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Nobby
Sep 10, 2006

Everyone cries when they're stabbed. There's no shame in that.
Part of the appeal with Mage is that they've said one of the last major breaks in the Atlantean orders took place during the Golden Age of Piracy, when the Silver Ladder teamed up with the Seers to put down the Nameless Orders thriving around the pirate-state of Nassau (I think). Seems to me like Demon would be a more natural fit for a Nassau setting, though.

Age of Piracy Geist would be cool, but mostly it depresses me because every idea I think up for it is actually a Wraith idea.

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Crasical
Apr 22, 2014

GG!*
*GET GOOD

Magnusth posted:

They are a group of occultist decended from demons that deny their evil heritage and use their dark powers to defend the world from evil, especially demons? What's the problem?

Describing them this way makes them sound like hell-themed Kamen Riders.

Xinder
Apr 27, 2013

i want to be a prince

Xelkelvos posted:

"Demon" is a term that once got thrown around in a different way before Demon was released and it does have a blurb regarding it. I think, at one point, it was meant to be assumed that the demons of the Lucifuge were the same as the ones in Inferno, but I can't recall.


Terrorforge posted:

That's probably true, but there's also a note stating that for the purposes of Castigation rites (and the limited metaphysical understanding of most hunters), "demon" is a catchall term for any entity that does not originate from the material plane.

Yeah this was the thing that bothers me about them. They just have their own subset of "demon" that uses the same name but appears independent of anything else, even Inferno tbh.

e:

Terrorforge posted:

When it comes to your vampire aficionado, I'd suggest making him a ghoul. It's a logical step on the path to getting a vampire to trust control him enough that they're willing to give the Embrace, it gives a very tangible demonstration of the price of power (make you sure he runs dry once or twice), avoids increasing his power level too far above the normies and saves you the logistical headache of having one PC who can't function during the day.

Hey weird question, would ghouling a person save someone who is mechanically dead (if just barely) or would you need a full on embrace to bring them back?

Xinder fucked around with this message at 21:45 on Jul 18, 2017

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
The Demon book has a whole sidebar about all the things that have been called "demons" in the nWoD. You have:

- God-Machine Demons
- Inferno Demons
- Lucifuge Demons, who may or may not actually be... well, basically anything else on this list
- Goetic Demons
- Imps and Wraiths, who are collectively called Demons
- Some weird things that can pop up when Changelings walk around in a mortal's dreams

Tuxedo Catfish fucked around with this message at 21:48 on Jul 18, 2017

Terrorforge
Dec 22, 2013

More of a furnace, really

Xinder posted:

Yeah this was the thing that bothers me about them. They just have their own subset of "demon" that uses the same name but appears independent of anything else, even Inferno tbh.

Which I guess leaves with the standard CofD mantra of "it's up to you." Narratively the only thing that really matters is that they're full of bad mojo and truck with worse mojo. It's not super important whether that's because they're tapped into the Inferno, have access to actual-for-real-capital-H-Catholic-Hell Hell or channel the universal ghostbusting powers of a particularly brimstoney spirit of torment and slavery. Odds are the exact nature of the Lucifuge's powers won't be important to your players as long as you clearly communicate it's Bad News, and in the event that your players do care you can choose whichever explanation best fits your story.

hangedman1984
Jul 25, 2012

Terrorforge posted:

I've always felt Cheiron would work well as the Mephistopheles in that situation. On the surface they look like a good option because they sidestep the whole "eternal damnation" issue you get with most other sources of supernatural power, but in truth they're far more predatory than even the most rapacious vampire. Sure, a demon will take your sister in exchange for the ability to throw lightning bolts and a vampire will force you to do its bidding for centuries, but Cheiron owns you. Count Vladislav may not have your best interests in mind, but at least you're a valuable piece in his game; to the Cheiron brass you're just post #11629 on a cost/benefit spreadsheet.

Its because capitalism is truly the greatest evil.

nofather
Aug 15, 2014

Xinder posted:

Yeah this was the thing that bothers me about them. They just have their own subset of "demon" that uses the same name but appears independent of anything else, even Inferno tbh.

