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Maxwell Lord posted:I get Sage Genesis' complaint: a lot of times I'll read a review of some "Weird Fantasy" or OSR product that's basically "It sure is weird! 10/10!" Like this was the thing about Carcosa, apart from the really sick stuff it's "this hex has 3d10 shoggoths ridden by Purple Men" and this very dry presentation, but the content was strange so it could not be questioned. There's a lot of words-not-the-music in RPG writing. Yeah, I was actually going to raise the same point Sage Genesis did earlier myself but deleted it because I couldn't frame it in a way that didn't come across as assholish to me (I think Sage did a much better job for the record). I don't really think it's a huge issue exactly but when all someone can do to sell me on a game is enthusing about how it has atomic bees in its monster manual, atomic bees, I just instantly start checking out.
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# ? Jul 11, 2017 05:42 |
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# ? May 18, 2024 08:35 |
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I should probably make a Bee Thread at this point.
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# ? Jul 11, 2017 06:12 |
Who cares about bees https://www.youtube.com/watch?v=EZ1eAM8CChc
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# ? Jul 11, 2017 06:23 |
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As an aside I've been thinking of doing an RPG campaign where everyone is bugs, and I wasn't really sure how to handle the gap between those who can fly and those who can't. My first thought was to restrict PCs to flightless bugs and have bees be the setting equivalent of angels / celestial outsiders -- perhaps the closest to whatever mythic source gave them all sapience. Really it's just an excuse to stat up Anteater Cthulhu, though.
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# ? Jul 11, 2017 06:31 |
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Last Stand style, rip off those fuckers wings and glue them to your back.
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# ? Jul 11, 2017 06:38 |
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Jimbozig posted:Of course, the book doesn't say any of this... A book that made this sort of thing explicit would be a better book, I think. Presenting them both side-by-side in the bestiary makes them seem like the same kind of game element, but I don't think they are at all. They are as different from one another as a magic item is from an NPC. I'm gonna throw in a plug for the 13th Age Bestiary here. It's 40 classic D&D monsters with 240+ adventure hooks. I've seen very few books with a higher adventure-to-page-count ratio.q
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# ? Jul 11, 2017 06:40 |
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Tuxedo Catfish posted:As an aside I've been thinking of doing an RPG campaign where everyone is bugs, and I wasn't really sure how to handle the gap between those who can fly and those who can't. My first thought was to restrict PCs to flightless bugs and have bees be the setting equivalent of angels / celestial outsiders -- perhaps the closest to whatever mythic source gave them all sapience. Most insects have wings, actually; some only have them at certain stages (e.g. termites) and others have vestigal wings. There are a handful of orders of insects that don't have wings, but you'll be relegating your PCs to for example bristletails, diplurans, proturans, silverfish, fleas, or springtails. Many of these may turn off your players due to the grossness factor. Perhaps your best bet is ants or termites: they only have wings during certain seasons, and only reproductive males or queens. A lot of insects have wings that people don't realize. For example, almost all beetles have wings and only a few of the winged beetles can't fly. And there's probably about a million species of beetles. Leperflesh fucked around with this message at 07:21 on Jul 11, 2017 |
# ? Jul 11, 2017 07:19 |
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Leperflesh posted:Most insects have wings, actually; some only have them at certain stages (e.g. termites) and others have vestigal wings. There are a handful of orders of insects that don't have wings, but you'll be relegating your PCs to for example bristletails, diplurans, proturans, silverfish, fleas, or springtails. Many of these may turn off your players due to the grossness factor. Perhaps your best bet is ants or termites: they only have wings during certain seasons, and only reproductive males or queens. I never said anything about wings, just flight! That's still pretty cool, though. Either way I'm not going for biological accuracy here, I just really enjoyed Hollow Knight and this classic cartoon.
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# ? Jul 11, 2017 07:24 |
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What if games were bees? Also, the solution is pretty simple, TC. Everyone starts out as a larva and they don't get flight until they mature into adults. The ones that don't get full on flight get some equivalent ability. Like, say, a grasshopper that can't sustain flight, but gets what amounts to spring attack, letting it attack any flying enemy as it hops past 'em.
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# ? Jul 11, 2017 08:37 |
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Tuxedo Catfish posted:I've been thinking of doing an RPG campaign where everyone is bugs Have you seen Infestation RPG? It's pretty much exactly what you describe.
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# ? Jul 11, 2017 09:09 |
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Foglet posted:Have you seen Infestation RPG? It's pretty much exactly what you describe. What's it like mechanically?
