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PittTheElder posted:And for good reason too I'd think. If there's one thing revolutionary in EU5, I hope to God it's a system that limits a states ability to project power. There should be no massive Ming armies marching through Tibet, no Europeans landing a fifty-thousand strong army in the Americas, and good reasons why the player can't do that poo poo either. - Massively increase attrition to like 10x what it currently is - All army movements now cost 1 MP (first month free to allow reinforcement) - Slow down transport ships and add disaster events when a stack is waterborne
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# ? Jul 17, 2017 17:24 |
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# ? Jun 6, 2024 12:44 |
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They should steal the supply system from HOI4 but severely limit its projection so that basically anything outside of your own territory has terrible attrition. Offensive wars should be very expensive. Actually they should steal a lot of things from HOI4.
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# ? Jul 17, 2017 17:39 |
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I say they should just make your troops fight like dirt the further they get away from your territory and/or your capital. More attrition just sounds like it would be a pain in the rear end, honestly, and a pain in the rear end that could probably be circumvented anyway.
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# ? Jul 17, 2017 17:42 |
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It probably shouldn't be possible to ship thousands of troops across multiple seazones until the lategame. How you would square that off with the colonial game is going to be tricky though. There are a lot of compromises that would need to be made to allow for conquistador expeditions to make the sort of crazy conquests that they did. The only way I could imagine it working is if you abstracted those conflicts instead of having them represented by regular military conflict on the map. Which could work, but would also feel incredibly unfair to natives.
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# ? Jul 17, 2017 18:19 |
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Fister Roboto posted:They should steal the supply system from HOI4 but severely limit its projection so that basically anything outside of your own territory has terrible attrition. Offensive wars should be very expensive. AnoHito posted:I say they should just make your troops fight like dirt the further they get away from your territory and/or your capital. More attrition just sounds like it would be a pain in the rear end, honestly, and a pain in the rear end that could probably be circumvented anyway. Would be a challenge UI-wise to make it work in a fashion that's intuitive for the player, but I think it could do a lot to limit the power projection of early states. YF-23 posted:It probably shouldn't be possible to ship thousands of troops across multiple seazones until the lategame. How you would square that off with the colonial game is going to be tricky though. There are a lot of compromises that would need to be made to allow for conquistador expeditions to make the sort of crazy conquests that they did. The only way I could imagine it working is if you abstracted those conflicts instead of having them represented by regular military conflict on the map. Which could work, but would also feel incredibly unfair to natives. A Buttery Pastry fucked around with this message at 18:24 on Jul 17, 2017 |
# ? Jul 17, 2017 18:19 |
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YF-23 posted:It probably shouldn't be possible to ship thousands of troops across multiple seazones until the lategame. How you would square that off with the colonial game is going to be tricky though. There are a lot of compromises that would need to be made to allow for conquistador expeditions to make the sort of crazy conquests that they did. The only way I could imagine it working is if you abstracted those conflicts instead of having them represented by regular military conflict on the map. Which could work, but would also feel incredibly unfair to natives. You could severely limit the stack sizes that natives can make. So a 3k conquistador stack against 20 1k stacks one at a time.
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# ? Jul 17, 2017 18:23 |
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AnoHito posted:It's capped at 12 a year. I've seen them tried to break away many times, but never succeed. Usually hordes.
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# ? Jul 17, 2017 19:21 |
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OperaMouse posted:You could severely limit the stack sizes that natives can make. So a 3k conquistador stack against 20 1k stacks one at a time. You could do that, and now playing natives is no longer fun in any sense of the word.
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# ? Jul 17, 2017 19:40 |
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A Buttery Pastry posted:. It'd be pretty weird trying to get Euros to spread their diseases to your tribe so you could adopt it.
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# ? Jul 17, 2017 19:47 |
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Mantis42 posted:It'd be pretty weird trying to get Euros to spread their diseases to your tribe so you could adopt it. -Added war goal: Demand Smallpox Blankets
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# ? Jul 17, 2017 19:49 |
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Regional force limits would be neat. Besides making it prohibitively expensive to send a full European army to conquer all of the new world it would allow me to fund a force to put down rebels in Australia without fully mobilizing the home army.
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# ? Jul 17, 2017 20:42 |
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It would also solve the "problem" that most nations with colonial holdings have after 1600 or so: say I'm at war with Spain, they see my undefended colonial land in Brazil and they're all like "let's ship half our army over there to occupy all that juicy undefended territory " while I'm sieging their capital and stealing all their candy. I mean I get that it's unprotected land and huge swathes of it to boot, but when fully occupying south america gives them 5% warscore and I'm stackwiping what little armies they have left on the continent and helping myself to their capital and richest lands they should understand that something is definitely not working as well as they thought. Instead they keep armies down there until I force whatever peace deal I like on them, then they leave their armies exiled in my colonial lands for decades
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# ? Jul 17, 2017 21:19 |
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Has anyone been having weird call to arms happening? I was emperor of the HRE and France attacked and I didnt get a CTA, same thing happened when I was allied to Brandenburg they got attacked and I never got the defensive CTA. Also in my Sunset Invasion attempt I attacked Portugal's colonial nation and Portugal never came in to the war.