It's not its own subset, they use a broader definition because the Lucifuge would be a one trick pony if their powers only worked against a specific rare kind of supernatural that might not be in every game.

For what it's worth it's pretty clear they're meant to be Inferno-descended, the Inferno book even mentions them and has the 'bad seeds' that don't fall in with the Lucifuge. It just questions the motives of the Lucifuge, the leader of the conspiracy.

I Am Just a Box
Jul 20, 2011
I belong here. I contain only inanimate objects. Nothing is amiss.

Xinder posted:

Hey weird question, would ghouling a person save someone who is mechanically dead (if just barely) or would you need a full on embrace to bring them back?

If they're dying, I imagine you could regurgitate enough cursed blood into them to heal their wounds in the process of ghouling. If they're dead, they're past the expiration date for ghouling, and you've either got yourself a childe or a corpse with blood in its mouth.

Kaza42
Oct 3, 2013

Blood and Souls and all that

Xinder posted:

Hey weird question, would ghouling a person save someone who is mechanically dead (if just barely) or would you need a full on embrace to bring them back?

RAW, dead is dead and you'd need to either vamp them or do some other resurrection ritual first.

At my table, I'd allow it if it's very shortly after death and the trauma's not too bad. Like resuscitating someone who is clinically dead but not yet warm.

Terrorforge
Dec 22, 2013

More of a furnace, really
From a strictly mechanical standpoint, a ghoul would have to be both alive and conscious to save themselves from death as the necessary expenditure of Vitae is a deliberate action. Even if they were somehow conscious, they could not save themselves from a health track full of Aggravated damage as that takes several days to heal regardless.

I'd agree that it's permissible from a story standpoint, but keep in mind that death is actually a less fluid concept in the WoD than in reality - you're dead when your soul goes away, and vice versa. Whether the soul of a vampire is lost or merely warped by the Embrace is left as an exercise for the viewer.

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

Terrorforge posted:

From a strictly mechanical standpoint, a ghoul would have to be both alive and conscious to save themselves from death as the necessary expenditure of Vitae is a deliberate action. Even if they were somehow conscious, they could not save themselves from a health track full of Aggravated damage as that takes several days to heal regardless.

I'd agree that it's permissible from a story standpoint, but keep in mind that death is actually a less fluid concept in the WoD than in reality - you're dead when your soul goes away, and vice versa. Whether the soul of a vampire is lost or merely warped by the Embrace is left as an exercise for the viewer.

Incorrect. The soul is not required to be alive.

I mean, going without it is incredibly bad for you but Soulless is a thing you can be without dying.

E: The soul is kind of like a metaphysical kidney, really. You need one, going without it is bad, but you can survive for a while without one and you can get a transplant.

Mors Rattus fucked around with this message at 22:25 on Jul 18, 2017

Terrorforge
Dec 22, 2013

More of a furnace, really

Mors Rattus posted:

Incorrect. The soul is not required to be alive.

I mean, going without it is incredibly bad for you but Soulless is a thing you can be without dying.

E: The soul is kind of like a metaphysical kidney, really. You need one, going without it is bad, but you can survive for a while without one and you can get a transplant.

I worded that poorly. What I meant to say was that there is a definite moment of death, because when you die, your soul goes away. Losing your soul doesn't mean you die, but dying means you lose your soul.

e: and because having or not having a soul is a measurably, binary yes/no question being dead or alive in the WoD is also a binary yes/no question (not counting all the potential states of undeath) as opposed to real life where whether or not a particular state of being is considered "dead" or not is largely dependent on whether or not modern medical science expect to be able to reverse that state

e2: at least, that's how Mage portrays it. the Raise Dead Exploit from Demon seems to suggest that a soul can sometimes just sort of hang around for a while after death if it doesn't feel like moving on

Terrorforge fucked around with this message at 22:36 on Jul 18, 2017

Xelkelvos
Dec 19, 2012

Nobby posted:

Part of the appeal with Mage is that they've said one of the last major breaks in the Atlantean orders took place during the Golden Age of Piracy, when the Silver Ladder teamed up with the Seers to put down the Nameless Orders thriving around the pirate-state of Nassau (I think). Seems to me like Demon would be a more natural fit for a Nassau setting, though.