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# ? Jul 11, 2017 09:12 |
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Tuxedo Catfish posted:I never said anything about wings, just flight! That's still pretty cool, though. start them all as some non descript beetle and let them mutate features from other bugs as they kill and eat them
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# ? Jul 11, 2017 09:19 |
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Tuxedo Catfish posted:What's it like mechanically? It's based on the Pip System which it shares with Mermaid Adventures. They recently had a Kickstarter for a setting-neutral system corebook to be released soon ("literally any day now" grade of "soon"). I personally liked it, the basics are available here.
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# ? Jul 11, 2017 09:34 |
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All this talk about bears and bees makes me yearn for the days when TG would talk about apes. Fighting. APE FIGHT.
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# ? Jul 11, 2017 12:44 |
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https://www.youtube.com/watch?v=C1RYSy55KtA
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# ? Jul 11, 2017 13:06 |
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Sage Genesis posted:Good question. Those Atomic Bees sound lame. It's basically just The Jetsons Effect - you take a normal thing and slap prefixes on it ("space" in the case of The Jetsons). Shadowrun had lightning bees years ago. Siberian Bees. They'd developed a skill to get rid of large predators, like say bears, in that each one could deliver a little shock... or a whole swarm could magic up a full on lightning bolt. Liquid Communism fucked around with this message at 14:48 on Jul 11, 2017 |
# ? Jul 11, 2017 14:46 |
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Maxwell Lord posted:I get Sage Genesis' complaint: a lot of times I'll read a review of some "Weird Fantasy" or OSR product that's basically "It sure is weird! 10/10!" Like this was the thing about Carcosa, apart from the really sick stuff it's "this hex has 3d10 shoggoths ridden by Purple Men" and this very dry presentation, but the content was strange so it could not be questioned. The defense of the spells is that they're meant to be adventure seeds, not necessarily used by the PCs. But they typically involve stuff like gathering ingredients that are spread all over the entire world. So they're more like campaign seeds, and the rules for random encounters are so deadly that the party probably die long before they cross the map.
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# ? Jul 11, 2017 15:28 |
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I like the atomic bees and their ecosystem, but as the kind of thing I'd read about. There's a lot of weird narrative potential there, but it's opaque to the pcs unless they're weird naturalists.
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# ? Jul 11, 2017 15:44 |
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I like how Mouse Guard has rules for when you have to deal with too many insects.
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# ? Jul 11, 2017 15:44 |
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Halloween Jack posted:The defense of the spells is that they're meant to be adventure seeds, not necessarily used by the PCs. But they typically involve stuff like gathering ingredients that are spread all over the entire world. So they're more like campaign seeds, and the rules for random encounters are so deadly that the party probably die long before they cross the map. There was also a lot of gross-out sex stuff in Carcosa.
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# ? Jul 11, 2017 15:49 |
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To me the atomic bees immediately suggested the hook another poster mentioned, their incredibly precious honey. It's one reason I like fluffier monster write-ups that detail more about their personality and habits (the dread "ecology") since that lets me better think about how to incorporate them into scenes. Plus I just enjoy that kind of detail. Of course, it's just as easy to lay that out in a section of "monster hooks." It really would be a benefit to a lot of bestiaries, especially ones offering relatively more sophisticated critters than the Ankheg level of 'burst out, attempt to eat adventurer'.
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# ? Jul 12, 2017 01:14 |
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gradenko_2000 posted:There was also a lot of gross-out sex stuff in Carcosa.
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# ? Jul 12, 2017 01:22 |
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Halloween Jack posted:Well yes, it should go without saying that "It's not for the PCs to use!" is not an excuse to write dozens of rape/murder fantasies into an RPG. A lesson the Exalted team never learned.
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# ? Jul 12, 2017 02:19 |
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If this is the wrong thread, correct, but I think I'm ready to go to Kickstarter on a Tabletop RPG project. I've spent some time working on a Shonen Jump inspired Roleplaying Game called Friendship, Effort, Victory. The rules are here. Here is an example of play. My plan:
What do y'all think? Is this the wrong place to ask?
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# ? Jul 12, 2017 03:19 |
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Liquid Communism posted:A lesson the Exalted team never learned. Man, gently caress Exalted. Fuxalted.
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# ? Jul 12, 2017 03:19 |
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Halloween Jack posted:Well yes, it should go without saying that "It's not for the PCs to use!" is not an excuse to write dozens of rape/murder fantasies into an RPG. You'd really think the RPG industry would have learned by now that if content is even theoretically PC-accessible, some player will want their PC to use it, and even if it's completely PC-inaccessible, it sets the tone for the game that the players will follow, so the tone of a game line is often set by its lowest point. That's a moot point for Carcosa and LotFP, where the lowest points are clearly the intended tone no matter how much people claim otherwise, but it's done terrible things to games like Exalted. (Although it's not like the Exalted team didn't just keep digging this hole for itself, edition after edition.)
