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That's fair. I'm willing to bet the MLP game isn't great, and the Pokemon game would be better but.... *glances to line of Amibos and Overwatch Gatchapon characters on desk*... I get you, my dude. Most TCGs have active enough communities that you can probably find an online rulebook of it and see.
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# ? Jul 19, 2017 20:35 |
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# ? May 30, 2024 00:54 |
FordCQC posted:When it comes to kids her age, you can't just buy Pokemon cards and call it a day. She'll also want toys and videos and so on. We've already got a slew of MLP stuff, plus I know she likes it and knows the characters. The familiarity of it all means it's more likely she'll be invested in it as well. Pokemon might also appeal to her, but like I said, I'm more likely to shell out for even more stuff. Listen, my dad didn't even get me a nintendo when I was a kid, he got me a used sega master system. You don't have to give kids any of the poo poo they want. They'll be fine, and only hold a grudge until they're 30 and posting on trad games forums.
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# ? Jul 19, 2017 20:42 |
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Alternatively, play the long game and don't expose your poor innocent child to the predatory capitalist trap that is TCGs. It'll take decades to pay off, but they will eventually thank you.
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# ? Jul 19, 2017 20:43 |
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Tuxedo Catfish posted:Alternatively, play the long game and don't expose your poor innocent child to the predatory capitalist trap that is TCGs. It'll take decades to pay off, but they will eventually thank you. Well, it's not like I have to take her to the store to buy decks or otherwise let her know there's more out there besides whatever passes for a duel deck in whatever game I settle on. I mean, if there any LCGs that were complexity-appropriate for a 6 year old, that would be my first choice for sure.
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# ? Jul 19, 2017 21:03 |
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Lurdiak posted:Listen, my dad didn't even get me a nintendo when I was a kid, he got me a used sega master system. You don't have to give kids any of the poo poo they want. They'll be fine, and only hold a grudge until they're 30 and posting on trad games forums. Hey, I asked for an SMS myself. I loved that thing.
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# ? Jul 19, 2017 21:05 |
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My LGS gets young kids in all the time with their parents for Pokemon cards, but the place is run professionally and makes an effort to be family-friendly.
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# ? Jul 19, 2017 21:07 |
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Evil Mastermind posted:My LGS gets young kids in all the time with their parents for Pokemon cards, but the place is run professionally and makes an effort to be family-friendly. All joking aside, this is really wonderful. Not only for the opportunity for kids to participate in their parents' hobbies (or parents to participate in their kids' hobbies) but because establishing good etiquette for gaming environments at a young age will hopefully filter up into the hobby at large.
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# ? Jul 19, 2017 21:13 |
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The MLP TCG is not made for kids, really. I mean, kids can play it but the rules are complicated and dumb.
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# ? Jul 19, 2017 21:19 |
I feel like most TCGs really aren't. At least not kids that young. If you're not reading yet, you're probably not going to be able to work out the rules enough to build a deck correctly.
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# ? Jul 19, 2017 21:24 |
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Tuxedo Catfish posted:All joking aside, this is really wonderful. Not only for the opportunity for kids to participate in their parents' hobbies (or parents to participate in their kids' hobbies) but because establishing good etiquette for gaming environments at a young age will hopefully filter up into the hobby at large. I think the reason this game store is so good is because it's technically part of a local chain that deals with comics, retrogaming, collectables, etc. It's a long-running business, it's just that this store is the first to focus on RPGs, board games, and CCGs and provides space to play them.
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# ? Jul 19, 2017 21:41 |
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Zurui posted:The MLP TCG is not made for kids, really. I mean, kids can play it but the rules are complicated and dumb. But, if kids can't play an MLP TCG, who would bu...oh, right, *bronies.* Ugh. Have bronies gotten any "better" since they were the obnoxious scourge-fad of the net a few years back?
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# ? Jul 20, 2017 00:39 |
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I don't think anyone gives a poo poo about MLP anymore
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# ? Jul 20, 2017 00:55 |
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Help! I Can’t Get Past the Part in Dark Souls 3 Where My Wife Threatens to Take the Kids and Go!
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# ? Jul 20, 2017 01:14 |
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Evil Mastermind posted:My LGS gets young kids in all the time with their parents for Pokemon cards, but the place is run professionally and makes an effort to be family-friendly. My game store tries to be super family friendly too and they're also active in the community. They do free food for poor kids and other charity stuff there. Its too bad their prices are marked up so much or I'd shop there all the time.
