|
I can't believe that paying $450 for Rift+Touch 2 weeks ago now looks like a lovely deal and I overpaid by 50%. in the hopes I can buy the $300 bundle from Amazon and return my current one.
|
# ? Jul 11, 2017 15:14 |
|
|
# ? May 25, 2024 10:50 |
|
PerrineClostermann posted:This sounds interesting Look up what people are doing with Apple's ARKit beta, it's pretty amazing. https://www.youtube.com/watch?v=rIPfpGCxONQ
|
# ? Jul 11, 2017 15:18 |
|
Parker Lewis posted:I can't believe that paying $450 for Rift+Touch 2 weeks ago now looks like a lovely deal and I overpaid by 50%. in the hopes I can buy the $300 bundle from Amazon and return my current one. I honestly wish that was possible. I paid for just the headset a few weeks ago lol.
|
# ? Jul 11, 2017 15:22 |
|
Alpha Phoenix posted:http://www.pcgamer.com/oculus-explains-why-vr-exclusives-are-the-right-way-of-doing-things/ See, out of touch executive that loves words like "disruption'. Read it yourself! That said the current price is way good to 'overcome objections' and I suggest anyway that is curious to jump on board. Just think a bit before you buy stuff through Oculus Home and their insistence on zero returns on software.
|
# ? Jul 11, 2017 15:32 |
|
haveblue posted:Look up what people are doing with Apple's ARKit beta, it's pretty amazing. Hot drat, that's pretty cool.
|
# ? Jul 11, 2017 15:52 |
|
KakerMix posted:See, out of touch executive that loves words like "disruption'. Read it yourself! I haven't tried myself, but their website claims you can refund software for any reason within 14 days and <2 hours of playtime Edit: Nevermind I missed the "UK only and for a limited time" part
|
# ? Jul 11, 2017 16:46 |
|
Parker Lewis posted:I can't believe that paying $450 for Rift+Touch 2 weeks ago now looks like a lovely deal and I overpaid by 50%. in the hopes I can buy the $300 bundle from Amazon and return my current one. Just for the record for those in the USA the Vive is also a Prime Day deal, $100 off https://www.amazon.com/HTC-VIVE-Virtual-Reality-System/dp/B00VF5NT4I But $700 is still more than $400/$300
|
# ? Jul 11, 2017 16:49 |
|
Boxman posted:That Prime deal is no longer displaying a price at all. They're still carrying the bundle itself, and it's not like Amazon can run out of gift cards. Hope it comes back so I can jump on it. They probably want to limit how many hundred dollar gift cards they are giving out.
|
# ? Jul 11, 2017 16:53 |
|
drat, I want that for a second headset... I got like $1000 in Amazon credit balance so the gift cards would just go right back into that. Edit: And what do you know, when you sell a Rift at the price Luckey originally promised, people are clawing each other's eye out to get them.
|
# ? Jul 11, 2017 17:02 |
|
haveblue posted:Look up what people are doing with Apple's ARKit beta, it's pretty amazing. Holy poo poo. That's without any markers or external sensors?
|
# ? Jul 11, 2017 17:03 |
|
PerrineClostermann posted:Holy poo poo. That's without any markers or external sensors? It is very impressive but not perfect, watch the spots on the ground near the left bottom corner of the portal, when he comes back out and turns around they are gone because the portal has crept forwards.
|
# ? Jul 11, 2017 17:06 |
|
People getting run over while wandering around in VR/AR headsets is going to be the hot news story trend in a few years.
|
# ? Jul 11, 2017 17:09 |
|
Zero VGS posted:It is very impressive but not perfect, watch the spots on the ground near the left bottom corner of the portal, when he comes back out and turns around they are gone because the portal has crept forwards. Still damned impressive. Makes me wonder what Google has done with Tango.
|
# ? Jul 11, 2017 17:10 |
|
Enos Cabell posted:People getting robbed while wandering around in VR/AR headsets is going to be the hot news story trend in a few years.
|
# ? Jul 11, 2017 17:26 |
|
thanks who whoever it was that reminded me about extended warranties on visa purchases, you just saved me a ton of hassle on replacing my vive controller and or selling my vive/buying an oculus
|
# ? Jul 11, 2017 17:41 |
|
The Walrus posted:thanks who whoever it was that reminded me about extended warranties on visa purchases, you just saved me a ton of hassle on replacing my vive controller and or selling my vive/buying an oculus How do those things even work, anyway?
