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ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


bird food bathtub posted:

Baby animals are great. You get a message when they first show up so you can get to them quick before they eat anything and they give a double flame pawn like 3,000 medical experience if you give them the euthanasia medical order instead of just ticking "slaughter". Costs an herbal medicine but whatever. Then you get free food/leather.

I am not going to sacrifice puppies for medical practice or food.

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ShadowHawk
Jun 25, 2000

CERTIFIED PRE OWNED TESLA OWNER

ZearothK posted:

I am not going to sacrifice puppies for medical practice or food.
You can train them for combat, if you prefer.

Coolguye
Jul 6, 2011

Required by his programming!

ZearothK posted:

I am not going to sacrifice puppies for medical practice or food.

the same concept works well on chickens, pigs, and other eatin' animals, which is how i try to train my doctors

bird food bathtub
Aug 9, 2003

College Slice
It's all about resource efficiency.

It is every citizen(puppy)'s final duty to go into the tanks(freezer).

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug
every single one of my colonists has their own golden retriever. my horrifying death cult is filled with good dogs who haul corpses into the freezer and because they are good dogs they are rewarded with people food - literally

Donkringel
Apr 22, 2008
More Recon Mod spoilers.


I set up the Osiris Casket. The initial resources weren't bad. The power though...

120,000 watts. 25 luciferium per operation. Jesus.

I had to set up 71 chem fuel gens. I tried using batteries and frogjumping the charge into the casket, but the actual procedure for resurrecting/making someone young takes about 3/4 a day. Power ran out. So loads of generators it was.

I stuck a guy who od'd because he was sad I murdered all his friends and family in the raid. Whatever, shouldn't have charged my laser gatling turret. (More on that in a bit)

The dead dude came back. He has a 1 quadrum negative thought because he is freaked out he was dead. Stopped bitching about his dead family though!

I also stuck an elderly dude into it. Bad back, frail, etc. Great stats though. Ran him through and he came out 25 years old. Each guy comes out addicted to luci.

For the amount of trouble I had to go through, it's a pretty sweet reward.


As for the laser gatling turret, best way to describe it is to make sure you have good cover.

Donkringel fucked around with this message at 06:52 on Jul 18, 2017

Der Kyhe
Jun 25, 2008

ZearothK posted:

I am not going to sacrifice puppies for medical practice or food.

This BTW, is more or less the answer to the question "why goats" in the book/movie "Men who stare at goats", and also why the british explorers died on their way to the South Pole.

GenericOverusedName
Nov 24, 2009

KUVA TEAM EPIC
But goats are adorable too!

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug

Der Kyhe posted:

This BTW, is more or less the answer to the question "why goats" in the book/movie "Men who stare at goats", and also why the british explorers died on their way to the South Pole.
er, what? iirc all expeditions ate their sled dogs and where designed to do so when they got through to non-sledable terrain

Leal
Oct 2, 2009

Bhodi posted:

er, what? iirc all expeditions ate their sled dogs and where designed to do so when they got through to non-sledable terrain

:stare:

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug
Robert Falcon Scott? Dog eater
William Speirs Bruce? Also dog eater
Ernest Shackleton? Preferred ponies to dogs but he ate the hell out of both, in pemmican and normal form

weight management is the most important thing on expeditions, meat that moves itself is useful, and if anything goes less than perfect you get to eat your [extra / injured / sick / not useful] beasts of burden to live. Speaking of, pemmican was popularized by arctic expeditions and I think that's where the dev heard about it and why it exists in-game!

i saw this exhibit last month and it was a real cool. even had a thing about it.

Bhodi fucked around with this message at 15:10 on Jul 18, 2017

Heffer
May 1, 2003

Someone created a basic Animal Armor mod: https://ludeon.com/forums/index.php?topic=34487.0

Combined with A Dog Said for animal bionics, I want to create some serious murder beasts. I'm trying to decide which species to focus on.

1) Do animals have different hit points i.e. a Grizzly Bear can take more damage than an Ostrich?
2) Can you ever tame a megaspider?
3) Dromedaries have a higher DPS than wargs. Is this deceptive somehow?

