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KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Evil Fluffy posted:

The only real downside is that Zack's not a very good character and his saving grace is having Combat 4 so he can at least Lifesiphon. He doesn't get any multi-hit wind abilities, just Aero Strike, to use with his CSB.

Zack's stats are good and he can use Lifesiphon or Chaincharge. He might not be the most dynamic character out there, and he absolutely needs his BSB to make any use of his own chain, but he's respectable.

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Philouza
Jul 20, 2005
What's a decent strategy for trying to speed run these Jump Starts if your only access to Cloud's USB is via RW? Seems that Last Stand and imperil are a must; this is what I could come up with off the top of my head:
Selphie - USB
Raijin - Aura SSB (noncharge, regen, last stand)
Ramza - Shout, Chant, Breakdowns
Zidane - BSB
Cloud - BSB2

The only other imperil/en-element physical combo I have is Basch and Beatrix with holy, which I suppose would do well as an AOE option. I really only know my elemental bursts, but it sounds like Cloud shenanigans extends the usefulness to SSBs now (ie Luneth's Swordshower). Are there any other SSBs with a high multiplier?

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Philouza posted:

The only other imperil/en-element physical combo I have is Basch and Beatrix with holy, which I suppose would do well as an AOE option. I really only know my elemental bursts, but it sounds like Cloud shenanigans extends the usefulness to SSBs now (ie Luneth's Swordshower). Are there any other SSBs with a high multiplier?

SSB(/USB/BSB entry) multipliers are pretty consistently around 7.5-8x (750-800 potency), give or take some variance for added effects. The important thing, with regards to SSB potency, is the number of hits an attack does. While Cloud USB makes it less important to have high hit counts since it cranks the damage cap so high, any hits you're doing more than 4 digits of damage with will be a net gain.

Being 8 hits is nice for when you don't have Cloud USB - 8x9999 isn't quite to the OSB levels of 99999, but it's close - but saying you do 8x15k is going to be functionally identical to doing, say, 4x30k or 2x60k. It's still 120000 damage.

In this example, Swordshower is partially good because Luneth is diverse - he can self-buff with Dark Bargain (or, if you were lucky enough to get it way back when, Advance), has a BSB that provides an en-wind effect (as well as at least one weapon that provides +wind damage), and was being pitted against a boss in the realm he has synergy in, weak to his SB's element.

KataraniSword fucked around with this message at 23:48 on Jul 10, 2017

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.

KataraniSword posted:

Zack's stats are good and he can use Lifesiphon or Chaincharge. He might not be the most dynamic character out there, and he absolutely needs his BSB to make any use of his own chain, but he's respectable.

Don't have his BSB and it hurts, his lack of damage contribution is noticeable. I should probably drop him for someone else and RW his CSB. :shrug:

Elephant Ambush
Nov 13, 2012

...We sholde spenden more time together. What sayest thou?
Nap Ghost
I just honed up an Aerora Strike for Zack. I don't have his BSB but I have his CSB and a lot of other wind SBs for other people as well as a lot of wind boost gear so I should still be alright.

Hogama
Sep 3, 2011
And the ability buffs are!

6* Abilities
Ultima: 3 x 4.00 -> 3 x 4.50
Meltdown: 3 x 4.90 -> 4 x 3.70
Crushdown: 2 x 1.60, 1.80s CT -> 3 x 1.20, 1.65s CT
Quadruple Foul: 2 x 1.50, 45% -> 4 x 1.00, 26%
Northern Cross: 2 x 2.00, 30% -> 4 x 1.00, 17%
Snowspell Strike: 2 x 2.10 -> 4 x 1.10
Sky High: 4 x 1.06/1.18/1.29/1.41/1.53/1.65 -> 4 x 1.18/1.29/1.41/1.53/1.65/1.77
Mug Bloodlust: 1 x 3.20, ATK & DEF -20%, ATK & DEF +20% -> 2 x 1.60, ATK & DEF -30%, ATK & DEF +30%
Aegis Strike: 2 x 1.72 -> 3 x 1.30
Stitch in Time: MAG +30% & DEF -30%; ID: 6002 -> ATK & MAG +30%, DEF -30%; ID: 6020
Penalty Strike: 2 x 1.45/1.70/1.85/2.00 -> 3 x 1.00/1.15/1.25/1.35

