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Skippy McPants posted:They understand how awful that oil derrick it calls a head is, so they went nuts with the quirks. It's good, people will aim for it but since it is much thinner than the torso they will miss more, I think it's not that bad actually.
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# ? Jul 15, 2017 13:51 |
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# ? May 14, 2024 20:47 |
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I think you're underestimating how much exposure matters, especially with the garbage accel/decel on 100-ton mechs. That neck is going to give most folks enough time to alpha you in the jaw and be back under cover before your guns clear the terrain.
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# ? Jul 15, 2017 13:54 |
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Skippy McPants posted:I think you're underestimating how much exposure matters, especially with the garbage accel/decel on 100-ton mechs. That neck is going to give most folks enough time to alpha you in the jaw and be back under cover before your guns clear the terrain. And I think you are overestimating how bad it will be, with those quirks and maxed out survival tree those 2 seconds of extra exposure won't matter when pushing like pregnant woman, which is what this mech will be doing
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# ? Jul 15, 2017 14:12 |
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I agree it'll be a monster pusher, I just have no faith in mechs that are built around leading a push. Like, if you can get the pugs to get off their asses, press W, share exposure, and push then it doesn't matter what mech you're in because you've already won! But man, the number of times I've seen a sad, lonely King Crab try and lead a push only to die 1v12 while his team huddles behind terrain... no faith. Edit: either way, I agree that the quirks are insane and elevate the mech to good status, at least. Skippy McPants fucked around with this message at 14:23 on Jul 15, 2017 |
# ? Jul 15, 2017 14:18 |
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Skippy McPants posted:I agree it'll be a monster pusher, I just have no faith in mechs that are built around leading a push. Like, if you can get the pugs to get off their asses, press W, share exposure, and push then it doesn't matter what mech you're in because you've already won! Of course there will be games where you die pathetically 600 meters from the closest enemy mech having done <200 damage in your annihilator, like with the CP-10-Q where you either have <200 or >700 damage games. A single person in a good mech won't help if the rest of the team is your average snipers, and I fear it will be worse now that heavy gauss will be introduced, it's a snipers dream.
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# ? Jul 15, 2017 14:22 |
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TjyvTompa posted:A single person in a good mech won't help if the rest of the team is your average snipers, and I fear it will be worse now that heavy gauss will be introduced, it's a snipers dream. It's the main reason I favor dependable laser boat with good peeking profiles. I want a mech I can count on to do 600-1200 damage no matter how awful my team is. Anyhoo, with the full survival tree, the Annihilator has 176 CT armor. That's not bad! Edit: As for Heavy Gauss, don't worry about it. In addition to the PPC/Gauss changes screwing that combo, HG takes up 11 Critical Slots... which means you can only mount it on side torsos in mechs with a STD engine. It also has massive fall-off, requires charging, and causes cockpit shake when fired. PGI! Skippy McPants fucked around with this message at 14:30 on Jul 15, 2017 |
# ? Jul 15, 2017 14:25 |
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HG also has an optimal range of 180 meters, they made it a brawling weapon.
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# ? Jul 15, 2017 14:34 |
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Skippy McPants posted:It's the main reason I favor dependable laser boat with good peeking profiles. I want a mech I can count on to do 600-1200 damage no matter how awful my team is. charging and cocpit shake? drat that sounds annoying.
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# ? Jul 15, 2017 14:52 |
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The charge is just like every other Gauss weapon, and the cockpit shake only happens after you fire so it's not a huge deal. Even the fall-off is manageable. What really kills it is the 11 crit slot requirement because it forces you to run a STD engine.
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# ? Jul 15, 2017 14:57 |
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TjyvTompa posted:It's good, people will aim for it but since it is much thinner than the torso they will miss more, I think it's not that bad actually. I think you're also ignoring just how "accurate" people are in this game.
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# ? Jul 15, 2017 14:59 |
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Commoners posted:HG also has an optimal range of 180 meters, they made it a brawling weapon. Heavy Gauss was always a brawling weapon, it's a higher-damage AC/20 with a short effective range and a longer "sure, I guess I can go for a shot" range.
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# ? Jul 15, 2017 15:48 |
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PoptartsNinja posted:Heavy Gauss was always a brawling weapon, it's a higher-damage AC/20 with a short effective range and a longer "sure, I guess I can go for a shot" range. It's range wasn't 2 freakin hexes.
