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Neddy Seagoon posted:You should hang out with the doctor at the clinic more, because she sells health-restoration packs you can use in Safe Rooms. You also have enough SP to get a fair ways through most Palaces. the sp part is the problem and going "a fair ways" is not how I liked playing those games. not even being allowed to finish a dungeon in one run makes sense thematically but I don't like it there's a lot of little things that keep you from doing what you want to do (mostly morgana slapping your hand away for trying) and that stuff sucks
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# ? Jul 12, 2017 04:38 |
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# ? May 9, 2024 18:36 |
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You can completely every dungeon (outside some plot required ones) in one trip. It isn't even hard.
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# ? Jul 12, 2017 04:40 |
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rabidsquid posted:well he didnt say anything about skyrim but i cant argue with that either!
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# ? Jul 12, 2017 04:41 |
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yeah but the plot required breaking points could make you hesitant about leaving a dungeon early. i know i got burned at least once because i quit basically two rooms away from a forced stopping point which made me push through the vault dungeon for like an hour after i wanted to leave since the previous dungeons had plot related stopping points. it would be nice if it was foreshadowed more obviously or just something that was consistent so you had easy break points, having them arbitrarily bugged me a lot since there was no obvious pace.
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# ? Jul 12, 2017 04:42 |
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CharlestheHammer posted:You can completely every dungeon (outside some plot required ones) in one trip. you can't because the game kicks you out at the end. then you wait a day and the boss shows up
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# ? Jul 12, 2017 04:44 |
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Manatee Cannon posted:you can't because the game kicks you out at the end. then you wait a day and the boss shows up You complete the dungeon, then fight the boss later yeah.
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# ? Jul 12, 2017 04:49 |
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the boss is part of the dungeon
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# ? Jul 12, 2017 04:50 |
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Disagree
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# ? Jul 12, 2017 04:50 |
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If Horizon runs at 30 on a Pro in speed mode, that's a really really smooth 30.
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# ? Jul 12, 2017 04:54 |
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that's fair but the point is how much time it takes. in the persona 3-4, you could finish the whole dungeon in 1 day and move on. in persona 5, you need a bare minimum of 3. going into a dungeon commits a day, you can't really do anything in the interim after sending the card, and then the boss takes up a third day. there's a lot of stuff like that where it feels like the game is arbitrarily wasting my time when it doesn't need to. I don't like when it does that but it never seems to stop
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# ? Jul 12, 2017 04:55 |
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ex post facho posted:why couldnt thr pro just have a 4k player what the gently caress Physical media is so dead even Sony doesn't want to support 4K BD's
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# ? Jul 12, 2017 05:07 |
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It is incredibly weird that Sony doesn't support it's own format but the competition does.
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# ? Jul 12, 2017 05:11 |
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Manatee Cannon posted:that's fair but the point is how much time it takes. in the persona 3-4, you could finish the whole dungeon in 1 day and move on. in persona 5, you need a bare minimum of 3. going into a dungeon commits a day, you can't really do anything in the interim after sending the card, and then the boss takes up a third day. there's a lot of stuff like that where it feels like the game is arbitrarily wasting my time when it doesn't need to. I don't like when it does that but it never seems to stop I know exactly what you mean but for the most part it doesn't really matter. Unless you're dead set on 100% the first run through, which to be fair would put you in a small minority. In general trying to get all the things your first run in atlus RPGs is a painful endeavor that ruins the experience imo
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# ? Jul 12, 2017 05:11 |
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KingSlime posted:I know exactly what you mean but for the most part it doesn't really matter. Unless you're dead set on 100% the first run through, which to be fair would put you in a small minority. To be fair with the various mechanics you can unlock 100% isn't that hard, in 5 at least.
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# ? Jul 12, 2017 05:14 |
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veni veni veni posted:It is incredibly weird that Sony doesn't support it's own format but the competition does.
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# ? Jul 12, 2017 05:16 |
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KingSlime posted:I know exactly what you mean but for the most part it doesn't really matter. Unless you're dead set on 100% the first run through, which to be fair would put you in a small minority. I'm not trying to get 100%. I've played these games before and I know the deal here. I just don't like that it does this stuff. it bugs me
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# ? Jul 12, 2017 05:22 |
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MS likes stuff that makes good bullet points on a slide, Sony likes stuff that makes money.