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
I'm fairly sure animal DPS is determined mostly procedurally by size.

Danaru
Jun 5, 2012

何 ??
Animals can definitely have different health because holy gently caress thrumbos take forever to knock down

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
Yeah thrumbos have a specific health multiplier that most creatures don't have configured:

<baseHealthScale>13.0</baseHealthScale>

Elephants have theirs set to 3.6 (and again I'm pretty sure base health is derived procedurally from size)

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Flesh Forge posted:

A new version of Map Reroll is in beta and wowowow :gizz:



https://ludeon.com/forums/index.php?topic=34153.0

Oh gently caress, :gizz: is right!

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG

Flesh Forge posted:

I'm fairly sure animal DPS is determined mostly procedurally by size.

Why do you post dumb incorrect poo poo like this you idiot, it's right here in the race defs:

code:
    <verbs>
      <li>
        <verbClass>Verb_MeleeAttack</verbClass>
        <defaultCooldownTime>1.9</defaultCooldownTime>
        <meleeDamageBaseAmount>13</meleeDamageBaseAmount>
        <meleeDamageDef>Cut</meleeDamageDef>
        <linkedBodyPartsGroup>HeadClaw</linkedBodyPartsGroup>
      </li>
      <li>
        <verbClass>Verb_MeleeAttack</verbClass>
        <defaultCooldownTime>1.65</defaultCooldownTime>
        <meleeDamageBaseAmount>4</meleeDamageBaseAmount>
        <meleeDamageDef>Blunt</meleeDamageDef>
        <commonality>0.01</commonality>
        <linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
      </li>
    </verbs>
Please do not listen to this guy he is real dumb.

A Moose
Oct 22, 2009



I have a pair of battle-rhinos that have gone up against everything from man hunting camels to mechanoids without sustaining serious injury, so you should probably throw some armor on those.

Warmachine
Jan 30, 2012



I have a massive pack of wargs that are practically ablative at this point, and should probably just be killed/sold because they're loving useless as caravan guards and I could breed wolves/huskies to do the same thing. Unless there is some reason to choose wargs. Is there? Are they better?

fake edit: Ok, they are... but are they raw meat ahoy better? Choices.

Warmachine fucked around with this message at 22:58 on Jul 18, 2017

Danaru
Jun 5, 2012

何 ??
Wargs will hunt their own food if left outside IIRC, so if you've got lots of squirrels and stuff outside, you basically don't have to feed them

Slime
Jan 3, 2007
Feed wargs with raider corpses. They're basically just gonna be left to rot otherwise unless you have cannibals. If you do have a cannibal or a psychopath, have that person butcher human corpses to make kibble for your cute little puppies.

Warmachine
Jan 30, 2012



Danaru posted:

Wargs will hunt their own food if left outside IIRC, so if you've got lots of squirrels and stuff outside, you basically don't have to feed them

Gonna need a lot of squirrels.


Slime posted:

Feed wargs with raider corpses. They're basically just gonna be left to rot otherwise unless you have cannibals. If you do have a cannibal or a psychopath, have that person butcher human corpses to make kibble for your cute little puppies.

I do, actually. Problem is, since we made peace with the local tribals, meals on wheels has stopped delivering to my base.

Slung Blade
Jul 11, 2002

IN STEEL WE TRUST

I feel like guarding should be a job. I know it would be complicated to manage, but it would be nice if I could have one of my meathead space marine rejects protect the squishy, pacifist animal trainer when they go out to tame the cougars.

Coolguye
Jul 6, 2011

Required by his programming!
it is a job for domesticated pets. any animal that the tamer is master of can be forced to accompany the tamer on a taming attempt for precisely this reason. a domesticated animal that is hauling at the time its master goes out to tame will abandon the job in favor of escorting the tamer/master. the semantics make sense if the presumption is that no job the animal is doing could possibly be as worth the downside of a tame gone bad (which most folks would find reasonable).

that isn't necessarily as true with a human actor in there but if guarding was its own job it could be controlled the same way.

