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Zaphod42 posted:If its like that then there's zero reason not to take it, and we'll see lists like "raven guard + inquisitors + blood angels" or some stupid poo poo like that. They don't want to balance that - they want to encourage allies and even two chapters allying. That said, they don't want it to be as easy as "every unit gets to pick the tactic that is best for them", so I assume it'll be detachment, like Ynnari is now - if your detachment is 100% CHAPTER you get to take that chapters tactics.
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# ? Jul 17, 2017 18:44 |
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# ? May 28, 2024 14:27 |
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Does the fluff really mention, "solar minutes" or is that just 40k Wikia trash?
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# ? Jul 17, 2017 18:44 |
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I'm expecting them to make chapter tactics work like canticles does, where the whole detachment has to have the chapter keyword for it to work, but you're still able to put in a patrol detachment of guard or whatever. If they don't do it that way then there'll still be no reason to not use 40 point guard squads to fill out a marine brigade.
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# ? Jul 17, 2017 18:45 |
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chutche2 posted:I'm expecting them to make chapter tactics work like canticles does, where the whole detachment has to have the chapter keyword for it to work, but you're still able to put in a patrol detachment of guard or whatever. Kill point missions and never going first aren't enough?
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# ? Jul 17, 2017 18:58 |
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Pendent posted:Wait a second. Won't the Hard to Hit rule on flyers and this new Raven Guard tactic stack? Man, talk about Stormraven supremacy... In the Redemptor article they specifically mentioned that Chapter Tactics applies only to infantry,bikers,and dreads so no. The only evidence I've seen to the contrary is a slightly cheeky comment the FB team made in response to someone asking how a dread and other vehicles could be stealthy.
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# ? Jul 17, 2017 19:00 |
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TheLawinator posted:Kill point missions and never going first aren't enough? 1 eternal war mission and 0 maelstrom missions have kill points. If you're trying to make a brigade for the 12 CP you're going to have the same number of units whether they're guard or marines, having some of them be disposable guard means you can invest way more points into marine good stuff rather than spamming 5 model bolter squads.
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# ? Jul 17, 2017 19:04 |
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I should post a fuller rundown of it, but here's my review of DC/Baltimore Ham Slam Part 1: a dude deployed 69 guardsmen and everyone shouted "NICE", and then I woke up on the couch at 6AM and instantly puked. 5/5 would goon slam again.
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# ? Jul 17, 2017 19:07 |
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Did they confirm anywhere if successor chapters use the same tactics as their parent chapters? Trying to decide between Raptors and Raven Guard :v
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# ? Jul 17, 2017 19:15 |
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Can't you play them however the gently caress you want? These are my Untramarines. They are Dark Angels who paint there armor blue due to their deep shame from the Horus Heresy. These are my Dark Angeles, they are imperial fists fighting on a dark green jungle planet. I like that my Howling Griffons are a successor chapter. I plan on using them as Ultramarines, or whatever else fits my army selection of the day.
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# ? Jul 17, 2017 19:19 |
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ANAmal.net posted:I should post a fuller rundown of it, but here's my review of DC/Baltimore Ham Slam Part 1: a dude deployed 69 guardsmen and everyone shouted "NICE", and then I woke up on the couch at 6AM and instantly puked. 5/5 would goon slam again. Don't forget the part where I hid scribbles of dicks all over your house
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# ? Jul 17, 2017 19:20 |
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dexefiend posted:Can't you play them however the gently caress you want? It matters if you want to use Raven Guard chapter tactics but a Raptors special character.
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# ? Jul 17, 2017 19:25 |
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I'm gonna paint my dudes like bees and use whatever chapter tactics seem fun and cool.