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# ? Jul 20, 2017 02:53 |
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How bad is the Dr Who rpg? It's in a humble bundle and it's almost tempting to grab
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# ? Jul 20, 2017 03:15 |
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Len posted:How bad is the Dr Who rpg? It's in a humble bundle and it's almost tempting to grab It's alright. Same system as Rocket Age. It's a d6, point-buy, adv/dis system that goes for the "KISS" rules of TV show adaptions. You know, make it simple so newbie fans will pick it up. The game functions just fine. The rules for how handle the Doctor are the best they can be: it suggests either rotating the role, making it nothing but Doctor-lie episodes, or just going whole hog on one-player-to-the-Doctor switching only for Regenerations.
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# ? Jul 20, 2017 03:19 |
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If you check the TG Steals and Deals thread, there's some discussion on it there. Opinions are somewhat mixed, though people are saying it's worthwhile as a guide to the show and the universe, if nothing else.
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# ? Jul 20, 2017 03:20 |
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I would love to see tactical rpgs start copying Gloomhaven when it comes to making combat fun and interesting. It's really hard for me to come back to 4e's needless complexity after trying it.
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# ? Jul 20, 2017 03:36 |
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Azran posted:I would love to see tactical rpgs start copying Gloomhaven when it comes to making combat fun and interesting. It's really hard for me to come back to 4e's needless complexity after trying it. I wouldn't exactly say that Gloomhaven is vastly less complex than 4E, it actually has a number of levers and moving parts that 4E doesn't like character specific modifier decks which can be changed through XP expenditures, the various permutations and interactions of each characters' action decks and the multiple axes those encompass (movement, attacks, initiative), the elemental infusion grid, etc. What Gloomhaven lacks are A). feats and B). stacking +X modifiers which is to its benefit.
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# ? Jul 20, 2017 03:57 |
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Azran posted:I would love to see tactical rpgs start copying Gloomhaven when it comes to making combat fun and interesting. It's really hard for me to come back to 4e's needless complexity after trying it. I've honestly considered how you'd make a Gloomhaven style RPG. I've wanted to do something card driven since I started playing 3rd.
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# ? Jul 20, 2017 04:14 |
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FordCQC posted:So my daughter's starting kindergarten next month and she's just on the cusp of being able to read on her own. I'd like to do something with her to encourage that which I would also enjoy. I have a lot of experience with Magic but the aesthetic doesn't appeal to her and the design is a little too complex just yet anyway. I'll be surprised if you can find a collectible card game a 4-5 year old could process easily. At that age, it's probably best to just encourage them to play simple board games or a card game like Uno or even some other group activity at a table like puzzles. In another couple of years you might be able to work up to simplified Magic rules or suck it up and get her Pokemon cards since she'll become obsessed with something else eventually anyway.
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# ? Jul 20, 2017 04:39 |
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Kai Tave posted:I wouldn't exactly say that Gloomhaven is vastly less complex than 4E, it actually has a number of levers and moving parts that 4E doesn't like character specific modifier decks which can be changed through XP expenditures, the various permutations and interactions of each characters' action decks and the multiple axes those encompass (movement, attacks, initiative), the elemental infusion grid, etc. What Gloomhaven lacks are A). feats and B). stacking +X modifiers which is to its benefit. Yup. Just the absence of +X modifiers is such a huge improvement. I mean, sure, there are a few abilities that give you bonuses, but they are very limited in number and feel better and more prominent that way. I think I wouldn't mind if eventual copycats would leave stuff like individual modifier decks out. I was mostly thinking of the action card system and flexible initiative for every character no matter their class. I like that basic, boring actions are there only as a failsafe.
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# ? Jul 20, 2017 04:49 |
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X-post from pick-up games thread: Teenagers From Outerspace tomorrow (7/20) at 8:30 PM EST? Silly 80s anime rom-com comedy in tabletop RPG form. Ursei Yatsura, Ranma 1/2, whatever. 2-3hrs Thursday at 8:30 PM EST on SA TG Discord: https://discord.gg/XZATMEb
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# ? Jul 20, 2017 04:57 |
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Gloomhaven is absolutely an excellent game that I will one day play in depth, but people in general seem real resistant to the idea of RPGs that rely on cards in some fashion.
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# ? Jul 20, 2017 05:06 |
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Y'know, it's been a long while, but I remember the Kickstarter thread going wild for Matching Lions. Made by a mom and her little daughter. Should be simple enough for your kiddo.