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# ? Jul 17, 2017 22:05 |
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Too Poetic posted:Also in my Sunset Invasion attempt I attacked Portugal's colonial nation and Portugal never came in to the war. this i can explain: If your capital is in the New World, you're free to attack CNs without the overlord getting involved. Not sure when that was patched in but it's a lifesaver if you're playing a native.
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# ? Jul 17, 2017 22:07 |
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That last one is normal. New World nations can attack colonial nations without pulling in the overlord.
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# ? Jul 17, 2017 22:08 |
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YF-23 posted:It probably shouldn't be possible to ship thousands of troops across multiple seazones until the lategame. How you would square that off with the colonial game is going to be tricky though. There are a lot of compromises that would need to be made to allow for conquistador expeditions to make the sort of crazy conquests that they did. The only way I could imagine it working is if you abstracted those conflicts instead of having them represented by regular military conflict on the map. Which could work, but would also feel incredibly unfair to natives. Make conquests possible through allying with natives and local powers, i.e. how Europeans actually expanded through the game's period historically. The European AI already has a lot of trouble expanding into Asia, I hope they'll make a more dynamic extra-continental alliance system thing at some point as a way to fix it. I thought they were on their way to doing that when they added the whole colonial war system with protectorates, until they removed protectorates entirely shortly after. Welp.
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# ? Jul 18, 2017 01:04 |
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Who was it, Node? Who posted about doing Oman => Mughals to try to do Third Way? Because it sure has been a wild ride. 1615 and I finally formed the Mughals and am positioned to steamroll through India to power up and funnel more trade to Zanzibar: Ming attacked Orissa (no idea why; the CB is to conquer a province in India, but its an odd one) - Orissa and Bahmanis are currently winning the war and have a few Ming provinces occupied, but Ming outnumbers them two to one so I dont imagine they can actually win the war. Tunis is trying to reform Al-Andalus, Spain has Exploration and Expansion but have not settled a single colony. I need to find a way to backstab and cripple the Ottomans sooner rather than later, otherwise they may continue to expand into Europe and make my task impossible. My first priority though is to gobble India and take over the East Indies to get rid of the vile heretic Sunni's there.
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# ? Jul 18, 2017 01:47 |
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I crushed Revolutionary France as a gigantic Byzantium that surrounds the entire Mediterranean and took all of their European provinces without destroying the Revolution, which only exists in West Africa now. (The green in the lower right hand corner is Persia) Alternative history indeed... Technowolf posted:How do you defeat a lucky nation? I'm trying to play an England>GB game and good lord it's frustrating every time I have to deal with France and their 60,000+ man doomstacks. As Byzantium, I allied with Hungary and declared war on the Ottomans while they were busy fighting someone in the East, then used a giant pile of 40+ loans to finance a galley fleet to keep the Ottoman armies out of Eastern Europe. I slowly chipped away at them until Austria allied me and then I took all of Anatolia. From there it was pretty simple. I have over 300 land force limit in this screenshot, and I'm maintaining 5 or so 45 man armies. As a comparison, Revolutionary france was able to field one 36 man army and a couple of smaller armies. As a smaller nation fighting a more powerful one, don't be afraid to run and play to your strengths. England's strength is the navy. You can transport your armies between north and west france, which makes the enemy chase after you and if you delay long enough (assuming they've declared war on you), you can fight for a white peace. Once you get stronger you can fight them toe-to-toe, but diving and conquering is almost always the best way to go. Glass of Milk fucked around with this message at 04:39 on Jul 18, 2017 |
# ? Jul 18, 2017 03:16 |
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How do you defeat a lucky nation? I'm trying to play an England>GB game and good lord it's frustrating every time I have to deal with France and their 60,000+ man doomstacks.
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# ? Jul 18, 2017 03:55 |
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France specifically you want to kneecap before they get their fuckhuge morale national idea because that's just making a bad situation even worse for everyone that isn't france.
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# ? Jul 18, 2017 05:14 |
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AAAAA! Real Muenster posted:Who was it, Node? Who posted about doing Oman => Mughals to try to do Third Way? Because it sure has been a wild ride. 1615 and I finally formed the Mughals and am positioned to steamroll through India to power up and funnel more trade to Zanzibar: Never really wanted to do Third Way before but I have wanted to give Mughals a try for a while and this seems fun. What are some good idea groups for Third Way--Would you get religious ideas before admin?