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# ? Jul 17, 2017 19:28 |
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Finally got to play my first 8th game, 250 points of Astral Claws vs his Ad Mech strictly fighting to the death to start getting a feel for the new rules. I brought 2 tac squads with a heavy bolter each and a power sword wielding captain against a tech priest dominus and a squad each of vanguards and rangers. I was somewhat disheartened when an entire squad was deleted top of turn one while I ineffectively returned fire, felt a lot like every game we played in the 7-8 months we played 7th where no matter what Nid or SM list I brought seemed to get tabled by about turn 3 by both his Ad Mech and our other buddy's Tau. Second turn went much the same with the other squad being mostly wiped an a couple wounds put on the captain, but then on the third turn my captain was able to counter-charge his dominus and blend him instantly, then consolidate most of the way to the surviving squad of rangers. On my turn, the captain tore through 4 members of that squad, with the 5th fleeing due to morale. Despite my initial 'Oh no, not again,' it was a fun game by the end. I can definitely see how with better saves on my part, you get a game where whoever's turn it is is clearly the one winning and matches come down to the wire at the end, which is a vast improvement in my opinion. I learned 30" rapid fire guns still suck to footslog into, and he learned tech priests aren't as durable as they used to be. He said he was basically counting on taking a wound or two going in and then being able to regen it, and he wasn't expecting for the captain to have 5 wounds either. We're both really excited to get more games in, there's 5 of us who are starting an escalation campaign tomorrow night, starting at 250 and increasing by 100 every other week until we hit 1750 and using a lot of the rules TheChirurgeon posted early in the thread.
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# ? Jul 17, 2017 19:29 |
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ANAmal.net posted:I should post a fuller rundown of it, but here's my review of DC/Baltimore Ham Slam Part 1: a dude deployed 69 guardsmen and everyone shouted "NICE", and then I woke up on the couch at 6AM and instantly puked. 5/5 would goon slam again. Didn't even plan it. My 500 pt list just ended up with that many. I never got to deploy them though as my 1k doesn't have such shamefully small numbers.
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# ? Jul 17, 2017 19:38 |
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Pendent posted:Wait a second. Won't the Hard to Hit rule on flyers and this new Raven Guard tactic stack? Man, talk about Stormraven supremacy... Literally the first place my group went. 6 ravens and Shrike (who deep strikes into the center of them after moving) rerolling hits.
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# ? Jul 17, 2017 19:44 |
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Naramyth posted:Literally the first place my group went. 6 ravens and Shrike (who deep strikes into the center of them after moving) rerolling hits. The other article about Ultras implied that all chapter tactics only apply to infantry, bikers, and dreadnoughts.
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# ? Jul 17, 2017 19:49 |
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WhiteWolf123 posted:Another image dump for my Imperial Fists photographed in my new lightbox: From way back in the thread, but what's your process for these guys? That's exactly the look I want to use for my 'construction vehicle/mining' themed GSC army for the rockgrinders, tanks, etc.
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# ? Jul 17, 2017 19:54 |
Well that would be an interesting chapter.
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# ? Jul 17, 2017 19:54 |
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JoshTheStampede posted:The other article about Ultras implied that all chapter tactics only apply to infantry, bikers, and dreadnoughts. When that dropped this weekend I had to keep reminding people that razorbacks won't get it because of those restrictions. I'm good at this game, I swear.
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# ? Jul 17, 2017 19:59 |
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jadebullet posted:Well that would be an interesting chapter. Aren't most Imperial vehicles essentially rolling coal at all times anyways?
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# ? Jul 17, 2017 20:01 |
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jadebullet posted:Well that would be an interesting chapter. They have a bitter rivalry with the Planeteers chapter.
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# ? Jul 17, 2017 20:02 |
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Hams:"Jesus that ultramarines chapter tactic is ridiculous, no one else is gonna get anything that good. Wrap it up fuckers." Baltimore Ravens: "Hold my beer."
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# ? Jul 17, 2017 20:13 |
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I just got bamboozled by GW. I picked up a Razorback to specifically run an Assault Cannon on it. Turns out there isn't one in the box.
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# ? Jul 17, 2017 20:14 |
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RagnarokAngel posted:Hams:"Jesus that ultramarines chapter tactic is ridiculous, no one else is gonna get anything that good. Wrap it up fuckers." I don't think it's as OP as you believe it is. Tau can already field armies of units that always give a negative penalty to hit and they aren't seen as OP
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# ? Jul 17, 2017 20:14 |
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Floppychop posted:I just got bamboozled by GW. I picked up a Razorback to specifically run an Assault Cannon on it. Turns out there isn't one in the box. I know what that's like. https://bitsofwar.com/home/498-legionary-apc-turret-twin-minigun.html
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# ? Jul 17, 2017 20:18 |
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I can't believe I've never thought of making Baltimore Raven Guard.