Age of Piracy Geist would be cool, but mostly it depresses me because every idea I think up for it is actually a Wraith idea.

I wasn't aware of that, so yeah, that makes sense. I think Demon (or Geist for that matter I guess) in that time period could work in Europe with regards to the colonial powers (especially the trade ones) or in regions of major trade between those powers and their colonies. Obviously the Age of Piracy evokes thoughts of the West Indies and the Atlantic because of Amerocentrism, but the East Indies were just as active but with the Dutch being a lot more dominant on that side and the Spanish less so. An Age of Sail setting could probably fill its own book.

bewilderment
Nov 22, 2007
man what



Has anyone rewritten the song "I've Been Everywhere Man" to instead be "I've Been Every Were-man" with the lyrics being all the names for different CofD/WoD were-creatures or their forms?

If not, why?

Xinder
Apr 27, 2013

i want to be a prince

Terrorforge posted:

Which I guess leaves with the standard CofD mantra of "it's up to you." Narratively the only thing that really matters is that they're full of bad mojo and truck with worse mojo. It's not super important whether that's because they're tapped into the Inferno, have access to actual-for-real-capital-H-Catholic-Hell Hell or channel the universal ghostbusting powers of a particularly brimstoney spirit of torment and slavery. Odds are the exact nature of the Lucifuge's powers won't be important to your players as long as you clearly communicate it's Bad News, and in the event that your players do care you can choose whichever explanation best fits your story.

I mean, I guess so. I was more interested in seeing if they could fit in thematically with any of the stuff I had planned for my current Hunter game but they probably can't. I've got N0 showing up in it already so introducing more Hunter factions would probably just take the focus away from the spirits the party is supposed to be learning about and hunting.

I might try to think of something for them to do in a later game I run.


I Am Just a Box posted:

If they're dying, I imagine you could regurgitate enough cursed blood into them to heal their wounds in the process of ghouling. If they're dead, they're past the expiration date for ghouling, and you've either got yourself a childe or a corpse with blood in its mouth.

Terrorforge posted:

From a strictly mechanical standpoint, a ghoul would have to be both alive and conscious to save themselves from death as the necessary expenditure of Vitae is a deliberate action. Even if they were somehow conscious, they could not save themselves from a health track full of Aggravated damage as that takes several days to heal regardless.

I'd agree that it's permissible from a story standpoint, but keep in mind that death is actually a less fluid concept in the WoD than in reality - you're dead when your soul goes away, and vice versa. Whether the soul of a vampire is lost or merely warped by the Embrace is left as an exercise for the viewer.

Yeah, by mechanically dead I guess what I mean is full of agg damage. I'd imagine that even if it did work they'd still be out of commission for a bit.

I'm curious about this because I was thinking about using it as a "safety net" for my hunters where they could keep using the same character when they're supposed to die. I like the idea of it because at first it just seems like I'm being nice to them, but then I get to start dropping the downsides on them. Also helps introduce my newer players to more vampire stuff in an intimate way.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

bewilderment posted:

Has anyone rewritten the song "I've Been Everywhere Man" to instead be "I've Been Every Were-man" with the lyrics being all the names for different CofD/WoD were-creatures or their forms?

If not, why?

Twist my arm why don't you.

I've been every wereman
I've been very wereman
Been a rat and a bearman
I've even flown through the air, man
Fera I've been my share, man
I've been every were

I've been a,
Crinos
Kitsune
Crocas
Kamakshi
Roko
Shinju
Kumo
Silkaram
Kojin
Tenere
Doshi
Nuwisha
Hatar
Eji
Koto
Latrani
Pithus
Juko
Kyubi
Brightwater
Dimwater
Darkwater
Gladius

Not a bus.