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# ? Jul 18, 2017 05:24 |
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reignonyourparade posted:France specifically you want to kneecap before they get their fuckhuge morale national idea because that's just making a bad situation even worse for everyone that isn't france. This or just ignore them till late. France doesn't really expand much so while they are massive shitholes in the midgame they tend to be surprisingly soft later. Or just ally them and let them slap around europe for you
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# ? Jul 18, 2017 05:58 |
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Technowolf posted:How do you defeat a lucky nation? I'm trying to play an England>GB game and good lord it's frustrating every time I have to deal with France and their 60,000+ man doomstacks. The problem is not that you're fighting a lucky nation, but that you're fighting France. Considering they have 60k stacks you've definitely let them sit around and take their +20% morale NI.
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# ? Jul 18, 2017 08:11 |
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Mr. Fowl posted:Never really wanted to do Third Way before but I have wanted to give Mughals a try for a while and this seems fun. I wish I could have fit Admin in, but I now have a 25% Coring discount from Mughal traditions, plus a 10% discount from Permanent claims on all of India, and I am about to start unlocking Admin Efficiency bonuses. Therefore I decided against getting Admin, especially because I have been careful with wars and my armies, so I have never taken a tons of casualties and needed mass merc infantry. Surprisingly, I have never fought a defensive war - I have managed to always have strong enough allies to only fight opportunistic offensive wars. I have been mostly keeping up on conversions by being active with the Clergy estate and running a Missionary bonus advisor when I have a bunch of hard to convert provinces floating around. I grabbed Mecca which also helps. I have also taken advantage of the whole "State something (dont core any of it), activate the 1% missionary Edict, convert everything, de-activate the Edict, de-state, rinse, repeat. edit: Correction, just because it is worth noting: The only time I ran out of manpower was when attacking Ethiopia. Ethiopia is a barren hellscape that you do not want to fight in without merc infantry. Attacking them and fighting them to 100% so I could take land, Humiliate, and steal their Coptic Gold was a mistake. My current goals are to beat the poo poo out of Malwa and start invading Indonesia so I can quit being a Ming Tributary as soon as possible. AAAAA! Real Muenster fucked around with this message at 14:13 on Jul 18, 2017 |
# ? Jul 18, 2017 13:47 |
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Koramei posted:Make conquests possible through allying with natives and local powers, i.e. how Europeans actually expanded through the game's period historically. The European AI already has a lot of trouble expanding into Asia, I hope they'll make a more dynamic extra-continental alliance system thing at some point as a way to fix it. I thought they were on their way to doing that when they added the whole colonial war system with protectorates, until they removed protectorates entirely shortly after. Welp. I think regiments should be tied to the province they are raised in (Like Vicky 2), and have extremely steep cost penalties to operating in distant continents/terrains. Furthermore you can't raise your national troops in colonial areas. In New World areas you can only raise Colonial Militia (which will be handed over to the colonial nation if it revolts), and in other parts of the world you can raise native troops. So I might send 3000 european infantry and 2000 canons to India to strengthen the core of my 25,000 native sepoys. (Perhaps some sort of continental force limits? Where I could support 50k troops in Europe, and only 7k in Asia before vastly increased costs?) Perhaps you could expand this to the Mesoamericans by allowing the player to raise a local native army from friendly minors and assign a Euro leader to it which give a huge discipline/morale bonus. You wouldn't need to ship 20,000 soldiers over in 1522, instead you'd improve relations with Mesoamerican Minor A, raise native forces there, assign a Conquistidor that gets huge bonuses against unreformed natives, conquer Mesoamerican Minor B, and then absorb the region that way, maybe shipping a few supplementary troops later. I'd also like to see a system where War Enthusiasm is enhanced for both the AI and the Player, where the war goal is given a 'weight'. Defending or attacking an integral core province of someone's homeland would get the maximum weight, defending or attacking the distant colonial holding of an ally would get a very small weight. Once your war casualties exceed the Goal Weight of the war you start getting increasingly higher war exhaustion/stability/tax/manpower penalties. So, if I'm Britain and France declares war on my to take away Cornwall, my Goal Weight would be functionally infinite, and I could fight to the very end to defend what was mine. But if I'm Britain and declare war on Dai Viet and start bleeding away 50,000 manpower to take a single province on the other side of the world, my people are going to be loving pissed off. I'm just so sick of every single war feeling like a massive global TOTAL WAR TO THE DEATH. I'd like to see more frequent, quicker wars for smaller goals.