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# ? Jul 15, 2017 16:09 |
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What if they just made it so you can't fire more than two gauss/ppc combos at the same time like how you can't fire three gauss rifles at once, right. Maybe you have to delay firing the PPCs by at least half a second
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# ? Jul 15, 2017 17:24 |
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^^^ Mandatory chainfire for all `mechs forever woo.Rysithusiku posted:It's range wasn't 2 freakin hexes. Who cares? This isn't tabletop. It's infinitely worse.
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# ? Jul 15, 2017 17:40 |
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Pattonesque posted:What if they just made it so you can't fire more than two gauss/ppc combos at the same time This is sarcasm, right?
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# ? Jul 15, 2017 17:40 |
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veedubfreak posted:I think you're also ignoring just how "accurate" people are in this game. Veedub, I've played with you before. You rarely torso twist, move predictably, hold still often, and generally aren't that good. You get ct cored all the time because of it. People aren't cheating, you're just poo poo.
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# ? Jul 15, 2017 17:47 |
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Great Beer posted:Veedub, I've played with you before. You rarely torso twist, move predictably, hold still often, and generally aren't that good. You get ct cored all the time because of it. People aren't cheating, you're just poo poo.
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# ? Jul 15, 2017 17:49 |
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Skippy McPants posted:This is sarcasm, right? no
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# ? Jul 15, 2017 18:09 |
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Okay, wasn't sure. Internet, you know? Also, I had a couple Black Russian's with dinner, so my Pow's Law detector is a little fuzzy. Anyway! What you're describing is exactly what Ghost Heat does. It only triggers if you fire weapons in the defined grouping within 0.5s of each other. So you can 2x Gauss, wait half a second, and then 2x PPC with no penalty. That's still a huge nerf, because the whole point of PPC/Gauss is to loose your full volley all at once and then be back under cover before your target can return fire.
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# ? Jul 15, 2017 18:19 |
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Skippy McPants posted:Okay, wasn't sure. Internet, you know? Also, I had a couple Black Russian's with dinner, so my Pow's Law detector is a little fuzzy. Right, but my thought is that you don't need to bring heat into it
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# ? Jul 15, 2017 18:33 |
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Yeah, and if PGI cared to actually design new systems they would have something like... I dunno, a fusion reactor that could only power so many weapons, so it would have to queue up the demanded for both Gauss and PPCs. But they decided to go with Ghost Heat as their primary widget for balancing weapon boating. It was a poor choice because ghost heat is largely obfuscated to the average player, but oh well!
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# ? Jul 15, 2017 18:45 |
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Great Beer posted:Veedub, I've played with you before. You rarely torso twist, move predictably, hold still often, and generally aren't that good. You get ct cored all the time because of it. People aren't cheating, you're just poo poo.
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# ? Jul 15, 2017 18:49 |
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Skippy McPants posted:Yeah, and if PGI cared to actually design new systems they would have something like...I dunno, a fusion reactor that could only power so many weapons, so it would have to queue up the demanded for both Gauss and PPCs. Is that a or something? You almost described energy draw. Which started out as a much better idea, conceptually, than ghost heat, but after a couple PTS it turned out that making it balanced required so many special cases it would become almost as complicated as GH, so they shelved it. I still think it was a decent base for a system and they should have kept iterating on it, but I think I'm in the minority on that.
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# ? Jul 15, 2017 19:18 |
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NihilCredo posted:Is that a or something? You almost described energy draw. Yes and no. My #1 problem with ghost heat is the 'ghost' part. It's not well represented in the UI or system mechanics. I understand the need to crimp boating, but they need clear unmistakable indicators for when you're going over the limit.
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# ? Jul 15, 2017 19:29 |
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Great Beer posted:Veedub, I've played with you before. You rarely torso twist, move predictably, hold still often, and generally aren't that good. You get ct cored all the time because of it. People aren't cheating, you're just poo poo. thank you
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# ? Jul 15, 2017 19:33 |
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Great Beer posted:Veedub, I've played with you before. You rarely torso twist, move predictably, hold still often, and generally aren't that good. You get ct cored all the time because of it. People aren't cheating, you're just poo poo. Savage
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# ? Jul 15, 2017 19:50 |
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Great Beer posted:Veedub, I've played with you before. You rarely torso twist, move predictably, hold still often, and generally aren't that good. You get ct cored all the time because of it. People aren't cheating, you're just poo poo.