I've been every wereman
I've been very wereman
Been a rat and a bearman
I've even flown through the air, man
Fera I've been my share, man
I've been every were

I've been a,
Bastet
Archid
Balam
Azhi Dahaka
Drachid
Qualmi
Simba
Nezumi
Suchid
Zhong Lung
Nagah
Karui
Swara
Sokto
Ahi
Koshuku
Kamsa
Kali
Tsitsu
Sendeh
Chatro
Rodens
Hakken

Begin Again

I've been every wereman
I've been very wereman
Been a rat and a bearman
I've even flown through the air, man
Fera I've been my share, man
I've been every were

I've been a,
Blade Slave
Feline
Corax
Squamus
Corvid
Glabrus
Chasmus
Knife-Skulker
Gurahl
Arcas
Tengu
Arthren
Ratkin
Ajaba
Hyaenid
Anansi
Kumoti
Lilian
Irono
Kataribe
Gukutsushi
Hitogata

It's a fox-a

I've been every wereman
I've been very wereman
Been a rat and a bearman
I've even flown through the air, man
Fera I've been my share, man
I've been every were

I've been a,
Bjornen
Crawlerling
Bagheera
Sambuhenge
Bubasti
Kieh
Rishi
Kartikeya
Pumonca
Tulugaq
Kojubat
Manabozho
Ursus
Uzmati
Mokole
Tunnel Runner
Gumagan
Makara
Shadow Seer
Same-bito
Balaram
Boli Zouhisze
Vasuki

See what I mean

I've been every wereman
I've been very wereman
Been a rat and a bearman
I've even flown through the air, man
Fera I've been my share, man
I've been every were

Terrorforge
Dec 22, 2013

More of a furnace, really

Xinder posted:

I mean, I guess so. I was more interested in seeing if they could fit in thematically with any of the stuff I had planned for my current Hunter game but they probably can't. I've got N0 showing up in it already so introducing more Hunter factions would probably just take the focus away from the spirits the party is supposed to be learning about and hunting.

I might try to think of something for them to do in a later game I run.
If you're spirit-hunting, the Lucifuge is just about the only compact with any direct connection. Binding and communing with otherworldly entities is their whole schtick, and you could easily slip one in in the role of a mentor or rival. Perhaps emphasize their dangerous nature by introducing a Lucifuge hunter as someone who is just knowledgeable in matters of intangible spooks, but have them give the PCs subtly misleading advice and then show up to bind/negotiate with the spirits the PCs thought they were destroying. And then you can throw another curve ball by showing the the Lucifuge needed the nasties for something comparatively noble and get the whole "end vs. means" ball rolling.

I mean obviously don't plan in that kind of detail that far in advance because players are bound to happen to your story, but that's an angle for you if you want to introduce them.

Xinder posted:

Yeah, by mechanically dead I guess what I mean is full of agg damage. I'd imagine that even if it did work they'd still be out of commission for a bit.

I'm curious about this because I was thinking about using it as a "safety net" for my hunters where they could keep using the same character when they're supposed to die. I like the idea of it because at first it just seems like I'm being nice to them, but then I get to start dropping the downsides on them. Also helps introduce my newer players to more vampire stuff in an intimate way.

Sounds like a great idea, and I'm definitely in favor of bending the rules a little to make it happen. Personally I'd try to find a way to hit when the character is merely dying, both to avoid the misconception that vampires can fully resurrect the recently dead rather than having to Embrace them, and because it's just more dramatically interesting for a dying character to see a shadowy figure step over their broken body and offer life in exchange for servitude than for them to die and then be made a ghoul without their own input.

Or, hmm, here's another thought: the vampire in question needed to perform a weird rite/have some unusual Coil/Scale of the Dragon that lets them do specifically this. The catch? Since the character's natural age is now "dead", he will kick it immediately if he runs out of Vitae.

Crasical
Apr 22, 2014

GG!*
*GET GOOD

Kurieg posted:

Twist my arm why don't you.

:golfclap:

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
Don't mouse over if you'd prefer not to ruin the magic.

Just took all the form, auspice, and species lexicons from Players Guide to the Changing Breeds, sorted them by Syllable count, and did the same to the place names from the song, then did a V-Lookup back from that to their placement in the lyrics. There's far too many 2 syllable fera words, and not enough 3 syllable ones. I didn't even bother trying to fit the rhyme scheme. rear end in a top hat rhymed City with itself 5 times, gently caress that.