5* Black Magic
Flare: 1 x 12.00 -> 5 x 2.65
Chain Firaga: 2 x 5.90 -> 4 x 2.95
Chain Blizzaga: 2 x 5.90 -> 4 x 2.95
Chain Thundaga: 2 x 5.90 -> 4 x 2.95
Chain Stonega: 2 x 5.90 -> 4 x 2.95
Chain Biora: 2 x 5.85, 2% -> 4 x 2.95, 3%
Chain Waterga: 2 x 5.90 -> 4 x 2.95
Meteor: 1 x 9.00 -> 3 x 3.50

5* White Magic
Holy: 1 x 12.00 -> 4 x 3.00
Ultra Cure: 1.65s CT -> 1.50s CT

5* Summoning
Odin: 1 x 12.00, 99% Instant KO -> 2 x 6.00, 99% Instant KO, DEF & RES -20% (ID: 619, 25s)
Bahamut: 2 x 7.50 -> 3 x 5.50
Titan: 2 x 7.40 -> 3 x 5.00
Ultima Weapon: 2 x 7.40 -> 3 x 5.00

5* Combat
Barrage: 4 x 0.70 -> 4 x 1.00
Full Charge: 4 x 1.17 -> 4 x 1.20

5* Celerity
Quick Hit: 1 x 2.40 -> 2 x 1.20
Powerchain: 1 x 2.00 -> 2 x 1.00

5* Spellblade
Flare Strike: 1 x 3.00 -> 5 x 0.80
Thundering Twinstrike: 2 x 1.60 -> 4 x 0.80
Blazing Twinstrike: 2 x 1.60 -> 4 x 0.80
Engulfing Twinstrike: 2 x 1.60 -> 4 x 0.80

5* Dragoon
Sky Grinder: 1.65s CT -> 1.50s CT
Dragoon Jump: 2 x 2.35 -> 4 x 1.23

5* Monk
Fires Within: 2 x 1.50 -> 4 x 0.85
Burning Rush: 4 x 0.68 -> 4 x 0.72
Gaia Rush: 4 x 0.68 -> 4 x 0.72

5* Thief
Mug Time: 1 x 2.50 -> 2 x 1.30, no need to proc Slow to grant Haste
Dash and Slash: 2 x 1.65/1.85 -> 4 x 0.85/0.95
Poison Leaves: 2 x 1.65/1.85 -> 4 x 0.85/0.95

5* Knight
Saint Cross: Low Regen, 1.80s CT -> High Regen, 1.65s CT

5* Samurai
Flashing Blade: 1.65s CT -> For each subsequent use, 1.65s > 1.485s > 1.155s > 0.825s > 0.495s CT
Hailstorm: 2 x 1.60 -> 4 x 0.80

5* Ninja
Doppelblade: 1.65s CT, 13% -> 0.825s CT, 17%
Water Mirage: 1 x 2.00 -> 2 x 1.00
Shadow Mirage: 1 x 2.00 -> 2 x 1.00

5* Machinist
Spark Offer: 2 x 0.64 -> 2 x 1.00
Cold Offer: 2 x 0.64 -> 2 x 1.00
Heat Offer: 2 x 0.64 -> 2 x 1.00

5* Darkness
Sanguine Cross: 2 x 1.90, 25% -> 4 x 0.95, 15%
Dark Zone: 2 x 4.50/6.75 -> 4 x 2.25/3.50
Reaping Scythe: 2 x 1.05/1.90 -> 4 x 0.55/1.00
Morbid Countdown: 2 x 4.50/7.50 -> 4 x 2.25/3.80
Dire Heal: 2 x 5.20 -> 4 x 2.60
Dire Weapon: 2 x 1.50 -> 4 x 0.75
Crimson Cross: 4 x 1.05, 30% -> 4 x 1.10, 25%

5* Sharpshooter
Sapphire Shot: 2 x 1.65/1.85 -> 4 x 0.85/0.95
Icicle Shot: 2 x 1.65/1.85 -> 4 x 0.85/0.95
Ruby Spike: 2 x 1.65/1.85 -> 4 x 0.85/0.95

Grizzled Patriarch
Mar 27, 2014

These dentures won't stop me from tearing out jugulars in Thunderdome.



