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YellerBill posted:real post: is SKSE for SE still in "eventually, maybe, whenever we get around to it, don't wait up" territory or have they started actually working on it People are freaking out now because apparently everyone expected the SKSE port to be a simple matter of find-replacing Skyrim with SkyrimSE. Also one of the devs gave a deadline for a beta back in march which they obviously didn't make. But the development of the script extenders has always been intermittent. With the main devs disappearing for months or longer, so there being silence isn't anything new.
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# ? Jul 4, 2017 12:27 |
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# ? Jun 10, 2024 10:53 |
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Iunnrais posted:They worked on it for a while, real life took over, and then decided that if they don't have the time to work on it, no one does, and turned down all offers of help, because it's their baby, and they are special snowflakes who own possession over the project, etc etc etc. Hey, could you warn somebody before you make a post like that? I have high blood pressure and I need to limit my salt intake.
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# ? Jul 4, 2017 17:34 |
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At least, whining about SKSE64 on an internet forum will make it arrive faster. So there's that.
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# ? Jul 4, 2017 17:38 |
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What's the easiest way to just skip The Way of the Voice (in Special Edition)? I love Thunderchild but getting it started is always tedious.
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# ? Jul 4, 2017 22:48 |
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PSA: Beyond Skyrim - Bruma is a very good mod.
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# ? Jul 5, 2017 18:06 |
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Alasyre posted:PSA: Beyond Skyrim - Bruma is a very good mod. Ya apparently its like 2-3x bigger than the Dragonborn dlc in terms of content. I might install Skyrim again to try that out. Don't think there will ever be a full Tamriel game now with ESO, so this is the closest to a singleplayer version we will get unless you count Daggerfall.
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# ? Jul 6, 2017 06:46 |
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Ulio posted:Ya apparently its like 2-3x bigger than the Dragonborn dlc in terms of content. I might install Skyrim again to try that out. I don't know if it's 2-3x bigger than Dragonborn, but it's pretty large (Maybe the full Cyrodiil project is, but not Bruma) and the landscape and asset work is really good. The voice acting is, for the most part, very well done. Some of the quality is slightly off, and a few characters (to me) have voices that don't quite match. If you've played Interesting NPCs or any of the voiced follower mods, you'll recognize most of the VAs. The quests fit right into Skyrim; nothing incredible but nothing really stupid either. Basically it feels like a natural extension of the game, for me. If you start a new character to play it you can just jump right in (the conversation to get you in is kind of dumb) but if you use ASIS you might want to exclude Ogres and Minotaurs since they are basically Giants lite and I now have about a million of them running across the province.
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# ? Jul 6, 2017 12:57 |
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Playable landmass is about 1.5 times larger than Solstheim. I was not a fan of the intro quest at all. Wanted all that to be on the other side of the gate and let people access everything asap but hey, Serpents Trail is a really cool dungeon so forcing most players through there isn't the worst thing in the world.
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# ? Jul 7, 2017 05:25 |
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I was talking about the Legate at the gate who lets you in after you tell him you're in the Legion (regardless of whether or not you are). It just seems tacked on, but I assume it will change with alater release. I never went through Serpents Trail to get in (and it is a cool dungeon). I did enjoy the quest where you find out that Nord really joined the Stormcloaks and died since I was expecting him to not be a "traitor." You guys should be very proud and I hope this release has given you all renewed vigor to make it to the complete release. I'm particularly excited about Cyrodiil and Illiac Bay.
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# ? Jul 7, 2017 17:46 |
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Ah - that second spoiler is actually the only quest I mostly wrote and one of the first we actually did - glad you enjoyed it! Pretty early on it was clear that managing the team and merging into the esm was more than enough to fill up the time I had on the project, so I shifted towards that. The condition on that line is looking at the wrong stage of the vanilla quest. I think its being addressed in 1.3 but I'll report it for 1.4 if not. Pretty sure that one is my fault.
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# ? Jul 7, 2017 18:12 |
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Emerson Cod posted:Ah - that second spoiler is actually the only quest I mostly wrote and one of the first we actually did - glad you enjoyed it! Pretty early on it was clear that managing the team and merging into the esm was more than enough to fill up the time I had on the project, so I shifted towards that. The condition on that line is looking at the wrong stage of the vanilla quest. I think its being addressed in 1.3 but I'll report it for 1.4 if not. Pretty sure that one is my fault. any word on anime cat tit support for BEYOND SKYRIM ~~~~ BRUMA goon sir?
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# ? Jul 7, 2017 20:48 |
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Argonian tits are more lore friendly.
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# ? Jul 7, 2017 20:51 |
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Gyshall posted:any word on anime cat tit support for BEYOND SKYRIM ~~~~ BRUMA goon sir? No official support - only disapproving glares.
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# ? Jul 8, 2017 07:16 |
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Tasteful Dickpic posted:Argonian tits are more lore friendly. No - Argonians are reptilian and don't have mammary glands.
