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goatface posted:Heavy, Heavy, Assault, Medium, Super-heavy. Though tonnage doesn't matter very often. Stone Rhino is just 100 tons. It's based on some stupid 110 tonner but is not actually THAT big. dis astranagant fucked around with this message at 01:23 on Jul 10, 2017 |
# ? Jul 10, 2017 01:19 |
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# ? May 26, 2024 07:44 |
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Oh yeah, I'm thinking about the really dumb thing.
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# ? Jul 10, 2017 01:49 |
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It's ok, Stone Rhino's don't need to be smart: no one else outsmarts Gauss Slugs either.
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# ? Jul 10, 2017 01:52 |
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goatface posted:Oh yeah, I'm thinking about the really dumb thing. You mean the OMEGA, featured in the top something awful let's play thread "Lets All Play Battletech and rewrite Inner Sphere history"?
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# ? Jul 10, 2017 02:03 |
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kingcom posted:You mean the OMEGA, featured in the top something awful let's play thread "Lets All Play Battletech and rewrite Inner Sphere history"? Amaris' Folly: the Matar. It's basically the Stone Rhino but slower and packing a couple flamers, an rear end laser and an ecm. The Omega is the Word of Blake's similar but much bigger idea. 3 gauss and 2 lb-10x on a 150 ton chassis. Same speed as the Matar, much meaner. dis astranagant fucked around with this message at 02:19 on Jul 10, 2017 |
# ? Jul 10, 2017 02:13 |
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dis astranagant posted:Amaris' Folly: the Matar. It's basically the Stone Rhino but slower and packing a couple flamers, an rear end laser and an ecm. I was talking about the Hogarth's Heroes scenario with the Ghost Behemoth (Omega)
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# ? Jul 10, 2017 03:09 |
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Seems like the northern lance has a stark choice, press in against the stone rhino/ gargoyle or stay safe behind the wall and go for the Nova and friend. I think that mixing it up with the stone rhino is the better play(if a few of those monitors come on line it will mess up someones day). Just remember that the nova is coming around that corner after next turn and that LBX20 will be hungering for crits.
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# ? Jul 10, 2017 04:06 |
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Well, not a bad first round I suppose, put some fire on that Nova, didn't get hit in return. Developing concern though, Northern Flank may be boxed in as the Clanners close their 'Ring of Steel'. @PTN: Can I get a LOS ruling from 0706 to the Nova (0412)? I drew a line on the image (can't figure out how to repost it here), and the LOS passes through the 'wings' of the HD18 building; I don't know how substantial those 'wings' are, and if I can shoot through them.
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# ? Jul 10, 2017 04:15 |
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The giant storage tank it's behind is the bigger line of sight issue.
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# ? Jul 10, 2017 04:29 |
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PoptartsNinja posted:The giant storage tank it's behind is the bigger line of sight issue. Thanks for the clarification! (smile) In that case my fellow Northern Flank Lance-Mates, jumping to 0706 and getting ready to engage the Balius; would really appreciate some company as next round is going to be nasty. I'll be in knife fighting range and those two 'mechs outgun me at 3 hexes or less (will of course try to stay at 4 hexes or beyond). Someone isn't walking away from this encounter, we're literally slugging it out behind the storage tank.
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# ? Jul 10, 2017 05:02 |
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The only thing Northern lance can get los on atm is the two assaults, everything else has terrain or buildings blocking. You could just all break los and move to the left, if those two fast close range mechs close in you can probably take at least one out before the rest of the clan forces catch up. I think if you take, like, 703, 4, 5, and 804 then you break los with everything, and can then decently easily move either direction around the huge building.
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# ? Jul 10, 2017 05:03 |
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For us southern folks, it kinda looks like there is a lot of long ranged firepower staring down on us this turn. I think the move to make is to get a building between us and the enemies to the north and try to hit something we can see, like that Epona.
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# ? Jul 10, 2017 05:06 |
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PoptartsNinja posted:The giant storage tank it's behind is the bigger line of sight issue. Is it flammable?
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# ? Jul 10, 2017 06:01 |
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CourValant posted:Thanks for the clarification! (smile) If this stays as the plan, I'll move to 0704 and prepare to support you.