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# ? Jul 12, 2017 05:22 |
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Manatee Cannon posted:that's fair but the point is how much time it takes. in the persona 3-4, you could finish the whole dungeon in 1 day and move on. in persona 5, you need a bare minimum of 3. going into a dungeon commits a day, you can't really do anything in the interim after sending the card, and then the boss takes up a third day. there's a lot of stuff like that where it feels like the game is arbitrarily wasting my time when it doesn't need to. I don't like when it does that but it never seems to stop The story flat-out tells you why that is though; Sending the Card means this is your one chance to get the Treasure before it's gone for good. There is no potential interim at all, you need to be on your game and ready to go the next day. Besides, it'll still actually let you craft infiltration tools that night.
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# ? Jul 12, 2017 05:26 |
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Neddy Seagoon posted:The story flat-out tells you why that is though; Sending the Card means this is your one chance to get the Treasure before it's gone for good. There is no potential interim at all, you need to be on your game and ready to go the next day. Besides, it'll still actually let you craft infiltration tools that night. Manatee Cannon posted:not even being allowed to finish a dungeon in one run makes sense thematically but I don't like it e: I get it, not everyone is gonna agree with me. these are entirely personal reasons for why I haven't continued with the game. I'm not saying it's bad and I'm not even saying that the things I don't like about it are bad design. but they do make the game less fun for me, personally, and I have a hard time getting back into it because of that Manatee Cannon fucked around with this message at 05:35 on Jul 12, 2017 |
# ? Jul 12, 2017 05:29 |
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The pro was worth it for injustice 2; basically makes it look like a entirely different game imho.
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# ? Jul 12, 2017 05:45 |
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Samurai Sanders posted:Well, you can carry many weapons, but you can only equip four at a time, yeah. There are like five types of weapons total so basically you need to choose one to not equip at any given time, I really wish you could switch between different bows, slings etc. on the fly. Opening menus to switch weapons around all the time is annoying.
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# ? Jul 12, 2017 05:55 |
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Digirat posted:looks like someone's not a very good frame rate dork eh Apparently not!! I'd say there's egg on my face but I think I'll take a break from trying to visually identify things
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# ? Jul 12, 2017 06:00 |
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Sakurazuka posted:MS likes stuff that makes good bullet points on a slide, Sony likes stuff that makes money. What would supporting it have entailed though? Is that actually something that would have been a significant cost to add on to pro? I personally don't even have a 4K TV and give zero fucks about Blu ray better than 1080p anyways, but there must have been a really weird discussion at some point about Sony not supporting their own 4K blu ray format and then licensing it out to MS.
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# ? Jul 12, 2017 06:12 |
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veni veni veni posted:What would supporting it have entailed though? Is that actually something that would have been a significant cost to add on to pro? I personally don't even have a 4K TV and give zero fucks about Blu ray better than 1080p anyways, but there must have been a really weird discussion at some point about Sony not supporting their own 4K blu ray format and then licensing it out to MS. Speaking of the optical drive I am actually using mine regularly again after years of not, to play Farpoint since the disc version came with he Aim controller. Every time I turn on the PS4 with the disc in I'm like drat, optical drives are loud as hell.
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# ? Jul 12, 2017 06:17 |
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Samurai Sanders posted:Does anyone know what if anything has changed gameplay-wise in FF12 PS4 versus the Zodiac Job System edition on the PS2? Subclassing added so your not stuck with the one class you picked. Horizontal camera finally has a toggle. 2x speed option can now go to 4x. That's all I know for gameplay. Other than that, there is a new, orchestrated soundtrack that you can toggle.
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# ? Jul 12, 2017 06:34 |
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You can overlay a big map onto the screen, it has auto-save on zone changes (so you don't have to be anywhere near a crystal), and there are nebulous "balance changes".
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# ? Jul 12, 2017 06:50 |
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Sakurazuka posted:MS likes stuff that makes good bullet points on a slide, Sony likes stuff that makes money. Thats a good way to see it. Maybe Sony just want the 4K feature for a new disc format, like Green-Ray, so people that have LOTR and Star Wars in Blue-Ray have to buy a Green-Ray player and Green-Ray version of these movies for 4K. Probably not.