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# ? Jul 12, 2017 03:52 |
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Covok posted:If this is the wrong thread, correct, but I think I'm ready to go to Kickstarter on a Tabletop RPG project. I'm by no means a KS expert, but I did have done a couple campaigns, so:
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# ? Jul 12, 2017 04:18 |
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Ettin posted:I'm by no means a KS expert, but I did have done a couple campaigns, so: How does DTRPG print on demand system works? I'm still in the absolute basic planning stages. Haven't got the quotes yet. The 1000 USD is just a starting price as I start to consider what I need. Trying to keep costs around there somewhat since, well, I'm risk averse and don't know if I could get more for that on KS. That said, thanks for advice! That's super helpful! I'm also looking at a kevin crawford article on KS campaigns from his experience. What would you say, since you've run three, are the chances of people deciding they need an anime rpg in their life?
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# ? Jul 12, 2017 04:36 |
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There can never be enough anime in the world, according to my anime-loving friends.
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# ? Jul 12, 2017 04:41 |
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Azran posted:There can never be enough anime in the world, according to my anime-loving friends. And there isn't that many of them either so that's my main angle. Plus, it's been focused to do Shueisha battle manga. Though, it won't say that because Shueisha is a company that could sue me so hard that I might call them in the morning after to setup a second date. But, what I mean is, I feel focusing on a particular play experience gives you niche protection and it allows you to better design your game. That's another thing: how much can I say before I invite legal trouble? It's inspired by some copyrighted series. How close can I get? What can I say or not say before I get a throatful of lawyer?
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# ? Jul 12, 2017 04:51 |
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You know, on this subject, everyone should read Kevin Crawford's Sandbox #1. He really goes into details about how to setup a kickstarter and all the decisions you need to make first.
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# ? Jul 12, 2017 05:16 |
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Covok posted:
Anyone who can give you a detailed and accurate answer to this question probably won't do so without being paid. In terms of general non-legal advice, you should probably err on the side of caution since regardless of the actual legality, if a company goes through the effort to send you nasty messages it's unlikely you'll have the money to do anything but shut down your project.
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# ? Jul 12, 2017 05:16 |
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blackmongoose posted:Anyone who can give you a detailed and accurate answer to this question probably won't do so without being paid. In terms of general non-legal advice, you should probably err on the side of caution since regardless of the actual legality, if a company goes through the effort to send you nasty messages it's unlikely you'll have the money to do anything but shut down your project. Direct and brutal, but true.
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# ? Jul 12, 2017 05:17 |
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You seem to have covered a lot of the main points, but I will throw in that you want to build an aufience for your game BEFORE you launch the KS, and that you will want to devote the KS period to nothing but marketing for it.
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# ? Jul 12, 2017 05:21 |
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gradenko_2000 posted:You seem to have covered a lot of the main points, but I will throw in that you want to build an aufience for your game BEFORE you launch the KS, and that you will want to devote the KS period to nothing but marketing for it. This is sage advice for any project. Covok, if you don't have an audience already, you should delay your launch and spend a few months running playtests on different forums and stuff.
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# ? Jul 12, 2017 05:32 |
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slap me and kiss me posted:This is sage advice for any project. Covok, if you don't have an audience already, you should delay your launch and spend a few months running playtests on different forums and stuff. Hmm, that is an interesting idea. I was thinking of recording either an audio only or video playtest for marketing and, reading over Sandbox #1, I probably should consider doing layout myself so I need some time to learn and master indesign. So, I guess I should try that. That way I can get some free quotes and opinions I can use as well as people who will sell the game for me. Honestly ,this is a great idea!
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# ? Jul 12, 2017 05:35 |
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Edit: No idea why that double posted.
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# ? Jul 12, 2017 05:35 |
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Covok posted:Hmm, that is an interesting idea. I was thinking of recording either an audio only or video playtest for marketing and, reading over Sandbox #1, I probably should consider doing layout myself so I need some time to learn and master indesign. So, I guess I should try that. That way I can get some free quotes and opinions I can use as well as people who will sell the game for me. Glad you like it. One thing I've noticed when pitching my stuff is that people often ask for examples of play - logs and videos, not concept examples. If you can manage, try to record a session or two in several different mediums. That'll lower barriers to access and let peeps see your system run in a manner that's convenient to them.
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# ? Jul 12, 2017 05:44 |
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slap me and kiss me posted:Glad you like it. One thing I've noticed when pitching my stuff is that people often ask for examples of play - logs and videos, not concept examples. Yeah, that'd probably go better than the fake example of play I wrote up using the names of my old college friends.
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# ? Jul 12, 2017 05:46 |
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# ? May 18, 2024 08:35 |
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Right. You want your marketing examples of play to be distinct and tonally different than your examples that explain rule concepts.
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# ? Jul 12, 2017 05:49 |