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# ? Jul 10, 2017 06:04 |
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Jew it to it! posted:Is it flammable? It's probably part of the objective to protect! (But if there's a chance to take a lot of clanners with you, well, then, Luthein Armor Works can afford a new storage building) It might be a doubled edged sword though, if you blow one, they could start blowing others. Better safe than sorry.
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# ? Jul 10, 2017 06:17 |
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Jew it to it! posted:Is it flammable? PTN 's not fond of having players shoot at objects to cause damage, so even if it is, I'd bet it's the fuel for the Monitor ships: the kind of thing you'd want to keep intact unless you're willing to write off two objectives and probably infuriate the Kuritans.
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# ? Jul 10, 2017 06:24 |
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Jew it to it! posted:Is it flammable? You're a genius. (smile) If it is, then I'll detonate it this turn and hopefully dump hot flaming death on the both of them. Kickass Harpsichord posted:If this stays as the plan, I'll move to 0704 and prepare to support you. Sounds good buddy, appreciate the support; right now I'm anticipating the Balius and Nova to run straight into that firing lane. It'll be 2v2, and I like our odds as long as we can stay outside of 3 hexes. We'll have to pick one and focus fire it down; we don't have the MP to stay outside of 3 hexes for long (as in, like, next turn once they make the corner; I fully intend on being annoying with my jump jets though).
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# ? Jul 10, 2017 06:30 |
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Gwaihir posted:It's probably part of the objective to protect! A primary objective no less! But you've gotta admit, the temptation to blow it up has got to be pretty strong, which I'm guessing is the entire point of having it be an objective.
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# ? Jul 10, 2017 07:46 |
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Don't blow up your own primary objectives!
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# ? Jul 10, 2017 08:45 |
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Jew it to it! posted:Is it flammable? Probably not. Depends on a diceroll, really.
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# ? Jul 10, 2017 11:36 |
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KnoxZone posted:For us southern folks, it kinda looks like there is a lot of long ranged firepower staring down on us this turn. I think the move to make is to get a building between us and the enemies to the north and try to hit something we can see, like that Epona. I agree. My first instinct is to back up to 0633; that puts a building north of me, and still lets me fire at range 15 for the good brackets at the Epona at 1925.
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# ? Jul 10, 2017 11:46 |
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KnoxZone posted:For us southern folks, it kinda looks like there is a lot of long ranged firepower staring down on us this turn. I think the move to make is to get a building between us and the enemies to the north and try to hit something we can see, like that Epona. Mukaikubo posted:I agree. My first instinct is to back up to 0633; that puts a building north of me, and still lets me fire at range 15 for the good brackets at the Epona at 1925. I thing we could limit LOS to Timber wolf, Glass spider and Epona A1. I not sure I have a good way to engage without exposing myself to everyone. Maybe if I take a step forward I could shoot Timber Wolf at to-10, or reverse and shoot summoner at 9 without getting anymore fire, but that's it, if I don't want to take my chances. Of course, while I could keep hiding, I don't think they want to close the distance. Problems.
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# ? Jul 10, 2017 13:31 |
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They're clanners, they'll close the distance! Especially with two long range Mechs unloading while denying return fire.
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# ? Jul 10, 2017 13:34 |
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Gun Jam posted:I thing we could limit LOS to Timber wolf, Glass spider and Epona A1. I suspect these Clanners won't be the patient sort. Even if they are all loaded to capacity with long ranged firepower I suspect one or two will move up a bit in the next turn or two.
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# ? Jul 10, 2017 14:13 |
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PoptartsNinja posted:Probably not. Are these storage tanks related to the primary objective of securing the Naval Monitors? If so, I'll leave them alone (or, if the GM prefers that I leave them alone, please let me know). Otherwise, I'll take a roll of the dice to see if I can make the approach more interesting for the Balius and Nova.
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# ? Jul 10, 2017 17:56 |
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CourValant posted:Are these storage tanks related to the primary objective of securing the Naval Monitors? Your primary objective is to prevent Luthein Armor Works facilities from getting blown up, the monitors are actually a secondary only.