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# ? Jul 8, 2017 07:17 |
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Emerson Cod posted:No - Argonians are reptilian and don't have mammary glands. I thought Argonians were hosed up swamp trees.
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# ? Jul 8, 2017 07:43 |
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I think they were lizards hosed up by swamp trees.
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# ? Jul 8, 2017 10:08 |
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Emerson Cod posted:No - Argonians are reptilian and don't have mammary glands. They still have boobs, though. The Hist trees want Argonian women to be shapely and curvaceous so that they'll
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# ? Jul 8, 2017 12:01 |
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lol if your anime cat tits aren't so enormous that nothing can support them.
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# ? Jul 9, 2017 19:52 |
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Alasyre posted:lol if your anime cat tits aren't so enormous that nothing can support them. I prefer realistic breast sizes in my fantasy games, thank you. Also they have to jiggle just right or it ruins my immersion.
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# ? Jul 9, 2017 20:06 |
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CBBE immersive HDT enabled lore friendly cat tit jiggle physics
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# ? Jul 9, 2017 22:28 |
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I feel sorry for those whose understanding of breast physics is limited by their own feeble imaginations; the addition of an extra 4 gigs of memory and an updated graphics card is, in my opinion, a small price to pay when running the latest nightly build of Realistic Tit Bounce from Lovers Lab dot com. I trust in their credentials implicitly. No other mod has yet to show such rigorous attention to movement detail in 3D space, as well as accurate...heft.
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# ? Jul 9, 2017 22:30 |
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TheObserver posted:I feel sorry for those whose understanding of breast physics is limited by their own feeble imaginations; the addition of an extra 4 gigs of memory and an updated graphics card is, in my opinion, a small price to pay when running the latest nightly build of Realistic Tit Bounce from Lovers Lab dot com. Wait, it's 'Lovers Lab'? poo poo, I always thought it was Lover Slab, figured they were into necro poo poo as well as everything else.
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# ? Jul 9, 2017 22:36 |
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Mister Adequate posted:Wait, it's 'Lovers Lab'? It is Lovers Lab yeah but they are into necro poo poo as well as everything else
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# ? Jul 9, 2017 22:47 |
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How does Bruma compare to Enderal? Because Enderal is extremely my poo poo.
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# ? Jul 9, 2017 23:19 |
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sebmojo posted:How does Bruma compare to Enderal? Because Enderal is extremely my poo poo. enderal is poop in a toilet bruma is a fine wine paired with a rare cheese
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# ? Jul 9, 2017 23:45 |
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Mister Adequate posted:Wait, it's 'Lovers Lab'? Everyone calls it the 'Slab though.
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# ? Jul 10, 2017 00:52 |
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Bruma is equivalent to a really, REALLY high-quality Dragonborn-like DLC. The voice acting is good, the music is good, the writing is good, it's got memorable characters, the whole shebang. The one thing that sets it apart is that it's obvious the team didn't have access to Bethesda's resources in terms of audio- the music is really good but they don't have access to a full loving orchestra like Jeremy Soule does, for example. Likewise the VAs have a range like Skyrim does where some are better than others, and a few don't have access to a recording studio (the audio sounds just a touch off, which, being a mod, is not a big deal because it's a mod and it was free.) If I had one... statement (it's not a complaint by any measure, in fact I think I'm going to settle on it being a gigantic compliment), it's that the city of Bruma is pretty much identical to Oblivion. Like, in Dragonborn, if I showed a person who was familiar with Raven Rock from Bloodmoon a picture of Raven Rock from Dragonborn, they'd probably not be able to tell. If I showed a person who knew Bruma from Oblivion a picture of Bruma in this mod they'd know immediately. If I dropped them at the loving gates of the city and said 'go to the dungeon' they'd be able to navigate there strictly by memory of Oblivion's Bruma. You enter the barracks in the castle and it looks virtually identical. As far as this is a 'problem' (and I don't consider it one, for the love of god I literally feel like this is perfect in the city) it stops outside the gates, where things are redone in style. The Jerrall Mountains don't look like Oblivion's Really Big Hills. They look like Skyrim's mountains. Things are in their general places in Oblivion (the big broad road up to the SUUUPER SECRET fortress of the Blades is gone... and Cloud Ruler is a ruin, too, for that matter (as described in Skyrim's lore)).
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# ? Jul 10, 2017 01:02 |
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Did they put that awesome wizard tower from the Oblivion DLC in?
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# ? Jul 10, 2017 01:11 |
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Yes. It's there, quite visible, and will apparently be heavily involved in a storyline in the full release. It's not (currently) a player home any more.
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# ? Jul 10, 2017 01:13 |
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Double Punctuation posted:Did they put that awesome wizard tower from the Oblivion DLC in? More importantly, is there Brandy in the basement and does the bruma teleport pad work? That was a neat bit of lore friendly fast travel that I enjoyed a lot and really helped it be my #1 player home despite being far more out of the way than say the knights of the Thorne or knights of the nine clubhouses.