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# ? Jul 17, 2017 20:18 |
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The One, True Razorback Turret
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# ? Jul 17, 2017 20:27 |
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I've been running mine with las+plas a lot recently and I've been liking it a lot, yeah. I haven't been using a lot of heavy AT weapons so the lascannon helps, and 4 plasma shots + 4 storm bolter shots is pretty solid. Just never try overheating it. https://bitsofwar.com/home/497-legionary-apc-turret-lascannon-with-twin-plasma-gun.html
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# ? Jul 17, 2017 20:31 |
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Floppychop posted:I just got bamboozled by GW. I picked up a Razorback to specifically run an Assault Cannon on it. Turns out there isn't one in the box. Yeah, I used the Land Raider Crusader sprue to put assault cannons on my Razorbacks. It kinda sucks but the only options in the codex when that model came out were heavy bolters and lascannons; they didn't even add back in the silly las/plas one til an edition or two later.
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# ? Jul 17, 2017 20:45 |
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Somewhere along the line I wound up with like 6 Ravenwing upgrade sprues, each of which comes with 2 vehicle asscans - I chopped those up to make razorback turrets.
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# ? Jul 17, 2017 20:48 |
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SRM posted:Yeah, I used the Land Raider Crusader sprue to put assault cannons on my Razorbacks. It kinda sucks but the only options in the codex when that model came out were heavy bolters and lascannons; they didn't even add back in the silly las/plas one til an edition or two later. Yeah, the Crusader sprue is drat hard to find now. I think I have some spare Terminator assault cannons lying around. I might test-fit those and hope they don't look too small. It would be nice if they just made a new sprue with the rest of the options and put in the box, even if that resulted in the price going up.
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# ? Jul 17, 2017 20:50 |
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I just finished off some models from the latest Raging Heroes kickstarter counts as SoB. I know people here hate female pin up styled models and I usually do to but I quite like this space nun sharp shooter vibe. These are the character types and I'm going to be doing some armoured troops next so a lot less pin up vibe. I'm going to take some better photos with lighting set up soon. big_g fucked around with this message at 21:01 on Jul 17, 2017 |
# ? Jul 17, 2017 20:58 |
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The paint job is nice but man, those models are everything wrong with tabletop games.
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# ? Jul 17, 2017 21:03 |
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TheChirurgeon posted:I don't think it's as OP as you believe it is. Tau can already field armies of units that always give a negative penalty to hit and they aren't seen as OP I dont think its op exactly but i think people were also overreacting to the ultramarine tactics.
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# ? Jul 17, 2017 21:11 |
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RagnarokAngel posted:I dont think its op exactly but i think people were also overreacting to the ultramarine tactics. Completely in agreement. The really funny thing to me is that I remember hearing about how Marines were weak and would need a big boost from their Chapter Tactics to be competitive.
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# ? Jul 17, 2017 21:13 |
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TKIY posted:The paint job is nice but man, those models are everything wrong with tabletop games. Agreed. gently caress I can't imagine being goony enough to actually put that on a table in a public place.
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# ? Jul 17, 2017 21:14 |
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It's pretty much a lock that White Scars chapter tactics will be the ability to charge after falling back - works well with Khan, is about as powerful as the Ultras one. But since they more or less said specifically that none of them were unit or weapon specific, I wonder what Imp Fists or Salamanders will get - since traditionally "good with bolters" and "good with flamers" has been their shtick.
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# ? Jul 17, 2017 21:15 |
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hams: "Marine infantry are kinda mediocre to bad in a lot of cases" *chapter tactics* hams: "No that's too good"
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# ? Jul 17, 2017 21:22 |
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JoshTheStampede posted:It's pretty much a lock that White Scars chapter tactics will be the ability to charge after falling back - works well with Khan, is about as powerful as the Ultras one. But since they more or less said specifically that none of them were unit or weapon specific, I wonder what Imp Fists or Salamanders will get - since traditionally "good with bolters" and "good with flamers" has been their shtick. "Marksmanship - your models get +1 to hit against models more than 20" away" lol
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# ? Jul 17, 2017 21:29 |
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# ? May 28, 2024 14:27 |
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Maybe Imperial Fists will get bonuses to firing while in cover, or double cover bonus Cities of War style. To quote Rogal Dorn, "the best offense is a good defense." Salamanders might emphasize the forging aspect, maybe let every squad master craft a weapon.
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# ? Jul 17, 2017 21:35 |