is that if you can barely be bothered to finish your turns to win the game, imagine how motivated your opponents are.

Cathode Raymond
Dec 30, 2015

My antenna is telling me that you're probably wrong about this.
Soiled Meat

Applebee123 posted:

1) Bishop fish with flying/teleport/stealth from items or empowerment can claim any number of thrones in a single turn for any player.

Looking forward to seeing the flying fish priests win the game for Caelum at the last minute.

Bug Squash
Mar 18, 2009

Cathode Raymond posted:

Looking forward to seeing the flying fish priests win the game for Caelum at the last minute.
Caelum can summon h3 priests that can cloud trapeze, teleport and have map move 4 flying. They're probably the least likely nation to use bishop fish.

How are u
May 19, 2005

by Azathoth
"The LP isn't dead! The LP isn't dead!" How are u shouted as he slowly turned into a corncob.

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How are u
May 19, 2005

by Azathoth
Turn 106



Turn 106 begins with the normal spells cast in the Magic Phase. We assassinate several more Starets and Adepts of the Iron order in Bogarus’ capitol, though one Disease Demon fails in his task. Let’s take a closer look:


Defeated by a lowly Necromancer?


Ha! Amusingly named Necromancer!


Wow he totally rocked the Disease Demon.

Huh, interesting. There’s a Necromancer named “The Entire Nation of Gath”, and he’s pretty good in fight. Oh well, I’m sure this will never come up again.

We fight battles across the world, mainly in Pangaean territory. We storm forts, put others to siege, and invade unforted land, tearing down Pannish temples as we go. Some of our armies look downright Apocalyptic:


I enjoy looking lovingly at stupidly strong end-game armies.

We storm Pangaea’s fort in Scraw Point that we pinged last turn, losing a single Se’ir in the process. We storm and take the fort in the Throne province of Fever Fens without a fight. We’re beginning to take the Thrones we’ll need to win, but we’re not claiming them yet. Caelum seems either oblivious to what we’re doing, or he just doesn’t care anymore (it’s been a -long- game), but a rapid series of Throne claims could clue him in so we’ll avoid tipping our hand.

Oh there was a battle in Bogarus? Looks like Ramc has tried to break our siege of Isacharrite Sages. What powerful force has he sent?


He's even doing a "Come at me" hand gesture.


The dozen or so useless, ancient Isaccharite Sages who had been the only units maintaining the siege of Bogarus surge forward to meet the evil Necromancer!


...Except for that they're armed only with their fists and are wearing robes and are old loving men. The summoned skeletons rip them to pieces.


Embarrassingly so.


:cripes:

The Entire Nation of Gath”, the Necromancer lives up to his name and utterly dominates our army of feeble old men. Well played.

I haven’t been reporting much on the armies of magical woodland beings that appear and attack our enemies as a result of the Haunted Forests global. Most of the time those battles are either A) vine men appear and get beaten by enemy PD or B) vine men appear, there’s no PD, they put the fortress to siege for a moment before disappearing at the end of the game phase. However, this turn some intrepid vine men and their Hama Dryad allies decided to attack a pair of Horrors sieging one of Bogarus’ forts (the result of Horror Seeding). They didn’t fare well:


I like the neat shades of rainbow colors that Horrors turn when they do their attack.

So, what’s the plan for next turn? In the North we continue to gobble Pangaean land. We’re storming the fortress in the Throne province of Nethermark, and we’ll be adding that Throne to our collection. Part of the army that took the Throne in Fever Fens will stay behind as guardians, while the Vampire contingent will move on and mop-up remaining Pannish provinces in the area.



Deep in South-Eastern Pangaea, we took the fort at Scraw Point, and we’re advancing into the Red Mines. We’re -so- close to another Throne, I can taste it!



Further West, our massive army of Demons and Vampires advanced to Zocs, which is adjacent to Pangaea’s capitol. For the first time in ages we can see what’s going on in there:


:eyepop:

Yuck! Hundreds of Vampires, Pan’s Demilich Pretender God, and who knows what else. I think we’ll leave Pangaea proper alone for a while. The army in Zocs is going to explode outward, split into pieces that will capture several territories in the region. We’ll be attacking Pangaea’s Throne province of Witherland, which lies on the Pangaea-Caelum border. If this aggression doesn’t clue Caelum in to what’s happening, well, nothing will.

Up in Bogarus territory we’ll be storming the forts in Ivenmoore and Durland. We’ll secure the Throne in Durland, again moving closer to total victory. We’ll send another dozen or so feeble, useless Sages to put Bogarus’ capitol to siege. If that powerful Necromancer wants to kill more old men he’s welcome to it.



Finally, in keeping an eye on Caelum’s actions in Southern Bogarussian territory, we see that he’s putting another fort to siege. That Bogarussian fort was chock-full of mind-controlled Caelan bird-men, so the battle should be fun to watch. We can also see that Bogarus’ Throne province of S’catli Swamps is being sieged by 15+ Lesser Horrors. We hit that province with a sustained battery of Horror Seeds, so I’m happy to see they paid off. Caelum is going to have to fight through a bunch of nasty poo poo if he wants even to siege that fort.



Next turn we’ll take a look at the Thrones we’ve captured, those we’re soon to capture, and see how many more we need to become God.

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