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# ? Jul 10, 2017 01:39 |
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Sky Shadowing posted:Bruma is equivalent to a really, REALLY high-quality Dragonborn-like DLC. The voice acting is good, the music is good, the writing is good, it's got memorable characters, the whole shebang. The one thing that sets it apart is that it's obvious the team didn't have access to Bethesda's resources in terms of audio- the music is really good but they don't have access to a full loving orchestra like Jeremy Soule does, for example. Likewise the VAs have a range like Skyrim does where some are better than others, and a few don't have access to a recording studio (the audio sounds just a touch off, which, being a mod, is not a big deal because it's a mod and it was free.) That sounds genuinely impressive as hell. I wouldn't want them to make all the cities the same as Oblivion but just demonstrating they can make a recreation that good shows they really have a handle on using the mod tools, if nothing else. Combined with all the other praise I'm eager to try the mod once it gets a SSE version! (For others who may be wondering, their Nexus page says they'll be working on the Special Edition version once the current version has had some patching work done.) orange juche posted:Everyone calls it the 'Slab though. That is almost certainly how I came to think that.
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# ? Jul 10, 2017 01:39 |
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What is the current opinion of PerMa? I watched some review videos but they are pretty old and meanwhile it looks like the mod has been updated until recently.
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# ? Jul 10, 2017 02:16 |
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Seashell Salesman posted:What is the current opinion of PerMa? I watched some review videos but they are pretty old and meanwhile it looks like the mod has been updated until recently. does nothing that other mods haven't done better is also now not being developed any more
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# ? Jul 10, 2017 02:52 |
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Meyers-Briggs Testicle posted:does nothing that other mods haven't done better Which mods do the same things better?
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# ? Jul 10, 2017 03:00 |
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Mister Adequate posted:That sounds genuinely impressive as hell. I wouldn't want them to make all the cities the same as Oblivion but just demonstrating they can make a recreation that good shows they really have a handle on using the mod tools, if nothing else. Combined with all the other praise I'm eager to try the mod once it gets a SSE version! (For others who may be wondering, their Nexus page says they'll be working on the Special Edition version once the current version has had some patching work done.) I've been perched in their Discord for the past week and the general word currently is that once they release patch 1.3 the SSE version will follow. I hand converted as an experiment and had few problems so it should be a pretty quick move.
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# ? Jul 10, 2017 03:15 |
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Seashell Salesman posted:Which mods do the same things better? The most often-cited perk mods in this thread are Ordinator and SPERG. SPERG is what you want if you want your perks to be kind of like vanilla, but better. (One of the big things it does is gives you a bunch of "this should really just be baked into the skill" perks for free at various skill milestones.) Also you can get an animal companion. Ordinator is what you want if you want more interesting (sometimes gimmicky) stuff. It tends to favor more specialized builds. Also you can build a dwarven artillery gun. They're both good. And there's a patch that merges them together if you want. They also both have Special Edition versions (though apparently the SPERG SE port is a bit fiddly and not 100% functional. I don't use SE so I don't really know details, that's just going off what I heard.)
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# ? Jul 10, 2017 03:31 |
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docbeard posted:The most often-cited perk mods in this thread are Ordinator and SPERG. I've used SPERG several times and it was an improvement over vanilla but it didn't really do much to address my disappointment with the shallowness of progression in combat abilities (and that's not a knock to it, I don't think it was trying to address that specifically). I'll take a look at Ordinator. Requiem looks like it has the potential to make the progression something enjoyable to me, or it could just make it worse.
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# ? Jul 10, 2017 03:54 |
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Seashell Salesman posted:I've used SPERG several times and it was an improvement over vanilla but it didn't really do much to address my disappointment with the shallowness of progression in combat abilities (and that's not a knock to it, I don't think it was trying to address that specifically). I'll take a look at Ordinator. Requiem looks like it has the potential to make the progression something enjoyable to me, or it could just make it worse. don't play requiem if you like fun
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# ? Jul 10, 2017 03:54 |
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Ordinator is very good, I have changed from SPERG to all of Enai's mods (six total?) and have been pretty happy with it thus far. I do think I'll try running the SPERG/Ordinator patch just because I like both mods so much, and the concept of what SPERG does combined with how interesting Ordinator perks are is a good idea. Seconding Requiem being a bit too obtuse for Skyrim engine/game systems. It is a large and impressive undertaking, but not enjoyable to play (at least the first 25 levels or so, I never really get further than that since you always end up "god like" regardless of overhaul mods)
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# ? Jul 10, 2017 04:17 |
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# ? Jun 10, 2024 10:53 |
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Gyshall posted:Ordinator is very good, I have changed from SPERG to all of Enai's mods (six total?) and have been pretty happy with it thus far. Fixing the levels of enemies seems in principle like it would be fun because you'd be able to do stuff like strategically go after weaker enemies at lower levels, judge how tough enemies are by what kind of thing they are, and eventually get (permanently) stronger than particular enemy types. That kind of progression is at least fun in other RPGs. Is the start of the game just too much of a grind as a result of the way this is implemented?
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# ? Jul 10, 2017 05:24 |