So uh when Biora says a "slight" chance to poison, how slight are we talking here? Trying to use it for a medal condition and after 3 resets with 8 casts each it hasn't procced a single time.

NGDBSS
Dec 30, 2009






3% is how slight. In fact the whole Bio tree, except for Chain Biora (which instead gets a 2% chance per hit) has a 3% chance to poison an opponent.

No, I have no clue why that even exists beyond the ability to get lucky on a boss vulnerable to poison (very few).

Jehuti
Nov 19, 2010

Grizzled Patriarch posted:

So uh when Biora says a "slight" chance to poison, how slight are we talking here? Trying to use it for a medal condition and after 3 resets with 8 casts each it hasn't procced a single time.

It's like a 2 or 3% chance I think? Use it for poison type damage not to get the status effect. I think poison buster is what you want for the status effect.

Cinnamon Bear
Aug 29, 2016

by FactsAreUseless
Goodbye, Orbfest. I'll miss you and your oodles of xp available every single day.

Electric Phantasm
Apr 7, 2011

YOSPOS

I'm not very good with math is the damage reduction a fair trade off for the increased hits?

Cinnamon Bear
Aug 29, 2016

by FactsAreUseless

Electric Phantasm posted:

I'm not very good with math is the damage reduction a fair trade off for the increased hits?

If you're stacking boosts/faiths/whatever and have good gear at a certain point you are capping out damage per hit. Increasing the number of hits in that scenario means you'll likely be doing more damage overall.

NGDBSS
Dec 30, 2009






Electric Phantasm posted:

I'm not very good with math is the damage reduction a fair trade off for the increased hits?
Yes. Someone on reddit did the math, but the idea is that none of these abilities had their overall damage nerfed. At worst, an ability may just be getting the same damage potency spread out over more hits (which, as above, helps due to the weirdness of an obsolete damage cap). So all are getting more hits, slightly more damage, and/or some other boost (like Odin's -DEF/RES debuff or Mug Bloodlust's increased debuff).

Hogama
Sep 3, 2011
Increased hits across the board is also a nice boost to relevant Chain Soul Breaks.

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.
They need to make Dash 'n Slash slash a Celerity skill. :colbert:

Prav
Oct 29, 2011

Hogama posted:

5* Samurai
Flashing Blade: 1.65s CT -> For each subsequent use, 1.65s > 1.485s > 1.155s > 0.825s > 0.495s CT

neat

Armitage
Aug 16, 2005

"Mathman's not here." "Oh? Where is he?" "He's in the Mathroom."
I got a good feeling. I changed my mind and did a 100 gem pull on FFXIV banner #2.





Another great magic item for Papalymo!

Of course, with FFX on the horizon, I think I may have pressed my luck :v:

Eight-Six
Oct 26, 2007

Do I get a character's Record Materia if I use a generic Memory Crystal Lode on them?

edit: Nevermind, using the lode gives me their specific Memory Crystal, which I can then use to pop their level OKAY got it now good great.

Eight-Six fucked around with this message at 03:28 on Jul 11, 2017

AegisP
Oct 5, 2008

Cinnamon Bear posted:

If you're stacking boosts/faiths/whatever and have good gear at a certain point you are capping out damage per hit. Increasing the number of hits in that scenario means you'll likely be doing more damage overall.

For an example: my Thundering Twinstrikes after Lightning's USB don't know what a damage number below 9999 is.

I welcome the chance to deal 40k damage now instead of 20k.

iamsosmrt
Jun 14, 2008

I welcome the hit buffs, but I'm only concerned about lag and delays. The game stutters a lot as is with one or two hit actions.

Cinnamon Bear
Aug 29, 2016

by FactsAreUseless

Eight-Six posted:

Do I get a character's Record Materia if I use a generic Memory Crystal Lode on them?

edit: Nevermind, using the lode gives me their specific Memory Crystal, which I can then use to pop their level OKAY got it now good great.

The only time you get automatic RMs is:

-When you use an MC1 (level 50)
-When you reach level 99

The rest of the time using an MC2 or whatever just allows the character to have a chance at that RM dropping (sometimes only in specific realms)

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire
And a truely rare handful of cases require special battle requirements like Cloud and Kain. They gave up on that but considering clouds mako might materia is highly coveted, and the one before it is a requirement, always check the library.