Xinder
Apr 27, 2013

i want to be a prince

Terrorforge posted:

If you're spirit-hunting, the Lucifuge is just about the only compact with any direct connection. Binding and communing with otherworldly entities is their whole schtick, and you could easily slip one in in the role of a mentor or rival. Perhaps emphasize their dangerous nature by introducing a Lucifuge hunter as someone who is just knowledgeable in matters of intangible spooks, but have them give the PCs subtly misleading advice and then show up to bind/negotiate with the spirits the PCs thought they were destroying. And then you can throw another curve ball by showing the the Lucifuge needed the nasties for something comparatively noble and get the whole "end vs. means" ball rolling.

I mean obviously don't plan in that kind of detail that far in advance because players are bound to happen to your story, but that's an angle for you if you want to introduce them.


Sounds like a great idea, and I'm definitely in favor of bending the rules a little to make it happen. Personally I'd try to find a way to hit when the character is merely dying, both to avoid the misconception that vampires can fully resurrect the recently dead rather than having to Embrace them, and because it's just more dramatically interesting for a dying character to see a shadowy figure step over their broken body and offer life in exchange for servitude than for them to die and then be made a ghoul without their own input.

Or, hmm, here's another thought: the vampire in question needed to perform a weird rite/have some unusual Coil/Scale of the Dragon that lets them do specifically this. The catch? Since the character's natural age is now "dead", he will kick it immediately if he runs out of Vitae.

I actually never associated the Lucifuge with spirits. To be fair the only thing about them I really read without skimming over was their section in the core Hunter book. Is there anything in particular I should read to get a better grasp on the way they associate with spirits? I kind of like this idea. I have a more veteran player using a spirit mage to already fill that role, but giving a foil in another hunter telling them different but no less accurate information would be interesting. Gives them a choice to trust one or the other, or both...or neither. And that's not even mentioning their CO whose knowledge of spirits is limited but has given them standing orders to "neutralize the target". Bonus: If they do decide to help the Lucifuge, he's not gonna be able to handle a rank 4 spirit and it'll blow up in his face. Which will be fun.

I do like that a bit more thematically. The vampire I was going to use for this actually is already an NPC known to the players as a friend, but they have no idea he's a vampire (yet). So the question would probably a bit more like "Do you want to live? How much do you want to live? Would you give anything?" My original plan involved straight up embracing the PC at this point, but the more I think about it, the more I'd prefer they get ghouled instead.

bewilderment
Nov 22, 2007
man what



Kurieg posted:

Don't mouse over if you'd prefer not to ruin the magic.

Just took all the form, auspice, and species lexicons from Players Guide to the Changing Breeds, sorted them by Syllable count, and did the same to the place names from the song, then did a V-Lookup back from that to their placement in the lyrics. There's far too many 2 syllable fera words, and not enough 3 syllable ones. I didn't even bother trying to fit the rhyme scheme. rear end in a top hat rhymed City with itself 5 times, gently caress that.

I was hoping it would rhyme but this is already far too much effort compared to what I expected. Amazing. I didn't expect that many verses.

Although the original Australian version doesn't rhyme city with itself.
The singer also never visits the entire western half of Australia, but this is understandable.

bewilderment fucked around with this message at 03:41 on Jul 19, 2017

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

bewilderment posted:

I was hoping it would rhyme but this is already far too much effort compared to what I expected. Amazing. I didn't expect that many verses.

Although the original Australian version doesn't rhyme city with itself.
The singer also never visits the entire western half of Australia, but this is understandable.

He doesn't, but he does do a bunch of Atta's, Ella's, Illa's, and Illy's

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Xelkelvos posted:

Maybe post-occupation Japan with Deviant and possibly Changeling from the late 50s to the bubble period. The period where Japan went from just another country in East Asia to a technological and economic leader as well as a period of major Westernization, student rebellions, and the flourishing of anime, manga, and tokusatsu.
What splat is Mr. Shakedown and his ilk?