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# ? Jul 10, 2017 18:05 |
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Gwaihir posted:Your primary objective is to prevent Luthein Armor Works facilities from getting blown up, the monitors are actually a secondary only. LAW is huge, I'm sure they won't miss this one little island facility which apparently makes boats? (smile) Fine, fine, I'll leave it alone; actually forgot about the LAW objective. (smile)
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# ? Jul 10, 2017 18:16 |
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Gwaihir posted:They're clanners, they'll close the distance! KnoxZone posted:I suspect these Clanners won't be the patient sort. Even if they are all loaded to capacity with long ranged firepower I suspect one or two will move up a bit in the next turn or two. Truly, there is no better advantage then your enemies making mistakes. That's why I don't want to rely on that! Anyway - do we at south lance keep away from the Ha Otoko LOS? I don't want to give present a target if I can avoid it, but if if I'm not the only one, I might as well - need the mobility. Now, I could: 1. Reverse - keep LOS to minimum, and I think they can get a shot on the Naginata anyway. The "and then what?" is either to engage the Summoner (if he closes up), advance to the cover, or charge straight ahead (if Timber wolf get close). It may get a little crowed. 0533 allow me to avoid Ha Otoko, if needed (I'm leaning toward this hex). 2. Advance - 1234 get my at 9 hexes to Timber wolf. To-10 on my side, to-7 on his, and I'm exposed to the Ha Otoko, but gotta close up sometime. 3. Charge - 1433 gets me even closer, with better AC, but it will get me in the Summoner LOS, and I'll be the only one to be shot by him. CourValant posted:LAW is huge, I'm sure they won't miss this one little island facility which apparently makes boats? (smile)
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# ? Jul 10, 2017 18:45 |
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This facility doesn't just make boats.
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# ? Jul 10, 2017 18:58 |
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PoptartsNinja posted:This facility doesn't just make boats. No it makes boat mechs, the newest invention in the battletech universe
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# ? Jul 10, 2017 19:00 |
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Exmond posted:No it makes boat mechs, the newest invention in the battletech universe Man, Hexapods are so inefficient. Sure you'll never need to roll a piloting check, but having all those legs really cuts down on the number of weapons you can mount.
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# ? Jul 10, 2017 19:23 |
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PoptartsNinja posted:This facility doesn't just make boats. Land-sea mechs, or LSMs. This is the technological turning point if we secure the island.
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# ? Jul 10, 2017 19:29 |
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Scintilla posted:Man, Hexapods are so inefficient. Sure you'll never need to roll a piloting check, but having all those legs really cuts down on the number of weapons you can mount. Looks like plenty of weapons to me.
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# ? Jul 10, 2017 19:51 |
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AJ_Impy posted:
I fuckin loved those buggers. Now I need to totally re-play supcom, too, thanks
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# ? Jul 10, 2017 19:55 |
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Gwaihir posted:I fuckin loved those buggers. Now I need to totally re-play supcom, too, thanks Go and get forged alliance forever which has improved things quite a bit on both the graphics and general performance front and still allows people to play the campaigns, custom missions and so on.
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# ? Jul 10, 2017 20:06 |
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Yea, I'm pretty sure I still have that installed on some drive or another, but definitely worth an update. Still a bit silly that nothing really quite properly compares to Supcom 10 years later.