BGrifter
Mar 16, 2007

Winner of Something Awful PS5 thread's Posting Excellence Award June 2022

Congratulations!
I was relieved to discover upon returning I'd knocked out Cloud's RM2 back during the old Vit0 days. Special activity requirements for RMs were dumb.

Eight-Six
Oct 26, 2007

Yeah, I was aware of some level of RM only having a chance to drop (something about repeating 1 stamina dungeons to force the drop?), but wasn't sure which one, and I had just used a generic level 50 lode 'on a character' and was partially panicked when I did so and no mention of an RM happened.

I've only started taking on difficulty 99 dungeons in events, and it's fun as heck to mash together the hodgepodge of FF action figures and 5*s I've gotten over the fests and lucky draws.

Prav
Oct 29, 2011

i probably could clear bahamut 300, but good god what a boring slog of a fight.

i hope that jump starts fights that check your sustain aren't going to be a common thing.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk

Prav posted:

i probably could clear bahamut 300, but good god what a boring slog of a fight.

i hope that jump starts fights that check your sustain aren't going to be a common thing.

The jump start torment doesn't have trash mobs. I beat it while only using about 2/3rds of my soul juice across all party members.

Cinnamon Bear
Aug 29, 2016

by FactsAreUseless
I was bored at work and decided to pull for Wall, finally. The kind discord goons lent me their superstitious power of spinning around and well wishing and I went Wall/11.

A+, would pull again, everybody get in the discord

Edit: A+ pulled again, Minfilia USB

Cinnamon Bear fucked around with this message at 05:52 on Jul 11, 2017

ApplesandOranges
Jun 22, 2012

Thankee kindly.
Whew, A+ was an adventure since I opted not to go for Cloud RW. Rhitahtyn hits ridiculously hard so I brought Shout and nearly my full physical mitigation (Mog + Zidane + Yuffie) and ran out of hones on Yuffie near the end. It's a recurring problem for her really considering how fast she can burn through her hones. Went perhaps a bit too cautiously, but Mastered in the end.

iamsosmrt
Jun 14, 2008

Finally caught up on XII yesterday. The CM was actually pretty tricky, getting just the right amount of luck. Though I only have like 4 unique RS relics, 2 of which are crap. RNG played a big part too, as those drat rooks didn't random gangbang one character to murder them at as bad time. The A+ was a bit more difficult for me than I would assume most people. I sorely lack Ice relics. Too lazy to look for a viable phys ice burst (not bothering with Squall RW with Cloud USB), I decided to go with Edea RW on a mage team. Still, I could only really manage to optimize it for one person (Alphinaud in this case). At the end, the combo of Edea and deployment tactics won this one. JS will be interesting...

On a side note, Deployment Tactics has been my unsung hero for A+ battles. Without native OK BSB, I've had to rely on all of its buffs, a lot. Plus, that reflect damage has given me the edge on a poo poo ton of close battles. Especially when the boss has a sliver of life left and starts bullshitting random spam, it comes through in the clutch to eliminate them fuckers for good. Maybe just maybe this game will bless me with literally any faithga BSB one day.

Shock Trooper
Oct 24, 2006

TERROR BALTIMORE
The new dailies in JP are insane. Same amount of stamina per stage on the XP daily that's available every day now, but the XP has effectively been doubled up to 488k :stare:

First clear + mastery rewards for each of the individual orb dailies is five 6* crystals + eight 5* orbs for the 100 stamina one (50 stam * 2), and six 5* + four 5* for the 80 stamina (40 stam * 2). Kinda unfortunate that you have to choose between the two whether you want magic pots to drop 5* orbs or 6* crystals, but the magic pots on the 5* stages actually drop 2 orbs on death instead of 1, so that's kinda nice.

MikeSevigny
Aug 6, 2002

Habs 2006: Cristobal Persuasion
The A+ was fun this week, I ran with three support (Cait Sith, Ramza and Faris) just buffing attack and debuffing defense, and then Refia punched him to death pretty much on her own. On the JS I even managed to knock him out before he could do his super attack, which was very satisfying.

Elephant Ambush
Nov 13, 2012

...We sholde spenden more time together. What sayest thou?
Nap Ghost
You guys were right about Nabaat BSB being crazy good. I was able to beat the non-JS A+ with a dark imperil team with Nabaat for imperils and Gabranth BSB for damage. Some decent mitigation and judicious use of physical blink party heals got me through.