Poltergrift
Feb 16, 2014



"When I grow up, I'm gonna be a proper swordsman. One with clothes."

Nessus posted:

What splat is Mr. Shakedown and his ilk?

Prometheans, trying to understand humanity through its fixation on accumulating money.

bewilderment
Nov 22, 2007
man what



Poltergrift posted:

Prometheans, trying to understand humanity through its fixation on accumulating money.

Mr Shakedown, much like Prometheans, causes people to shun and avoid their presence, until the people finally grow emboldened enough to take them on - with torches, pitchforks... and the nearest trash can or chair.

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



bewilderment posted:

Mr Shakedown, much like Prometheans, causes people to shun and avoid their presence, until the people finally grow emboldened enough to take them on - with torches, pitchforks... and the nearest trash can or chair.
Is Disquiet why people keep trying to pick fights with Big Strong Man Kiryu and Visibly Psychotic Majima??

bewilderment
Nov 22, 2007
man what



Nessus posted:

Is Disquiet why people keep trying to pick fights with Big Strong Man Kiryu and Visibly Psychotic Majima??

In my post above I put Kiryu/Majima in the place of the people being Disquieted, or perhaps as righteous hunters.

I assume that random people just trying to attack you because you look tough is just a thing that happens in 80s Japan.

Terrorforge
Dec 22, 2013

More of a furnace, really

Xinder posted:

I actually never associated the Lucifuge with spirits. To be fair the only thing about them I really read without skimming over was their section in the core Hunter book. Is there anything in particular I should read to get a better grasp on the way they associate with spirits? I kind of like this idea. I have a more veteran player using a spirit mage to already fill that role, but giving a foil in another hunter telling them different but no less accurate information would be interesting. Gives them a choice to trust one or the other, or both...or neither. And that's not even mentioning their CO whose knowledge of spirits is limited but has given them standing orders to "neutralize the target". Bonus: If they do decide to help the Lucifuge, he's not gonna be able to handle a rank 4 spirit and it'll blow up in his face. Which will be fun.
I'm just going by that sidebar that states that spirits count as demons for the purposes of Castigation. I haven't actually read their material in a dog's age other than skimming the Castigation rules, but I'd imagine they understand that there's a difference between spirit-"demons" and and demon-"demons" but don't classify them as completely separate type of creatures. It's all demons to the Lucifuge, and the Lucifuge knows what to do with demons.

Which also helps to show that the World Chronicles of Darkness doesn't really have a single, objectively true worldview. After all, the mage will probably say that this Lucifuge hunter is wrong, that spirits, ghosts and demons are three very different things - and yet there he is, binding them all with equal ease and without a drop of Gnosis.

Xinder posted:

I do like that a bit more thematically. The vampire I was going to use for this actually is already an NPC known to the players as a friend, but they have no idea he's a vampire (yet). So the question would probably a bit more like "Do you want to live? How much do you want to live? Would you give anything?" My original plan involved straight up embracing the PC at this point, but the more I think about it, the more I'd prefer they get ghouled instead.

Excellent.

Terrorforge fucked around with this message at 12:09 on Jul 19, 2017

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

With a little over 2 weeks left, Dark Eras 2 remains thousands short of its first stretch goal.

Honestly this is really kind of embarrassing to watch.

The Unlife Aquatic
Jun 17, 2009

Here in my car
I feel safest of all
I can lock all my doors
It's the only way to live
In cars

Mors Rattus posted:

With a little over 2 weeks left, Dark Eras 2 remains thousands short of its first stretch goal.

Honestly this is really kind of embarrassing to watch.

They deserve it for Beast.

Kavak
Aug 23, 2009


The Unlife Aquatic posted:

They deserve it for Beast.

That and/or the mess the last Dark Eras was in development. I actually don't think nuWolf's shenanigans are the problem, since Prince's Gambit was successful (It wasn't asking for much, but ~6x your goal is still great). We'll know for sure once Deviant's kickstarter starts.

Kavak fucked around with this message at 13:12 on Jul 21, 2017

moths
Aug 25, 2004

I would also still appreciate some danger.



