|
bird food bathtub posted:Baby animals are great. You get a message when they first show up so you can get to them quick before they eat anything and they give a double flame pawn like 3,000 medical experience if you give them the euthanasia medical order instead of just ticking "slaughter". Costs an herbal medicine but whatever. Then you get free food/leather. I am not going to sacrifice puppies for medical practice or food.
|
# ? Jul 18, 2017 05:04 |
|
|
# ? May 22, 2024 14:52 |
|
ZearothK posted:I am not going to sacrifice puppies for medical practice or food.
|
# ? Jul 18, 2017 05:06 |
|
ZearothK posted:I am not going to sacrifice puppies for medical practice or food. the same concept works well on chickens, pigs, and other eatin' animals, which is how i try to train my doctors
|
# ? Jul 18, 2017 05:11 |
|
It's all about resource efficiency. It is every citizen(puppy)'s final duty to go into the tanks(freezer).
|
# ? Jul 18, 2017 05:20 |
|
every single one of my colonists has their own golden retriever. my horrifying death cult is filled with good dogs who haul corpses into the freezer and because they are good dogs they are rewarded with people food - literally
|
# ? Jul 18, 2017 05:24 |
More Recon Mod spoilers. I set up the Osiris Casket. The initial resources weren't bad. The power though... 120,000 watts. 25 luciferium per operation. Jesus. I had to set up 71 chem fuel gens. I tried using batteries and frogjumping the charge into the casket, but the actual procedure for resurrecting/making someone young takes about 3/4 a day. Power ran out. So loads of generators it was. I stuck a guy who od'd because he was sad I murdered all his friends and family in the raid. Whatever, shouldn't have charged my laser gatling turret. (More on that in a bit) The dead dude came back. He has a 1 quadrum negative thought because he is freaked out he was dead. Stopped bitching about his dead family though! I also stuck an elderly dude into it. Bad back, frail, etc. Great stats though. Ran him through and he came out 25 years old. Each guy comes out addicted to luci. For the amount of trouble I had to go through, it's a pretty sweet reward. As for the laser gatling turret, best way to describe it is to make sure you have good cover. Donkringel fucked around with this message at 06:52 on Jul 18, 2017 |
|
# ? Jul 18, 2017 06:26 |
|
ZearothK posted:I am not going to sacrifice puppies for medical practice or food. This BTW, is more or less the answer to the question "why goats" in the book/movie "Men who stare at goats", and also why the british explorers died on their way to the South Pole.
|
# ? Jul 18, 2017 09:02 |
|
But goats are adorable too!
|
# ? Jul 18, 2017 12:52 |
|
Der Kyhe posted:This BTW, is more or less the answer to the question "why goats" in the book/movie "Men who stare at goats", and also why the british explorers died on their way to the South Pole.
|
# ? Jul 18, 2017 14:47 |
|
Bhodi posted:er, what? iirc all expeditions ate their sled dogs and where designed to do so when they got through to non-sledable terrain
|
# ? Jul 18, 2017 14:51 |
|
Robert Falcon Scott? Dog eater William Speirs Bruce? Also dog eater Ernest Shackleton? Preferred ponies to dogs but he ate the hell out of both, in pemmican and normal form weight management is the most important thing on expeditions, meat that moves itself is useful, and if anything goes less than perfect you get to eat your [extra / injured / sick / not useful] beasts of burden to live. Speaking of, pemmican was popularized by arctic expeditions and I think that's where the dev heard about it and why it exists in-game! i saw this exhibit last month and it was a real cool. even had a thing about it. Bhodi fucked around with this message at 15:10 on Jul 18, 2017 |
# ? Jul 18, 2017 15:02 |
|
Someone created a basic Animal Armor mod: https://ludeon.com/forums/index.php?topic=34487.0 Combined with A Dog Said for animal bionics, I want to create some serious murder beasts. I'm trying to decide which species to focus on. 1) Do animals have different hit points i.e. a Grizzly Bear can take more damage than an Ostrich? 2) Can you ever tame a megaspider? 3) Dromedaries have a higher DPS than wargs. Is this deceptive somehow?
|
# ? Jul 18, 2017 17:11 |
|
I'm fairly sure animal DPS is determined mostly procedurally by size.
|
# ? Jul 18, 2017 17:19 |
|
Animals can definitely have different health because holy gently caress thrumbos take forever to knock down
|
# ? Jul 18, 2017 17:28 |
|
Yeah thrumbos have a specific health multiplier that most creatures don't have configured: <baseHealthScale>13.0</baseHealthScale> Elephants have theirs set to 3.6 (and again I'm pretty sure base health is derived procedurally from size)
|
# ? Jul 18, 2017 17:35 |
|
Flesh Forge posted:A new version of Map Reroll is in beta and wowowow Oh gently caress, is right!
|
# ? Jul 18, 2017 19:08 |
|
Flesh Forge posted:I'm fairly sure animal DPS is determined mostly procedurally by size. Why do you post dumb incorrect poo poo like this you idiot, it's right here in the race defs: code:
|
# ? Jul 18, 2017 20:25 |
|
I have a pair of battle-rhinos that have gone up against everything from man hunting camels to mechanoids without sustaining serious injury, so you should probably throw some armor on those.