Schwartzcough
Aug 12, 2009

Don't tease the Octopus, kids!

Shock Trooper posted:

The new dailies in JP are insane. Same amount of stamina per stage on the XP daily that's available every day now, but the XP has effectively been doubled up to 488k :stare:

First clear + mastery rewards for each of the individual orb dailies is five 6* crystals + eight 5* orbs for the 100 stamina one (50 stam * 2), and six 5* + four 5* for the 80 stamina (40 stam * 2). Kinda unfortunate that you have to choose between the two whether you want magic pots to drop 5* orbs or 6* crystals, but the magic pots on the 5* stages actually drop 2 orbs on death instead of 1, so that's kinda nice.

I don't think the 2 orbs from pots thing is guaranteed, as I only got one from the pot(s) I encountered. So far the new orb dailies have been really disappointing. The pots still only seem to show up about once per 300 stamina. When you consider it takes 44 major orbs/crystals to go from R1 to R2 of a skill, and how rarely majors/crystals drop, that would literally be months of farming a daily to get enough for even a low-end hone. They're probably slightly better than what we had, but they're still not worth doing at all.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

Early data I've seen indicates that magic pots are much more common now. I saw multiple people get 3-pot stages within the first few hours of the daily being open.

Grizzled Patriarch
Mar 27, 2014

These dentures won't stop me from tearing out jugulars in Thunderdome.



Haha you can cast reflect on Bahamut to steal his counter curaga.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

Grizzled Patriarch posted:

Haha you can cast reflect on Bahamut to steal his counter curaga.

Not on the Jump Start version, unfortunately.

Elephant Ambush
Nov 13, 2012

...We sholde spenden more time together. What sayest thou?
Nap Ghost

Zurai posted:

Not on the Jump Start version, unfortunately.

That fight would be free if you could do that.

Neutral Zone Trap
Nov 6, 2011

It's in the garbage. Where it belongs.
I thought OSBs couldn't crit but when I goofed with the XIV JS I noticed Thunderfall hitting for freaking 90k under Chant+RW Cloud USB.

Then I realized what Mr. iamsosmrt meant when he said my holy team should be able to clear D300 rear end in a top hat.

With the winged menace flying away in a few hours I did some panic attempts and mastered him. Unfortunately I couldn't fit any III dudes in but I'll take this victory for now.

The setup:
https://www.ffrkcentral.com/profile/mB5d
RW Cloud USB

Aerora strike as the only wind damage source. DeNa where's that Aero, you said there would be Aeros

Grizzled Patriarch
Mar 27, 2014

These dentures won't stop me from tearing out jugulars in Thunderdome.



lol this Cloud USB is so absurd. Cid's BSB went from doing 700 damage per hit against Bahamut on the first cast with 1 wind imperil and no boosts to 26k per hit after 3 imperils, Cloud USB, and Zack's CSB.

Also like a dumbass I pulled on the VII banner again hoping to get it native, got a dupe Zack CSB instead :argh:

Oh well, also got Cait's BSB, which will come in handy maybe. And I won't say no to more +wind weapons, though I wish it wasn't only in VII. What's the deal with VII swords requiring synergy, anyway? Cloud's OSB is the same, and all my other OSBs are just flat +elemental with no strings.

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iamsosmrt
Jun 14, 2008

Neutral Zone Trap posted:

I thought OSBs couldn't crit but when I goofed with the XIV JS I noticed Thunderfall hitting for freaking 90k under Chant+RW Cloud USB.

Then I realized what Mr. iamsosmrt meant when he said my holy team should be able to clear D300 rear end in a top hat.

With the winged menace flying away in a few hours I did some panic attempts and mastered him. Unfortunately I couldn't fit any III dudes in but I'll take this victory for now.

The setup:
https://www.ffrkcentral.com/profile/mB5d
RW Cloud USB

Aerora strike as the only wind damage source. DeNa where's that Aero, you said there would be Aeros

Congrats. I need to stop posting on my phone, my writing suffers, but I'm glad I helped pushed you to clear. I bet you could clear it with Arc (if you have at least 1 of his SSBs). You might even be able to drop Vaan for OK, but I think you need some RNG luck. Anyway, it's a short window of time and not a ton of reward, so either way, good poo poo. :hfive:

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