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# ? Jul 10, 2017 21:54 |
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If I could get FA with Supcom 2's pathing improvements I'd be pretty loving happy.pre:Loyalist Mass: 55 tons Tech Base: Clan Chassis Config: Biped Rules Level: Experimental Tech Era: Clan Invasion Tech Rating/Era Availability: F/X-X-F-A Production Year: 3070 Cost: 13,485,775 C-Bills Battle Value: 1,726 Chassis: Unknown Endo-Steel Power Plant: Unknown 330 Fusion XL Engine Walking Speed: 64.8 km/h Maximum Speed: 97.2 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Unknown Ferro-Fibrous Armament: 1 Large Pulse Laser 1 LB 10-X AC 1 ECM Suite 1 Laser Anti-Missile System 1 Active Probe 2 B-Pods Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown ================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Endo-Steel 91 points 3.00 Internal Locations: 1 HD, 2 LT, 1 RT, 2 LA, 1 RA Engine: XL Fusion Engine 330 12.50 Walking MP: 6 Running MP: 9 Jumping MP: 0 Heat Sinks: Double Heat Sink 10(20) 0.00 Gyro: Standard 4.00 Cockpit: Standard 3.00 Actuators: L: SH+UA R: SH+UA Armor: Ferro-Fibrous AV - 182 9.50 Armor Locations: 2 LT, 1 RT, 2 LA, 1 LL, 1 RL CASE Locations: RA 0.00 Internal Armor Structure Factor Head 3 9 Center Torso 18 28 Center Torso (rear) 7 L/R Torso 13 19 L/R Torso (rear) 7 L/R Arm 9 18 L/R Leg 13 25 ================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- LB 10-X AC RA 2 5 10.00 Large Pulse Laser LA 10 2 6.00 Laser Anti-Missile System RT 5 1 1.00 Active Probe RT 0 1 1.00 ECM Suite CT 0 2 2.00 B-Pod RL 0 1 1.00 B-Pod LL 0 1 1.00 @LB 10-X (Cluster) (10) RA - 1 1.00 @LB 10-X (Slug) (10) RA - 1 1.00 Free Critical Slots: 18 BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 17 6 2 2 2 0 2 0 Structure: 3 Special Abilities: AECM, AMS, PRB, RCN, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1 dis astranagant fucked around with this message at 22:28 on Jul 10, 2017 |
# ? Jul 10, 2017 22:07 |
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Gwaihir posted:The only thing Northern lance can get los on atm is the two assaults, everything else has terrain or buildings blocking. You could just all break los and move to the left, if those two fast close range mechs close in you can probably take at least one out before the rest of the clan forces catch up. The Gargoyle can jump, so we won't just be dealing with the two faster mechs. It can be in position to attack us next turn no matter which direction we decide to go, so if we go left we aren't just dealing with the Nova and Balius. Part of me just wants to go through past the Monitors since the primary objective is to meet up with Isoroku, not to clear the field. We don't want this to turn into the mission to rescue Carlos Marik all over again. The majority of the opfor is moving south to boot, so we're on a bit of a timer. On the other hand, we really don't want to get flanked by the two running around the left edge either, and none of us are exactly fast so we're going to have to shoot through something. How do the rest of you want to handle it? We're pretty outgunned so we're going to need to stick together to have a chance. I would really like to get those Monitors online to provide a distraction if nothing else, but I don't have any clue how we would go about doing that. Any ideas?
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# ? Jul 10, 2017 22:24 |
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Yakumo posted:Part of me just wants to go through past the Monitors since the primary objective is to meet up with Isoroku, not to clear the field . . . the majority of the opfor is moving south to boot, so we're on a bit of a timer. Agreed. Southern Flank will get overrun if we don't get to them 'soon'; we won't have the chance to clear the board up North before that happens. Yakumo posted:On the other hand, we really don't want to get flanked by the two running around the left edge either, and none of us are exactly fast so we're going to have to shoot through something. How do the rest of you want to handle it? We're pretty outgunned so we're going to need to stick together to have a chance. Definitely don't want to have those two 6/9 'knife fighters' loose in our rears as we try to make it down South; all that close range firepower will take the four of us down if they get back-shots. Here are my thoughts; we right hook down the left side, take out the Balius and Nova, then make a run (as much as Assaults can run) for the Southern Flank. Hopefully, the Gargoyle and Stone Rhino will get caught up in the terrain; we're all assaults, so at the very least we can maintain the distance, as opposed to being overrun by them. Most likely, one of us (Northern Flankers) will have to rear-guard for the other 3; its a death sentence, however, the primary is to rendezvous in the South. Yakumo posted:I would really like to get those Monitors online to provide a distraction if nothing else, but I don't have any clue how we would go about doing that. Any ideas? PTN said the Monitors are operational; they just need crew. So, I'm expecting some details soon in an update, something along the lines of escorting the crews to the ships. Again, likely a death sentence for one of us, however, probably worth it to secure the North. Unless PTN wants to give us more details now.
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# ? Jul 10, 2017 23:38 |
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# ? May 26, 2024 07:44 |
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CourValant posted:Unless PTN wants to give us more details now. See those two white towers? Let them see you while discouraging the Clanners from having Line of Sight to them.
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# ? Jul 10, 2017 23:40 |