SexyBlindfold
Apr 24, 2008
i dont care how much probation i get capital letters are for squares hehe im so laid back an nice please read my low effort shitposts about the arab spring

thanxs!!!
Hey, what's the deal with parties? I'm nearly two years into my colony and other than my two founding colonists getting married, nobody's thrown a party. Do they have any triggers you have to meet (outside of having party spots deployed), or are they a timed event?

Skanky Burns
Jan 9, 2009
I haven't noticed any specific triggers. I have had parties happen when everyone is in a great mood, other times when everyone is close to breaking. My last one happened during a toxic fallout and I was trying to get all the dead animals into my freezer befors they started decomposing.

Needless to say, that put a huge dent in the amount of work my people did.

Heffer
May 1, 2003

Coolguye posted:

it is a job for domesticated pets. any animal that the tamer is master of can be forced to accompany the tamer on a taming attempt for precisely this reason. a domesticated animal that is hauling at the time its master goes out to tame will abandon the job in favor of escorting the tamer/master. the semantics make sense if the presumption is that no job the animal is doing could possibly be as worth the downside of a tame gone bad (which most folks would find reasonable).

that isn't necessarily as true with a human actor in there but if guarding was its own job it could be controlled the same way.

No clue if it's vanilla or not but my animals tab has individual selectors for "follow if taming" and "follow if drafted".

And of course there's also a mod that makes animals follow during more work: growing, hauling, etc

A Moose
Oct 22, 2009



What is the cult mod everyone is using, it sounds like fun!

boar guy
Jan 25, 2007

A Moose posted:

What is the cult mod everyone is using, it sounds like fun!

http://steamcommunity.com/sharedfiles/filedetails/?id=815039373

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
It is legitimately amazing, and you should also add at least the Cosmic Horrors and Factions mods:

http://steamcommunity.com/sharedfiles/filedetails/?id=829619412

Coolguye
Jul 6, 2011

Required by his programming!

Heffer posted:

No clue if it's vanilla or not but my animals tab has individual selectors for "follow if taming" and "follow if drafted".
that is vanilla and is precisely what i was referring to.

GenericOverusedName
Nov 24, 2009

KUVA TEAM EPIC

Warmachine posted:

I do, actually. Problem is, since we made peace with the local tribals, meals on wheels has stopped delivering to my base.

Well go find a different group of tribals to piss off then!

az
Dec 2, 2005

What was the name of the mod that let's you designate no go zones for your pawns to stop them pathing through hazards?

Donkringel
Apr 22, 2008
Tynan just announced a18 on twitter. New quests, weather effects and incidences.

beerinator
Feb 21, 2003

Donkringel posted:

Tynan just announced a18 on twitter. New quests, weather effects and incidences.

Here's the tweet.

https://twitter.com/TynanSylvester/status/887481439645704192

LLSix
Jan 20, 2010

The real power behind countless overlords

Donkringel posted:

Tynan just announced a18 on twitter. New quests, weather effects and incidences.

Way to bury the lead.


Spreading Blight! That's fantastic. Finally, an advantage to having separate fields and multiple crop types.

Flesh Forge
Jan 31, 2011

LET ME TELL YOU ABOUT MY DOG
Blight is one of those incredibly dumb and lazily implemented things in the vanilla game and it's about time it got some attention.

Gadzuko
Feb 14, 2005

az posted:

What was the name of the mod that let's you designate no go zones for your pawns to stop them pathing through hazards?

Path Avoid?
http://steamcommunity.com/sharedfiles/filedetails/?id=835555932

Spreading blight sounds pretty sweet. I wonder what the weather will be? We already have most of the normal stuff, maybe stronger storms or hail or something. Or crazy scifi weather like a hungry nanite storm or something would be fun.

Heffer
May 1, 2003

LLSix posted:

Way to bury the lead.

Spreading Blight! That's fantastic. Finally, an advantage to having separate fields and multiple crop types.

I want blight to only be removable by fire. "To save the farm we had to burn the fields"

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az
Dec 2, 2005


Yes thank you.

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