|
# ? Jul 11, 2017 17:42 |
|
Tom Guycot posted:
Do we even know how MS intends to do motion controllers with inside-out tracking? I thought the general assumption was that it would still require external sensors, unless you wanted to constantly have your hands in your FoV.
|
# ? Jul 11, 2017 17:44 |
|
Good lord, Oculus/Amazon is blowing the doors off with that $100 gift card. More people getting VR is perfectly welcome regardless of what headset. I don't know why people are getting console warrior-y about it. More people == more return for making games == more/better games.
|
# ? Jul 11, 2017 17:47 |
|
How are the Vive wands tracked?
|
# ? Jul 11, 2017 17:51 |
|
PerrineClostermann posted:How are the Vive wands tracked? They have built-in sensors that can see the lighthouses, then transmit the info to the PC for the heavy lifting.
|
# ? Jul 11, 2017 17:53 |
|
Warbird posted:Good lord, Oculus/Amazon is blowing the doors off with that $100 gift card. More people getting VR is perfectly welcome regardless of what headset. I don't know why people are getting console warrior-y about it. More people == more return for making games == more/better games. Yeah, it's pretty awesome news for VR. I personally know 4 people that already pulled the trigger since yesterday, and one more guy is like 90% there.
|
# ? Jul 11, 2017 17:56 |
|
Warbird posted:Good lord, Oculus/Amazon is blowing the doors off with that $100 gift card. More people getting VR is perfectly welcome regardless of what headset. I don't know why people are getting console warrior-y about it. More people == more return for making games == more/better games. (2 major players, each with their own relative strengths) + (high price tag, need to justify purchase and feel like you bet the right horse) + (facebook $ vs. steam benevolence) = console war
|
# ? Jul 11, 2017 17:58 |
|
Ludicrous Gibs! posted:Do we even know how MS intends to do motion controllers with inside-out tracking? I thought the general assumption was that it would still require external sensors, unless you wanted to constantly have your hands in your FoV. I don't know how MS are doing it, but the option is always there for the motion controllers to do their own inside-out tracking too.
|
# ? Jul 11, 2017 17:59 |
|
talking about why you like one HMD over the other = console warrior
|
# ? Jul 11, 2017 18:00 |
|
I'm genuinely curious about HTC's cost to manufacture a single Vive. We know they're selling them for a profit, and that business model makes sense as they're not able to offset the hardware with software (game) sales. But I wonder how high their profit margin is - if it's too high they're actually holding back VR market growth...
|
# ? Jul 11, 2017 18:02 |
|
Tweak posted:talking about why you like one HMD over the other = console warrior I'd say it's more getting mad that someone conceivably likes a headset that isn't the one that you have.
|
# ? Jul 11, 2017 18:06 |
|
Ludicrous Gibs! posted:Do we even know how MS intends to do motion controllers with inside-out tracking? I thought the general assumption was that it would still require external sensors, unless you wanted to constantly have your hands in your FoV. The headset tracks the controllers, meaning you have a limited range of motion. It'll be fine for what windows VR is intended to be, tier2 VR which is a more casual experience vs PC GAMING BEST GAMING type of experience. saqs list of consumer VR tiers Tier1 - The best VR experience currently available. Low persistence, high resolution displays with a high FOV, lots of sensors for roomscale, millimeter perfect positional/rotational motion tracking of the HMD and motion controllers. Expansive game library with quality content through apps like Oculus Home and SteamVR. Out now: Oculus Rift + Touch HTC Vive Coming soon: LG "Vive+?" (the higher resolution might be somewhat negated by the larger screen lowering the PPI) - https://www.theverge.com/2017/3/2/14769624/lg-valve-vr-headset-development-kit-hands-on-gdc-2017 Tier2 - A pretty good VR experience, good enough for good quality non-gaming VR interactions and not-too-bad VR games. Limitations in tracking capabilities, or lack of good motion controllers prevent matching the same roomscale capabilities of tier1 Out now: PSVR (limited sensors and poor motion controllers) FOVE (limited sensors and no controllers, though it can work with SteamVR, sort of, only 70hz refresh rate) Coming Soon: Windows VR (probably. having your headset track your controllers seems like it will significantly lower your interaction quality, there have been few details regarding the actual screen resolution/quality which casts some serious doubts on what is beign delivered) Tier 2.5? Maybe? I don't know? Hololens + Windows Holographic - Kind of a different thing but Minecraft Holographic looks sick Tier3 - Mobile VR is a casual experience, though free of any wires and have an extremely easy setup process Good Mobile VR (Samsung Gear VR 2, Google Daydream, etc) Tier4 - Knockoff garbage, avoid at all costs PiMax, cheap mobile VR, etc Comedy Tier5 - Transcendent Virtual Boy rage-saq fucked around with this message at 18:44 on Jul 11, 2017 |
# ? Jul 11, 2017 18:06 |
|
Tier 5 - transcendant Virtual Boy
|
# ? Jul 11, 2017 18:08 |
|
Cojawfee posted:I'd say it's more getting mad that someone conceivably likes a headset that isn't the one that you have. it's thrown around far too liberally to be just, "lol u mad"
|
# ? Jul 11, 2017 18:09 |
|
I played some Echo Arena last night, that poo poo is something else. I didn't think there was going to be a VR game this generation that was going to nail high speed free movement without any motion sickness. That game is sick! I can't wait to play it tonight and possibly re-break my still healing broken toe.
