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Gadzuko posted:Path Avoid? The game is sorely lacking in city destroying tornadoes that made me fear storms in Banished.
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# ? Jul 20, 2017 06:01 |
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# ? May 22, 2024 06:03 |
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Warmachine posted:The game is sorely lacking in city destroying tornadoes that made me fear storms in Banished. Lightning started firestorms are quite dangerous enough. If you disagree, try starting in one of the forest biomes sometime.
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# ? Jul 20, 2017 06:03 |
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I've been lucky in that rainstorms wash out the fires before they cause significant damage most of the time. My colony right now is in the "late game XCOM" mode where little can credibly challenge you outside
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# ? Jul 20, 2017 06:06 |
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That isn't luck, there's a feature that watches for fires and if they run too long it forces rain to start and put the fire out. There's a mod that disables that though: http://steamcommunity.com/sharedfiles/filedetails/?id=952798593
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# ? Jul 20, 2017 07:11 |
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az posted:What was the name of the mod that let's you designate no go zones for your pawns to stop them pathing through hazards?
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# ? Jul 20, 2017 07:27 |
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LLSix posted:Lightning started firestorms are quite dangerous enough. If you disagree, try starting in one of the forest biomes sometime. Just if you're not clear cutting the forest to make chemfuel and furniture.
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# ? Jul 20, 2017 08:11 |
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Two-wide fire break of stone tiles around your base and you can safely ignore the most gigantic, raging, map destroying wildfires. If they're like, literally on your base doorstep maybe restrict pawns/animals from walking right into the middle of the fire for a few minutes because man is the pathing AI dumb, but that's about it.
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# ? Jul 20, 2017 08:17 |
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It would be nice if the counter to blight was crop diversification, to encourage something other than "spam rice for quick food, spam corn for efficient food, spam potatoes in lovely soil".
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# ? Jul 20, 2017 08:26 |
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Flesh Forge posted:That isn't luck, there's a feature that watches for fires and if they run too long it forces rain to start and put the fire out. There's a mod that disables that though: Oooh, this is good. While I understand that it's to protect performance, I never liked the 'miracle rainstorm' whenever a fire took hold.
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# ? Jul 20, 2017 12:58 |
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The 'miracle rainstorm' generally means that incendiary mortars aren't worth using. Annoying, but then the map slowing to a crawl because of a raging fire isn't so fun either.
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# ? Jul 20, 2017 13:30 |
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Slung Blade posted:That dropship mood is really cool and exactly what I was hoping for. Unfortunately it seems to break slightly everytime I reload a save where I have a ship on the ground, so I have to devmode delete it and rebuild I think I found a solution for this issue, just don't completely fill it with fuel. I'm going on two reloads now and it seems to work, so hopefully I'm good now. loving fantastic mod, I love dispatching a shuttle full of armored goons to an item cache. I need to try trading next.
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# ? Jul 20, 2017 18:00 |
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Slung Blade posted:I think I found a solution for this issue, just don't completely fill it with fuel. I'm going on two reloads now and it seems to work, so hopefully I'm good now. Because I cant choose a landing zone when moving to an unexplored map, I've taken to launching my assault squad via drop pod, then sending a support crew with food and medical supplies for "cleanup" via dropship.
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# ? Jul 20, 2017 20:16 |
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Can you have the ship loiter a tile away and drop pod in one guy from your base? Let him scout and pick your landing spot after? I haven't tried.
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# ? Jul 20, 2017 20:27 |
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Anybody know of a mod that will show what a Deep Drill resource is without having to put a drill on it? I'm bad at keeping track.
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# ? Jul 20, 2017 20:52 |
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Heffer posted:Anybody know of a mod that will show what a Deep Drill resource is without having to put a drill on it? I'm bad at keeping track. Right here.
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# ? Jul 21, 2017 03:55 |
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Well this is certainly a generous heap of rich soil
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# ? Jul 22, 2017 22:36 |
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Why is everyone wearing baskets on their heads
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# ? Jul 23, 2017 00:09 |
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That's a hat you can make from Tribal Essentials, made of hay (straw).
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# ? Jul 23, 2017 00:33 |
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Actually I'm playing Skyrim
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# ? Jul 23, 2017 00:57 |
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Couple questions about the cult mod, will forcing people to wear cultist robes before worship stop them from going to the worship service? like if I had a stockpile of robes right outside the altar and just made them change before going in? Also is there any way to raise the cult-mindedness of someone who is against the cult?