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# ? Jul 15, 2017 20:01 |
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Skippy McPants posted:Yes and no. My #1 problem with ghost heat is the 'ghost' part. It's not well represented in the UI or system mechanics. The closest you get is the little heat indicator in the upper left of the mech lab. It's really not enough. Smurfy has that really nice heat penalty chart, at least.
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# ? Jul 15, 2017 20:03 |
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This event was very good for MC. I got a total of 830 over a span of 150 games, not counting the value of the skin and color unlocks.
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# ? Jul 15, 2017 21:26 |
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Great Beer posted:Veedub, I've played with you before. You rarely torso twist, move predictably, hold still often, and generally aren't that good. You get ct cored all the time because of it. People aren't cheating, you're just poo poo.
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# ? Jul 15, 2017 22:22 |
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So looking at giving this a go again. Been awhile, I think I left when they introduced clan mechs. Did they ever fully implement CW to glory everyone hoped it to be? I'll have to jump on discord.
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# ? Jul 15, 2017 22:34 |
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Mr.Trifecta posted:Did they ever fully implement CW Yes. Mr.Trifecta posted:to glory No.
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# ? Jul 15, 2017 23:02 |
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I think the changes to CW this patch are a pretty big deal that have been totally overlooked because they come at the same time as the new tech and some boneheaded balance decisions. CW actually has a win condition for both sides now, the player base has a lot more agency to actually do something instead of "Well I guess PGI decided to do Tukayyid again." It's way too late, too little, and the game mode itself started out mediocre and got worse, but what can you do eh? Oh, and on that note, a new set of mechbays to grind from the two new factions.
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# ? Jul 15, 2017 23:35 |
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aniviron posted:I think the changes to CW this patch are a pretty big deal that have been totally overlooked because they come at the same time as the new tech and some boneheaded balance decisions. CW actually has a win condition for both sides now, the player base has a lot more agency to actually do something instead of "Well I guess PGI decided to do Tukayyid again." So what? Winning still has absolutely zero effect on the game. Literally the only effect of seizing 3 capital planets is "the season ends". I guess you get a victory banner cockpit item instead of a defeat one again?
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# ? Jul 16, 2017 00:26 |
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NihilCredo posted:So what? Winning still has absolutely zero effect on the game. Literally the only effect of seizing 3 capital planets is "the season ends". I guess you get a victory banner cockpit item instead of a defeat one again? You also gain insanely small amounts of MC for...being the unit that contributed most to taking a planet? 15 MC to distribute across a unit...
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# ? Jul 16, 2017 00:36 |
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NihilCredo posted:So what? Winning still has absolutely zero effect on the game. Literally the only effect of seizing 3 capital planets is "the season ends". I guess you get a victory banner cockpit item instead of a defeat one again? I mean... it's a win condition added to a game. You could say the same thing if you want to phrase stuff in a really pedantic manner. "So what if you kill all the enemy mechs? I guess the "match ends?" You get a few more cbills instead of a few less cbills?" No, it's not perfect, but it's a drat sight better than what we used to have.
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# ? Jul 16, 2017 00:46 |
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NihilCredo posted:I want to know who's the guy at PGI who spends his days tweaking the rules of the galaxy map "game" and writing pages and pages about it despite the fact that it's utterly meaningless and effectively nobody gives a poo poo about it. But but but, that guy is Russ' toddler!
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# ? Jul 16, 2017 00:52 |
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aniviron posted:I mean... it's a win condition added to a game. You could say the same thing if you want to phrase stuff in a really pedantic manner. "So what if you kill all the enemy mechs? I guess the "match ends?" You get a few more cbills instead of a few less cbills?" For 15 minutes of playtimes, getting more CBills is enough. For weeks or months of team-based effort, you absolutely need to offer more than a token reward if you want your players to give a poo poo. People won't grind CW siege mode for the sheer sake of e-peen. (That's what comp mode is for.)
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# ? Jul 16, 2017 01:16 |
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The annihilator will be the easiest loving thing to core out though, since that entire head chunk will probably count as center torso.
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# ? Jul 16, 2017 01:32 |
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# ? May 14, 2024 20:47 |
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The Repo Man posted:You also gain insanely small amounts of MC for...being the unit that contributed most to taking a planet? 15 MC to distribute across a unit... But if you've been pushing CW hard since launch, you have 1000's of e-bucks! Is this your first time playing 4D chess? Or beating yourself in the head with a hammer for the promise of a piece of candy?
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# ? Jul 16, 2017 01:44 |