|
# ? Jul 11, 2017 18:10 |
|
Lemming posted:Tier 5 - transcendant How could I have missed it? Added!
|
# ? Jul 11, 2017 18:12 |
|
Tier 6: Dactyl Nightmare
|
# ? Jul 11, 2017 18:21 |
|
rage-saq posted:I played some Echo Arena last night, that poo poo is something else. I didn't think there was going to be a VR game this generation that was going to nail high speed free movement without any motion sickness. That game is sick! I can't wait to play it tonight and possibly re-break my still healing broken toe. If you're just "saq" in game I think I saw you in one of the lobbies. Also yeah EA is by far the best VR game right now, the movement is just so perfect. Zero nausea, works exactly how you'd wish it would.
|
# ? Jul 11, 2017 18:23 |
|
Lemming posted:If you're just "saq" in game I think I saw you in one of the lobbies. Well, its not Onward (different kind of game I know), but its almost as good. Its the only other multiplayer game remotely on the same tier. They really need to add being able to team up and stuff, I kept getting separated from Nalin last night, we wanted to buddy up and punch fools.
|
# ? Jul 11, 2017 18:42 |
|
Lemming posted:If you're just "saq" in game I think I saw you in one of the lobbies. He was saq and I was Nalin. Who are you in-game?
|
# ? Jul 11, 2017 18:51 |
|
I'm Lemming And I think part of the reason that they extended the beta is that they didn't get to do any testing of the party stuff, so I'm sure that's coming soon
|
# ? Jul 11, 2017 19:04 |
|
rage-saq posted:They really need to add being able to team up and stuff, I kept getting separated from Nalin last night, we wanted to buddy up and punch fools. It was okay that they put us on separate teams constantly because I got to punch you every game.
|
# ? Jul 11, 2017 19:10 |
|
D1E posted:I'm genuinely curious about HTC's cost to manufacture a single Vive. We know they're selling them for a profit, and that business model makes sense as they're not able to offset the hardware with software (game) sales. But I wonder how high their profit margin is - if it's too high they're actually holding back VR market growth... As the saying goes, everything is worth what its purchaser will pay for. HTC doesn't really have any reason to lower the Vive price as long as it's selling well. However, I don't think that means they're holding back market growth; most likely the reason Oculus is having such aggressive sales is because they want to grab market share from the Vive (remember when the Touch came out at the same price as the Vive and then the bundle got a $200 price cut 3 months later?). If the Vive didn't exist Oculus would have much less reason to do that. And if the Rift pricedrop greatly cuts into Vive sales (and I suspect it will), HTC will probably reduce their price as well. As someone mentioned, we're getting a console war for VR. Though at least Revive and public outcry has kept it from becoming a war of exclusives and instead turned it into a war of best product for the lowest price.
|
# ? Jul 11, 2017 19:31 |
|
At this point it's less of a war and more of a... skirmish? To be honest, the success of one is good for the other. The market is so small at this point that every sale is a positive step for everyone.
|
# ? Jul 11, 2017 19:39 |
|
|
# ? May 25, 2024 10:50 |
|
rage-saq posted:LG "Vive+?" (the higher resolution might be somewhat negated by the larger screen lowering the PPI) - https://www.theverge.com/2017/3/2/14769624/lg-valve-vr-headset-development-kit-hands-on-gdc-2017 Screen size and PPI don't mean anything once you put a lens system between the screen and your eyes. The FOV and screen res are the only thing that tell you how big each pixel will look, assuming the whole screen is visible.
|
# ? Jul 11, 2017 19:40 |