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# ? Jul 12, 2017 07:08 |
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veni veni veni posted:What would supporting it have entailed though? Is that actually something that would have been a significant cost to add on to pro? I personally don't even have a 4K TV and give zero fucks about Blu ray better than 1080p anyways, but there must have been a really weird discussion at some point about Sony not supporting their own 4K blu ray format and then licensing it out to MS. Even if it only saves them 50 cents a unit it adds up when you're manufacturing hundreds of thousands, and for something that not many people are going to care about.
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# ? Jul 12, 2017 07:15 |
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Samurai Sanders posted:If Horizon runs at 30 on a Pro in speed mode, that's a really really smooth 30. It runs at 30
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# ? Jul 12, 2017 09:05 |
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Sakurazuka posted:Even if it only saves them 50 cents a unit it adds up when you're manufacturing hundreds of thousands, and for something that not many people are going to care about. Yeah, I feel like the marketing for the Pro is that it's a niche product that only a certain subset of their player base would want. No need to spend a ton of R&D and add further additional costs if you can avoid it. I think I read somewhere that the Pro accounts for 1 in 5 PS purchases.
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# ? Jul 12, 2017 09:06 |
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veni veni veni posted:What would supporting it have entailed though? Is that actually something that would have been a significant cost to add on to pro? I personally don't even have a 4K TV and give zero fucks about Blu ray better than 1080p anyways, but there must have been a really weird discussion at some point about Sony not supporting their own 4K blu ray format and then licensing it out to MS.
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# ? Jul 12, 2017 10:55 |
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veni veni veni posted:It is incredibly weird that Sony doesn't support it's own format but the competition does. It's almost like they know how many people actually buy 4K Blurays or something!
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# ? Jul 12, 2017 11:17 |
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8-bit Miniboss posted:Subclassing added so your not stuck with the one class you picked. Horizontal camera finally has a toggle. 2x speed option can now go to 4x. That's all I know for gameplay.
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# ? Jul 12, 2017 11:18 |
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Some people in this thread that can't tell the difference between 1080p / 4k and HDR/SDR must have broken eyes and/or brains. Or a TV that doesn't properly display HDR.
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# ? Jul 12, 2017 13:10 |
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HAT FETISH posted:holy poo poo at the bolded part. Looks like this game is finally playable for me. Never understood why the original version was rear end-backwards. Same. Who knows why it was that way? Even in 2006 it was sort of the standard to have the option. Hell, even Dragon Quest VIII which came the year before had the option!
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# ? Jul 12, 2017 13:47 |
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I glanced at how to avoid earlier deaths in Until Dawn and it is a little bullshit that at least one death has nothing to do with your poor life choices and instead is dependent on whether or not you notice an alternate route or entrance in certain instances, but I'm probably going to replay the game anyway, so oh well.
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# ? Jul 12, 2017 13:50 |
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8-bit Miniboss posted:Same. Who knows why it was that way? Even in 2006 it was sort of the standard to have the option. Hell, even Dragon Quest VIII which came the year before had the option! This is FF12 all over and probably the result of it being delayed and languishing in dev hell for a while.
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# ? Jul 12, 2017 13:54 |
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RBA Starblade posted:I glanced at how to avoid earlier deaths in Until Dawn and it is a little bullshit that at least one death has nothing to do with your poor life choices and instead is dependent on whether or not you notice an alternate route or entrance in certain instances, but I'm probably going to replay the game anyway, so oh well. I think there are totems that signal all these important branches, as inscrutable as they might be
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# ? Jul 12, 2017 14:02 |
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CharlieFoxtrot posted:I think there are totems that signal all these important branches, as inscrutable as they might be Yeah there are, I at least figured out the wolf one based on it, but the rest I found were too vague to really help.
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# ? Jul 12, 2017 14:06 |
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# ? May 9, 2024 18:36 |
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The totems in Until Dawn are mostly there to taunt you as there's no clear way to discern how certain choices will lead you there.
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# ? Jul 12, 2017 14:06 |