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# ? Jul 20, 2017 05:16 |
Nuns with Guns posted:At that age, it's probably best to just encourage them to play simple board games or a card game like Uno or even some other group activity at a table like puzzles.
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# ? Jul 20, 2017 14:06 |
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Kai Tave posted:Gloomhaven is absolutely an excellent game that I will one day play in depth, but people in general seem real resistant to the idea of RPGs that rely on cards in some fashion. They're not cards, they're powers
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# ? Jul 20, 2017 14:25 |
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Kai Tave posted:Gloomhaven is absolutely an excellent game that I will one day play in depth, but people in general seem real resistant to the idea of RPGs that rely on cards in some fashion. Well see it's wrong for gloomhaven and 4e and star wars to do it because they're not real RPGs, but pathfinder, you see.... But yeah even just reference cards, give me that any day over looking up stupid poo poo from the rulebook yet again.
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# ? Jul 20, 2017 14:44 |
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slap me and kiss me posted:They're not cards, they're powers I've never played Gloomhaven; do you draw them from a deck and only have a random selection of them available at any time? Or are they just convenient physical reminders of how your abilities work? Even if the latter case I'd want that stuff in the book too, because poo poo gets lost. But there's nothing wrong with having the option.
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# ? Jul 20, 2017 14:53 |
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Tuxedo Catfish posted:I've never played Gloomhaven; do you draw them from a deck and only have a random selection of them available at any time? Or are they just convenient physical reminders of how your abilities work? I'm just being facetious. From what I understand, you pull them from a deck. I don't think that power v. card is a terribly meaningful distinction for rpg purposes though.
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# ? Jul 20, 2017 15:21 |
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You have a deck, but it's not really a conventional card deck - you hold your entire "deck" (between 8-13 cards) in your hand at once and can choose anything, you never draw ability cards at random. Each card has a bottom and top half, with the bottom generally being some sort of movement tool (move 5, teleport 3, leap 4 and deal aoe damage at point of impact, etc) and the top a 4e-style attack action. Your deck is predetermined based on your class but you can modify it as you level up. Each round everyone chooses two cards and plays then face down, then reveals them, choosing to do the bottom half of one and the top half of the other. You also reveal a card from each monster's mini deck to determine their action. Once all actions are resolved the chosen cards are discarded. If you want those back you can either pick up your discard pile at the the end of your turn but you have to permanently (for that dungeon, not forever) remove one card from it at random first, or spend a full turn resting which lets you heal a bit and choose which card to remove rather than being random. There's a lot of details in glossing over but Gloomhaven has great combat and the game's creator has mentioned specific 4e inspiration for it.
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# ? Jul 20, 2017 17:41 |
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I like 4E combat but losing tactical options at random sounds awful, and that seems to be what card-based system generally represent.
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# ? Jul 20, 2017 17:44 |
Tuxedo Catfish posted:I like 4E combat but losing tactical options at random sounds awful, and that seems to be what card-based system generally represent. You'd probably want access to more total options than 4e gives you, but you could likely get by with fewer at any one time. The main thing you want to watch out for is to make sure you draw your cards at the end of your turn so you can spend a whole round planning. Most card games get that right these days though. It also adds a ton of extra design space. Maybe your tricky rogue has a larger hand size, or cards that are reversible and you choose the effect. Making players/monsters draw or discard would somewhat go against the earlier principle, but would be something to consider.
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# ? Jul 20, 2017 19:00 |
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Tuxedo Catfish posted:I like 4E combat but losing tactical options at random sounds awful, and that seems to be what card-based system generally represent. I guess, but you have SO many options in Gloomhaven (again, ~11 card hand where each card does two things plus two generic options) that it doesn't really feel like that, especially since it's entirely your decision as a player to take a "Short Rest" - losing a card you spent at random - versus a "Long Rest" and getting to pick which it is.
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# ? Jul 20, 2017 20:03 |
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Yup, that's...that's a character sheet alright.
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# ? Jul 20, 2017 20:22 |
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I'm the emo-looking Xas Rkalla in the top right.
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# ? Jul 20, 2017 20:23 |
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I wrote that logo in my high school notebook maybe I should sue
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# ? Jul 20, 2017 20:25 |
Evil Mastermind posted:Yup, that's...that's a character sheet alright.
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# ? Jul 20, 2017 20:25 |
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Which is more important fashion sense or technology level?
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# ? Jul 20, 2017 20:34 |
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# ? May 30, 2024 00:54 |
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fashion sense: caveman technology level: spaceman
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# ? Jul 20, 2017 20:35 |