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Happy Noodle Boy posted:Reminder that ARMS is good and you should all buy it. Counterpoint: it made so little impression on me I didn't even play in the second testpunch, I'd already had enough. If it were $20 for sure I'd pick it up but it just didn't feel like a $60 concept to me. Breath of the Wild and ARMS shouldn't be the same price.
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# ? Jul 12, 2017 13:19 |
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# ? Jun 5, 2024 07:39 |
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Imagined posted:Counterpoint: it made so little impression on me I didn't even play in the second testpunch, I'd already had enough. If it were $20 for sure I'd pick it up but it just didn't feel like a $60 concept to me. Breath of the Wild and ARMS shouldn't be the same price. This is correct. ARMS should should $60, and BotW should be $140.
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# ? Jul 12, 2017 13:32 |
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Twist And Pout! posted:Is that captain falcon with championship belt arms???? Yes but now with bigger pecs.
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# ? Jul 12, 2017 13:37 |
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Vikar Jerome posted:the perfect game is on its way. Pink... Lava?
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# ? Jul 12, 2017 13:37 |
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Sweet themed level so it's liquid hot strawberry icing?
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# ? Jul 12, 2017 13:39 |
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ghostwritingduck posted:Any word on how big of a boost Snake Pass got with its 40 percent off? I was hoping for some news about the nice profit boost to encourage other indie developers to try some discounts. I don't know how much of a boost it got but I think the sale price is pretty much what I think the game is worth, pricewise, so I'm glad I got in at that price point. Definitely a fun game though. If they released more stages I'd be all about DLC.
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# ? Jul 12, 2017 13:48 |
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Mercury Crusader posted:2DS 2000 Elite "Slap Nuts" Edition Do series of words have upset me more.
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# ? Jul 12, 2017 13:54 |
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Cojawfee posted:I just don't see how the 3DS could survive. You can spend 200 dollars for this one handheld, or spend 300 on this other handheld that plays big boy games. The 3DS has a lot of games that I'd categorize as "big boy" games. Super Mario 3D land and Kid Icarus Uprising don't really feel like "portable" games. Heck, Lego City Undercover: The Chase Begins has the same overworld as the Wii U/Switch version (albeit with long load times between zones). Slap some hi-rez textures and increase the resolution and there's a bunch of 3DS titles that would feel right at home on PC/PS4/Switch. [Edit: Same goes for the Vita (and even a few titles on the original PSP). Portable consoles haven't really felt like portables since the DS]. asecondduck fucked around with this message at 16:00 on Jul 12, 2017 |
# ? Jul 12, 2017 15:57 |
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I love my Switch but every time I go into the Jungle or under a waterfall in BOTW and see the framerate tank I just kind of to myself. Wonder how much of this is "it's just not a heavy lifting system" and how much of it is "crappy first gen programming" or a mix of the two.
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# ? Jul 12, 2017 16:13 |
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Martytoof posted:I love my Switch but every time I go into the Jungle or under a waterfall in BOTW and see the framerate tank I just kind of to myself. It's probably just a lack of general optimization for the new console. I imagine the next Zelda game will have little to any framerate issues, just because the console will really be understood at that point.
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# ? Jul 12, 2017 16:14 |
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That's my thinking too. I don't think anyone expects it to run 60fps with PC-style ultra settings but I am excited to see when they actually get a great understanding of the hardware and optimize the everloving poo poo out of things.
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# ? Jul 12, 2017 16:16 |
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botw Switch is a wiiU game emulated on the Switch hardware, i imagine once Nintendo is past the emulation layer things will be able to get much better.
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# ? Jul 12, 2017 16:16 |
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Yeah, I wouldn't consider BOTW to be the high water mark for visuals on the Switch. As more development is done for a console, the more devs figure out how to optimize for it and really get all the mileage they can. Look at how much better Skyward Sword looks than Twilight Princess.
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# ? Jul 12, 2017 16:18 |
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My go-to watermark for improvement is how great Uncharted series looked over time on the PS3. If they can incrementally get those kinds of improvements on the Switch I'll be happy as hell.
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# ? Jul 12, 2017 16:19 |
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There is no way in hell the switch is emulating a Wii U game.
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# ? Jul 12, 2017 16:20 |
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Takoluka posted:It's probably just a lack of general optimization for the new console. I imagine the next Zelda game will have little to any framerate issues, just because the console will really be understood at that point. Maybe a little, but the X1 is a known and mature chipset on a well understood platform. This isn't like the early days of the PS3 cell processor. Most of these devs have been writing for ARM for a while and Nvidia's drivers have been pretty optimized by this point since the ShieldTV has already been around for over two years.
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# ? Jul 12, 2017 16:21 |
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lelandjs posted:Yeah, I wouldn't consider BOTW to be the high water mark for visuals on the Switch. As more development is done for a console, the more devs figure out how to optimize for it and really get all the mileage they can. Look at how much better Skyward Sword looks than Twilight Princess. Otoh it is a well-known SoC with pre-day-1 support for a lot of the big engines (e.g. Unreal and Unity), so I expect it will pan out to be better understood than a lot of past consoles. That has on the other hand also been true for a lot of the more recent consoles, so there is bound to be incremental improvements in there to be had.
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# ? Jul 12, 2017 16:21 |
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The devs have come out and said they rushed the Switch port out and jammed through a bunch of unoptimized code. BotW chugs because it's a rushed port from a completely different operating system not because it's the upper limit of the Switch
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# ? Jul 12, 2017 16:29 |
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When does botw chug now?