Anecdotal, but I backed DA2 expecting it to blow up with additional stretch goal content, like the first one. Now that it's just limping along I'll probably cancel.

I imagine others are in the same boat. $65 is a lot to spend on the limited content that's shaping up.

Kavak
Aug 23, 2009


Do they usually start with some stretch goals listed or set them up as the KS goes along? Because offering up some of the much-liked rejects like Book of Judges Hunter as stretch goals could incentivize people.

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

They typically wait until they hit the last one before announcing a new one.

Frankly, I deeply do not want Book of Judges Hunter, particularly after the appearance of an immortal Hebrew prophet in the latest Vampire book that was handled particularly poorly. She has magic Torah recitation powers.

Xelkelvos
Dec 19, 2012

moths posted:

Anecdotal, but I backed DA2 expecting it to blow up with additional stretch goal content, like the first one. Now that it's just limping along I'll probably cancel.

I imagine others are in the same boat. $65 is a lot to spend on the limited content that's shaping up.

I think people were expecting more than one stretch goal to be promised at the outset, but it didn't happen. Also some of the settings don't seem as evocative (or as plentiful) like the Wonders of the Ancient World one for Promethean and Changeling or Golden Age of Islam for Vampire and Beast. If there had to be a Prommie/Changeling setting, I'd think the USSR would be an interesting one (I'd prefer Prommie/Deviant) or even making that the Islamic Golden Age setting. For Vampire and Beast, something more contemporary like the Mexican Drug wars might be appropriate.

As a side note, the high tier backer goals for extra eras and era expansions have all been filled so that's 3 more Eras (two that were passed over previously getting revived and one brand new one) and 5 getting expansions.

Still, the amount of hype being generated for this KS seems a bit less than the other ones

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
Great War not including the Eastern Front is a mistake imho. Forsaken and Hunter in the Russian Civil War would own so much.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Mors Rattus posted:

Incorrect. The soul is not required to be alive.

I mean, going without it is incredibly bad for you but Soulless is a thing you can be without dying.

E: The soul is kind of like a metaphysical kidney, really. You need one, going without it is bad, but you can survive for a while without one and you can get a transplant.

Though, some stuff implies that if you plug in another soul to your body or steal another soul you might end up confusing your memories with another person's. Or just start acting like them. Vampire touches on that a lot in 1e supplements. And some of the other stuff out there implies that it's something utterly necessary to a person's identity and ability to exhibit independent action.

At the very least it's a pretty good plot point to shake things up. Imagine if someone you knew started displaying quirks that were wholly at odds with who they'd been up until that point. Or they started talking about an ex-wife that they definitely never had (And just who the gently caress is Cynthia anyways?) to the PC's after meeting a dark and mysterious stranger on the way home.

Archonex fucked around with this message at 19:33 on Jul 21, 2017

Crasical
Apr 22, 2014

GG!*
*GET GOOD
Question for the thread: Are there any big pitfalls with the Blood Sorcery book for Requiem? I'm running a solo game for someone and they've been vaguely disappointed in Theban Sorcery, so I was curious if it would cause any major problems porting it forward.

Yawgmoth
Sep 10, 2003

This post is cursed!

Crasical posted:

Question for the thread: Are there any big pitfalls with the Blood Sorcery book for Requiem? I'm running a solo game for someone and they've been vaguely disappointed in Theban Sorcery, so I was curious if it would cause any major problems porting it forward.
My biggest problem with it is that it basically just makes blood magic into 1e mage magic with 5 arcana. Not necessarily a bad thing per se, but it does feel a little uninteresting mechanically. Only spending a few turns on casting instead of minutes is a marked improvement IMO though.

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Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

The freeform sorcery rules can kind of do that; the new rituals are generally extremely impressive. 2e has some errata to it if you want to port into 2e; that's in the 2e core book, in the blood sorcery section. Mainly it tones down cast range slightly and changes dicepools.

e: For a solo game especially I shouldn't think it'll be a problem to let the player do some really cool poo poo, anyway.

Mors Rattus fucked around with this message at 20:55 on Jul 21, 2017

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