|
# ? Jul 18, 2017 20:54 |
|
I have a massive pack of wargs that are practically ablative at this point, and should probably just be killed/sold because they're loving useless as caravan guards and I could breed wolves/huskies to do the same thing. Unless there is some reason to choose wargs. Is there? Are they better? fake edit: Ok, they are... but are they raw meat ahoy better? Choices. Warmachine fucked around with this message at 22:58 on Jul 18, 2017 |
# ? Jul 18, 2017 22:56 |
|
Wargs will hunt their own food if left outside IIRC, so if you've got lots of squirrels and stuff outside, you basically don't have to feed them
|
# ? Jul 18, 2017 23:01 |
|
Feed wargs with raider corpses. They're basically just gonna be left to rot otherwise unless you have cannibals. If you do have a cannibal or a psychopath, have that person butcher human corpses to make kibble for your cute little puppies.
|
# ? Jul 18, 2017 23:09 |
|
Danaru posted:Wargs will hunt their own food if left outside IIRC, so if you've got lots of squirrels and stuff outside, you basically don't have to feed them Gonna need a lot of squirrels. Slime posted:Feed wargs with raider corpses. They're basically just gonna be left to rot otherwise unless you have cannibals. If you do have a cannibal or a psychopath, have that person butcher human corpses to make kibble for your cute little puppies. I do, actually. Problem is, since we made peace with the local tribals, meals on wheels has stopped delivering to my base.
|
# ? Jul 18, 2017 23:14 |
|
I feel like guarding should be a job. I know it would be complicated to manage, but it would be nice if I could have one of my meathead space marine rejects protect the squishy, pacifist animal trainer when they go out to tame the cougars.
|
# ? Jul 18, 2017 23:15 |
|
it is a job for domesticated pets. any animal that the tamer is master of can be forced to accompany the tamer on a taming attempt for precisely this reason. a domesticated animal that is hauling at the time its master goes out to tame will abandon the job in favor of escorting the tamer/master. the semantics make sense if the presumption is that no job the animal is doing could possibly be as worth the downside of a tame gone bad (which most folks would find reasonable). that isn't necessarily as true with a human actor in there but if guarding was its own job it could be controlled the same way.
|
# ? Jul 18, 2017 23:30 |
|
Hey, what's the deal with parties? I'm nearly two years into my colony and other than my two founding colonists getting married, nobody's thrown a party. Do they have any triggers you have to meet (outside of having party spots deployed), or are they a timed event?
|
# ? Jul 19, 2017 03:07 |
|
I haven't noticed any specific triggers. I have had parties happen when everyone is in a great mood, other times when everyone is close to breaking. My last one happened during a toxic fallout and I was trying to get all the dead animals into my freezer befors they started decomposing. Needless to say, that put a huge dent in the amount of work my people did.
|
# ? Jul 19, 2017 03:30 |
|
Coolguye posted:it is a job for domesticated pets. any animal that the tamer is master of can be forced to accompany the tamer on a taming attempt for precisely this reason. a domesticated animal that is hauling at the time its master goes out to tame will abandon the job in favor of escorting the tamer/master. the semantics make sense if the presumption is that no job the animal is doing could possibly be as worth the downside of a tame gone bad (which most folks would find reasonable). No clue if it's vanilla or not but my animals tab has individual selectors for "follow if taming" and "follow if drafted". And of course there's also a mod that makes animals follow during more work: growing, hauling, etc
|
# ? Jul 19, 2017 03:40 |
|
What is the cult mod everyone is using, it sounds like fun!
|
# ? Jul 19, 2017 04:39 |
|
A Moose posted:What is the cult mod everyone is using, it sounds like fun! http://steamcommunity.com/sharedfiles/filedetails/?id=815039373
|
# ? Jul 19, 2017 04:43 |
|
It is legitimately amazing, and you should also add at least the Cosmic Horrors and Factions mods: http://steamcommunity.com/sharedfiles/filedetails/?id=829619412
|
# ? Jul 19, 2017 04:49 |
|
Heffer posted:No clue if it's vanilla or not but my animals tab has individual selectors for "follow if taming" and "follow if drafted".
|
# ? Jul 19, 2017 07:09 |
|
Warmachine posted:I do, actually. Problem is, since we made peace with the local tribals, meals on wheels has stopped delivering to my base. Well go find a different group of tribals to piss off then!
|
# ? Jul 19, 2017 13:04 |
What was the name of the mod that let's you designate no go zones for your pawns to stop them pathing through hazards?
|
|
# ? Jul 19, 2017 13:21 |
Tynan just announced a18 on twitter. New quests, weather effects and incidences.
|
|
# ? Jul 19, 2017 18:25 |
|
Donkringel posted:Tynan just announced a18 on twitter. New quests, weather effects and incidences. Here's the tweet. https://twitter.com/TynanSylvester/status/887481439645704192
|
# ? Jul 19, 2017 19:57 |
|
Donkringel posted:Tynan just announced a18 on twitter. New quests, weather effects and incidences. Way to bury the lead. Spreading Blight! That's fantastic. Finally, an advantage to having separate fields and multiple crop types.
|
# ? Jul 19, 2017 20:15 |
|
Blight is one of those incredibly dumb and lazily implemented things in the vanilla game and it's about time it got some attention.
|
# ? Jul 19, 2017 20:19 |
|
az posted:What was the name of the mod that let's you designate no go zones for your pawns to stop them pathing through hazards? Path Avoid? http://steamcommunity.com/sharedfiles/filedetails/?id=835555932 Spreading blight sounds pretty sweet. I wonder what the weather will be? We already have most of the normal stuff, maybe stronger storms or hail or something. Or crazy scifi weather like a hungry nanite storm or something would be fun.
|
# ? Jul 19, 2017 20:21 |
|
LLSix posted:Way to bury the lead. I want blight to only be removable by fire. "To save the farm we had to burn the fields"
|
# ? Jul 19, 2017 20:38 |
|
|
# ? May 22, 2024 14:52 |
Yes thank you.
|
|
# ? Jul 19, 2017 21:02 |