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# ? Jul 12, 2017 16:46 |
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angel opportunity posted:I really don't know what kind of balance changes Nintendo might do, but right now the fact that you gain super meter on whiffed punches is seeming like a big problem This is overall a good post, but I wanted to focus on this bit. It certainly could be a big problem as it is in some other fighting games, but at the same time I can kinda sorta see why a dev might think it'd be okay in Arms. In other fighting games, if you whiff a normal at a distance then the opponent has to commit to something to punish it (either do a special move, or just to close in space). In Arms though, the general gameplay is already combat at a distance, so while it still takes a commitment it's more straightforward to do something about it. There are of course lots of details that go into balancing out this sort of scenario (is the concept of whiffing attacks only going to promote wild punch spamming, are there suitable counters and punishes for that, etc), but at the least I can see a logic behind why they thought this might be an okay idea.
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# ? Jul 12, 2017 16:50 |
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A bit in kakariko and korok forest for sure. I haven't really noticed in the jungle but I don't go down there much.
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# ? Jul 12, 2017 16:51 |
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You've got to make some sacrifices for the sake of portability but I haven't encountered any slow down that says "This is unplayable." In BotW it's all momentary or just a few frame drops in a dense forest. It has never effected my play.
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# ? Jul 12, 2017 16:53 |
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Norns posted:When does botw chug now? It still chugs in docked mode when you go into the really dense parts with grass and trees (primarily Lost Woods) and when poo poo is going crazy with explosions + lots of enemies. It can still chug in a bunch of places, though it's less than it used to be. Undocked is basically fine.
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# ? Jul 12, 2017 16:53 |
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Ahh. I don't play Zelda docked very much.
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# ? Jul 12, 2017 16:54 |
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Nothing unplayable for sure. My intention wasn't to imply as such, just that there are visible framerate drops in certain high asset areas. It's usually more of an "ugh" than a "wow this is unplayable" feeling. The game has more than enough going for it in a four hour play session to make up for maybe twenty or thirty seconds of cumulative framerate drop. My Switch has spent maybe five minutes undocked in all the time I've owned it though, and most of that was me squinting trying to make out the screen because of glare/sunlight. Clearly my rooftop party should have provided more shade.
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# ? Jul 12, 2017 16:56 |
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All I know is that Psyonix said that RL will run 60fps both docked and handheld and that is pretty loving rad to me. I'm not expecting this thing to be a powerhouse. I'll pick up the games that it does well and leave any other 3rd party games to my PS4 or XB1.
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# ? Jul 12, 2017 17:01 |
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Beastie posted:All I know is that Psyonix said that RL will run 60fps both docked and handheld and that is pretty loving rad to me. That's my feeling too. I think for the games I want on the Switch it'll run perfectly fine. I play very few AAA titles so I'm likely going to consolidate down from PS4 and Switch to just Switch in the next while. The more "whimsical" style of games that it attracts appeal to me far more than most AAA multi-platform titles.
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# ? Jul 12, 2017 17:05 |
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when is star fox 8 coming out
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# ? Jul 12, 2017 17:15 |
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I actually kind of like that the lack of AAA titles on the Switch encourages me to check out smaller indie games (though this can backfire *cough*Tumbleweed*cough*). I'm not too cheezed that we're not getting AssCreed: Crafting in Egypt though I wouldn't mind if, say, South Park: Fractured But Whole came to the Switch (I'm surprised it's not, TBH, and am hoping for a surprise announcement if MarioxRabbids does well). I'll just do what I've done in the past: wait until a AAA game I want is on sale 25-50% off on Steam and play it on the couch with my Steam Link.
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# ? Jul 12, 2017 17:17 |
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How long did it take another Metroid to come out after Other M?
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# ? Jul 12, 2017 17:17 |
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The next Zelda should have a Steam Link. (I don't mean steampunk, can I mean a mechanic where he can change between gaseous, liquid, and solid)
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# ? Jul 12, 2017 17:19 |
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Would be pretty rad to get Diablo 3 on Switch. I want something to crawl with friends. Here's to hoping the Gauntlet Legends clone is dope, Nintendo's Strategy: Don't make it a technological powerhouse, make it fun to play with friends.
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# ? Jul 12, 2017 17:20 |
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It's gonna be preeeeetty cool when Overcooked comes out on the Switch
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# ? Jul 12, 2017 17:21 |
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Golden Goat posted:How long did it take another Metroid to come out after Other M? It comes out in September.
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# ? Jul 12, 2017 17:21 |
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i would still like to see aaa games on the switch or a sport game, hopefully the nba 2k game isnt a gigantic pile of garbage like it was on the wii u
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# ? Jul 12, 2017 17:21 |
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Well if we get NFL Blitz 97 or NHL Hitz that's all the sports games you need. Maybe NBA Street.
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# ? Jul 12, 2017 17:24 |
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Phantasium posted:It comes out in September. Ostentatious posted:when is star fox 8 coming out
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# ? Jul 12, 2017 17:25 |
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Ostentatious posted:when is star fox 8 coming out Golden Goat posted:In 6 years. Also it'll be a remake of Starfox 64. WAIT
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# ? Jul 12, 2017 17:29 |
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I don't know much about the technical aspect, but I don't understand why Fractured But Whole isn't coming out on Switch. I played through Stick of Truth and it didn't seem technically demanding and But Whole doesn't seem like a big step up. Playing that portably would be rad.
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# ? Jul 12, 2017 17:48 |
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# ? Jun 5, 2024 07:39 |
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Probably because Ubisoft expected this console to just be for kids, and when it sold mostly to 30 somethings with disposable income it was too late to adjust.
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# ? Jul 12, 2017 17:54 |