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# ? Jul 18, 2017 15:19 |
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Dance Officer posted:The problem is not that you're fighting a lucky nation, but that you're fighting France. Considering they have 60k stacks you've definitely let them sit around and take their +20% morale NI. reignonyourparade posted:France specifically you want to kneecap before they get their fuckhuge morale national idea because that's just making a bad situation even worse for everyone that isn't france. Yeah, that's my fault. Well, I ain't too proud. I'll just restart and break them properly this time.
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# ? Jul 18, 2017 15:21 |
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Fintilgin posted:I think regiments should be tied to the province they are raised in (Like Vicky 2), and have extremely steep cost penalties to operating in distant continents/terrains. This sounds like micro hell if you have an empire of any real size. You'd effectively have to keep track of every regiment you raised. And god help you if you merge two armies together, you'd have to manually sort through every regiment and look for their home province to sort them back out again.
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# ? Jul 18, 2017 15:24 |
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Playing as Ayutthaya for the White Elephant achievement. So far so good, except for one minor inconvenience: Dai Viet have been selling some of their provinces to Ming. Provinces I need for that achievement
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# ? Jul 18, 2017 15:29 |
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AnoHito posted:This sounds like micro hell if you have an empire of any real size. You'd effectively have to keep track of every regiment you raised. And god help you if you merge two armies together, you'd have to manually sort through every regiment and look for their home province to sort them back out again. Eh... you'd be shipping your 'core' troops overseas way less often, and using local troops way more often. You'd probably color code them differently as well. I guess you wouldn't have to track the individual provinces, just that you'd have a few types of troops: 1.) Troops raised in your home continent in national culture/religion provinces connected to your capital. (This is what you raise now in game) 2.) Colonial militia 3.) Native sepoys Or something like that.
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# ? Jul 18, 2017 15:34 |
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just have a "split army by origin" button similar to how you have a button that splits mercs vs. regular troops
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# ? Jul 18, 2017 15:59 |
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Sprechensiesexy posted:Playing as Ayutthaya for the White Elephant achievement. So far so good, except for one minor inconvenience: Dai Viet have been selling some of their provinces to Ming. Provinces I need for that achievement There is no way to get them back without a hellwar, now.
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# ? Jul 18, 2017 16:14 |
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Sprechensiesexy posted:Playing as Ayutthaya for the White Elephant achievement. So far so good, except for one minor inconvenience: Dai Viet have been selling some of their provinces to Ming. Provinces I need for that achievement The AI is learning!
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# ? Jul 18, 2017 16:33 |
Is there a way or a mod to play the regular european country setup with the sunset invasion americas you get from a converted ck2 savegame?
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# ? Jul 18, 2017 16:50 |
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This is the closest I could find: https://steamcommunity.com/sharedfiles/filedetails/?id=170398203 It shouldn't be too hard to just open a converted CK2 mod and just pull out the parts that relate to the New World though, if you don't want any other changes
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# ? Jul 18, 2017 17:08 |
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AAAAA! Real Muenster posted:RIP Well, I think I might have figured out a way to make that easier. Apparently, while I'm a Ming tributary my vassals are not so I've started to vassalize everyone who is touching Ming for that mandate penalty, that together with Russia now bordering them dropped the mandate from + 0.45 to +0.17. Pretty sure that when I vassalize everyone there, the mandate should fall and the disaster for Ming triggers. Also Kara Del in that screenshot is a Ming tributary and allied to the Ottomans. They aren't loving around with their survival chances.
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# ? Jul 18, 2017 20:28 |
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I don't think you're going to trigger any disaster there. The mandate will still fall and they'll get the damage and production penalties, so you'll have a good chance at taking the provinces you'll need, but that Chagatai and Buryatia don't really look big enough to fire the disaster. In my current Prussia game they've got a similar problem, they're bordering huge Russia and Bengal so they can't get any mandate, but are still too big for any of the AI tributaries to revolt and there are no steppe nomads of any size to take advantage anyway.
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# ? Jul 18, 2017 20:37 |
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I had the same issue in my attempt at White Elephant run, except by the time Ming's Mandate crashed they were allied with the Ottomans. I gave up after that.
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# ? Jul 18, 2017 20:48 |
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Oh hi there, Ruthenia. I never see you unless I form them myself.
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# ? Jul 19, 2017 03:12 |
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In the Oman => Mughals to go for Third way run that I am in the middle of, a big fat Orissa and Bahmanis fought Ming to a standstill when Ming declared on Orissa for Kale; Ming got out of the war only gaining Kale. Later when Bahmanis and Orissa declared a coalition war on me, even with Mings help (I was a tributary) we baaaaarely white peaced them out. I dont know what Ming's issues are because they are fuckhuge and have conquered some land, but Bahmanis and Orissa have given them some trouble.
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# ? Jul 19, 2017 03:24 |
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# ? Jun 6, 2024 12:44 |
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Check miltech.
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# ? Jul 19, 2017 04:52 |