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# ? Jul 23, 2017 01:55 |
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The effect of that is really subtle, I think it has more to do with the chance of success for various sacrifice spells. If you don't need power armor there's not really any reason not to just wear the stuff all the time though. You raise cult-mindedness by just having them attend services, or there is a spell in Hastur that forces a large increase. Any regular service (scheduled or forced) or any sacrifice will raise cult-mindedness for anyone who attends. It will drop over time but basically 1 service per day is plenty to maintain it.
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# ? Jul 23, 2017 02:09 |
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I'm somewhat disappointed that I haven't gotten a raid in like three or four seasons. How am I supposed to make everyone psychopathic cannibals with no meals on wheels doing delivery?
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# ? Jul 23, 2017 05:18 |
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Can't your ring up someone on the space phone and call their mother a whore or something? I can't remember if that causes raids.
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# ? Jul 23, 2017 05:42 |
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I don't think you can provoke a raid in vanilla, which is kind of a shame.
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# ? Jul 23, 2017 06:04 |
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Could you call a trader and then murder everyone in that caravan? It seems like that might get a rep drop for you.
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# ? Jul 23, 2017 07:16 |
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Well tbh if you can call a trader that's just as good isn't it?
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# ? Jul 23, 2017 07:18 |
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No, because you're paying for delivery (although you can also sell the stuff they bring to orbital traders who are wise enough to not show up in person at Hannibal's Trading Post And Rodizio). Once they're angry enough, delivery is free!
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# ? Jul 23, 2017 15:23 |
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Got a raid last night......of mechanoids. Yeah sure whatever, needed the plasteel thanks game. Jerk.
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# ? Jul 23, 2017 18:00 |
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bird food bathtub posted:Got a raid last night......of mechanoids. Yeah sure whatever, needed the plasteel thanks game. We need a race of robot cannibals
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# ? Jul 23, 2017 19:58 |
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If you've managed to repair relations with all of the human factions, then you'll only get mechanoid raiders when the storyteller rolls up a raid event.
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# ? Jul 23, 2017 20:11 |
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I don't think it's possible to fix your standings with pirate factions though.
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# ? Jul 23, 2017 20:20 |
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outside of a bug it is not, but there's plenty of places on most planets you can land on that are out of reach of any local pirates.
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# ? Jul 23, 2017 20:35 |
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...Did I just commission a life-size sculpture of the Cheetos mascot?
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# ? Jul 23, 2017 21:08 |
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I never messed much with attacking settlements but I figured you could "fix" your pirate standing by wiping out all their settlements in diplomatic range.
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# ? Jul 23, 2017 21:11 |
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Mzbundifund posted:...Did I just commission a life-size sculpture of the Cheetos mascot? Ahh, made by President Frank Underwood under his artistic pseudonym "Blundy"
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# ? Jul 23, 2017 22:06 |
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Warmachine posted:Because I cant choose a landing zone when moving to an unexplored map, I've taken to launching my assault squad via drop pod, then sending a support crew with food and medical supplies for "cleanup" via dropship. Slung Blade posted:Can you have the ship loiter a tile away and drop pod in one guy from your base? Let him scout and pick your landing spot after? I haven't tried. Yeah this totally works, send out the ship to 1 tile away from destination, then launch a guy via pod to the edge of the target map, then go back to the world map and tell your ship to land wherever you want. Fuckin rad.
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# ? Jul 24, 2017 00:04 |
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Slung Blade posted:Yeah this totally works, send out the ship to 1 tile away from destination, then launch a guy via pod to the edge of the target map, then go back to the world map and tell your ship to land wherever you want. Yeah, that's how I handled a crashed ship anomaly from the tactical computer. Dropped "Chimpanzee" in via pod, then had the actual commando team come in via ship afterwords. Scooped up 5 people; 3 from the ship, and two from an ancient danger on the map.
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# ? Jul 24, 2017 00:49 |
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Warmachine posted:Yeah, that's how I handled a crashed ship anomaly from the tactical computer. Dropped "Chimpanzee" in via pod, then had the actual commando team come in via ship afterwords. Scooped up 5 people; 3 from the ship, and two from an ancient danger on the map. Indeed, this is exactly what this game needed. I sure hope the mod author keeps up with it, they do great work.
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# ? Jul 24, 2017 04:30 |
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I don't think the dropships mod is on steam. Can you mix and match workshop mods with download mods?
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# ? Jul 24, 2017 04:41 |
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# ? May 22, 2024 06:03 |
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Heffer posted:I don't think the dropships mod is on steam. Can you mix and match workshop mods with download mods? I've had no issue. Ran into a situation where some Steam mods wouldn't update while others would so I was doing about half and half... though I *only* use 8 mods or so. Edit: I can't believe I didn't check to see if goons played Rimworld before.
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# ? Jul 24, 2017 05:58 |